Darkest Corners volume 2

Game Master Harakani


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[ooc]Yeah, it's pretty borderline. Sort of the magical tear gas equivalent. Effective, but subject to review. You should get away with it.[ooc]

Isama gestures, mentions a word and about two thirds of the arguing spellcasters calm down. Diene's efforts to calm and separate the mob suddenly accelerate.

"I think it started in the lab" volunteers one of the becalmed spellcasters "I saw a manservant coming up from there, and it was on fire."


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Isama wont' mind review

Where's the lab then sir? The Guard thanks you for your help


Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
ongoing effects:
Current AC: 16/12/14 (mage armor)
Sergeant Abel Valdemar wrote:


Calling everyone together he summarises
"Right. We need to know who's still inside. We need to know if there's anything dangerous inside. We do need to know where the fire started, and if anyone saw what started it - but that can wait. If we need to go in, we need protection from the fire, but more importantly protection from the smoke. Any answers?"

Castor takes inventory of his resources.

"I do have a scroll of resist energy, which can give one person protection from fire for about 10 minutes. Also here I have a scroll which will produce a bubble of air around one person, but it will function for one minute only."

"It seems the directeur might be on the top floor in the room with the main summoning circle. If we want to send someone to try to enter it from the outside, I have one scroll which will enable that person to climb on walls like a spider. That person could secure a rope up there to make the climb easier for the others or I could combine it with a another spell which would triple his or her carrying capacity and he or she could carry us up."

"If we choose to enter from the street, the combination of wet towels with the mist created by the quanch wand ashould give us the opportunity to search the place without suffocating. In my opinion..."

"Regarding the possible opposition we might be facing, I will check with the sorcerers. I hope they will tell me."

Castor excuses himself and approches the largest group of Societe members.

"Excuse me, sirs. I am with the Guard and as we are preparing to enter the building, would you be so kind and tell us what we might be facing inside? I was given to understand you have a special zoo and it is highly possible the creatures might escape in the confusion."

Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20


Isama Zenj wrote:

Isama wont' mind review

Where's the lab then sir? The Guard thanks you for your help

"Oh, in the basement."


Quote:


"Excuse me, sirs. I am with the Guard and as we are preparing to enter the building, would you be so kind and tell us what we might be facing inside? I was given to understand you have a special zoo and it is highly possible the creatures might escape in the confusion."

"Hmm? The aberrations et limons divers? A study of the aberant, the alien and the uncharacterizable." the becalmed sorceror seems unconcerned "Not sure exactly what there is. I know we've the largest Gibbering Mouther in captivity."


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Director on the top floor or the lab in the basement sirs? Osama asks as she returns to wetting the sides of the building. She'll be able to wet any towels or rags easily when they are found.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Daria is still out collecting rumours and information. Those guys who were arguing with the sorcerers MAY have just passed by, but maybe someone saw one of those do something weird...either way, if we are coming together to decide on action(that is, I see us gathering and preparing to go in), I come back, of course:

"The fire started in the lab, downstairs, and as long as whatever started this is not stopped, we may get trapped upstairs. Flames travel faster upwards than downwards, so if we want to save this building and minimize risk for ourselves, I'd suggest we go to the basement first, trying to make sure that we put out all fires there and in the ground floor. That will also give us some respite since we can come back down to catch our breath if need be"


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Isama nods An' if the source ain't in the basement we can regroup outside and climb up to the head honcho's summoning place


Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
ongoing effects:
Current AC: 16/12/14 (mage armor)

"Thank you, sir." Pompous idiot...
Castor smiles and moves to another group of Societe members, trying the same question.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

As he moves, he searches his memory for any information regarding Gibbering Mouthers.

Knowledge(dungeoneering): 1d20 + 10 ⇒ (8) + 10 = 18


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Following her information-gathering and a short exchange with her co-guards, Daria moves up to the door, taking a look in through the entrance from outside, trying to gauge how bad it is in the lower floors, and sharing that info with her colleagues.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

"The structure has been quarantined, so the situation will not escalate further. Unless the property contain further breaches of the city fire safety standards." Ophelia reports back to the squad. She gives the ensemble of magicans an empty stare, her face blank. After an uncomfortable long moment she blinks and focuses on Castor. "Shall we enter the structure then?"


Daria:

This floor is double height, perhaps fourteen feet high. Hard to say how high because the top few feet are nothing but burning smoke. Approaching the door the heat rises quickly - not to oven temperatures, but approaching hot enough to ignite flammable objects.
Two... constructs?... are inside the doorway, off to each side. Obviously at one point these were expensive hardwood constructs, outfitted in pre-revolutionary galtian garb and wigs. But those have caught alight and now they resemble some sort of primal fire elemental. As you approach the door one raises a hand, and presumably tries to say something to stop you. Off in the distance you can vaguely make out another humanoid torch walking through the building.

Castor:
Going to take time to do an inventory. There is:
A Large Gibbering Mouther - some sort of protean blob of flesh that screams insanely.
A 'beautiful' crystalline magma ooze - some sort of mindless elemental animated superheated rock creature.
An albino Otyugh - some sort of tentacled garbage scavenger
A number (accounts vasy) of dimensionally shackled Hounds of Tindalos - an invisible, teleporting, possibly time travelling creature from beyond reality and whose gaze is death.
there's others, but that's the highlight for now...


The sergeant nods "Alright. We'll go in, Quench the basement. Let's get some wet cloths, like Castor suggested.
Anyone need to do any last actions before entering?


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

DM:

Yes, indeed I have something more to do outside...and that is, asking one of the "regulars" what makes the servants follow orders, and/or what makes them recognize someone as a member of this place.
Officially to prevent unnecessary damage to them if they try to prevent the guard from doing their duty.
Unofficially, if I find out anything, I'll "try" and give them constructs an order to secure all aberrations and oozes in their holding cells.

I don't really expect them to succeed, but maybe they can set a few of those ablaze and soften them up for us.
Chatting up members: Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23
Alternatively, try to remember with an applicable knowledge-Check how this is usually handled, then attempt to "spoof" a command: Take 10 for 21.


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Good to go. Isama will just wet any cloth found if it's not wet already before heading in.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

"Alright! Let's do this!"


Daria "Mia" Hearth wrote:
** spoiler omitted **

answer:
The people here don't seem to really understand the question - probably meaning they're not the ones who program them. See below for what you know. You can have a +2 bonus because you were the one who asked :)

Knowledge:arcana DC 15, Ophelia gets +5:

Most constructs can only be 'ordered' by their creator. That creator can order them to accept orders from others - usually with a restriction.
So far the orders on these ones seem to have this
1. Do not enter the main circle room while the circle is live
2. Do not injure members of the academie
3. In the event of a fire, ensure those inside are escorted outside.
4. Obey other orders from academie members
It's a dash more vague than that, but that is roughly it, although there is probably a page somewhere with exact instructions written down (so that new constructs can be given identical orders). There's probably one or more rules about the zoo animals, as they don't seem to have been escorted outside.
Sometimes people think to include rules about 'Guards', sometimes they don't.
The creator of the constructs has the ability to override all orders.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise
Darkest Corners GM wrote:


** spoiler omitted **
** spoiler omitted **

Take 10. So none of them know how the servants decide if someone is a member of the Academie or not?

I look to see if there is some "obvious" symbol on the robes and check if the robes they wear are magical(Detect Magic and Perception: 1d20 + 13 ⇒ (4) + 13 = 17)
Also, knowledge(Local): 1d20 + 11 ⇒ (8) + 11 = 19) on the off chance I know who is the creator of these. If I DID visit here before(you never answered) also if I remember where this person would have their office/the maintainance area for constructs. If I don't remember, thats the final question("Where are the constructs assembled and maintained?") I ask one of the members before entering: Diplomacy: 1d20 + 11 ⇒ (19) + 11 = 30

If I find anything non-magical on their clothes, I ask Ophelia to try and duplicate the Symbol on my dress via Prestidigitation.(I think Castor has no Disguise Self/Alter self available...and my own glamered armor is not with me, but I make the intent pretty clear to my co-guards if any of those have better options available)

Plus I don't know about Diene's Hat of Disguise, but from my actions she may catch on about what I'm trying here...

Also, I'm addressing my co-guards:"Right at the entrance, there's some of those hardwood constructs, on fire, which signalled me to refrain from entering. Was just taking a look then, but if we try to enter, it may well be they try to remove us from the premises forcefully, and while on fire. If there's some means of bypassing them(not saying anything about wanting to unleash them on the zoo...thats survival instinct but could be seen as unnecessary property damage...plus even if those are mindless, in character I'm not sure how "rational" Ophelia would see this plan) via authority then we should try that."


Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
ongoing effects:
Current AC: 16/12/14 (mage armor)

Castor informs his superior about the possible escapees, including anything he remembers about those creatures in general.

Knowledge(dungeoneering): 1d20 + 10 ⇒ (13) + 10 = 23 crystalline magma ooze

Knowledge(dungeoneering): 1d20 + 10 ⇒ (19) + 10 = 29 Otyugh

Knowledge(dungeoneering): 1d20 + 10 ⇒ (4) + 10 = 14 Hounds of Tindalos


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Checking to know if Daria knows more she can share with Castor and the others=>

Applicable Knowledge Magma Ooze: 1d20 + 11 ⇒ (4) + 11 = 15
Applicable Knowledge Otyugh: 1d20 + 11 ⇒ (4) + 11 = 15
Applicable Knowledge Hound of Tindalos: 1d20 + 11 ⇒ (19) + 11 = 30


Male Dwarf (saltbeard) Bloodrager

Thirus tears a bit of cloth off his cloak and wets it in one of the forgotten hats from the ill-fated 'bucket' chain. He hopes it will cover his mouth from the noxious smoke.

He speaks to Daria "Do we have time to go through the chain of command? We might be better server just by bullying through. I don't mind subtly or doing things the right way, but lives are at risk while we make our choices!. An edge of impatience slips into his voice. The paladin is obviously ready to barge into the burning building to save others.


Junior Guard Sorcerer / Male Human Diviner 5 HP:37/37 AC(total/touch/ff):12/12/10 Ref:+4 Fort:+4 Will:+6 Init:+8 Perc:+12 Guard Station
ongoing effects:
Current AC: 16/12/14 (mage armor)

Castor asks around for a piece of cloth to wet and tie around his face.

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26

He cleans it using his arcane skills before actually using it. Prestidigitation


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Remember guys, Isama can wet any amount of cloth in the space of six seconds.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

"Ser Thirus, I concur with your estimation of our situation. I did not intend to go through the chain of command. But I also doubt they reprogramm all of their constructs each time a new member joins the Academie or one leaves it for good. I would guess that there should be some easy way to fool those servants into leaving us alone, or even assisting us."

For the record, yes, I also want to go in already :) Also, don't forget that preventable property damage goes into our report, so strong-arming our way through expensive constructs could come back to haunt us...


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

"We could ask one of the members to ask the constructs to let us through."


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

"I doubt those will be the only ones in the building, Diene. As a matter of fact, I saw another burning one near the stairs just peeking in. I would prefer a permanent solution that does not involve us destroying them unnecessarily." With these words, Daria can't help but glance at Ophelia, wondering if she felt any form of kinship to those, by comparison, primitive brethren.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Know (Arcana) on procedures: 1d20 + 7 + 5 + 1d6 ⇒ (14) + 7 + 5 + (6) = 32

"Any override is likely to save time. Agree." Ophelia nods in support of the halfling. "Being obstructed by *anything* on fire should be avoided."

At the moment, the clockwork seem to lack any emotional tell, most likely to avoid any hassle with the gathered arcanists.

Monsters! Knowledge: 1d20 + 7 + 1d6 ⇒ (17) + 7 + (3) = 27 Ooze

Monsters! Knowledge: 1d20 + 7 + 1d6 ⇒ (8) + 7 + (5) = 20 Trash compactor

Monsters! Knowledge: 1d20 + 7 + 1d6 ⇒ (6) + 7 + (6) = 19 Woff!


"It's in the blood, I'm afraid." explains one of the sorcerers pompously, and waving his hand "They recognise us..." he continues speaking, but Mia is distracted by a small, golden, unique signet ring on his hand - a feature shared by every member. A moment spent on detection reveals the ring glows magically.
those who've rolled can keep what they've done. Note you'll need to roll seperately for each monster.

dungeoneering for the magma ooze

knowledge: dungeoneering roll 1 DC 17:
some sort of mindless elemental animated superheated rock creature

knowledge: dungeoneering roll 1 DC 22:
Attacking it causes superheated gas to vent out. Vulnerable to cold and water, immune to heat. They've got to be stored in a heatproof cage - so actually probably not a problem unless they're deliberately released.

knowledge: dungeoneering roll 1 DC 27:
What don't you know about them.You can read the entry

dungeoneering for the Otyugh

knowledge: dungeoneering roll 2 DC 14:
some sort of tentacled garbage scavenger. Disease ridden, ugly, smelly.

knowledge: dungeoneering roll 2 DC 19:
has stupid but sapient intelligence, likes to lurk in filth and attack with a fifteen foot long tentacle.

knowledge: dungeoneering roll 2 DC 24:
What don't you know about them.You can read the entry

dungeoneering for the Gibbering Mouther

knowledge: dungeoneering roll 3 DC 15:
some sort of protean blob of flesh that screams insanely and spits acid.

knowledge: dungeoneering roll 3 DC 20:
Chaos incarnate. Attacks by engulfing or spitting acid. The insane screams confuse prey and it can soften ground to slow them. Normally CR 5, but this one is giant

knowledge: dungeoneering roll 3 DC 25:
What don't you know about them.You can read the entry

planes for the Hound of Tindalos

knowledge: planes roll 1 DC 22:
an invisible, teleporting, possibly time travelling creature from beyond reality and whose gaze is death

knowledge: planes roll 1 DC 27:
They're highly intelligent outsiders with significant magical ability to scry and a tendency to hold a grudge. It's very impressive they've managed to stop them teleporting away, but you are not getting paid enough to fight a pack of them. A pack of 4 is about CR 11, and you know it

knowledge: planes roll 1 DC 32:
What don't you know about them.You can read the entry

arcana for the manservants

knowledge: arcana roll 1 DC 12:
These are good quality constructs - most would fall apart by now

knowledge: arcana roll 1 DC 17:
These are elite level constructs. A show of extravagant wealth and probably intended as backup guards. If they're the make you think they are, they're normally about CR 7... and about 8000gp each

knowledge: arcana roll 1 DC 22:
There's a secret to making them so cheaply. Also, while on fire they'll have a fire aura, but slowly take damage.1d6 fire damage. They subtract 3 and take that much, meaning they basically take about 5 HP per minute.

knowledge: arcana roll 1 DC 27:
If you interact for five rounds of combat (total) then you can ask for the secret.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Knowledge Gibbering Mouther: 1d20 + 11 ⇒ (7) + 11 = 18
Knowledge Manservants: 1d20 + 11 ⇒ (12) + 11 = 23

I'm fetching Diene and Ser Thirus as backup before trying to requisition those rings.(did I miss something? DeMorgan seems very silent...considered including her in this as she does not seem afraid of stepping on peoples toes)

"Dear members, if it was a blood thing, they'd happily let me enter. Which they don't. I rather suspect it has to do with these rings of yours, and in the interest of minimizing damage to the academie and it's content, I will have to ask you to let us requisition a sufficient number of them while we are on the premises. We will need 8 rings."
Following that, Daria stands(hopefully flanked by Diene and Ser Thirus), holding out her hand, clearly waiting for the sorcerers to part with their rings.
If they hesitate or try to talk back, she interrupts:"Hey, it's your place thats on fire, and I'm not sure everything in there is according to the city fire regulations. If it burns down, that's just slightly more paperwork for me, but much preferable over being killed by a construct on fire because you guys were being stubborn."

Diplomacy: 1d20 + 11 ⇒ (13) + 11 = 24

Hey, Diene, there's your cue ;) You could threaten we will instead need to bring one of them with us to order the constructs to leave us alone. And the others will have to stay near the entrance so we can pick up spares if the one accompanying us dies.


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Isama's calm emotions is still active I think.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

@Isama, "Duration concentration, up to 1 round/level (D)"...only if you want it to be. both short duration after you cease concentration and dismissable-


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Isama will try to keep it up until they're in the house and no longer engaged in crowd control


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

Aid Another Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22

"If we're wrong, we'll just pop the rings back over, no problem, you can count on us. Annnnd even better for you, if we die and get your rings burned, you get to bill the city for them, because WE took them in against your better judgement. And it's not hard to embellish their description a little for that." Wink wink, nudge nudge.

Once they're out of earshot, Diene whispers to Mia, "Don't preface requests with informing people they're wrong, puts 'em on the defensive. Just happily agree and ask for whatever you wanted anyway, 'just in case'"


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Mia whispers back to Diene:"You are totally right. But I couldn't help myself telling them bluntly. They carry their noses so high, you'd think if they yawn you could see the stick they have up their ...behinds."
Then Mia smiles cautiously, seeming somewhat insecure if her attempt at bonding was too forward.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

"Aw, I wouldn't wanna hang out with em, but I don't hold it against em. They just want to feel special, so they make their little club. It's cute, really." Diene seems not to notice any hesitance, just giving a slight shrug.


With a large degree of grumbling the rings are produced.
"It's worth more than you make in a year!", "Be careful with it!" and "This had better come back to me!" are some of the more polite comments.
comment: Diene had already got them to the favour point, and calm emotions is making them more tractable to logic

spellcraft dc 18:

This is a ring of Arcane Signets
Quote:
The approximately 1-inch-diameter pentagon of emerald green crystal that dominates this otherwise plain silver ring forms itself into a specific rune, sigil, or similar identifying marker each time a person first puts it on. If the wearer expects this to occur, she can cause the crystal to adopt any shape she wishes.

Feel free to pick an image.


missed above roll, or do not have spellcraft:

A gold ring with a small, tasteful signet in tiny crystals, the ring looks to be easily worth 100 gp. As you put it on the crest changes.
Please pick a rune, sigil, crest or similar representing your character or their personality. Basically if they HAD heraldry, and had a ring made, what would it be?


The Sergeant strides to the door, ring on his finger and wet cloth on his face.

perception dc 18:
His ring bears the heraldry of the Guard, superimposed with the sword of Iomedae.

As he reaches the door two humanoid figures of burning wood and red hot metal step out in front of him. Tiny droplets of molten silver and gold drip from them as they walk.

Behind the figures is a vision of a lesser hell. The cieling is at least 12 feet high: though how high is hard to say as the roof is nothing but a roiling mass of toxic looking smoke. Visibility is impaired after about 40 feet.
Small fires have started on the more flammable furnishings. A series of paintings off in the distance burn, their oil based paints acting as ignition.


Per +11

The servants raise their left hands, gesturing for the group to stop.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

"Oooh, fancy." Diene looks at the ring as she puts it on, and thus notices that it changes to suit her. Hers is three-quarters portrait shot from the rear, of a hooded (in red, presumably) werewolf, a flicker of fire visible on its breath.

"Hello. We're here to cast magic to put the building OFF fire." Diene addresses the Mechanical Manservant. Who is on fire.


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Per: 1d20 + 11 ⇒ (8) + 11 = 19


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

perception to see other crests: 1d20 + 13 ⇒ (8) + 13 = 21
spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18
Knowledge(Nobility): 1d20 + 11 ⇒ (13) + 11 = 24
(to imitate an official galtian pre-revolutionary seal)

When the mechanical manservants tries to stop them, Daria tries to step forward and presents her ring to them: "Stand down, servants. How dare you stop Galtian nobility from entering" bluff: 1d20 + 11 ⇒ (19) + 11 = 30 "I hereby revise your current orders. First: follow us from room to room, stay with us. Second: If we are attacked, defend us. Third: If something that does not wear one of these rings burns in the room we are in, try and move everything you can lift into one corner, then stand in that corner if you are on fire too."


Male Dwarf (saltbeard) Bloodrager

[i]Amazing creatures, these mechanical men...[i]Thirus thinks as he sees the talking manservant. But such wonder is quickly stifled by the inferno around them. Now is not the time to gape at magical wonders.

"If they can talk, ask them if anyone else remains in the building, then's lets get a move on...' The dwarf says to Daria, muffled by the wet cloth over his face.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Spellcraft: 1d20 + 7 + 1d6 ⇒ (7) + 7 + (1) = 15

Perception: 1d20 + 14 + 1d6 ⇒ (6) + 14 + (4) = 24

Ophelia puts the ring on, noting with curiosity but not understanding as the sigil changes. For the first time since she left the guard station, her mask reflected some of her emotions. Interesting! Her own sigil morphed into a tiny mass of clockwork, roughly in the shape of a (stylized, not anatomical) heart. With some quick sideways glances, she observed what the other rings showed.
___________________________________________________

Inside the building

The clockwork looked around, noting all the features (and fires) of the scene. At the moment, things felt almost ordered - but they could descend into uncomfortable chaos soon enough. She winced a little at the sight of the paintings burning - both from practical and emotional reasons. They helped the fire spread and it was always sad to see knowledge, even painted images, be destroyed.

"Should they prove uncompliant, I may be able to distract them..."

Ophelia notes quietly and gestures towards the melting/burning/guarding constructs. Her other hand reaches for her Wand of Silent Image.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

=>small revision: ...move everything you can lift that is on fire and does not wear a ring into one corner, then stand in that corner if you are on fire too.


Per +11

The manservant on the left cocks his head as Mia talks, then the burned metal frame of his face-mask moves as if trying to talk. No noise comes out, however.


Per +11

The manservant on the right attempts to gently restrain Mia.
grapple: 1d20 + 18 ⇒ (19) + 18 = 37
This does provoke, if anyone wants to take an AoO beforehand. At this point the grapple is 'gentle' - under most circumstances this would not be harmful. Sadly, it's on fire.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

Diene notices the mechanical manservant moving forward, and counting on it not yet desiring lethal action as she goes for a leg sweep.

Unarmed Trip Attempt: 1d20 + 11 ⇒ (18) + 11 = 29

I ALSO provoke. :P

I imagine I'm taking some fire damage from this.

"CAN SOMEONE SET THEM OFF FIRE! PUNCHING THINGS THAT ARE ON FIRE IS NOT FUN!"


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Isama drenches the creature that is trying to restrain Mia with water and then the other one. Are they still guardin' the place? How do we get 'em to stand down and quickly?

She hasn't noticed what's happening to her sigil or to the others but her ring shows three icons. On top is a collection of three towers signifying a city, on the bottom is a lush and spreading tree, in the middle between those two is a trader's scale perfectly balanced.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

Are you using Drench or Create Water?


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Create Water.

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