EltonJ's World of Greyhawk (Inactive)

Game Master EltonJ

Welcome to the World of Greyhawk, a world of low fantasy and fantastic magic. Where danger and adventure abound and awaits the foolhardy, the strong, and the brave.

Beyond the free city of Greyhawk lies the empire of Iuz, Nyrond, Yeomanry, and many other kingdoms, duchies, and counties (including the two separate territories of Urnst). Besides, it's the home of Vecna the undying, one of D&D's most beloved vile villains.


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Male Human Fighter 1

Can Sinch get to the unoccupied kobold and attack this round?


Male Human Psion 10/Atlanteologist 10

Yes, yes he can.


Male Human Fighter 1

Sinch moves up to the unoccupied kobold and whips his chain down towards the kobold's legs for a trip attack.

Trip Attack against Flatfooted Kobold: 1d20 + 4 ⇒ (8) + 4 = 12


Male Human Psion 10/Atlanteologist 10

The kobold has a 14 flatfooted AC. So you don't make the trip

The Gnolls are still tied up in the entanglement. So they are unable to move.


Male Human Psion 10/Atlanteologist 10

Initiative order:
Malayvin Ai Illiurda (22)
Morley Hastings (19)
Baldwin of St. Cuthbert (14)
Lia Nightbreeze (13)
Briena (12)
Kobolds (9)
Zahk'rii Kreinkun (8)
Sinch (6)
Gnolls (5)

Malayvin Ai Illiurda, you are first.


Female Grey Elf Rogue 1

You should run little Kobolds before i make boots from you.

She spoke in common taking her rapier and quickly thrusting it at one of the kobolds.

attack: 1d20 + 3 ⇒ (20) + 3 = 23
crit confirm?: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d6 - 1 ⇒ (4) - 1 = 3


Male Human Psion 10/Atlanteologist 10

You hit the kobold and it has a nasty gash.

Morley, you're up.


Human Inquisitor 1: hp 10/10, AC 17 (10T, 17FF), Saves F+4 R+1 W+6, Init +0, Perception +7

No sign of Morley?

With the gnolls currently tied up, Baldwin shifts his attention to the kobolds. He brings a heavy blow down on one of the reptilian creatures.

heavy mace: 1d20 + 3 ⇒ (20) + 3 = 23
crit confirm: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d8 + 3 ⇒ (5) + 3 = 8


Male Human Psion 10/Atlanteologist 10

ouch! You killed one. Lia Nightbreeze, you're up.


Female Half-Elf (Baklunish) Bonded Witch 1|HP: 6/6|AC: 11/11/10|Saves: +0 Fort, +1 Ref, +6 Will (+4 in hot environs)|Init: +1|Perc: +5

Round 2: Actions
Standard Action: Cast evil eye hex on other gnoll, affecting attack rolls

Lia's glare falls on the other gnoll, subtly calling on fate itself to weigh its weapon down.

DC 15 Will Save or -2 penalty on attack rolls for 7 rounds. Penalty for only 1 round on a successful save.


Male Human Psion 10/Atlanteologist 10

saving for gnolls
gnoll will save: 1d20 ⇒ 20

The gnoll keeps his weapon up rather than put it down.


Male Human Psion 10/Atlanteologist 10

Briena tries to bean the gnoll that Lia attacked with her club.
Briena's attack: 1d20 ⇒ 1

She drops her club and must take a round to pick it back up.


Male Human Psion 10/Atlanteologist 10

Checking morale = kobold morale: 1d20 + 2 ⇒ (2) + 2 = 4
The kobolds flee before you, heading deeper into the cave. The gnolls are still entangled.

Grand Lodge

Male Dragonborn Fighter 1 HP: 13/13 || AC 22/ 12 / 20 || F: 4 R: 1 W: -1 || Init: +1 ; Perc: -1 ||
Combat:
Smite Evil 1/1 || Mwk Scimitar +5 (1d6+3/18-20) or Mwk Scimitar +5 (1d6+3/18-20) and Tail -1 (1d8+1/x2)

"Baldwin, ye scallywag! Don't they teach ye to use nonlethal force in yer priest schoolw?" exclaims the dragonborn as the inquisitor bludgeons a little fella to death.

Turning to the gnoll he attacked with his tail moments before he roars, bearing his fangs to show.

With a flourish, Zahk aims the edge of his sabre at the hyena's throat while his tail flies towards the creature's flank.

Actions:

If I've misread anything and said gnoll is dead, Zahk movea and stabs the other gnoll
Scimitar Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Tail Attack: 1d20 - 1 ⇒ (1) - 1 = 0
Looks like I'm about to drop my tail, Brienna style


Male Human Psion 10/Atlanteologist 10
Zahk'rii Kreinkun wrote:

"Baldwin, ye scallywag! Don't they teach ye to use nonlethal force in yer priest schoolw?" exclaims the dragonborn as the inquisitor bludgeons a little fella to death.

Turning to the gnoll he attacked with his tail moments before he roars, bearing his fangs to show.

With a flourish, Zahk aims the edge of his sabre at the hyena's throat while his tail flies towards the creature's flank.
** spoiler omitted **

Actions:
If I've misread anything and said gnoll is dead, Zahk movea and stabs the other gnoll

Scimitar Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Tail Attack: 1d20 - 1 ⇒ (1) - 1 = 0
Looks like I'm about to drop my tail, Brienna style

No, you don't do that. You hit someone else with friendly fire. Most likely Morley. Make an attack roll. Oh, you kill the gnoll as well.

Grand Lodge

Male Dragonborn Fighter 1 HP: 13/13 || AC 22/ 12 / 20 || F: 4 R: 1 W: -1 || Init: +1 ; Perc: -1 ||
Combat:
Smite Evil 1/1 || Mwk Scimitar +5 (1d6+3/18-20) or Mwk Scimitar +5 (1d6+3/18-20) and Tail -1 (1d8+1/x2)

Friendly Fire isn't that friendly: 1d20 + 4 ⇒ (18) + 4 = 22

Friendly Damage: 1d8 + 3 ⇒ (2) + 3 = 5

If I am to apply multiattack penalties to the fumble attack, downgrade the to hit by 5 and damage by 2


Male Human Fighter 1

Did the kobold I tried to trip make his save? GM, can we have some narration in order to gain a sense of where we are, and what our quarry is doing, please.


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Male Human Psion 10/Atlanteologist 10
Sinch wrote:
Did the kobold I tried to trip make his save? GM, can we have some narration in order to gain a sense of where we are, and what our quarry is doing, please.

Yes.

The kobold did avoid your trip (AC 14 vs. Trip attack of 12.) by deftly moving out of the way. Malayvin Ai Illiurda managed to stick him in the gut with her rapier. This caused the kobolds to fall back and run. Meanwhile, Morley got hit with Zahk'rii Kreinkun's tail as he tried to tail a kobold. Briena tried to bean one on the head when she dropped her club, coming to Lia's charms, which didn't seem to work.

That leave's Sinch and his move. (Exposition okay?)


Male Human Fighter 1
EltonJ wrote:
Sinch wrote:
Did the kobold I tried to trip make his save? GM, can we have some narration in order to gain a sense of where we are, and what our quarry is doing, please.

Yes.

The kobold did avoid your trip (AC 14 vs. Trip attack of 12.) by deftly moving out of the way. Malayvin Ai Illiurda managed to stick him in the gut with her rapier. This caused the kobolds to fall back and run. Meanwhile, Morley got hit with Zahk'rii Kreinkun's tail as he tried to tail a kobold. Briena tried to bean one on the head when she dropped her club, coming to Lia's charms, which didn't seem to work.

That leave's Sinch and his move. (Exposition okay?)

GM, attack of opportunity on the kobold then for running?


Male Human Psion 10/Atlanteologist 10
Sinch wrote:


GM, attack of opportunity on the kobold then for running?

Yes, one AoO on the kobolds that are running.

How did I miss this?


Male Human Fighter 1

AoO from earlier in the round: Sinch lashes at the fleeing kobold with the spiked chain closest to him > Attack: Piercing: 1d20 + 4 ⇒ (13) + 4 = 172d4 + 3 ⇒ (4, 3) + 3 = 10

If kobold IS NOT dead from AoO, then Sinch twirls the chain around for another attack:
: Attack|Piercing: 1d20 + 4 ⇒ (8) + 4 = 122d4 + 3 ⇒ (1, 1) + 3 = 5

- or -

If kobold IS dead from AoO, then Sinch moves up to closest Gnoll and engages with a trip attempt(Improved Trip Feat):
: Trip Attack: 1d20 + 4 ⇒ (14) + 4 = 18


Male Human Psion 10/Atlanteologist 10

the Kobold is dead from the AoO. That's probably the wierdest mechanic in the whole game. I think any one playing a paladin will not take advantage of it and still be a paladin. But the dynamics of battle is usually chaotic, so who am I to judge?

Sinch managed to move up to the gnoll and tripped him, after attacking a kobold and killing him. One kobold left.

The gnolls are free from the entanglement and the second gnoll tries to brain Sinch.
Gnoll attack: 1d20 + 2 ⇒ (6) + 2 = 8


Male Human Fighter 1

As he sidesteps the attack, Sinch proclaims loudly to both Gnolls from within his leather mask, "You'd better give up those beefs, or everyone of you will die today. Don't believe me? Then, let's keep the show going for a little while longer, shall we?"


Human Inquisitor 1: hp 10/10, AC 17 (10T, 17FF), Saves F+4 R+1 W+6, Init +0, Perception +7

Looks like we're back to the top of the order with Malayvin?


Male Human Psion 10/Atlanteologist 10
Baldwin of St. Cuthbert wrote:
Looks like we're back to the top of the order with Malayvin?

Correct.

Initiative order:
Malayvin Ai Illiurda (22)
Morley Hastings (19)
Baldwin of St. Cuthbert (14)
Lia Nightbreeze (13)
Briena (12)
Kobolds (9)
Zahk'rii Kreinkun (8)
Sinch (6)
Gnolls (5)


Female Grey Elf Rogue 1

The kobolds running she spun and looked for the remaining gnoll(s)

If she could move into a flanking position or near flank she would do so and stab with her rapier, if not the would get close and throw a dagger at it.

flanking sneak attack: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
damage: 1d6 - 1 ⇒ (1) - 1 = 0
sneak attack: 1d6 ⇒ 1
dagger: 1d4 ⇒ 2

Please note i just made the one attack roll, subract the two if not flanking


Human Inquisitor 1: hp 10/10, AC 17 (10T, 17FF), Saves F+4 R+1 W+6, Init +0, Perception +7

Recognizing the sensibility of Malayvin's move, Baldwin also moves into an advantageous position (if possible) against one of the gnolls and lashes out with his mace.
"I can strike to administer a proper chastisement, Zahk, but there is a time and place for that. And this is not it."

mace: 1d20 + 3 ⇒ (14) + 3 = 17 19 if he manages to get into a flank position
damage: 1d8 + 3 ⇒ (3) + 3 = 6


Male Human Psion 10/Atlanteologist 10

Both gnolls have gashes at their side, and are trying to hold on to them. They both surrender to you, the team saying: "Alright, alright, we'll give you the cows, just don't kill us," in Gnoll speech.

Grand Lodge

Male Dragonborn Fighter 1 HP: 13/13 || AC 22/ 12 / 20 || F: 4 R: 1 W: -1 || Init: +1 ; Perc: -1 ||
Combat:
Smite Evil 1/1 || Mwk Scimitar +5 (1d6+3/18-20) or Mwk Scimitar +5 (1d6+3/18-20) and Tail -1 (1d8+1/x2)

"Wait a moment, ye land dogs." says the dragonborn with a threathening, full of fangs, smile "That was the deal I offered t'ye before ye decided ye were too tough to sign a truce. But now we know ye scallywags aren't all that tough, don't we?"

Zahk walks closer as he caresses the tip of his cutlass "Ye'll walk away with yer lives, sure, but we'll get the cows... and any treasure ye cowards... Afterall we have the right to plunder hahahahaha!"

The dragonborn sheathes his sword and extends a hand to the closest gnoll "We got a deal... or ye want to resume the fight, this times with no punches pulled?"

I'm unsure if I need to roll Intimidate. If necessary and if you want to roll it for me, I got +9. Just to speed things up, I mean


Male Human Psion 10/Atlanteologist 10

Finally, something to speed things up in this campaign.

The Gnolls give you the keys to the pens where the cows are herded. Plus, they do offer their treasure. One of Mordenkainen's early spell books no less!

Grand Lodge

Male Dragonborn Fighter 1 HP: 13/13 || AC 22/ 12 / 20 || F: 4 R: 1 W: -1 || Init: +1 ; Perc: -1 ||
Combat:
Smite Evil 1/1 || Mwk Scimitar +5 (1d6+3/18-20) or Mwk Scimitar +5 (1d6+3/18-20) and Tail -1 (1d8+1/x2)

Let's try to push things even more forward

In a completely unpiratey way, Zahk didn't instantly grabbed the spellbook and threathened any scallywag to fight him for it... instead the dragonborn took it and turned to the others "This here book can get us a handsome sum, me hearties! Hahahaha! But we need t'get them cows back to their owners before. Any of ye know how t'herd them?"


Female Half-Elf (Baklunish) Bonded Witch 1|HP: 6/6|AC: 11/11/10|Saves: +0 Fort, +1 Ref, +6 Will (+4 in hot environs)|Init: +1|Perc: +5

Lia shakes her head.


Female Grey Elf Rogue 1

She absolutely had no clue how to herd cows, none. But the battle died down she couldnt help but smirk just a moment.

"Well i dont have the size for it Zak'rii but in my travels on the land i've seen farmers out amongst them. They usually ride atop horses to seem larger, but you and Sinch seem big enough fellows Here is what you do?

She moved closer to Lia and sort of half raised her arms up fingers wiggling while she put on a 'fearsome' face.

"Lia here is the cow right, you approach mostly from behind all large and you just make like a loud moo sound to sort of to get the heard animal to understand your one of them but in charge and you advance on them."

bluff: 1d20 + 6 ⇒ (11) + 6 = 17

She began sounding like she sort of knew what she was talking about at least.

Unless of course you beat a DC17 sense motive check, then its probably clear she hasnt a clue really about anything involving cows.


Male Human Psion 10/Atlanteologist 10

Anyone have handle animal?

Grand Lodge

Male Dragonborn Fighter 1 HP: 13/13 || AC 22/ 12 / 20 || F: 4 R: 1 W: -1 || Init: +1 ; Perc: -1 ||
Combat:
Smite Evil 1/1 || Mwk Scimitar +5 (1d6+3/18-20) or Mwk Scimitar +5 (1d6+3/18-20) and Tail -1 (1d8+1/x2)

Another option, to speed things up if nobody has Handle Animal, would be to split. Zahk and another can remain with the herd and the other two go fetch the farmers and bring them here. But Sinch does have +5 on the skill -sorry for peeking at your sheet, I'm a mischievous dragon-


Male Human Psion 10/Atlanteologist 10

Yes. Splitting the party up can be an option. The live/roll20 group has a castle already, btw.


Male Human Fighter 1

Sinch does but I have been scant on time lately. I will try yo get a post up soon. Honestly, I have been trying to give others opportunity to post since I feel like I have been posting too much, lol.


Male Human Fighter 1

Sinch looks around at the others. Well, I can do this, but I will need at least one volunteer. Buttercup, you seem to know your way with it, or at least you talk big as a barker, how about you give me a hand, unless you're too soft.

Handle Animal: 1d20 + 5 ⇒ (10) + 5 = 15


Male Human Fighter 1
EltonJ wrote:

Yes. Splitting the party up can be an option. The live/roll20 group has a castle already, btw.

How nice for those with lots of time to play...though I won't lie, I would love to be able to speed this game up. What's happened to everyone anyways? Morley,

Lady B?


Male Human Fighter 1
Zahk'rii Kreinkun wrote:
Another option, to speed things up if nobody has Handle Animal, would be to split. Zahk and another can remain with the herd and the other two go fetch the farmers and bring them here. But Sinch does have +5 on the skill -sorry for peeking at your sheet, I'm a mischievous dragon-

No worries. I mostly post from my phone, and I haven't had much time to spend as of late. Thanks for the shout out, scaleskin.


Female Half-Elf (Baklunish) Bonded Witch 1|HP: 6/6|AC: 11/11/10|Saves: +0 Fort, +1 Ref, +6 Will (+4 in hot environs)|Init: +1|Perc: +5

Sense Motive: 1d20 + 3 ⇒ (6) + 3 = 9

Lia gives Buttercup a deadpan look and an equally deadpan "Moo."


Male Human Psion 10/Atlanteologist 10

Sinch has taken control of the cows. The cows will follow Sinch, although Lia's moo did little for her to gain respect.


Human Inquisitor 1: hp 10/10, AC 17 (10T, 17FF), Saves F+4 R+1 W+6, Init +0, Perception +7

"Better you leading them than me, Sinch. I left the farm years ago and have no interest in revisiting those days."

Not particularly trusting the kobolds and gnolls to give up this wealth in beef too easily, Baldwin keeps to the rear of the group (albeit a bit to the side to avoid the inevitable deposits the cows will leave behind). He watches for any sign of pursuit or either group following the herd back to the farmers.


Female Grey Elf Rogue 1

Malayvin followed Sinche and take great joy in mooing and stalking along. After all it was something to do to pass the time on the way back, and after a moment or two of mooing at the cows was kinda fun in a way.

She went about naming them silly names as well.


Female Half-Elf (Baklunish) Bonded Witch 1|HP: 6/6|AC: 11/11/10|Saves: +0 Fort, +1 Ref, +6 Will (+4 in hot environs)|Init: +1|Perc: +5

Lia is her usual quiet & pensive self walking back, spending more time staring at her reflection in her scimitar than keeping an eye out on the road.

She does give the cows a couple of pats as they move. Strange, but rather adorable creatures, in a way. Akbar knows there weren't any in the Sultanate that I saw...


Male Human Fighter 1

I love how the nickname is sticking.

Get along little feet, we still have a ways to go. You're all doing just fine.

Sinch keeps a look out around the flanks of the herd watching for possible movement.


Male Human Psion 10/Atlanteologist 10

You here the voices of angry kobolds echoing from the chambers where you fought them. Sounds like a lot of them.
Don't need perception checks for this one.


Male Human Fighter 1
EltonJ wrote:

You here the voices of angry kobolds echoing from the chambers where you fought them. Sounds like a lot of them.

Don't need perception checks for this one.

Can we please have a description of where we are now? How far have we made it before we hear this?


Male Human Fighter 1

Sinch continues to wrangle the herd toward the farm.

I think once we get this livestock back to their masters and gain our reward, we should come back and talk some sense into the kobolds' chieftain. Gnolls too if they are heavily involved, as I don't think if we don't resolve the problem, there will be nothing to stop the kobold/gnoll confederacy from stealing the herd back. What say you?

Sinch looks around to his companions, though a few he may have to peer over a heifer here or there to see.


Male Human Psion 10/Atlanteologist 10

You have reached the cave mouth and can see the light at the end of the tunnel. Some of the kobolds in the warrens behind you are hooting and hollering in order to make you all panic. (I need a will save. Failure means that you are shaken).

It's a bright day outside, one that is turning to dusk. Soon, you will have to move the herd through the night if you don't hurry.

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