Feral's PFS Special Event - Siege of the Diamond City [GM Tektite] (Inactive)

Game Master Hawkwen Agricola

Threat Level Map
Basic Map
Combat Map


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Ding! And you can double up as well.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Do we know how many agents we've got to retrieve?

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

"Wait, we can double up, you guys get back to the city as quick as can be."

Belroar pulls Nicolae up on his horse and Barharm gets up behind Mrachni.


Three groups. Get these guys some rides! Time's a'wastin'!


The party gives the Pathfinder two of the horses. As the party mounts and begins to tide off, the dwarf looks back and flashes the Pathfinder signal for gratitude. "Thanks again. We'll see ya's in the city. Come on boys, let's go kill some demons!

Moving toward the west, the party soon comes up to another group of Pathfinders. The leader is laying back, propped against a tree, while her companions mill about. As you ride up, the woman waves lazily at the party.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar dismounts and says to his companions, "Let me handle this."

He walks up to the woman and says, "We've come to get you folks back to the city to reinforce it. The Venture Captain requested you back there. We'll give you the two horses and you can ride double to get back quicker"

Sense Motive: 1d20 + 8 ⇒ (12) + 8 = 20

Reaching up to his symbol Belroar rubs it and then with a command word, he casts a spell on himself.Guidance


The woman waves the half-orc off. "We have time, come sit down and have a rest. You look tired."

Everyone else can try a Sense Motive.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Barham Sense Motive: 1d20 ⇒ 3
Scrumpy Sense Motive: 1d20 + 4 ⇒ (19) + 4 = 23
Mrachni Sense Motive: 1d20 + 7 ⇒ (15) + 7 = 22
Nicolae Sense Motive: 1d20 ⇒ 7


Scrumpy and Mrachni get the sense that the woman is under some sort of enchantment, but can't figure out exactly what spell.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Wow, Nicolae sucks at sense motive lol.

Exemplary example, thats me alright. Maybe we could rest a little... How about it guys?

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

MRACHNI NPC

Mrachni casts detect magic to aid himself in determining what is going on.


No magic detected. You can try to talk them into going back, backed by a Diplomacy roll. The check can be aided.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar looks back at his companions and motions them over.

Diplomacy, Guidance: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Okay one of you needs to be the main speaker

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Mrachni Diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7
Nicolae Diplomacy: 1d20 + 2 ⇒ (5) + 2 = 7
Barham Diplomacy: 1d20 + 4 ⇒ (15) + 4 = 19

BARHAM NPC
Barham comes over and kneels at the side of the woman.

"My lady, we need to get you and your group back to the city, the Venture Captain has requested your presence and your group is needed to reinforce the city. Please, time is of essence. My companions and I will provide you with these mounts. Please leave with haste."


Can Scrumpy aid?...

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Scrumpy aid: 1d20 ⇒ 8

Apparently...i have bad rolls

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Barham Spellcraft: 1d20 + 4 ⇒ (10) + 4 = 14

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Can we intimidate her into cooperating? Alternately, does anyone have a way of casting protection from evil?


Diplo only.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Well aren't you a Hope Crusher Junior.

Are they armed?

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Uh, hang on... can we say Barham guidanced himself for the Diplomacy roll? :P


Yes, Barham can guidance, which was all you needed! Hooray!

After much cajoling, the party finally manages to inspire the woman to get off her arse and head back to the city. Her men all give the party a look of gratitude as they pass.

Moving on to the last encampment, the party finds only charred ground.

Perception, Heal, and KN: local checks on this one.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Heal: 1d20 + 3 ⇒ (3) + 3 = 6
Knowledge (Local, Untrained; max DC 10): 1d20 + 2 ⇒ (9) + 2 = 11

Mrachni studies the encampment and looks around for tracks or any other signs of what may have happened here.


Anyone else?

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Heal: 1d20 + 3 ⇒ (3) + 3 = 6

Belroar looks around assisting his companions.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Barham Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Barham Heal: 1d20 + 0 ⇒ (13) + 0 = 13

Scrumpy Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Scrumpy Heal: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Toss a Guidance on those too.


Searching through the area, Mrachni and Scrumpy turn up the charred remains of the group you were looking for. It appears they ran up against some demons.....and lost.

Tah dah! That's it for this one. The last group was going to be gone regardless of your actions.

Where to next?

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Looks like it's between Woundward and Egelsee.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

I unfortunately need to head to bed... I'm thinking back to the Confluence District.

Edit: Woundward and Egelsee have had two groups in them this whole phase, so I'm thinking they'll be going to yellow this round. Confluence will either be staying yellow or turning orange, while Battle and Outer are likely* to go green.

*Based on pure speculation of how the system works, and not to be taken too seriously.

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Whichever works for me. I guess Nicolae is the deciding vote. heading to bed. which one did we only do one in? Confluance works for me, plus it helps calm the nerves of our fighter guy.

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Good points all, changing my vote to Confluence.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Yea, I am casting my vote for Confluence also.
Back to the city? Smiling with hope in his eyes.

And back to bed with me.


Heading back into the city, the part makes the trek to the Confluence District. As you pass through a street, you see a group of citizens milling about near a building. Seeing your party, they call out "“Please, we need your help! This crusader was taking us into a safe house for protection from the demons, but he was slain by a trap. We know we’re in danger out here on the street, but none of us are willing to go inside for fear of what else might be in there! And even if we go somewhere else, there may be other crusaders that try to shepherd people this way. Could you lot go inside and do a sweep?"

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

"Why yes, yes of course, my fellows," Barham nods to the citizens. He turns to his companion, lumbering at his side.

"Time for that new trick, eh Scump?" The summon brushes off a patch of ground, and sets down on one knee.

Bond Senses, then send Scrumpy sneaking inside to check it out.

S Stealth: 1d20 + 6 ⇒ (3) + 6 = 9
S Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Anyone else doing anything, or sending in the eidolon?

Grand Lodge

Male Half-Orc Deceased killed in action in service to the Pathfinder's Society.

Belroar smirks

"Better him than me. I have no idea about traps."


Pigeons, rats, and all other manner of tiny creatures scurry about Nerosyan’s districts, compelled to deliver missives bearing updates on the battle’s progress.

The demonic threat is being contained within the Egelsee and Woundward districts and all but pushed back in the Confluence and Outer districts. Unfortunately, even more enemy reinforcements continue to pour into the city. The crusaders and their Pathfinder allies will have to fight harder to push back the invaders!

The Egelsee and Woundward districts have been reduced to yellow threat level. The Confluence and Outer districts have been reduced to green threat level. Within the Battle district the enemy is building strength. Across all districts enemy reinforcements have arrived making progress more difficult

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Let me know what it finds, if there are traps I can try to disarm them. Nicolae says while waiting outside for the eidolon's report.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Mrachni studies the people, wondering what has them so flustered. As he does so, he draws his sword and waits for the eidolon's report.

Sense Motive: 1d20 + 7 ⇒ (15) + 7 = 22


Mrachni can only sense that the citizens are fearful after the other crusader was slain.

Scrumpy moves slowly into the house, attempting to be stealthy. As soon as he steps over the threshold onto an entrance rug, two fiendish looking eagles appear and start to attack the eidolon!

Talon Attack vs Scrumpy FF: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 ⇒ 4

Talon Attack vs Scrumpy FF: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 ⇒ 1

Talon Attack vs Scrumpy FF: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 ⇒ 2

Talon Attack vs Scrumpy FF: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 ⇒ 2

Crit Confirm vs Scrumpy FF: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 ⇒ 4

The eagles' claws tear into the eidolon, three out of four clawing Scrumpy

Rolls:
M: 1d20 ⇒ 3
Ba: 1d20 + 3 ⇒ (3) + 3 = 6
S: 1d20 + 2 ⇒ (10) + 2 = 12
Be: 1d20 + 1 ⇒ (1) + 1 = 2
N: 1d20 + 2 ⇒ (7) + 2 = 9
E: 1d20 + 2 ⇒ (2) + 2 = 4

Initiative:
Scrumpy
Nicolae
Barham
Eagles
Mrachni
Belroar

Scrumpy, Nico, and Barham are up!

MAP

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

The halfling shrieks in pain and surprise, doubling over as his eidolon's agonies are relayed to him through their mystic connection. Barham subdues the bond, dissipating his own injuries as he prepares to defend his companion.

B Know (planes) to ID: 1d20 + 4 ⇒ (6) + 4 = 10
S Know (planes) to ID: 1d20 + 2 ⇒ (6) + 2 = 8

"Some devilish manner of bird, some foul breed of avian," the summoner relays between staggered breaths, "a pair of them."

Inside the house Scrumpy fights through his injuries, lashing out at his winged assailants with his own vicious limbs.

Power full attack. Start on the bottom one, switch to the other if he manages to down it with less than 3, then 5-foot.

Bite: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Claw 1: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Claw 2: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Bite crit confirm: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Barham steps up near the doorway to gain a view of the other bird. He fires a quarrel through the portal, stopping to reload afterward.

Crossbow: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 ⇒ 6

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Tumbling pass the door Nicolae moves to Scrumpy's side and stabs the eagle in front of the eidolon.
Acrob: 1d20 + 6 - 3 ⇒ (18) + 6 - 3 = 21
Acrob: 1d20 + 6 - 3 ⇒ (13) + 6 - 3 = 16

Mwk cold iron sword: 1d20 + 7 ⇒ (6) + 7 = 13
Dmg: 1d6 + 4 ⇒ (1) + 4 = 5


Furious at the insult of injury, Scrumpy completely destroys the southern eagle!

Barham firea bolt, but misses. He tries to identify the birds, but is unable.

KN: nature actually, but their just fiendish eagles.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

DM:
You're up now, right? :P

I don't suppose Mrachni can make a non-Spellcraft check to identify them as summoned?

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

You should be able to move 5' into the room without tumbling, I believe - the cover from the doorway would mean you don't provoke, unless I'm mistaken.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Yea. Deleted my last post. Just realised the door is the north square, not the south one. Derp me.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

I think it's the one 5' north of Barham, west of there... I believe the grey is a window, though I could be wrong.


Grey is window

Nicolae moves into the house and attacks the eagle! Alas, he strike falls short.

Attack vs Scrumpy: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 ⇒ 1

The eagle tries to claw again, but misses.

Party up!

Not sure where Nico was trying to get.

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