Sajna |
Seeing the lemure defeated and Maaarv falling back, Sajna rushes up to take advantage of the clear shot. Move to P16.
Staring down the woman, Sajna squeezes the trigger and the room is again filled with the boom of her musket.
Ranged Touch Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Silver Damage: 1d12 - 1 ⇒ (12) - 1 = 11
Tyraneus |
Tyraneus notices that Jasmine looks to be very weary and wounded and moves near her to ask for Sarenrae's blessing in stanching some of the bleeding and exhaustion from Jasmines body.
move to P13 and cast Cure light Wounds on Jasmine
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
DM Feral |
Fort: 1d20 + 3 ⇒ (12) + 3 = 15
The woman shrieks in pain as Maarv's bomb slams into her and Sajna's bullet tears a hole through her shoulder.
Bloodied, she prepares another spell and eyes Tyraneus.
"Compassion will be the death of you!"
Fire: 4d4 ⇒ (4, 2, 2, 4) = 12
Tyraneus and Jasmine need a new reflex save.
The party is up.
Maaarv Bergavsten |
Maaarv quickly mixes up another Frost Bomb, walks up past Tyraneus and throws the bomb at the evil woman, hoping to connect.
Touch Attack: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Damage: 2d6 + 3 + 1 ⇒ (6, 6) + 3 + 1 = 16
If the bomb hits, DC 14 Fort save or she is staggered for a round.
Tyraneus |
Reflex Save: 1d20 + 2 ⇒ (5) + 2 = 7
pretty sure that probably hit me for full damage which will drop me to -7/10 hp.
Jasmine Halowell |
ref: 1d20 + 7 ⇒ (16) + 7 = 23 vs 15
Jasmine, ducks out of the way of the incoming flame wave. Upon her return to an upright position, she glances over and see Tyraneus, on the floor burned very badly. She takes a moment to assess the situation, then hears the wretched for scream in agony and fall to the floor, dead. Jasmine rushes to Tyraneus' side, trying to put out the singed body and stop the bleeding.
heal: 1d20 + 1 ⇒ (11) + 1 = 12 vs 15
Maaarv Bergavsten |
As the smoke from his bomb clears, Maaarv looks around the room and sees Tyraneus on the floor. He breaks out his wand of cure light wounds and taps the cleric.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Tyraneus' breathing seems to calm, but he still appears badly wounded, so Maaarv gives another tap.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Tyraneus seems to get his strength back.
Maaarv also sees that Jasmine had dodged a bit of the flames, but took some damage as well. He searches the body of their enemy for any potions that may be useful to the injured.
Edit: Sajna, keep the potion, count that cure light wounds that you took earlier from my wand.
Tyraneus |
Tyraneus wounds have closed a little bit. He rises from the ground letting off the stench of burnt hair and skin.
"Thank you all. That was quite the close call"
DM Feral |
With the woman stopped stopped the party is free to secure the documents she was attempting to steal making Absalom once again safe from invasion. In the weeks to come, other areas of the crypt are cleared out by various members of the Society who catalog the unique items therein. The Society brings in a cleric to consecrate the remains of the Deckland family interred in the crypts, and properly restoring the crypts to a manageable status.
Feel free to roll day jobs. The game's already been reported. Chronicles will go out tonight. I hope everyone had fun.
Maaarv Bergavsten |
"Good work guys. Hey, do you mind if I, uh... keep the cold iron and silver gear I picked up? I could... well, I could use the money that I'd get for selling them back."
Tyraneus |
Of course. Thank you Maaarv!! Also thank you and well done Feral. If I could be added back into the queue.