Endless Maze Table 2 (Inactive)

Game Master tumbler

Tactical Map

Initative

Spellcaster
Andros
Jovich
Laurelin
Tavius
Druhir
Kjell


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This is the discussion thread for Table 2


INACTIVE - GAME DIED

Greetings, fellow prisoners.


Kasatha Warpriest of Iomedae 10 HP 79/90; AC 24/17/17; +13 Fort, +9 Ref, +12 Will; +7 Init, +15 Per; Fervor 9/9, Blessing 6/8; Active Effects: Ironskin, Magic Vesment

Would you know that there's almost no Kasatha icons? I suppose that will change very dramatically, very soon.


Yeah, I would imagine they are unusual.


Male HP:9/9 AC:17 T:15 FF:12 F:+0 R:+7 W:+2 Perc:+9 Init:+7 Stealth +9 Disable +14 Rapier +5,1d6+0 CMB;+0 CMD:+15 SR:12 Drow Elf, Noble Rogue (unchained) 1

Thank you for having me


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

Red five standing by.

Can you link the gameplay tab so that we can dot and then delete the dot? It will make the game show up in our lists. :)


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

Arcane support reporting in. Interesting that we have two full rogues in this group. One is of course an assassin rogue, but to me that is still two full rogues.


Gameplay thread.


Male Human (Kellid) Bloodrager (Primalist, Untouchable Rager) 10/VMC Ranger | HP 115 | AC 15, touch 15, FF 13 | Fort +13, Ref +8, Will +7 | Init +6, Perception +14

Thanks for including me, and hello to everyone else! I'm looking forward to a long and interesting journey with you all.


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

And all 6 of us have reported in. Sweet. I guess until we have gear none of us have a great AC. Who are our melee types? Kjell for sure I think. Anyone else? Once we are a team Druhir will be casting her mage armor on someone other than her.

After she has a chance to re-prep spells she can cast multiple mage armors on people, but until I know the circumstances of our transport to the maze I think I need to stick with my standard load-out of daily prepared spells.

And that reminds me: A question for GM SuperTumbler. Druhir has only her starting spells and the 2 spells per level that she has learned. Is it reasonable that by 10th level she would have found, purchased, and traded spells to have a few more spells she has taught to her familiar?


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

Tavius starts at AC 21. If he powers himself up all the way, he has AC 32 for 7 hours. He's also got 6 natural melee attacks with 15' reach. He's a frontline melee character.


INACTIVE - GAME DIED

If I can flank with someone I can bring some pain, at least once I get a couple of light/finessable weapons. Preferably short swords.


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

My having reach should make it easier to get flanking. And with sneak attack, even an unarmed strike is reasonably effective. Assuming we're fighting something with vital spots.

Though I think there was a mixup in the paperwork. Our group got two token humans and the other group didn't get any. *sigh* that's what you get when you ask a minotaur to do paperwork. On the other hand, we have far more limbs than they do.


Kasatha Warpriest of Iomedae 10 HP 79/90; AC 24/17/17; +13 Fort, +9 Ref, +12 Will; +7 Init, +15 Per; Fervor 9/9, Blessing 6/8; Active Effects: Ironskin, Magic Vesment

I've got shield of faith, ironskin, magic vestments, and so on, so defense-wise I can survive for a little while. Plus, kasatha grants a +2 dodge bonus to AC, so touch is also passable.

I'm a pretty strong frontliner, mostly focused on self-buffing and FWFing* opponents into oblivion, combined with great reach to AoO opponents to... wait. We're already in the Abyss. Umm....

*four-weapon-fighting


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

K. So I'll stop worrying about having front liners. :) Looking forward to seeing how some of your builds work.

As for Druhir, her hexes are not subject to SR so she should always have a way to help. Plus with Healing hex she can do a very little bit of healing when its critical. I suspect we will face all sorts of creatures that are also lost in the maze and not just demons though. We shall see.


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

So, when do we get started?


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

Well, the other group seems to have begun roleplaying without a GM post starting things off.


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

I'd think we need some starting point or backstory. If this starts with all of us in the maze and not knowing each other some of you are likely gonna get icy tombed before we have a chance to become friends. lol.


I'll get a post establishing things up tonight. The other group got started on their own, which is fine. But not what I was expecting.


Excited to get started. Work is taking more time than I expected this week. I apologize for the slow start.


Post the item or items you need to be functional here.


Kasatha Warpriest of Iomedae 10 HP 79/90; AC 24/17/17; +13 Fort, +9 Ref, +12 Will; +7 Init, +15 Per; Fervor 9/9, Blessing 6/8; Active Effects: Ironskin, Magic Vesment

4 Kukris.

Light armor would also be nice; I'm at a flat-footed AC of 10 right now.


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

Druhir needs her spell component pouches and her familiar. Also, I had asked a question about spells above the minimum from leveling that might be in her spell book (learned by her familiar in her case).

By level 10 I'd think she would have had the chance to learn quite a few additional spells. How about something simple like:

1st - 6
2nd - 5
3rd - 4
4th - 3
5th - 2
6th - 1

Sound about right?


Male Human (Kellid) Bloodrager (Primalist, Untouchable Rager) 10/VMC Ranger | HP 115 | AC 15, touch 15, FF 13 | Fort +13, Ref +8, Will +7 | Init +6, Perception +14

All I really need is a big hunk of cold iron. Preferably a greataxe for flavor, but any two-handed martial weapon made of metal will do.

A bit of armor could be nice. The mithral breastplate is obviously the ideal, but anything helps.


Druhir, I'm fine with that breakdown, especially since you don't need anything else.


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

Oh, there's nothing that I need, but plenty that I want.

In terms of normal gear it would be nice to have a set of masterwork torture implements.


Male HP:9/9 AC:17 T:15 FF:12 F:+0 R:+7 W:+2 Perc:+9 Init:+7 Stealth +9 Disable +14 Rapier +5,1d6+0 CMB;+0 CMD:+15 SR:12 Drow Elf, Noble Rogue (unchained) 1

Rapiers, Thieves Tools, Armor all would be nice to survive but I guess part of the fun is starting fresh...kind of reminds me of old school. Dungeon Module A4, In the Dungeons of the Slave Lords


INACTIVE - GAME DIED

At some point I'll need a finessable weapon and thieves' tools.


Kasatha Warpriest of Iomedae 10 HP 79/90; AC 24/17/17; +13 Fort, +9 Ref, +12 Will; +7 Init, +15 Per; Fervor 9/9, Blessing 6/8; Active Effects: Ironskin, Magic Vesment

My bad. 4 Kukris would be my weapons, but all I suppose I actually require is my holy symbol and component pouch for spells.


Male Human (Kellid) Bloodrager (Primalist, Untouchable Rager) 10/VMC Ranger | HP 115 | AC 15, touch 15, FF 13 | Fort +13, Ref +8, Will +7 | Init +6, Perception +14

Oh. In terms of requiring things to work at all?

Nah, I guess I'm good.


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

By the way, I just wanted to put in a note about my character. Tavius is a pompous ass know-it-all. He can definitely be annoying.

It's really hard to make sense motive checks on players over text, so please tell me if I lay it on too thick. I want to have some fun in-character conflict, but if the players aren't having fun, I'll adjust his behavior.

Given that this group is all over the alignment map I see a lot of potential for conflict. I've seen this go well and I've seen it go bad. OOC communication can help.


Sorry. Apparently I picked the worst week ever to launch this. What looked like a light, peaceful week at work turned into a week of 15 hour days. Sincere apologies.


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity
GM SuperTumbler wrote:
Sorry. Apparently I picked the worst week ever to launch this. What looked like a light, peaceful week at work turned into a week of 15 hour days. Sincere apologies.

Thanks for the heads up.


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect
Tavius wrote:

By the way, I just wanted to put in a note about my character. Tavius is a pompous ass know-it-all. He can definitely be annoying.

It's really hard to make sense motive checks on players over text, so please tell me if I lay it on too thick. I want to have some fun in-character conflict, but if the players aren't having fun, I'll adjust his behavior.

Given that this group is all over the alignment map I see a lot of potential for conflict. I've seen this go well and I've seen it go bad. OOC communication can help.

LOL. No problem here. I am maybe a little more concerned with the Drow's thought bubble calling me a slave. Not sure everyone even caught that. But that concern would only be in character and he did not say it. So maybe Druhir should be concerned but has not thought to be.

I have mixed emotions about posting thoughts that might be derogatory or inflammatory. Its a way to poke at people where there is no in game way to respond since it was only a thought. I "think" those thoughts are better left unshared in most cases.


Kasatha Warpriest of Iomedae 10 HP 79/90; AC 24/17/17; +13 Fort, +9 Ref, +12 Will; +7 Init, +15 Per; Fervor 9/9, Blessing 6/8; Active Effects: Ironskin, Magic Vesment
Druhir Khanie wrote:
Tavius wrote:

By the way, I just wanted to put in a note about my character. Tavius is a pompous ass know-it-all. He can definitely be annoying.

It's really hard to make sense motive checks on players over text, so please tell me if I lay it on too thick. I want to have some fun in-character conflict, but if the players aren't having fun, I'll adjust his behavior.

Given that this group is all over the alignment map I see a lot of potential for conflict. I've seen this go well and I've seen it go bad. OOC communication can help.

LOL. No problem here. I am maybe a little more concerned with the Drow's thought bubble calling me a slave. Not sure everyone even caught that. But that concern would only be in character and he did not say it. So maybe Druhir should be concerned but has not thought to be.

I have mixed emotions about posting thoughts that might be derogatory or inflammatory. Its a way to poke at people where there is no in game way to respond since it was only a thought. I "think" those thoughts are better left unshared in most cases.

On the other hand, it lets the rest of us know the 'starting attitude' of our allies, to show off their personality in lieu of the subtle cues that would clue you off in real life. We might not be able to read their mind, but little snide comments, a small sneer, and similar things not worthy of a post would key us in on their attitude in real life.


Male HP:9/9 AC:17 T:15 FF:12 F:+0 R:+7 W:+2 Perc:+9 Init:+7 Stealth +9 Disable +14 Rapier +5,1d6+0 CMB;+0 CMD:+15 SR:12 Drow Elf, Noble Rogue (unchained) 1

Not sure what you mean as I did not type anything about you being a slave. :)

Druhir wrote:
LOL. No problem here. I am maybe a little more concerned with the Drow's thought bubble calling me a slave. Not sure everyone even caught that. But that concern would only be in character and he did not say it. So maybe Druhir should be concerned but has not thought to be.
Jovich wrote:
Jovich stands up as he takes in his surroundings and his predicament. I hope those f#~$ers choke on the coin. Ah f$%+ me a gods damned slave....s+#$!!

Not sure how my characters personal thoughts on him being sold into slavery and ending up here, turns into him thinking another character is a slave??


A misunderstanding, perhaps?


Male HP:9/9 AC:17 T:15 FF:12 F:+0 R:+7 W:+2 Perc:+9 Init:+7 Stealth +9 Disable +14 Rapier +5,1d6+0 CMB;+0 CMD:+15 SR:12 Drow Elf, Noble Rogue (unchained) 1

I think so...At least I hope so....lol


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

Yes. I was thinking you were considering all "normal" elves slaves, which makes total sense to me.


Male Human (Kellid) Bloodrager (Primalist, Untouchable Rager) 10/VMC Ranger | HP 115 | AC 15, touch 15, FF 13 | Fort +13, Ref +8, Will +7 | Init +6, Perception +14

A fair misunderstanding--drow are pretty well-known for their feelings about their surface cousins. And it can be hard to pick up on tonal stuff in PbP. So long as it all remains in-character it's usually alright, though.


Work continues to kick my butt and slow my post rate. I'm confident that after this week I'll be able to get things back on track. Thanks for your patience.


Male HP:9/9 AC:17 T:15 FF:12 F:+0 R:+7 W:+2 Perc:+9 Init:+7 Stealth +9 Disable +14 Rapier +5,1d6+0 CMB;+0 CMD:+15 SR:12 Drow Elf, Noble Rogue (unchained) 1

You are doing a fine job of keeping us in the loop, not all DMs do that. Thank you for the heads up.


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

I think we need to fight this fight. It represents a lot of resources for us and we have surprise on our side. Plus the room seems like a great place to hold up if we need to.

Any recommendations on what to summon. Thinking about a Tiger who can pounce on the seated undead. Might be safer to summon something planar based on where we are. Heck I can ge a Cerberai.

GM SuperTumbler, any knowledge roll, or spellcraft roll to know about effects of summoning where we are? For that matter, do we believe that any other spell effects will be different here?


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

Cerberai work well. Three attacks and bites also count as bludgeoning. Now that I look at it, it can keep them from using their teleport ability. Plus rend and they are decently meaty.


INACTIVE - GAME DIED

I think there might literally be nothing I can do to these. If they're undead they're presumably immune to nonlethal damage and without a weapon I'm just stuck punching.


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

Hmm. Do we have anything among us that you can use Laurelin as an improvised weapon? And you can still offer flanks, fight defensively, and aid another to hit or AC.


Also disarm to get a weapon.


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

Hmm. Interesting. but unless you have Improved Disarm you will provoke trying this maneuver UNLESS the enemy is flat footed. Druhir can cast Invisibility on Laurelin before all this begins.


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

hmmm... so, how do you treat polearms when trying to use them as staves, Tumbler? In real life, people used the smacky bits as much as the choppy and stabby bits.


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

Remove the metal blade?

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