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Barham & Scrumpy
Scrumpy HP: -7, 1 round of infernal healing left
Barham draws a scroll and recites it, bringing a pool of olive oil into existence beneath the 'crusader'! Using a scroll of grease from earlier - Barham, nothing to cross off from your sheet for this.

GM Tektite |

The half-orcs doggedly keep to the task of loading the huge ballista.
Nicolae loads one of the smaller ones.
1d20 ⇒ 19
Barham uses a scoll and conjures grease, but the bad guy stays standing!
1d20 ⇒ 12
The man moves out of the grease and over Scrumpy, moving closer to the party and sends a wave of foul energy over the half-orcs and Nicolae!
ILW: 1d8 + 3 ⇒ (4) + 3 = 7 Actually that's also going to hit Scrumpy. DC 16 Will for half.
3/5 H.B
Party up!

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Wow, more than 48hp and has mass ILW? That's insane...
Will: 1d20 + 6 ⇒ (3) + 6 = 9
HP: 10/19
Gonna wait to see what Belroar does. I'll be around the rest of the afternoon, though out for about half an hour to head home from work in an hour or two.

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Nicolae reloads the small balista and goes to switch places (on the second round) with Belroar so he can heal himself.
Gogogogo...
Belroar do you still have potions/something or do you want to use my wand? In case the answer is yes:
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Nicolae will load the huge ballista while Belroar heals with the wand. On the forth round Nicolae returns to the small ballista and fires it if there are targets avaible.

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Scrumpy Will: 1d20 + 0 ⇒ (16) + 0 = 16
That puts him at -9 and bleeding (infernal healing is over).
I'm going to head home soon; will give Barham an hour or so to post and then I'll post. People who haven't gone this round (like Barham) should remember that they can take actions this round as well as the three interim rounds.

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He was at 6 with, I think, 6 rounds of Infernal Healing remaining at the start of the encounter. He regained 2 more health and took 20 over two rounds, leaving him at -12 with 13 Con.
Will save: 1d20 ⇒ 19
Barham will use Life Link to redirect the 3 damage to himself. On his turn, Scrumpy heals to -11 and Barham will dismiss him.
"SCRUMP!" Barham shouts as the eidolon collapses. Seeing that the demon's final burst of negative energy will be too much for the creature to withstand, he mentally reconstitutes the ineffable bond between beast and master. The brunt of the foul burst surges into Barham, leaving Scrumpy wounded by intact.
"Go wait outside," Barham whispers through gritted teeth, and the eidolon disappears.
During downtime, Barham will Infernal Healing himself and anyone else who needs it, then summon a Celestial Pony if he has a round remaining. His current health is after two rounds of FH 1.
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +5
DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0 SR 5
Celestial - Resist cold 5, acid 5, electricity 5
OFFENSE
Speed 40 ft.
Melee 2 hooves –3 (1d3)
Special Attacks smite evil/good
STATISTICS
Str 13, Dex 13, Con 14 [18], Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2 [+4]; CMD 13 (17 vs. trip)
Feats Endurance, Run
Skills Perception +5
SQ docile
SPECIAL ABILITIES
Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill, a horse's hooves are treated as secondary attacks.
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

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Okay. Care to give a hint?

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If I've figured this right, Scrumpy after the first crusader is killed had 4 HP, and healed 1 from IH. We then had 5 rounds of rest, giving him 9, but it might be 10. He then took 9 points on the first attack (after his charge) and then 8 and 3, the 8 took him under 0, either way--so he's at -11 or -10, on the first set of attacks (assuming the crusader bit him after he fell.) Then another 7 (or half from the ILW). I think Mrachni had Scrumpy fully healed between crusaders, but I don't see the heal. but he also lasted 2 or 3 rounds in the fight, so there's another 2 or 3 health. It's a lot of adding/subracting, but does it matter?

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Posting from tablet right now, but here's a partway point for how I got the above total. Unable to do a full break-down right now, but I believe the hit for 9 left him with 4hp (after his infernal healing for that round), then 8 left him at -4 (-3 after infernal healing), then the 3 put him at -7 (last round of infernal healing left him at -6), then 3 more from ILW is -9.
Anyway, like Belroar said, if it doesn't affect your action then we don't need to worry about it, just remember that he doesn't heal naturally and comes back with the same HP as when you dismiss him.

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Current round: Barham dismisses Scrumpy and draws his wand of infernal healing. Mrachni and Belroar continue loading the big ballista. Nicolae already acted.
1st round of downtime: Barham casts infernal healing on himself, then moves over to the huge ballista. Mrachni and Belroar continue loading it. Nicolae draws his CLW and and moves up next to Belroar.
Second round of downtime: Mrachni draws his CLW wand and casts it on himself. Nicolae casts CLW on Belroar, then puts away his wand. Barham and Belroar load the huge ballista.
Third round of downtime: Barham moves back to his ballista and summons a celestial pony. Nicolae moves back to his ballista and readies an action to fire it. Belroar and Mrachni continue to load the huge ballista.

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Okay, cool. I didn't think he was at full going into this last encounter, but like you said it all ends up about the same. Since all he can do versus DR is eat hits and set up flanks, I'm gonna figure a summoned monster can do that just as well. If we get at least 3-4 minutes of downtime later, Barham can resummon and heal him back up.

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Well there is a bit of a retcon, Nicolae can't use the wand and Belroar has it to use it for him. So...anyway, it all works out, Nicolae will load for Belroar while he heals himself.
Belroar continues loading the huge ballista.

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Mrachni continues loading the huge ballista as well, while Nicolae and Barham fire their smaller ballistae at the humanoids.
Nicolae vs FF?: 1d20 + 3 ⇒ (11) + 3 = 14
Damage?: 4d6 ⇒ (5, 6, 2, 2) = 15
Barham vs FF?: 1d20 + 5 ⇒ (8) + 5 = 13
Damage?: 4d6 ⇒ (3, 1, 2, 2) = 8

GM Tektite |

The half-orcs continue to load the huge ballista.
Nicolae and Barham fires the smaller ballista, each hitting their marks! One of the men goes down, while another looks severely wounded!
The men continue to close. Two get to the wall with ladders, while the third hangs back and sends arcane missiles blasting into Belroar!
Magic Missile vs Belroar: 1d4 + 1 ⇒ (2) + 1 = 3
3/5 H.B.
Party up!

GM Tektite |

The half-orcs continue to load the siege machines while the other load the smaller ones.
The two men come over the wall and attack the celestial dog.
Attack vs Dog: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Attack vs Dog: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Meanwhile the other man evoke more missiles, sending them at Mrchani this time.
1d4 + 1 ⇒ (2) + 1 = 3
In the background, you see another crusader approaching.
Party up!

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HP: 14/19
Mrachni continues loading the huge ballista as well, while Barham's celestial pony lashes out with its hooves. Barham himself fires his ballista at the closest attacker. Pony smites evil.
Pony Hoof: 1d20 - 1 ⇒ (19) - 1 = 18 (Might be -3, if it doesn't count as combat-trained)
Damage: 1d3 + 2 ⇒ (3) + 2 = 5
Pony Hoof: 1d20 - 1 ⇒ (11) - 1 = 10 (See above)
Damage: 1d3 + 2 ⇒ (1) + 2 = 3
Barham Attack: 1d20 + 5 ⇒ (2) + 5 = 7

GM Tektite |

Belroar and Mrachni reload the huge ballista and fire it into the demonic forces!
Barham fires and misses with the smaller ballista.
The celestial pony strikes out and takes down a cultist with one of its hooves!
Attack vs Pony: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
The other cultist swings at the pony, while the arcanists fires another missile at the pony.
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
The crusader draws closer, though his still about thirty feet out!
0/5 Hugh Ballista
Party up!

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Pony's gone after that first hit, in case you want to change who gets attacked next.
Mrachni keeps loading the huge ballista.

GM Tektite |

With so many of their siege weapons destroyed by the crusader's defenses, the demon army breaks and slowly withdraws. The battle is won, for now. The surviving crusaders cheer as they cut down the fleeing enemy and tend to their wounded.
The dust settles and surviving Pathfinders find their way back to the Starrise Citadel. Dozens lie wounded, some bearing injuries that may prove fatal. Smoke chokes the air as crusaders continue to douse still-burning buildings whose flames are now mercifully under control.
Venture-Captain Jorsal silently walks up and down the lines of Pathfinders. He rarely speaks, only giving an understanding nod or a comforting smile. The arrival of a squad of battered crusaders from the center of the city breaks the grim moment. At their head rides a stern woman bedecked in shining full plate engraved with intricate gold filigree. Her weapon is coated in what must be demonic ichor, and several of her helmet’s once beautiful blue plumes are charred. This can only be Queen Galfrey, crusader queen of Mendev and leader of Nerosyan.
She brings her entourage to a halt and addresses the assembled Pathfinders. “Words cannot express the gratitude of Mendev. What your Society has done here today goes well beyond what duty required. I have learned that this attack was just one of many in a coordinated assault against all of Mendev, and that our wardstones have failed us, disabled by some demonic treachery. Our city only stands thanks to the efforts of those such as yourselves. I have spoken with Venture Captain Jorsal, and Mendev shall do whatever it can to aid you in reaching the Sky Citadel of Jormurdun — so long as doing so does not interfere with the new war."
“Now, I must depart for the city of Kenabres to inspect the damage done there. Woefully, it did not have the benefit of the Pathfinder Society’s assistance when it was assaulted, and all reports indicate the city is now completely ruined.”
She pauses, worry visible on her face before concluding, “Thank you, all of you for your efforts here today.” Without another word, Queen Galfrey and her entourage turn and leave. The remaining Pathfinder survivors stand united, under the still-brilliant light of the Starrise Spire.
***
Unable to breach the walls of the city with the bulk of their primary army, the demons broke into a full retreat. The crusaders are ready
to strike back against the demons in the days to come.
Congratulations Pathfinders in your Overwhelming Victory!