For Queen And Country - Heroes of Cheliax

Game Master Tourach

Loot list


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Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon scratches the scars on his neck as he looks into the distance. People, he says, almost wearily.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Phaedra speaks quietly. "Well, those people are probably better to run into than more demons or their summoners. Best to be obvious, we don't want them to think we are trying to hide and there may be more of them."

Phaedra will wave towards the men as they continue to walk up to them. "Greetings fellow travelers, how are the roads looking today?"


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Do we recognize these two people as some of the same Erastilians we've already met?

Andre waves, and tugs at the cord to make sure his own holy symbol is plainly visible.


You do not recognize them.

One of the pair speaks, hand on the hilt of a sheathed longsword. We saw a bright flash and heard a crash. What happened? They both seem wary, but do not draw their weapons at the moment.

They are Neutral for the purposes of Diplomacy checks if you want to make one.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

"Oh, yes. We ran into a demon and it attacked us. So we had to kill it. At least no one else needs to worry about running into that thing anymore."

Diplomacy check: 1d20 + 12 ⇒ (18) + 12 = 30


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu, a bit nervous as usual, just glances around to make sure there's no ambush waiting for them.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Sorry, for some reason paizo was instantly logging me out whenever I logged in this weekend which made it hard to post anything!

There doesn't appear to be anyone waiting in ambush for you that you can see.

The pair moves their hands into a more relaxed position after Phaedra speaks to them, seeming to be a bit less guarded.

A demon...did all of this? Well what about the cultists? Did you deal with their blight?

After they speak a being pops out of nowhere behind you, the same imp that you spoke with before.

Yeah, did you end the threat?! It speaks with a quick and almost impatient tone, but it is clearly a bit bored, flying up and down as if to entertain itself. The appearance of the imp causes the pair of humans you were talking to to draw their weapons, though they don't actually attack it for now.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon tilts his head as he looks between the two humans and the imp. His face looks impassive as he stands there in silence.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

"Well, we certainly killed a lot of cultists and their demon. I can't say for certain if we have gotten them all yet."


One of the humans narrows their eyes, This is no place for you, devil. They hold their weapons at the ready. The imp seems to pay them basically no attention and just responds to Phadera.

Well...did you get the threat are you going to go back and report in? I mean I guess you can stay if you want to kill every single cultist you find...


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

"Killing cultists was on the to-do list," Sazu mutters.

"We've cleared out this portion for now, it seems."


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

"Indeed," Andre says, glaring at the imp. "We're done for now."


The humans bark out, Begone, devil. The imp just sighs, shaking its head. Don't you know where you are? Shoo, it says, waving dismissively. That clearly incenses the humans and it looks like a conflict might be brewing if none of your group intercedes.

Get back to the city if you're done. At least that's what they say. The imp says as it flies in a lazy loop.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Phaedra looks over at the followers of Erastil. "I will admit that the imp is annoying, but he is currently serving as a messenger for the Crown, so please, do not attack him."

"As for you imp. You may go inform them that we are on our way back to town."


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

"Indeed," Andre says. "We'll be back soon."


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon scratches the scars on his neck as he continues to look between the imp and the followers of Erastil.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu plays a small marching tune as they make their way back to civilization.


The imp just hisses at the humans and then turns invisible. The humans, for their part, seem a bit perturbed, but don't stop you if you turn to leave.

It will be difficult, but possible, to bring the chests all the way back to the city to report in, but you should be able to haul them back to the trading post if you want to.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

"I think these chests will be a pain in the arse to haul all the way back to the city. How about we just drag them to the trading post and see if we can find some equipment there to open them up with?


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

If we rest, I can...fix...them. He scratches his neck as he looks out into the woods. Maybe.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo says, "I would like to take it easy on Mahouf. He's not the burliest of horses. I think we should get to the trading post, open them up, and sell what we don't need. We can take any items of note with us."


You will either need to travel during darkness or make camp for a single night in order to make it back to the trading post. Let me know what you'd prefer!


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Phaedra would be fine with camping overnight. She's not sure the woods around here are safe to travel in during the night, despite their success at killing demons.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

We've camped overnight before, so I think it should be fine. Better to find something defensible rather than travel with no awareness of our surroundings, well, the ones without darkvision at least.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Agreed. Let's camp!


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Camping is fine with me.


Finding a clearing to set up camp is easy enough and you are able to get to rest without interference.

Let me have some Perception rolls for any watches you keep (and partners/order)!


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Perception: 1d20 + 13 ⇒ (14) + 13 = 27
Perception (familiar): 1d20 + 8 ⇒ (14) + 8 = 22 (low-light, scent)

Ihon takes the last watch, as usual.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Andre offers to take an early shift, since he has to wake up early to pray in any case.


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo offers to take the first watch, finding it easier to stay awake late then wake up early.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu is sleeping away like a log, his wooden armor placed on the side of his bedroll. At times he tosses and turns, before resuming the stillness of deep rest.


The night passes without any incident. In the morning the trip back to the trading post is uneventful, but as soon as you arrive the people there are bustling with questions. Almost everyone stops you to ask about the flash of light and the sound and it is clear that at least some of what happened was visible and audible from here. People are not in a panic or running for the hills, but the incident has clearly occupied local gossip.


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Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon casts dispel magic on the boxes to dismiss the magical traps before opening them.

Dispel Check: 1d20 + 5 ⇒ (20) + 5 = 25

He'll check for traps with detect magic and if they appear to be gone, he will say. You can open them now.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sazu excitedly opens a box and quite literally leans so far that half his body is inside as he pulls out what was once locked within.


I don't necessarily know the underlying guidance for dispel magic on the traps, but for this instance at least I'm saying it works.

Total there is the following in the chests:

97 gp, 365 sp, 975 cp
Black Pearl (600 gp)
Coral (100 gp)
Lapis Lazuli (8 gp)
Onyx (45 gp)
Peridot (40 gp)
Peridot (50 gp)
Rhodochrosite (9 gp)
Sardonyx (50 gp)
Turquoise (7 gp)
Turquoise (11 gp)
Masterwork Handaxe (306 gp)
Masterwork Light Crossbow (335 gp)
Oil of Magic Stone
Scroll of Calm Animals
Scroll of Silent Image
Wand of Read Magic


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Loot updated. Is the wand full on charges? Also, again, the loot list is editable by anyone. If you want something, just take it from the list and put it on your sheet. Either delete it from the loot list or put your character's name in the notes area.

Ihon sorts through the material, looking at it with detect magic. As they sort the gear away he picks up the magical bracers that they retrieved before, examines those as well, then puts them on. Useful.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

"Hmm, a good bit of gems and coins here. Wonder where they got all of this stuff from."

"Wonder if this town is big enough to exchange all of those gems for coins or if we'll have to wait till we hit a bigger city."


The wand is fully charged.

The current trading post is enough to exchange the gems you just received for cash if you'd like to sell them, but the gems themselves are obviously lighter in terms of carrying weight.

In addition to trading with you all, people are clearly interested in a report of what has been happening. While no one is threatening, there are numerous people willing to buy any one of you a drink for information.

Anything else you can sell here for 50% of listed value as per normal. If you wish to make purchases, you can do that as well.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Ihon will arrange to sell the gear, holding on to the gems are part of his share (unless anyone objects). Tallying out a share of 2868gp and 9cp to each other member of the party.

Loot sheet updated.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

With a recount of the total gold earned for the excursion, Sazu is the first to suggest,

"We should find more caves like this."


Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo smiles and says to Sazu, "I certainly agree. Less demons would be nice though."


Any purchases and/or crafting you want to do while you are here?
As Ihon said, you all have a fair bit of money at this point.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

We have the money to craft stuff, but perhaps not the time since we're looking to report back as soon as possible.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

I think I'd rather wait till we hit the big city for crafting stuff and spending some money.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

I'd agree with that.


Okay, with three voices chiming in I'll assume you are heading back. Let me know if you are doing anything other than just marching back normally and I'll post what happens tomorrow.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Nothing occurs to me.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Nah, Sazu might be scribbling in his notebook, diverging from the marching line a few times over the trip back, but nothing serious.


The trip down to the large city of Kintargo is largely uneventful. It is quite long, however, but you are able to find a passing trade caravan that you can travel in the wake of. Doing so keeps away most of the bandit attacks and prevents any small bothers from accosting you.

When you arrive Kintargo is as bustling as always and it clearly hasn't heard of any demons or flashes of light in the nearby forest. Everything is business as usual.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

"So....what do you think should be the first order of business?" Sazu directs towards Ihon. Having traveled with the caster for a few days now, Sazu had grown a bit more accustomed to the silence the man seemed to carry with him. But he wa always reliable when he needed to say something, and when he said it, it was usually useful.

"Or anyone really. Restocking and resupplying might be in order, but then we should improve our gear, eh?"

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