Full Name |
Sid "Sinch" Jakovi |
Race |
Human |
Classes/Levels |
Fighter 1 |
Gender |
Male |
Size |
6'0" |
Age |
20 |
Special Abilities |
Exotic Weapon Proficiency; Combat Expertise; Improved Trip |
Alignment |
NG |
Deity |
Kord |
Languages |
Common; Orc; Gnomish |
Occupation |
Circus Trainer; Exotic Weapon Exhibitionist |
Strength |
16 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
14 |
Wisdom |
8 |
Charisma |
12 |
About Sinch
Sid "Sinch" Jakovi
Male human Fighter 1
NG Medium humanoid (human)
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Defense
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Init +5
AC 17, touch 13, flat-footed 14 (+4 armor)
HP 10 (1d10)
Fort +2, Ref +5, Will +0
Armor: Chainshirt
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Offense
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Speed 30 ft.
Base Atk +4
CMB +4
CMD +16
Weapons: Spiked Chain – 2d4; disarm, trip | Flail – 1d8; disarm, trip
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Statistics
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Str 16, Dex 16, Con 10, Int 14, Wis 8, Cha 12
Feats Exotic Weapon Prof: Spiked Chain, Combat Expertise, Improved Trip
Traits Reactionary, Deft Dodger
Drawback Paranoid
Skills Climb +7, Handle Animal +5, Intimidate +5, Swim +7, Ride +7
Languages Common, Dwarven, Gnomish
Other Gear Chainshirt, bedroll, flint and steel, 1 flask of oil, masterwork backpack[APG], waterskin, 5 days trail rations, leatherwork harnesses for weapons, half-face mask (formed leather), caltrops (20)
Remaining Funds in the ol' pouch: 1g 5sp
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Background
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Having been born in a traveling circus and being the youngest of 4 children, Sinch has had it rough. He formed a close bond with half-brother (half-dwarf) Rondek. The pair of misfits dazzled audiences with their trick riding and animal training antics, but as the year wore on, both eventually became bored with the itinerant life of performing.
After a chance encounter and discussion with a Blacksmith, Sinch chose to leave the circus and talked Rondek into doing the same. The Smithy was in Radigast City. Rondek found his calling as a blacksmith, but while learning leatherworking, Sinch began fighting with the sundry weapons available and came to be trained by a nearby weaponmaster. Swords and Axes lacked panache for his style, so he settled on a Spiked Chain. Blame it on his roots, but he began performing in the nearby tavern showing off his skills with a show of dazzling swirling death. He would show flaring and daring stunts by eviscerating cantaloupes and watermelons, but after a stunt involving the tavern's barmaid went horribly wrong, removing her nose, he found himself out of a job.
Now he seeks to use his skills to do good in the world and maybe earn coin or three, and hopefully remove the stain of guilt he feels for disfiguring the young barmaid's face.
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Appearance
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Leatherclad with a handsome face (when unmasked), brown hair, black eyes often hard as agates. His Spiked Chain is worn over his shoulder, flail at his side in a special holster.
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Personality
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Brash, brave, and typically joins along with the life of the party. Always ready for a dare and rarely shy. If you can dish it out, best be ready to get some, or you will end up on the ground one way or another!