DrGabe's Pathfinder Society Game (Inactive)

Game Master DrGabe

PbP PFS adventures.
Its like playing at your local friendly gaming store, but with less Cheetos!


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The Exchange

Half-Goblin

Slypher's staff sings through the air, striking the female Blackraven with such force it nearly takes her head off. She staggers for a brief moment before bringing her great sword out to try to do the same to Slypher.

Attack: 1d20 + 2 ⇒ (16) + 2 = 18 for damage: 2d6 + 3 ⇒ (2, 2) + 3 = 7
Her blow is nearly as strong, and the magus has to struggle to see straight! However, her joy is short lived at Jostrum's arrow catches her in the gut and she falls to ground bleeding to death.

GM Stuff:

Will Save: 1d20 - 1 ⇒ (13) - 1 = 12
Female: -4 HP

The Captain Blackraven doesn't even see the carnage and he continues to sob into his hands. For his sorrows, the crazed warrior Sorin drives his two-handed sword deep into his arm, nearly amputating the limb! In return the warrior tries to pick up his axe and attack Sorin.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
His wounds prevent him from making a clean attack, and glance off of Sorin's armor.

MAP
Osric has a readied action he can take at any time. Then you'll have your regular action.
Initiative Order: Sorin, Slypher, Osric, Alonzo, Pai, Blackraven2, Blackraven1, Jostrum

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

STATUS: 3/10 HP (ouch)

Slypher strikes out at both of his opponents, the captain and the woman, before lightly stepping away from the captain.
Staff 1 (M): 1d20 + 3 ⇒ (14) + 3 = 17, Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Staff 2 (F): 1d20 + 3 ⇒ (10) + 3 = 13, Damage: 1d6 + 2 ⇒ (3) + 2 = 5
5-foot step up one square

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will shoot the Blackraven Captain

+2 attack +1 point blank, -4 melee 1d20 - 1 ⇒ (7) - 1 = 6

if a hit 1d8 damage 1d8 ⇒ 5

Osric will ready his crossbow and shoot at the first opportunity.

The Exchange

Half-Goblin

Slypher's staff connects with the captain, breaking ribs and puncturing his lung. However, the captain is made of stiffer things and stays on his feet just in time to doge Osric's incoming crossbow shot.

Osric- I'll assume that was your shot from last round, you still have an action for this round if you wish.
Initiative Order: Sorin, Slypher, Osric, Alonzo, Pai, Blackraven2 (unconscious), Blackraven1, Jostrum

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will shoot again.

+2 ranged attack, +1 point blank, -4 shooting into melee 1d20 - 1 ⇒ (15) - 1 = 14

1d8 damage if it hits 1d8 ⇒ 6

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai Song sighs at this obvious and unbeliavable waste of resources and precious lives and casts mage armor on herself. Then starts to run to 6h to look for the goblins. Meanwhile she shouts:

Leave that captain alive we need him to find out what´s going on here! Better follow me to look for the goblins!

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum fires his now at the male Blackraven.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 ⇒ 8

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

The left Blackraven, the captain, is charmed by me for one hour and really no threat at the moment. Also it would be good if he stayed alive so we can gather some information with him later. There was someone at the goblins, which in my eyes seems to be more important at the moment.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

The captain, having been attacked, is no longer charmed. But yes, we should investigate the goblins ASAP. I imagine with that last set of arrows & bolts, the threats here are probably neutralized anyway.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Yeah right, but like this my character and what i can mostly contribute becomes useless. Just to mention.

The Exchange

Half-Goblin

Amazingly the arrows narrowly avoid the Blackraven Captain. Dodging blows and arrows, he attacks Sorin with his axe.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
But his attempt misses woefully.

MAP

Initiative Order: Sorin, Slypher, Osric, Alonzo, Pai, Blackraven2 (unconscious), Blackraven1, Jostrum

GM Stuff:

Stabilize: 1d20 + 2 ⇒ (2) + 2 = 4; Blackraven 2 @ -5
Blackraven 1@ 2 HP

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher makes a quick attack against his foe, but stops short with his second strike, seeing victory at hand.
Staff 1: 1d20 + 3 ⇒ (14) + 3 = 17, Damage: 1d6 + 4 ⇒ (5) + 4 = 9

The Exchange

Half-Goblin

Slypher's rapid actions connect with the slowed Blackraven warrior. Knocked senseless, he collapses to the ground, unconscious.

Taking a '10' on perception, you will realize that there are sounds of combat going on in the back room where the goblins were kept. We are not over yet! Combat continues.

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

Sorin pushes the falling captain out of the way, darting for the sounds of combat. He bursts through the door, and without thinking, attacks whomever is stupid enough to attack his charges (even if they are stupid, nasty, smelly, annoying charges).

Rage. 3/6 +2 dmg/hit -2AC
Two handed raging power attack: 1d20 + 4 + 2 - 1 ⇒ (15) + 4 + 2 - 1 = 20
Smash!: 2d6 + 4 + 2 + 2 ⇒ (3, 1) + 4 + 2 + 2 = 12

The Exchange

Half-Goblin

Sorin, the goblins are held in area G6, on the other side of the way station. Its pretty far to get there, at least a turn of movement from where you are currently.
Oscric, Pai, and Alonzo still go. Speaking of Alonzo where you ole' chap?!?

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric runs to where the goblins are being held...he hopes he does not have to channel positive energy to heal a goblin, but if he does - it will be a story for the lads back at the monastery!

The Exchange

Half-Goblin

Everyone starts to run full speed to the storage room where they last saw the goblins and hear the commotion going on. The Blackraven Warriors can be heard in the room apparently attacking the goblins!

MAP

PC's go... I hope you get there before the guards kill of your charges!

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

I should be able to make it just ahead of where Osric is now on my next turn, using a double move.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

GM:
I'm thinking that the faction mission requires all the Blackravens to be dead, if that is the case, Jostrum will administer coup de gras to these two, once the others have left. Not really in my alignment, so if not needed, won't do it

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

I still run there and when i got a free line i shoot the first guard in sight with my crossbow.

1d20 + 4 ⇒ (9) + 4 = 131d6 ⇒ 4

The Exchange

Half-Goblin

Jostrum:
I think that the 'Border Guards' refer to someone else (whom you missed). These people don't NEED to be killed for your faction mission. Perhaps for someone elses, just not yours. If you do plan to kill them please state openly. Perhaps another faction needs to keep them alive.

As you warriors start to get close to the door, you see that it is closed and locked!

Glad to you see you all back after they cleaned up the servers from the Goblin Christmas party!
Once you get to the door (map will be posted soon, waiting for the rest of the PCs) you'll need to make a Disable Device or STR check to open/break it

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

I don't know when I get there, but I'll gladly assist the ranging barbarian.
STR check (assist): 1d20 + 3 ⇒ (13) + 3 = 16

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum races around the corner following his fellows.

STR chech (assist): 1d20 + 1 ⇒ (17) + 1 = 18

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will make room for those with either skills or strength to get the door open.

The Exchange

Half-Goblin

I took the Liberty of moving for Alonzo and Sorin.

The round ends with three adventurers standing in front of the locked wooden door. Slypher and Jostrum "help" them by shouting words of encouragement, Put your back into it mate! Near the door handle, its weaker there.
New round starts. You can definitely hear the sound of battle going on in the closet and it sounds like the goblins are on the loosing side!

Alonzo Break Test: 1d20 + 1 ⇒ (18) + 1 = 19
Alonzo is easily able to break the lock with his boot! The door flies open, and you can see two Blackraven Warriors obliterating the goblins.

MAP
PC's turn.

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Another double move to the door for me.
Slypher dashes towards the sounds of combat, staff and spells ready.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Double move for me as well.

Jostrum careens around the corner on Slypher's heels

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric moves NE E and quickly takes in the scene. Gritting his teeth at the very thought, he channels positive energy to heal all of his comrades, including the GOBLINS!!! He fully expects it to leave a bad taste in his mouth.

Only Osric's friends and the goblins are healed if they are within 30 feet

1d6 ⇒ 1

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai will move on untill she is somewhere close there, running.

The Exchange

Half-Goblin

Alonzo- moves into the room and fires with his pistol at the first Blackraven Warrior.
Touch Attac: 1d20 + 4 ⇒ (6) + 4 = 10.
But the attack just barely misses the. Everyone in the room is defended for a few moments after the horrible sound of gun fire.

Meanwhile, the Blackravens continue the attack on the goblins, trying to finish their task.
1d20 + 5 ⇒ (9) + 5 = 14
1d20 + 5 ⇒ (8) + 5 = 13
Fortunately the goblins are just fast enough to keep from their Battleaxes this turn.

MAP

Its the PC's turn. Sorry for the short delay, but apparently I was spending the last few days having way too much fun with my kids. I hope you all had a great holiday as well!

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Can I occupy the square just left of the top left goblin? And what is that thing that is neither a human nor a goblin by appearances (and is mostly dead)?

The Exchange

Half-Goblin

Slypher- that is a barrel, climb check to get on top of it

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

Slypher stretches forth his hand and a slippery magic bolt flies at the handle of the axe the far warrior holds.
Grease (DC 14 Reflex or drop weapon) on second warrior's weapon.

The Exchange

Half-Goblin

Reflex Save: 1d20 + 1 ⇒ (10) + 1 = 11
The warriors axe suddenly becomes too slippery for him to hold. Falling to the ground, its clangs loudly. He raises his hands in surrender. The other warrior, not seeing what just happened, presses on.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum steps forward and attacks the nearest Blackraven with his rapier.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will again heal anyone (including goblins) on his side that need it with a burst of positive energy

1d6 ⇒ 3

The Exchange

Half-Goblin

Jostrum's attack, just hits. Pai and Sorin it is your turn.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

1d20 + 4 ⇒ (10) + 4 = 141d6 ⇒ 1
Pai Song shoots her crossbow at the armored guard.

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

I can't see the map at work...not that a barbarian cares anyways. Move to the nearest still standing mercenary and hit him.

Rage. 5/6 +2 dmg/hit -2AC
Two handed raging power attack: 1d20 + 4 + 2 - 1 ⇒ (1) + 4 + 2 - 1 = 6
Smash: 2d6 + 4 + 2 + 2 ⇒ (5, 6) + 4 + 2 + 2 = 19

And Sorin missed anyways...

The Exchange

Half-Goblin

The warrior looks at Jostrum and speaks, Wait, what? Where is Captain Enrik? What is going on here, I thought we were here to finish the deal?

The Exchange

Male Human Magus 5 (hexcrafter, staff magus) - HP: 23/43, - AC: 18/T: 13/FF: 16 - Perception: -1 F: +6/R: +4/W: +4 - CMB: +6 - CMD: 18, Speed: 30ft; init +2

This could be awkward...

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

sense motive +4 to see if the guard is really wondering what is happening or if the he is just stalling 1d20 + 4 ⇒ (1) + 4 = 5

Finishing the deal is what we are doing here. OUR job is to deliver this little gobbos alive to our patron! Now, lay down your weapons and step back!

diplomacy +2 to get them to disarm 1d20 + 2 ⇒ (13) + 2 = 15

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Finish which deal with whom?

Diplomacy: 1d20 + 8 ⇒ (2) + 8 = 10

By the way Captain Enrik is indispensable with a message he just received. He seemed quite struck with it. With the last sentence Pai Song eyes Sorin.

Bluff: 1d20 + 4 ⇒ (5) + 4 = 9

The Exchange

Half-Goblin

GM Stuff:
Sense Motive: 1d20 - 2 ⇒ (11) - 2 = 9

Osric can't tell for sure what the Blackraven is getting to. It seems to you that he is playing a dangerous game.
Pai's words seem to hang in the air, Where is Enrik? Why did he not come in the room with you? ENRIK! the man bellows.

Meanwhile, the goblins arm themselves with all manner of wooden plates, blunted knives, and wine goblets broken at the stem.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

I cast charm on him. It´s best to interrogate one and get information about what´s going on here. Also i tell the goblins in their language to only attack the two if my magic fails. And if they attack they should leave one alive.

The Exchange

Half-Goblin

GM Stuff:
Will Save: 1d20 - 1 ⇒ (13) - 1 = 12

The Blackraven warrior holds his attack, taking a defensive stance. Suddenly Pai utters her arcane words and the warrior's mood changes instantly. Oh, my... this has been a huge mistake. Please, no further attacks. I've just joined the Blackravens actually. And, wanting to make a good impression, I'm just following my Captains orders. Honestly... now I see how bad this looks!

You are able to secure and heal all of the goblins (save for the one that is very much quite dead) as well as take the Blackraven's prisoner. The Captain freely admits that he defied orders and wanted to have the goblins killed. He was seeking revenge. Goblins murdered his family some years ago and he hoped this would avenge their death.

Less than a day's march, you reach the extraction point without further complications. Handing over your goblin charges to the team on Trollheim they are disappointed to see Blackravens involved. It seems such a waste to punish fine men like Enrik and put our trust and hope in such scum as these goblins, one of the men mutters under his breath. The goblins give a last worried look over their shoulders as they are carried away. The officer suggest that the PC's not linger here, the political situation is dicey at best. There is a ship leaving within a few hours, you have passage already booked.

Check the discussion thread.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

Osric will scurry to the ship, taking only a few moments to buy some food for the voyage. And some brandy to wash the taste of healing goblins out of his mouth!

Liberty's Edge

Human (Andoran) Sellsword with Anger Issues/1
Status:
hp: 14/14; AC 15/T12/FF13; Init+2; Perc+4; Fort+4, Ref+2, Will+0; CMD 16

"Glad that is over...a job is a job...but that one was less pleasant than most. Dang smelly nasty gobs."

The Exchange

Half-Goblin

The frigid salty air actually comes as a relief after your few days with the goblins in the wilderness. The journey south is free of incident. After a week or so, you stop in the magnificent city of Magnimar to reprevision. Before the captain can even finish tying off at the dock and checking in with the quartermaster, a tall half-elven guardsman wearing a pin of the Pathfinders approaches the boat. Welcome to Magnimar. I am afraid that your shore leave will have to wait. There is some business that is urgent and you are needed. The Venture-Captain, Madaam Heidmarch, is waiting for you.
The half-elf bows and gives you a moment to gather what you need. He politely tells you that any gear that isn't essential will be handled by the porters and taken to the Hiedmarch Manor.

It is assumed that you had time to stop at another port to sell and purchase new items.

Scarab Sages

ac18 / touch12 / hp 11/15 / init +2 / cmb +2 / cmd 14 human cleric 2

With an easy grin, Osric quickly assembles his gear and slings his back pack on. Please lead us to Venture Captain Heidmarch and he gives a short bow.

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