DM Rah's Strange Aeons

Game Master Kobash

~Guide to Strange Aeons~
+Visual Guide+
=Combat Map=
$Loot List$
Bottle Caps: Butterfly 3, Cats 2, Fearless 3, Mariner 2


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Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless slowly tiptoes through the grease pile as he steps over the prone Brother Butterfly. "Quit sleeping on the job Shapeshifter!"

Acrobatics: 1d20 + 10 ⇒ (9) + 10 = 19

Double Move.

Status:

HP 28/34
AC 18 (22 w/ covering fire; 22 w/ mental barrier)
Spells: 1st 0/4 | 2nd 0/2
Inspiration 0/5
Tactician 0/1 (Rounds 0/3)
Challenge 0/1
Phrenic Pool 0/2


The Mariner takes a step back with a sure foot to take Brother's healing and drink a potion of Bears Endurance.

Scarab Sages

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M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Flat on his face. How humiliating. If he weren't fearful that one or more of The Watchmen would have died/be dead, he might not have tried something so....shameful. Dancing on Ice. And Not the good kind that people from the Realms of the Mammoth Lords can do. Oh no. Flat - On-his- Face.

He's temped to stew in his sorrow as the fighters are lying down , just like he is, but with more wounds and less blood.

BUT - The buzz of grace that Desna gives is shaking in his hand. Ready for release. The Pearl wants to give it's grace to someone NOW. Desna doesn't wait, and he's already made her angry from his past life.
It wants him to DO SOMETHING, so he has to.
He releases the energy. and touches Mariner.
pearl of power: 1d8 + 5 ⇒ (4) + 5 = 9


The Watchmen gather on the stairs, healing and maneuvering for position.

There is no sign of Deggorhbadatha above.

Perception DC 10:

The ooze that was the bodyguard trembles, slowly pulling itself back together.

INITIATIVE
Deggorhbadatha
Skum bodyguard (-84)
Cats (10/38)
Mariner (15/71) *Rage 25/81
Fearless (28/34)
Butterfly (46/46) *Scale mail (23/25 hp) - Prone!

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Upon hearing that "he's gone", BB - even from a position where his lips are doing push ups against the stones - yells out.

Remember, this goblin-turd can turn himself invisible. He did this before. Only now, he's got nowhere to escape!

BB tries to stand up. Clearly not his specialty. Anything involving dexterity is his weakpoint.
reflex: 1d20 ⇒ 2

Yes. Weakpoint. Never in the history of roleplaying has this first level spell so befuddled a 5th level character.
He reaches up with the wand and says the words. Touching Mariner once again.
schmetterling.
1d8 + 1 ⇒ (5) + 1 = 6

perception: 1d20 + 8 ⇒ (6) + 8 = 14


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Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Cats tries again to move through the grease, embarrassment flushing his face after his assplant.

1d20 + 10 ⇒ (2) + 10 = 12 Reflex

He moves into the room to look around

1d20 + 10 ⇒ (4) + 10 = 14 Perception

Cats waits in the hallway with bow drawn, willing to let the creature escape again. But no, he sees the creature regenerating(?...maybe) and fires an arrow into its brain.

coup de blob: 3d8 + 24 ⇒ (3, 2, 5) + 24 = 34 damage


The Mariner stalks over to the edge of the door and throws a thunderstone at the centre of the room.

1d20 ⇒ 20


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Watching for the all clear as Mariner tosses a thunderstone into the room. Just as the bang goes off Fearless dives low into the room. His dagger magically flies at Deggo.

Telekinetic Projectile +1 returning Dagger; precise shot; cover; PBS: 1d20 + 9 - 4 + 1 ⇒ (2) + 9 - 4 + 1 = 8
Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Status:

HP 28/34
AC 18 (22 w/ covering fire; 22 w/ mental barrier)
Spells: 1st 0/4 | 2nd 0/2
Inspiration 0/5
Tactician 0/1 (Rounds 0/3)
Challenge 0/1
Phrenic Pool 0/2

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

BB tries to stand up, maybe even move through this area. Having one and sometimes both hands down to give him stability. But he does so half heartedly. Fully expecting failure.
acrobatics: 1d20 - 4 ⇒ (14) - 4 = 10
And...barely making it out of the greased area as he flops and bops on all fours to get juuuust enough purchase to get through the greased area.
He gives Cats a touch of the wand.
1d8 + 1 ⇒ (2) + 1 = 3

moving BB


Cats puts a solid arrow shot into the remains of the bodyguard. It quivers, but is still not completely dispersed.

Coup de gras isn't possible against an ooze because it is not susceptible to critical damage or death from massive damage.

Moving up to the doorway, the Mariner throws a thunderstone, but Deggorhbadatha is ready and covers its ears.

Fort vs DC 15: 1d20 + 5 ⇒ (20) + 5 = 25

Fearless races up the stairs and into the room. His dagger leaps from his hand, but spins wide of the skum sorcerer.

Brother Butterfly continues to sprawl on the ground. You double posted. I'll use your second post for next round. No need to reroll. Unfortunately the Mariner goes earlier in initiative and was not adjacent to BB for healing by the time he could act.

Deggorhbadatha steps toward Fearless, his trident spraying sparks as he thrusts with it.

Trident vs Fearless: 1d20 + 6 ⇒ (9) + 6 = 15
Damage + Shock: 1d8 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8
Bite: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 ⇒ 6
Claw: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 ⇒ 2

INITIATIVE
Deggorhbadatha
Bodyguard (-89)
Cats (10/38)
Mariner (15/71) *Rage 25/81
Fearless (28/34)
Butterfly (46/46) *Scale mail (23/25 hp)


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 10, Init 7

Cats moves slowly over the grease and fires again at the undying blob (the former skum, not BB).

1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 to hit;
1d8 + 8 ⇒ (8) + 8 = 16 damage.

"This place is just oozing with skum. Cattlespotting would not come again."

Cats Stats:

AC: 17
HP: 10/38
LoH: 3/3 used

[ dice]1d20+9+1[/dice] to hit; (+PBS)
[ dice]1d8+3+1[/dice] damage.

Rapid:
[ dice]1d20+6[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Melee:
[ dice]1d20+9[/dice] to hit;
[ dice]1d10+6+2d6[/dice] damage.

Mini Smite: 0/1: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+4 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid=+6/+6 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage


The Mariner closes into melee with Deggo.

sword,rage,2h,power,furious: 1d20 + 9 + 2 - 2 + 2 ⇒ (4) + 9 + 2 - 2 + 2 = 15
dam: 1d8 + 4 + 2 + 4 ⇒ (8) + 4 + 2 + 4 = 18


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless grabs two of the trident's prongs and pushes it away as he circles around the skum. "It's over. Just give up already.." When all other communication fails he gurgles like a merlock.

Stepping to the center of the room he tosses the dagger at the skum's feet.

Telekinetic Projectile +1 returning Dagger; precise shot; cover; PBS: 1d20 + 9 - 4 + 1 ⇒ (8) + 9 - 4 + 1 = 14
Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Status:

HP 28/34
AC 18 (22 w/ covering fire; 22 w/ mental barrier)
Spells: 1st 0/4 | 2nd 0/2
Inspiration 0/5
Tactician 0/1 (Rounds 0/3)
Challenge 0/1
Phrenic Pool 0/2


Cats ends the threat of the ooze with a final arrow.

The Mariner and Fearless attack Deggorhbadatha, but neither are able to get past its magical protections.

Stepping gingerly, Brother Butterfly finally makes his way out of the grease and heals the Mariner.

Deggorhbadatha Turns his trident and claws upon the Mariner, finding the raging old man an easy target.

Trident vs Mariner: 1d20 + 6 ⇒ (13) + 6 = 19
Damage + Shock: 1d8 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8
Bite vs Mariner: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 ⇒ 3
Claw vs Mariner: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 ⇒ 1
Crit Confirmation vs Mariner: 1d20 + 5 ⇒ (2) + 5 = 7
Crit Damage: 1d6 ⇒ 4

INITIATIVE
Deggorhbadatha
Cats (10/38)
Mariner (7/71) *Rage 17/81
Fearless (28/34)
Butterfly (46/46) *Scale mail (23/25 hp)


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless continues to toss his dagger about. "You alright big guy. Just stay up a bit longer or we are all dead!"

Telekinetic Projectile +1 returning Dagger; precise shot; cover; PBS: 1d20 + 9 - 4 + 1 ⇒ (13) + 9 - 4 + 1 = 19
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Status:

HP 28/34
AC 18 (22 w/ covering fire; 22 w/ mental barrier)
Spells: 1st 0/4 | 2nd 0/2
Inspiration 0/5
Tactician 0/1 (Rounds 0/3)
Challenge 0/1
Phrenic Pool 0/2


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 11, Init 7

Cats moves to fire once through the crowd at the foe.

1d20 + 9 + 1 - 4 ⇒ (2) + 9 + 1 - 4 = 8 to hit;
1d8 + 4 ⇒ (8) + 4 = 12 damage.

Cats Stats:

AC: 17
HP: 13/38
LoH: 3/3 used

[ dice]1d20+9+1[/dice] to hit; (+PBS)
[ dice]1d8+3+1[/dice] damage.

Rapid:
[ dice]1d20+6[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Melee:
[ dice]1d20+9[/dice] to hit;
[ dice]1d10+6+2d6[/dice] damage.

Mini Smite: 0/1: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+4 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid=+6/+6 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage


Just a bit longer, just a bit longer the Mariner chants internally along with Fearless.

sword,rage,2h,power,furious: 1d20 + 9 + 2 - 2 + 2 ⇒ (18) + 9 + 2 - 2 + 2 = 29
dam: 1d8 + 4 + 2 + 4 ⇒ (1) + 4 + 2 + 4 = 11

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

This hulking man is just pouring blood. He's in some red hazed rage, otherwise these types of wounds would debilitate lesser men. I need to keep using this wand and do my best to keep his heart beating.

With that, he speaks the command word.
Little does this thing realize, Desna already protected you from the shocking arc of it's Trident. Do not be afraid of those sparks Mariner- Desna has delivered you enemies unto your sword blows. They do not know that you are protected. They flail against a might wall that will not be moved or sundered.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


@Fearless: it appears you applied a cover penalty when there isn’t one.

Cats misses his shot, but the Mariner and Fearless both get past it’s fefenses and wound it. Meanwhile, Brother Butterfly works his wand like a conductor at the orchestra.

Snarling in rage, Deggorhbadatha focuses on the biggest threat, tearing into the Mariner again.

Trident vs Mariner: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 + 1 + 1d6 ⇒ (8) + 1 + (6) = 15
Bite vs Mariner: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 ⇒ 5
Claw vs Mariner: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 ⇒ 4

INITIATIVE
Deggorhbadatha (-16)
Cats (10/38)
Mariner (3/71) *Rage 13/81
Fearless (28/34)
Butterfly (46/46) *Scale mail (23/25 hp)


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 12, Init 7

"Get out of the way, Catiner! I got this!" Cats shouts, waiting for a 5' step so he can fire cleanly at the foe. When given, he calls upon the pre-Sarenraen spirit within to grant him more power in this fight. MiniSmite.

1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 to hit;
1d8 + 8 + 5 ⇒ (2) + 8 + 5 = 15 damage.

1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 to hit;
1d8 + 8 + 5 ⇒ (6) + 8 + 5 = 19 damage.

Cats Stats:

AC: 17
HP: 13/38
LoH: 3/3 used

[ dice]1d20+9+1[/dice] to hit; (+PBS)
[ dice]1d8+3+1[/dice] damage.

Rapid:
[ dice]1d20+6[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Melee:
[ dice]1d20+9[/dice] to hit;
[ dice]1d10+6+2d6[/dice] damage.

Mini Smite: 1/1: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+4 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid=+6/+6 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

The conductor continues to wave his wand.
That's the ticket! Kast, you are taking the cat by the tail! Step in for Mariner.

clw wand: 1d8 + 1 ⇒ (2) + 1 = 3


At this point, the Mariner moves like a marionette with the wave of the wand and direction of others. He heard Cats call to move left, and so he does.

sword,rage,2h,power,furious: 1d20 + 9 + 2 - 2 + 2 ⇒ (12) + 9 + 2 - 2 + 2 = 23
dam: 1d8 + 4 + 2 + 4 ⇒ (4) + 4 + 2 + 4 = 14


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Sorry, copy / paste error.

Maybe I can distract it long enough for Mariner to survive just a bit longer. Gripping the dagger Fearless dives in.

Acrobatics to avoid AoO: 1d20 + 10 ⇒ (2) + 10 = 12

His movement doesn't go unnoticed, but he uses the opportunity to stab at the skum's armpit.

+1 returning Dagger: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

"Over here! Flank with me Mariner." Fearless kicks a stool out of his way.

Not sure if I can squeeze into that space or not.

Status:

HP 28/34
AC 18 (22 w/ covering fire; 22 w/ mental barrier)
Spells: 1st 0/4 | 2nd 0/2
Inspiration 0/5
Tactician 0/1 (Rounds 0/3)
Challenge 0/1
Phrenic Pool 0/2


The Mariner and Fearless just manage to cut through Deggorhbadatha’s spells and inflict injury. Cats’ arrows, despite Sarenrae’s favor, bounce off.

During the exchange there is a sharp *Zzzapp!!* as electricity arcs from the skum to the Mariner, but a forgotten protection spell cast in the last battle with the sorcerer prevents it from harming the battered old man.

Electric Shock: 2d6 ⇒ (3, 3) = 6 BB had cast protection from elements about 30 minutes ago. It’s still active.

Brother Butterfly keeps using his wand, but attrition is favoring the skum, who is rapidly wearing down his enemy.

Trident vs Mariner: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 1 + 1d6 ⇒ (8) + 1 + (1) = 10
Bite vs Mariner: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 ⇒ 2
Claw vs Mariner: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 ⇒ 4

INITIATIVE
Deggorhbadatha (-34)
Cats (10/38)
Mariner (1/71) *Rage 11/81 *Prot from Electricity 52
Fearless (28/34)
Butterfly (46/46) *Scale mail (23/25 hp)

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Brother Butterfly laughs. He thinks to himself! YES! The thing may not have fallen for my fireball ruse on the stairs because it can't understand Common... but it ALSO didn't realize Mariner had Desna's protections. WIN!

Even though the thing can't understand him, he still taunts it -for the effect on the rest of the Watchmen.
You know Deggorhbadatha, there's something satisfying about writing a list -- and crossing off items that you know you are going to accomplish. Defeating you was one of those items. Fall, so I can cross YOUR NAME OFF MY LIST!

He also uses the wand. as those claws gouge deep into Mariner.
clw wand: 1d8 + 1 ⇒ (6) + 1 = 7


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless continues to stab at the skum with his dagger at close range. His eyes go wide as he lets loose a shrill, girl-like scream and leaps at the gilled-fiend.

+1 returning Dagger: 1d20 + 9 ⇒ (6) + 9 = 15 +2 if Mariner flanks
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Status:

HP 28/34
AC 18 (22 w/ covering fire; 22 w/ mental barrier)
Spells: 1st 0/4 | 2nd 0/2
Inspiration 0/5
Tactician 0/1 (Rounds 0/3)
Challenge 0/1
Phrenic Pool 0/2


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"YEEEeeeaaaaaHHhhHHHhhHHH!!!!!!!!"

5' step,flank,sword,rage,2h,power,furious: 1d20 + 9 + 2 - 2 + 2 ⇒ (14) + 9 + 2 - 2 + 2 = 25
dam: 1d8 + 4 + 2 + 4 ⇒ (5) + 4 + 2 + 4 = 15

Cats goes off before the Mariner steps


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 13, Init 7

Cats fires twice, hoping for the best.

1d20 + 6 ⇒ (16) + 6 = 22 to hit;
1d8 + 8 ⇒ (4) + 8 = 12 damage.

1d20 + 6 ⇒ (18) + 6 = 24 to hit;
1d8 + 8 ⇒ (1) + 8 = 9 damage.

Cats Stats:

AC: 17
HP: 13/38
LoH: 3/3 used

[ dice]1d20+9+1[/dice] to hit; (+PBS)
[ dice]1d8+3+1[/dice] damage.

Rapid:
[ dice]1d20+6[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Melee:
[ dice]1d20+9[/dice] to hit;
[ dice]1d10+6+2d6[/dice] damage.

Mini Smite: 0/1: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+4 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid=+6/+6 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage


Thanks to Fearless stabbing at the Skum’s side the Mariner lands another blow. One of Cats’ arrows also flies true.

Meanwhile the wand in Brother Butterfly’s hand surges with more power than normal.

Though badly wounded, Deggorhbadatha fights to the end, stabbing the Mariner and tearing open his cheek with claws.

Trident vs Mariner: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 1 + 1d6 ⇒ (7) + 1 + (1) = 9
Bite vs Mariner: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 ⇒ 1
Claw vs Mariner: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 ⇒ 4

INITIATIVE
Deggorhbadatha (-66)
Cats (10/38)
Mariner (-4/71) *Rage 6/81 *Prot from Electricity 52
Fearless (28/34)
Butterfly (46/46) *Scale mail (23/25 hp)


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Round 14, Init 7

After waiting for Mariner to move, Cats fires twice.

1d20 + 6 ⇒ (11) + 6 = 17 to hit;
1d8 + 8 ⇒ (3) + 8 = 11 damage.

1d20 + 6 ⇒ (18) + 6 = 24 to hit;
1d8 + 8 ⇒ (4) + 8 = 12 damage.

Cats Stats:

AC: 17
HP: 13/38
LoH: 3/3 used

[ dice]1d20+9+1[/dice] to hit; (+PBS)
[ dice]1d8+3+1[/dice] damage.

Rapid:
[ dice]1d20+6[/dice] to hit;
[ dice]1d8+8[/dice] damage.

Melee:
[ dice]1d20+9[/dice] to hit;
[ dice]1d10+6+2d6[/dice] damage.

Mini Smite: 0/1: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.

Spoiler:

+4 Bab +4 Dex +1 magic +1 PBS -2 DA -2 Rapid=+6/+6 to hit
+2 Str +1 magic +4 DA+1 PBS = +8 damage


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His arms feel as if they were swinging a log, one leg planted in death, other leg in life, the Mariner is near his limit. "You know... there was this one other tough fish in my past", he taunts Deggo for the last time, "His name was Dick!"

flank,sword,rage,2h,power,furious: 1d20 + 9 + 2 - 2 + 2 ⇒ (17) + 9 + 2 - 2 + 2 = 28
dam: 1d8 + 7 + 1 + 6 ⇒ (1) + 7 + 1 + 6 = 15

Flanks with Fearless, then move 5' left. One round of rage left!

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Not much to add. When trash talking, Mariner wins the day.
clw wand: 1d8 + 1 ⇒ (6) + 1 = 7


With one final swing of his sword the Mariner guts the fish man. As it falls Cats puts an arrow in its head for good measure. It flops on the ground for a few seconds before it finally goes still.

Combat Over!

The Magistrate’s room has been pilfered of all valuables, but the two skum leaders have some interesting treasure.

Treasure
Itsqaal-Thoal:
Wand of cure light wounds (25 charges)
+1 chain shirt
Amulet of mighty fists +1

Deggorhbaatha:
Headband of alluring charisma +2
Masterwork trident
150gp


"RAH!" the Mariner staggers back, panting heavily for a few moments. With a thunk, his loses the grip on his sword as eyes roll to the back of the head.

::FLOP::
::silent::

Guarded Life (5 hp) (Ex) If reduced below 0 hp, convert damage to non-lethal and auto-stabilize.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Brother sees the weeble wobble strangely fall down and rushes over. Applying the wand to his innumerable wounds. He starts with the most valuable sections of Mariner. His arms, then his legs, then his feet and finally his head.

CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3

6 charges.


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Cats slumps against the wall, happy that Brother is rushing to aid Mariner, but also wishing he was bleeding much much less from many fewer wounds.

"Now cat was a fight," Cats moans. "Catting nearly died...and it would have been worthwhile."

Cats sits, then continues to sit for a bit. He realizes that they didn't discover much to help them here...but they did clear out some pretty whack evil things (which is a good thing). But they made little progress on their goal.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless' adrenaline continues to surge for a short period. "Why isn't she here?... She should be here...The woman from my dreams."

He realizes the Mariner's still quite wounded and he pats the big guys on the back. "You did good. Kept us all alive."

Sinking in to him that the place is cleared Fearless looks to the others. "What now?" While some might take it as the smaller more immediate picture of resting and recovering Fearless means more of the bigger picture as in this keep drew them no closer to their goals.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Brother echos Fearless's sentiments. The Mariner was a force of nature.
He sits down on the bed and takes off his boots. Rubbing his sore feet, he does take a moment to look around for new, expensive, high end Magistrate boots. Maybe all the valuables DIDN'T get taken?

He lies down on the bed. Resting. one pillow under his bald head and one pillow over it- shading the lantern light in the room that the others are using to search. He says OHHHH when the headband of charisma is mentioned, but does not search the room or do any physical activity.

When Fearless mentioned, What Now? Brother - removes the eye covering pillow and speaks. He answers Fearless in the "Big Picture" mind frame because that's the way he thinks. Big Picture.
Our Next steps is to go to the Manor of our former employer. The Count may not be there, but his pawns are. We have learned that a necromancer is leading their cadre, and Count Lowls has taken important books to another city -or two other cities- as we know that three are in danger.
The necromancer has another , powerful helper. We need to research more about them. We can do that are the Investigative agency.
We now know that Occult Lore goes way back in the family history of the Lowl family. The Count may be building upon something that the mom started. At the least, we need one of her possessions so we can put the ghost to rest.
Lastly, I think it's prudent to check out the area of the city where the three obelisks "point" to. They intersect at a spot - and we go there.
This city is still in danger from "something" - we don't know what based on our action here at the Fort. What we do know is that it requires anarchy and a lack of order for the leadership felt it important to summon a mirror assassin and import skum to secure this fort in secret.

He exhales as that was more than he wanted to disgorge.
See, we learned a lot. We just didn't stop the true threat. We provided medicine for some of the symptoms.
With that, he puts the pillow back over his eyes. Resting.


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Cats eventually gets up to, very very slowly, help Brother look for whatever he thinks is missing.

Take 20 Perception = 30.

"Our next step to get some cattlespotting food and ale! I'm not going anyplace in this condition except to bed, Brother," Cats countermands while Brother reclines.


The Mariner snaps awake and bolts upright after a strange dream induced by the magical healing. He blinks the death cloud away and takes in the surrounding. "That was too close" he looks at Cats who appears like a cat that got run over by a four team horse while trying to cross the road. "Brother - put some healing on Cats and Fearless with that new wand."

Cats (10/38)
Mariner (34/71)
Fearless (28/34)
Butterfly (46/46)

"I feel like we missed something as well", he nods at everyone's feelings. "We still have to bury that fella proper. What do you think Brother - maybe the final rest will give us some insight? Let's get out of here and take Cat's advice for bath and brews."


You give the place another thorough search, but aside from the books and ledgers in study and the archives you find no further treasures. There are too many documents to easily transfer, even with your magial bags.

You still have Prett’s remains. Keep them bagged or find somewhere to bury them?


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

"Let's take him to the Pharasmans. They enjoy this sort of hing." Fearless pokes at the bag. "Though we should probably visit the Manor tomorrow. They will know we hit this place and either retaliate or have more time to set up defenses the longer we wait."


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

Cats shrugs at Fearless, agreeing. He packs up what there is to be packed up (whatever writings seems more coherent) and is ready to head back to town.

He will take two hits off the newly found wand of CLW.
1d8 + 1 ⇒ (1) + 1 = 2 CLW
1d8 + 1 ⇒ (6) + 1 = 7 CLW

Cats pockets the wand after using it.

Cats will keep and track charges for this wand. 23/25 left.

Cats will return town, first going to drop off the bones, then to the store to sell anything of value that the party found.


The Watchmen leave Fort Hailcourse, making their way through the dark streets of Thrushmoor toward the New Chapel.

Perception DC 20:

You notice someone, or something, following you. First noticed near the fort, the figure keeps to the shadows, wearing a robe, or perhaps a dress. It shambles along, looking like a vagrant, but when it passes by a candlelit window you notice is seems partially transparent. It’s silhouette seems vaguely female, but it’s limbs seem strangely long, and dark tendrils dangle from it.


Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Perception: 1d20 + 11 ⇒ (16) + 11 = 27

Fearless whispers to the group. "Don't look now but something is following us. I first noticed it near the Fort." She passes by a candlelit window and he catches a semi-better glance. He looks confused. "She looks transparent. Long limbs with dark tendrils." He looks to Brother Butterfly. "Walk slow I will catch up. Listen for trouble."

Fearless stretches as he speaks up. "AHhhhh. Gotta take a piss." He moves towards a dark alley. "I'll catch up guys."

As he gets just out of sight he tries to hide until the creature passes.

Stealth: 1d20 + 11 ⇒ (2) + 11 = 13

And picks one of the only empty alleyways. He ducks down behind a battered up broken crate.


The Mariner keeps walking silently, keeping eyes and ears out.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11


Acrobatics: +11. Disable: +20. Perception: +14. Sleight+12/Stealth +16. F12/R17/W9. Seeker of Redemption 10

1d8 + 1 ⇒ (2) + 1 = 3 CLW
1d8 + 1 ⇒ (8) + 1 = 9 CLW

Cats heals himself up a bit more before leaving. No way a night of rest is going to make up 17 hp.

* * *

1d20 + 10 ⇒ (1) + 10 = 11 Perception

Cats walks on, anxious to get fed and sleep and unblooded.

Scarab Sages

M
active spells:
Shield of Faith, Magic Circle against evil. Find the Path. Protection from Fire
Cleric of Desna Level 12 AC 23 w/shield. 21 W/O. +21 Perception

Brother hits Mariner with a few more healings of the wand.
clw wand: 1d8 + 1 ⇒ (2) + 1 = 3
clw wand: 1d8 + 1 ⇒ (4) + 1 = 5
clw wand: 1d8 + 1 ⇒ (1) + 1 = 2
clw wand: 1d8 + 1 ⇒ (3) + 1 = 4

He walks with the group and looks around.
perception: 1d20 + 9 ⇒ (14) + 9 = 23
uggghh. possible problems. Guys, if things happen, let's grab Fearless and just make a run for the Inn.


Rolls:

Perception: 1d20 ⇒ 20
Stealth: 1d20 + 6 ⇒ (16) + 6 = 22
Fearless Perception: 1d20 + 11 ⇒ (20) + 11 = 31

INITIATIVE
Fearless: 1d20 + 5 ⇒ (8) + 5 = 13
Apparition: 1d20 + 2 ⇒ (8) + 2 = 10

Fearless hangs back and slips into a dark walkway between buildings. Literally slips. And falls. And scares a cat, which calls out in alarm and darts away. Scrambling to his feet Fearless looks for a place to hide, but finds none.

The rest of the Watchmen move on. Brother Butterfly tries to keep an eye over his shoulder and notices the figure step into a dark doorway.

Fearless watches the exit for the figure to pass, but the hair rising on the back of his neck causes him to turn and look behind him just as a tentacle begins to emerge from a stone wall nearby, followed by the distorted face of an old woman. A dark veil hangs over grey hair that frames a crazed face that seems only partially human. One eye is large and yellow, its black pupil a horizontal line.

INITIATIVE
Fearless (28/34)

Woman

I’ve marked the encounter location with a yellow arrow on the map of
Thrushmoor in the visual guide. The apparition is between you and the Silver Wagon. The Sleepless Agency is close by, though you don’t know if it is staffed in the middle of the night.


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Male Halfling | HP 74 | AC 21; TCH 16; FF 17 | Perc +14

Fearless screams as the apparition appears behind him. "Gahahhah" He bolts and slams into the Sleepless Agency. Pounding his small fists on the wall he cries out into the night. "Let me in! Let me in!"

Withdraw.

Status:

HP 28/34
AC 18 (22 w/ covering fire; 22 w/ mental barrier)
Spells: 1st 0/4 | 2nd 0/2
Inspiration 0/5
Tactician 0/1 (Rounds 0/3)
Challenge 0/1
Phrenic Pool 0/2

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