For Queen And Country - Heroes of Cheliax

Game Master Tourach

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Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon waits while the others interrogate the prisoner.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu quietly informs the others.

"I can make someone invisible for one minute if you think the scouting is important Otherwise, we need to get in that cave somehow...."


The dwarf blinks, No...I didn't tell them you were attacking. But you were making noise and throwing around lights for a while. We already knew someone was here. He sits down where he is, crossing his legs.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre sighs. "Well...thank you...and sorry about this." He swings his quarterstaff around suddenly, trying to belt the dwarf in the side of the head and knock him out.

Attack (nonlethal) if needed: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4 And hopefully he's flat-footed/surprised/maybe it auto-hits? :P

Damage: 1d6 + 3 ⇒ (4) + 3 = 7 nonlethal


You are pretty easily able to knock the dwarf out.

Anything else you guys want to do? The sound and light from deeper in have faded and where you are right now is quiet, though not eerily so.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

"We had best keep going and see what's happening down there," Andre says grimly. He stows his staff and draws his bow. "If they're summoning fiends from the Abyss, we need to put a stop to it."


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

"Agreed, but it pains me that we are walking directly into the lion's maw, so to speak."

Sazu hopes someone else will lead. As much as he was willing to do what was necessary, he rather let the sturdier folk take point.


If you want to try to go stealthily, please give me Stealth checks. In either case, let me know if you are using something to help you see and give me Perception checks. You don't appear to be in direct danger at the moment.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Perception: 1d20 + 11 ⇒ (9) + 11 = 20
Perception (familiar): 1d20 + 6 ⇒ (4) + 6 = 10 low-light, scent

Ihon nods and follows the others. (I think we still have light cast on something? And assuming we don't try to be stealthy since that's hard for more than half the group. But Ihon is willing, if everyone else wants to.)


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

I'd rather we have actions queued in case of an ambush if we can. Sazu readying an action to shoot his crossbow if he sees a cultist.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Phaedra will take point as they travel down the tunnel.

Stealth: 1d20 + 2 - 3 ⇒ (9) + 2 - 3 = 8

Perception with darkvision: 1d20 - 1 ⇒ (4) - 1 = 3


Just waiting on a decision about stealth vs. no stealth. Unless Phaedra wants to try to scout ahead while the group hangs back.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Well, we could go with "We're walking slowly", but with Phaedra's roll, "stealthy" is out of the question. ;)


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Yeah...Sazu is near the back.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Yeah, I'm not sure it's "stealth" so much as just moving slowly forward, eyes ahead. ;)

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Can someone cast light?


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo moves in the front, ready to charge.


You all start to walk forward slowly and as you head down the tunnel there is another flash of light and sound. This time, closer to the point of origin, you feel heat as well.

The light persists and it takes a reddish tint. When you finally round the next corner you see a massive chamber with a high ceiling that appears to either be falling down or the chamber is growing as you look at it.

The floor of the chamber is littered with dead bodies of a variety of races, most burned and torn apart. In the center, upon a flickering altar, stands a three foot tall bestial-looking humanoid with tattered robes and blueish-gray skin. It is carrying a flaming longsword and is surrounded by a cloud of smoke. At the moment, it seems to be focused on a hovering red globe of light and doesn't seem to have noticed you or at least isn't paying attention.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Any appropriate knowledges to roll to know what's going on?


Ihon Volarian wrote:
Any appropriate knowledges to roll to know what's going on?

Knowledge (Planes) can identify the figure standing at the altar. Knowledge (Religion) may give some sense of the overall happenings.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Knowledge (planes): 1d20 + 11 ⇒ (13) + 11 = 24


The creature at the altar is a demon, specifically a Brimorak. It is immune to fire and electricity, resistant to most other forms of damage, and has the ability to spit out gouts of firey blood. The smoke surrounding it is also known to sicken those that come close.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

A Brimorak, Ihon whispers as he waves the others back out of the room and out of sight. Fire and electricity are worthless. It's resistant to most things and can spit out fire. It's stench sickens people that approach it, so be wary.

Do we think we can get away with casting a few spells before entering the room? Or do we think it will hear us or notice us if we do? If not, Ihon will cast magic weapon on Amideo's weapon.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

"good to know..." Sazu whispers back, his eyes trained on the demonic being.

Sazu readies his crossbow, ready to try sticking something that would most likely resist the sharp, but mundane, bolts of metal.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

know religion: 1d20 + 8 ⇒ (15) + 8 = 23

Phaedra ponders how to best damage the demon.


You think that the guy probably could hear you from where you are if he was interested in doing so. You could, however, retreat back up the tunnel to a point where he couldn't, though you'd lose sight of him.

Phaedra, you suspect that a ritual to Rovagug probably happened here. It isn't clear whether this demon was summoned specifically, but some sort of summoning is likely and the orb being looked at by the demon is likely related to that.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

"Is it trying to summon more of its kind?" Andre whispers when Phaedra (presumably) conveys her realization to him. "If so, we had best end it now!" He tightens his grasp on his bow and draws an arrow, ready to nock.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon nods in agreement and prepares to follow the others back into the room.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

"We definitely need to kill that thing and take the orb. Possibly even destroy it if we can."

Phaedra will begin her raging song as she prepares to rush into the room at the orb wielding demon.

Intit: 1d20 + 4 ⇒ (6) + 4 = 10


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Initiative: 1d20 + 11 ⇒ (17) + 11 = 28
Initiative (familiar): 1d20 + 6 ⇒ (17) + 6 = 23


You can all take a surprise round before this thing gets to act.
When combat "starts" you are 50 feet from the demon.

Initiative: 1d20 + 7 ⇒ (13) + 7 = 20

Anyone with a higher initiative than the demon can also just go ahead and post round 1 actions.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Initiative: 1d20 + 1 ⇒ (7) + 1 = 8

Surprise around, Init 8

As Phaedra charges in, Andre steps forward to get a clear shot, and looses an arrow at the demon!

5' step if needed to get the shot, and fire!

Arrow: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 ⇒ 4


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Surprise Round: Initiative 28

Ihon casts glitterdust (DC 17) on the creature.

Round 1: Initiative 28

Ihon touches Phaedra on the shoulder using diviner's fortune. (+2 insight bonus on all attack rolls, skill checks, ability checks, and saving throws for 1 round)


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Surprise Round
Init 10

Continueng to Rage

Phaedra moves up 30 feet towards the demon.

Round 1
init 10

Phaedra closes in on the demon and swings her sword at it.

melee attack, +1 weapon: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 2d6 + 7 ⇒ (4, 4) + 7 = 15


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8

Sazu you slow and clumsy gnome...


Sazu and Amideo do still have Surprise Round actions if you'd like to take them.

Surprise Round

Will Save: 1d20 + 3 ⇒ (9) + 3 = 12

The demon seems to be blinded by the dust, turning toward you all. Andre is able to strike it with an arrow, but the creature seems to be undamaged by the attack.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Oh, I misread the round 1 actions and missed the surprise round detail completely. *palm to forehead.

Sazu uses his surprise round to get a bardic inspiration up and going. and moves into cover if its nearby.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo yells at the demon, "Foul enemy of law and order. This day will be your last!"

Issuing a challenge at the demon for the surprise round.


Round 1

Despite the blindness, the demon reaches toward the light and attempts to summon aid.

Summon: 1d100 ⇒ 11

It cries out in rage however as its summons appears to fail.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Assuming that was its round 1:

ROUND ONE: initiative 8

Andre curses as his arrow fails to penetrate the demon's hide. Foul creature of the Abyss...and mortal weapons are no use! He doesn't have many options, though. Striding forward, he draws another arrow and fires at the fiend once more!

Attack, PBS: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Arrow recovery: 1d100 ⇒ 69

Move to within 30' and fire!

He curses as the arrow goes wide!


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Round 1
HP: 25/26
BI: 9/16

Sazu fires his crossbow while maintaining bardic inspiration.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d6 ⇒ 4


Round 1

The ranged attacks at the demon both go wide, but Phaedra is able to connect with her melee attack. The demon seems to resist a portion of the damage, but the bulk of it goes through.

Just giving Amideo a chance to post Round 1 stuff. People can start posting Round 2 actions if they'd like to.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo charges at the demon.

Attack: 1d20 + 6 + 1 + 4 ⇒ (2) + 6 + 1 + 4 = 13
Damage: 2d8 + 20 + 8 ⇒ (6, 7) + 20 + 8 = 41


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Andre once again fires at the demon. Damnation! I can't feel Old Deadeye's blessings hardly at all...this could be a dark day if I don't manage to pull myself together!

Deciding that it's time to take some risks, the priest lets out a bellow and grows up to twice his normal height!

Using enlarge in the hopes that these damage dice will help...

Attack (again!), PBS. No soft cover as long as there's only one person between me and the demon: 1d20 + 7 - 2 + 1 ⇒ (5) + 7 - 2 + 1 = 11
Damage: 2d6 + 1 ⇒ (1, 5) + 1 = 7

Guessing that doesn't hit...
Arrow Recovery: 1d100 ⇒ 27


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Round 2
HP 25/26
BI: 8/16

Sazu maintains bardic inspiration and reloads.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Amideo, note that Phaedra is doing her Song of Rage. Anyone who wants can take part in that Rage. It'll give you a +2 Str and Con, a +1 Will, and a -1 AC. It's well worth accepting for melee.

Round 2: Initiative 28

Ihon moves up behind Phaedra and touches her shoulder again using diviner's fortune. (+2 insight bonus on all attack rolls, skill checks, ability checks, and saving throws for 1 round)


Round 2

Both Amideo and Andre miss the demon, who seems quite unhappy to be attacked.

Everyone who is within, or steps within, 5ft of the creature needs to make a DC 17 fort save or become Sickened.

The demon proceeds to swing at Amideo with a flaming longsword.

Longsword 1: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (1) = 10

Longsword 2: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (2) = 8

Longsword 1 Crit Confirm: 1d20 + 11 ⇒ (8) + 11 = 19
Crit Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Apparently NPCs have stolen all of the dice luck. Here's hoping it passes back your way.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Did the Demon pass it's Will save to not be blind still?


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Round 2
Init 10

fort save: 1d20 + 6 ⇒ (16) + 6 = 22 pass

Phaedra swings her sword again at the demon as she continues her song of rage.

melee attack, +1 weapon: 1d20 + 10 ⇒ (3) + 10 = 13
damage: 2d6 + 7 ⇒ (2, 3) + 7 = 12


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

If Amideo is still standing you might want to move to flank. Also, remember that Sazu is singing, so you get another +1/+1.

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