George Demonspawn |
Masks are divine instruments. I will not see one a glorious as this tarnished by some followers of Serenrae or Iomedae.
Mr. Chips peeks his head out of George's cloak wearing the magical ly-resized mask. Ook
George Demonspawn |
George heads up the steps.
Sark Mistfill |
sark quickly follows mumbling "Curious George ruining all my exploring fun...."
Vanyel |
"Just so we don't have to fight any more undead in here. That mask will empower them as long as they're near it." I think; is the mask the center of the usual desecrate AoE? 20' radius emanation?
DM Rah |
The group begins their ascent the ladder to the deck of the ship. The soft glow of sunlight again penetrates into this ice cave, and several braziers burn near the walls. A beautiful woman stands next to a simple chair, facing you. Other furniture in the chamber suggests that this is her private quarters. The woman looks you over as though judging a draft animal, and asks, “Have you come to work the oars? I am in need of more rowers.”
George, Sark and Nicolae can see her. Those at the back of the group (Vanyel, Ugly, and Alexaander) cannot, but can hear her words.
George Demonspawn |
I'm not very strong. Don't think I'd be very good at it. Mr. Chips hops off George's shoulder and pretends to be the undead we saw earlier. Think Frankenstein walking with the mask on.
We are looking for a way to cure Skelg the Ripper from a deathly chill. Would you happen to know anything about that?
George Demonspawn |
George regales her with the assault on Skelg and how he suffers from a chill given off by the Lantern. George tells her of his impending death unless something is done to save him.
Perhaps you may know how to save him? George looks inquisitively at the woman. Mr. Chips runs directly into an end table and falls over. He pretends to be dead.
Sark Mistfill |
Sark always get nervous around pretty ladies asks "What do you mean would have burned? Why would they burn you?"
DM Rah |
"I assure you I am very much alive. " Natalya replies. "According to the customs of his people I was supposed to burn along with Haldyr on this ship at his funeral, ironic since it, as well as the Beacon, were dowry gifts from my family. I believe Skelg's interruption of that custom brought Haldyr and his men back as the restless dead."
Sark Mistfill |
Sark looks confused then says "M'lady how can you live here, what do you eat, how do you stay warm? Do you want to leave? Do you know anything about this curse on Skelg?" Sark fires questions at the women like arrows from his bow.
Sark Mistfill |
Sark screams at Bullets "Bullets! You dont shoot pretty ladies! Its not nice!" Sark turns to her and says "Sorry i think he lives in a cave and doesnt get out much." realizing what he said and where he was he tries to fix it by saying "Though there is nothing wrong living in a cave..."
DM Rah |
The Stranger barges up the steps and fires his gun point-blank. He's pretty sure his aim was true, but when the smoke clears Natalya seems completely unharmed. Brushing off some ash from her dress, she reaches for a spear leaning against the chair next to her.
"I am a witch of Irrisen. Cold, hunger, and bullets are but minor inconveniences. Would you like to reconsider this avenue of discourse or should I kill you all?"
INITIATIVE
Alexaander: 1d20 + 5 ⇒ (13) + 5 = 18
Vanyel: 1d20 + 2 ⇒ (15) + 2 = 17
Nicolae: 1d20 + 3 ⇒ (1) + 3 = 4
Ugly: 1d20 + 5 ⇒ (15) + 5 = 20
George: 1d20 + 6 ⇒ (2) + 6 = 8
Sark: 1d20 + 3 ⇒ (4) + 3 = 7
Natalya: 1d20 + 1 ⇒ (15) + 1 = 16
INITIATIVE
Ugly <=UP
Alexaander <=UP
Vanyel <=UP
Natalya
George
Sark
Nicolae
Sark Mistfill |
i dont know if we are supposed to attack her or not
"Well you've answered my questions fully now Bullets say sorry to the nice lady before she kills us all!" Sark says before things get more out of hand.
Vanyel |
"I think reconsideration is called for, ma'am, and I apologize on behalf of my compatriot--having just fought your late husband and his men, he was being far too quick to act. I gather from your words that your burning is not a custom of your people?"
Diplomacy check: 1d20 + 7 ⇒ (15) + 7 = 22
DM Rah |
Natalya gives the group an imperious stare. "My people's customs are irrelevant. You asked if I might be able to help Skelg, but why should I? He may have spared my life, but he also condemned me to a solitary existence on a ghost ship, frozen in ice. If you want anything from me I demand your vow to first return of the lantern Skelg stole, and find an appropriate replacement for the husband he killed."
Natalya now looks ready to act and defend herself at any sudden move.
George Demonspawn |
George rolls his eyes. Give her the lantern. Skelg is our most vital mission at the moment.
Vanyel |
"The lantern is, I fear, back in Absalom, keeping the way open for us. As to the other--" Vanyel gets a look that can only be described as mischievous. "--would you accept Skelg as a replacement? "
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George Demonspawn |
George shrugs at Natalya. You heard the bookkeeper. The Lantern is stuck in Absalom. You could come with us back there if you wished. Meet Skelg again. Cure him. Take him as your lover. Mr. Chips turns his back to the group and makes squishy sounds while his hands make it look like he is making out with someone.
Sark Mistfill |
Sark whispers "Keep your guns close and say sorry, dont be so obvious Bullets... really your like a 12 year old...." rolling his eyes at him.
DM Rah |
Natalya considers a moment, then gestures back the way you came. "Take me to Skelg and we shall see if he is amenable."
Returning through the ship and crossing back into Graydog manor by way of the portal, you soon find yourselves bearing witness to a chilly reunion between Skelg and Natalya.
"Skelg the Ripper you have been lax in your duties." Natalya glares at him, looking like she might attack him. Instead she suddenly drops to one knee. "You killed my husband, and by the laws of the north you are now my Lord. This makes you responsible for my wellbeing. These Pathfinders have offered the return of the Beacon of the North, and your companionship as my new husband."
Skelg's eyes widen and he looks to your group. "W-w-what??"
This is going to take some diplomacy.
M's |
Hmmm, that is actually an excelent idea! Nicolae thinks looking at the elf mage.
I want to get the #%$@ out of this ship and get paid. Dont #%$@ this up half orc! Nicolae hisses to the half orc gunslinger.
Vanyel |
"It seemed a reasonable way to demonstrate your superiority over Haldr, sir. And she is an Irrisen witch, so she can doubtless lift the curse that has you in peril of the straw death, as I believe you call it."
Diplomacy check: 1d20 + 7 ⇒ (15) + 7 = 22
ETA: No one else in this party has Diplomacy? And Vanyel and Nicolae are the only ones with non-negative CHA? Now I feel better about bringing a Wiz/2 along, though I have a couple of other OK faces.
M's |
M's wrote:Have to buy him a bear after this mess is over.Was that intentional, or a typo? ;-)
Yea, typo. Srry lol.
Nicolae gets closer to Skelg and with a knowing nod and a wink whispers.
Look fellow, do you want to live or not? Besides... she is a fine piece of a#% that one...
Aid Another Diplom: 1d20 ⇒ 13
George Demonspawn |
George waits and watches. If Skelg is not amenable, then George ponders offering himself as her companion. She's easy on the eyes, if not on the ears...
Sark Mistfill |
Sark tries to help "Think of the babies you will make!"
1d20 - 1 ⇒ (6) - 1 = 5
heh did i help :P
DM Rah |
Skelg considers the situation, sizing up Natalya, then glancing at the blazing fire nearby.
"I accept." He says with a grin. "Wasn't quite ready to retire anyway."
Natalya smiles like a fisherman with a full net. "Come then, and let us see about lifting this curse."
Returning through the tapestry, Natalya instructs Nicolae to bring the lantern through, closing the way back. She then directs your group to cut through the ice to the figurehead of the ship, aiding the process with a magical sphere of flame. When the Beacon of the North is hung back in place the ice around the ship begins to melt. Once free of the ice Natalya utters an arcane command and the air before the figurehead ripples as a large portal opens before the ship. Through it a city looms, rising from frozen cliffs along the shores of lake. Spires of white marble and domed buildings seemingly sculpted of ice surround a palace perched precariously at the cliff’s edge over the frigid, turbulent waters below.
"Whitethrone." Natalya says with pride. "My home."
"The cold." Skelg pats his chest. "It is gone."
"Of course." Natalya replies. With another command, she gestures to the deck of the ship and a second, small portal, appears looking back through the tapestry to Skelg's manor. "You may leave us now."
Ugly Stranger |
"Freeze in Carnia you crazy witch!", Ugly wanted to shout but decides better to let Skelg find out first hand.
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