| Sazu Magauge |
Round 3
HP 25/26
BI: 7/16
"My crossbow for an enchanted dagger," Sazu vents in frustration, taking aim and firing.
Attack: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d6 ⇒ 4
| Andre Karoxin |
You guess correctly. Thanks for the patience!
"Amideo! No!" Andre bellows. Reaching out his hand (and closing any distance necessary), he prays, "Old Deadeye, steady this warrior and prevent his demise. We all need more time in this world to do your work and combat these foul sons of the Abyss..." Amideo's breathing eases, though he doesn't stir.
Move to get in range (30') if necessary, and casting stabilize. Since Amideo's down at -6 (if I'm doing the math correctly), a CLW might put him up at 1 or 2 hit points...arguably more dangerous than being unconscious.
| Andre Karoxin |
Having stabilized Amideo, Andre spins and takes another shot at the demon.
Attack (PBS): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
| DM Morvius |
Phaedra is able to deal some damage through the resistance of the demon, but it still appears to be in fighting condition.
Round 4
Surrounded, the demon simply tries to strike at Phaedra from the ground.
Longsword 1: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12
Damage: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (3) = 12
Concealment 1: 1d100 ⇒ 31
Longsword 2: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
Damage: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (3) = 7
Concealment 2: 1d100 ⇒ 21
Blind and prone however, the demon seems unable to connect at all.
| Sazu Magauge |
Whew! Finals are done!
Round 4
HP 25/26
BI: 6/16
Sazu hastily reloads his crossbow, wondering if a bow and arrow set would have been wiser. He'd have to talk with Andre after this was over.
| DM Morvius |
Round 5
The demon attempts to stand up, and then tries to attack Phaedra once more.
Acrobatics: 1d20 + 12 ⇒ (20) + 12 = 32
Longsword: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (1) = 5
Concealment: 1d100 ⇒ 100
Crit Confirm: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Everyone adjacent to the demon gets an attack of opportunity!
Also, holy cow that's a lot of 20s.
| Ihon Volarian |
Two notes: First, remember that you're skald's vigor is healing you every round Phaedra. Second, diviner's fortune is still effective for your attack of opportunity. :)
Round 5: Initiative 28
Ihon uses diviner's fortune on Phaedra again.
| Sazu Magauge |
Round 5
HP 25/26
BI: 5/16
Sazu fires another bolt, hoping to land a blow between the bodies.
Attack: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3 Damage: 1d6 ⇒ 6
| Andre Karoxin |
Round 5
Andre grits his teeth and rushes forward, reaching out a hand as he sees Phaedra take the blow. "Erastil, protect this warrior for the law!" As he touches Phaedra on the shoulder, a brief glow surrounds her, and the demon recoils!
Move to Phaedra and casting protection from evil on her. Gives her a +2 deflection bonus to her AC and saves against the demon. She's also immune to mental control from the creature, if that's relevant.
| Phaedra Valerius |
Round 5
Init 10
Phaedra strikes out at the demon as it regains it's footing.
AoO: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 2d6 + 8 ⇒ (5, 4) + 8 = 17
Phaedra will strike out at the demon again.
Regular attack: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 2d6 + 8 ⇒ (6, 4) + 8 = 18
| DM Morvius |
Sorry for the delay. Holiday + post holiday work has been a drag!
Between her two strikes, Phaedra is able to finally destroy the small demon. The glowing thing that it had been staring at starts to shudder and the entire large cavern that you are in begins to shake with it. After a few more moments there is an extremely bright flash from that blinks you all for a few seconds and a loud thunderous sound.
Once you are able to see again, the glow is gone and something about the air just feels better to you. Currently the room is still, but there are still corpses littering the floor (the demon you killed and all of the bodies that were here beforehand).
| Andre Karoxin |
"Ha! Well done!" Andre cries. Wasting no time, he tosses aside his weapons and rushes to Amideo. Kneeling, he prays over him. "Old Deadeye, guide this warrior--favored by strange beasts and by your light--back from the forests of the dead to the warm hearth of life. Shield him as he makes the perilous journey back to the dwellings of the living, that he may protect us and all those in his care for many years to come." As he prays, his holy symbol glows steadily.
Gonna go ahead and use my last two channels. Everyone gets 2d6 ⇒ (4, 2) = 6 hit points back.
...doesn't that put Amideo at 0 hit points exactly?
| Ihon Volarian |
Ihon quietly looks about the room after casting detect magic. Frowning slightly as the area where the glowing thing was. Eventually he kneels next to the fallen demon and collects some blood with a small vial, stowing it away in a pouch at his belt.
Perception: 1d20 + 12 ⇒ (16) + 12 = 28
| DM Morvius |
Ihon, you find that there are five magical auras in the room. Two appear to be traps on a pair of treasure chests against one wall. The other three are auras on some of the corpses placed near the center of the room. There is, however, a trap on the platform where those bodies have been placed (though that trap is not magical).
| Ihon Volarian |
Traps, Ihon frowns. There are traps everywhere in this room. He points to the two chests and the platform.
| Andre Karoxin |
The biggest thing I need to know, I think, is where Amideo's sitting for hit points.
Andre frowns when Ihon informs them all of the traps, but doesn't move from Amideo's side. "Let's touch nothing, then."
| Andre Karoxin |
Andre blinks in surprise. "I had no idea you could do that, lass!" He stands up and helps pull Amideo to his feet. "Well, you look well enough to travel, at least. Ihon, can you be more specific about these traps? Will the ones on the chests go off if we move the chests, or only if we try to open them? Can we touch the bodies on the platform, or would even that be too much pressure?"
| Ihon Volarian |
Ihon shrugs then walks closer to the chests to examine them. Perhaps.
Any of that possible, GM? I'm guessing with successful reflex saves we can avoid setting off the pressure plate on the platform. :)
| Sazu Magauge |
I could risk it...[ Sazu suggests. "Of course I'd rather avoid it if possible, but I am the fleetest of us all, and I'd hate to pass of equipment that could give the edge over future fights."
Sazu, if no one objects, will carefully attempt to set off the trap and get the heck out of the way.
Reflex save?: 1d20 + 7 ⇒ (9) + 7 = 16
Since this was the most likely way of doing things, hope that's all right.
| DM Morvius |
The trap on the platform is a mechanical one and a set of spikes pop up from the ground, shooting up at Sazu. He isn't quite deft enough to get out of the way, but his armor protects him from the damage.
Spikes Attack: 1d20 + 10 ⇒ (6) + 10 = 16
On the platform you find 57pp, 2,350gp, 4 potions, a set of bracers (magical), a cloak (magical), and a medium greatsword (magical).
The magical traps will be more dangerous, but you can manually trigger those as well if you want to.
| Ihon Volarian |
Taking 10 on spellcraft for the items for a 21. Loot updated.
Ihon takes a few moments to figure out of the chests are moveable without setting off the traps. He'll also start gathering up the mundane equipment scattered about.
| DM Morvius |
The bracers are Bracers of Armor (+1) the cloak is a Cloak of Resistance (+1) and the greatsword is a Greatsword (+1).
In total you find 12 sets of leather armor, 15 longswords, 5 longbows, and 6,048gp from the rest of the bodies.
You think the traps are on the latches of the chests so they would be movable without triggering them, but not openable.
| Ihon Volarian |
Loot updated. What about the potions?
Wee can move the chests. Ihon frowns. With some rest and time, I might be able to remove the traps.
They're both magical, correct? With no mundane component? So..dispellable perhaps? :)
| Andre Karoxin |
"If we can move the chests without setting off the traps, let's do that and deal with them at our leisure. As the Parables say, 'Sow now, that you may reap in the fullness of time; he who consumes his grain starves in wintertime.' Amideo, can your beast help carry them?"
| Ihon Volarian |
Town, Ihon says. It sounds almost like a question, but said so monotone that it's difficult to tell.
| Sazu Magauge |
Sazu strains at the latch of the chest he's trying to pull up, unaware that most of the work is being done by his larger companions.
"Back to town to regroup then?" he asks, panting.
| DM Morvius |
The potions are as follows:
Cure Moderate Wounds
Resist Energy (Fire)
Haste
Remove Blindness/Deafness
As you try to drag the two chests toward town, you find that it is a bit of a slog. Still, it is doable. About two hours after you leave the cave, however, you hear a whistle from the distance and two humans wearing hide armor that bears the symbol of Erastil approach you from a distance.