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Mrachni takes a moment to consider the map before him, his big hand going to the sword at his hip. He raises one brow at the way the other orc defers to his judgment, but has no time to consider it further. With a quick nod he rumbles, "Let us address the threat here first."
Staying in Confluence district.

GM Tektite |

The party quickly heads out into the Confluence district, aiming to get right to work with aiding the crusaders.
Moving out into the mass of rushing people, a group of fleeing crusaders passes the party. One slows to yell. “By the gods, it’s horrible! This big, fat, scaly reptile-demon let loose these awful monstrosities with the help of some cultists. They must have been raising them inside for who knows how long! The demon said they would herald in a new polluted dawn, whatever that means!” He looks over his shoulder nervously. “Look, we’re not prepared to fight them—we’re running, and you might be smart to flee as well.”

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Nicolae gives a deep breathe relieved.
If it comes to the worst I have a magic wand of the cure light wounds spell with me, please used it at myself. He asks the divine casters of the group before departing to the Confluence district.

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Anyone have Knowledge (Planes) and can try to identify those?
Mrachni sets his face grimly, the sword-shaped scar twitching as he shakes his head. "Fight!" he adjures them. "Do not die fleeing like cowards; fight!!"
With that, he turns and, drawing his sword, moves in the direction the crusaders came from, not waiting to see if they obey or not.

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Belroar nods at the suggestion and follows the rest outside and into the street. He grabs the offered wand and then looks at the others when the crusader runs by.
"Sounds like we are needed back that way," he points the direction the fleeing people came from. "I don't mind using this wand if needed, I do have enough of the divine in me, perhaps not as much as some. But I'll be in the face of the enemy. Perhaps one of you that fight from range?"
He starts moving toward the direction he pointed.

GM Tektite |

The crusaders shrug and run off, mumbling something about being needed in another part of the city. Mrachni looks in the direction the crusaders came from to see a what at first seemed to be a carpet of fungi and mushrooms, surging forward with a reek of decay.
BES: 1d20 + 2 ⇒ (16) + 2 = 18
M: 1d20 ⇒ 5
T: 1d20 + 2 ⇒ (8) + 2 = 10
B: 1d20 + 1 ⇒ (2) + 1 = 3
S: 1d20 - 1 ⇒ (17) - 1 = 16
Initiative:
Scrumpy
Barham
The Thing!
Nicolae
Mrachni
Belroar
Scrumpy and Barham!

GM Tektite |

Overcome with disgust at the sight of thing, Barham and his companion, pause, not sure of the best course of action.
The thing oozes toward the party, leaving a trail of slime as it goes.
Attack vs Mrachni: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
And need a DC 16 Fort Save
The blob get close and slams a psuedopod into Mrachni!
Initiative:
The Thing!
Nicolae
Mrachni
Belroar
Scrumpy
Barham
Party up!

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Barham NPC, before Thing Goes
Barham moves up beside Mrachni, drawing his crossbow and aiming carefully at the thing before sending a bolt flying toward it. Scrumpy moves forward in preparation for attacking the thing, should it advance. Total defense.
Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 ⇒ 1

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HP: 10/19
Fort: 1d20 + 5 ⇒ (17) + 5 = 22
Mrachni grunts as the blob slams into him, then steps forward and swings his sword at it.
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage?: 1d8 + 2 ⇒ (7) + 2 = 9

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Nicolae moves to Belroar' side while drawing his silver mace and slamming it at the thing.
Atk: 1d20 + 5 ⇒ (3) + 5 = 8
Dmg: 1d6 + 4 ⇒ (6) + 4 = 10
Going out to a concert with my girlfriend. Will try to post from phone. NPC me if needed.

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CLW (Mrachni's wand): 1d8 + 1 ⇒ (4) + 1 = 5 (49 charges remain)
Mrachni taps his bruised frame with a wand, and the bruise heals. "Come... we must make haste."

GM Tektite |

1d4 ⇒ 3
The party turns and heads back through the cobblestone streets. Finding yourselves along the outer wall, The battlements are heavy with the smell of smoke from the city below. Crusaders run with vigor across the ramparts as they mobilize to strike at the demons attacking the city from within. A grizzled old soldier approaches from one of the massed units.
"You there! What's going on within the city? Report!" The soldier, apparently a commander says, used giving orders.

GM Tektite |

She nods in thanks. "They know the rally point." She pauses, giving you a worried look. "To be honest, some of these men aren’t my strongest of recruits, and may take some convincing—but all hands are needed in this crisis. Good luck and may Iomedae guide you!" With that she turns and begins to rally her men and head toward the center of the city.
It doesn't take long for the party to find the first group of men. Approaching the squad, the leader identifies himself as Crusader Antonick. Amid the sounds of battle and the smell of smoke he says. "Hell of a day! What are you folks doing here, you don't look like crusaders."

GM Tektite |

Not so fast....
Antonick glances back to the wall and his squad before turning back and saying with a quaver in his voice. "This isn't good is it?"
You will need a Diplomacy check to convince these men to follow orders. You can try a Sense Motive to learn more. Establish who is going to roll the lead Diplomacy please.

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Commander Neylan
Mrachni nods at the woman as they leave. "She does!" he replies.
Men
When they arrive at the first group, he tries to gauge Crusader's Antonick's attitude toward the order, hoping the man will take it without further persuasion.
Sense Motive: 1d20 + 7 ⇒ (8) + 7 = 15

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Belroar should roll for Diplomacy; Belham and Mrachni will auto-aid by taking 10.
Mrachni frowns and leans over to whisper in Belroar's ear. "Talk to them... tell them they do not need to be afraid."
"Remain strong!" order Mrachni. "Do not let your fear rule you!"

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Belroar nods.
Slipping his greatsword over his shoulder, Belroar stands in front of the group.
Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19
He looks each of the squad in the eyes and then turns again to Antonick, saying.
"Please head back to your rally point. Join with your Commander, trust what she has planned and as Mrachni said, do not let fear rule you. Now you should go, we have others to alert."

GM Tektite |

No need for Nicolae to aid, you got it. Don't forget guidance.
Antonick looks as if he is wavering for a moment then his expression hardens. "You are right, of course. We'll head back into the city." Turning to his men, he yells out. Let's go men, we've been called into the city!"
Yay!
Riding high on your success, the party heads further down along the wall. In a few short minutes you encounter another squadron of men. A chubby, slovenly dressed man comes up to your party. "I'm Crusader Montvale. You shouldn't be here, its dangerous. The general populace is supposed to retreat to their designated safe houses."

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Sense Motive: 1d20 + 7 ⇒ (16) + 7 = 23
Mrachni frowns and studies the man with disapproval. "We are Pathfinders; hardly the 'general populace'. You and your men are ordered to report to your commander."

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My thoughts exactly.
The big orc growls and gestures toward the rest of the city. "Do you hear them? Your city is fighting for its life, and you are here lazing about! Go and FIGHT!"
Intimidate: 1d20 + 10 ⇒ (5) + 10 = 15
Sigh. The dice, they hate me. Can I get aids from my three good friends?

GM Tektite |

Actually, you had it without the aid.
The terrible duo of Mrachni and Belroar give the crusader the what for and send him back on his heels! He sputters and stammers. "There’s no way I’m going down there!” As the two glare at the chubby man, he backs down his voice quavering. "Ok! Ok, your right, my men and I will head back into the city center." Shoulders slumped in defeat and dread, the man calls his squad over and informs them of their new orders. The men, much better men than their leader, nod and head toward the center.
Two down!
Moving along the wall once more, the party comes upon another squad of men, this time led by younger woman. You notice a couple of the straps on her armor are dangling and the squads gear lay about in a haphazard fashion. Seeing the party, she strides forward worth a determined look. "You should find somewhere safe and let us professionals take care of the demons."

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Sense Motive: 1d20 + 7 ⇒ (16) + 7 = 23
"You can best do that by reporting to your commander," replies Mrachni, nonplussed by the woman's look.