Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Adventure Card Game Gift Certificates
On Sale and Clearance!

DM Rah's Strange Aeons

Game Master Kobash

Guide to Strange Aeons
Loot List
=Combat Map=

1,051 to 1,077 of 1,077 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Rough Around the Edges 2 | HP: 17/17 | AC 17; Touch 13; FF 14 | Fort +2; Ref +3; Will +2 | CMD 15 | Initiative +3 | Perception +2 | Sense Motive -1 | Kn. Arc +8 | Spellcraft +5
Eidolon Stats:
HP: 11/11 | AC 21*; Touch 13; FF 18* | Fort +1; Ref +6; Will +3 | CMD 15 | Perception +5 | Sense Motive +5 | Kn. Religion +8 | Stealth +8
Summon SLA: 5/5 | Spells: 1st: 3/3

The Twin keeps his eyes looking at the ratlings that was just on his back. "Back off, mouseman." he says as the Snake pins the ratling, wrapping him tightly up in his coils, but not choosing to further harm the lead ratling.

Maintain Grapple-Pin: 1d20 + 5 + 4 + 5 ⇒ (15) + 5 + 4 + 5 = 29

The Twin's dagger remains pointed as he looks unsure at Cats. "You would let these rats strike out to kill us in an ambush and then, once we stay their blade, allow their surrender?" he says with a sneer. "Your hubris may be your death."

Guy who Rocks in Chair 1
"The Twin" wrote:
"Your hubris may be your death."

Cats snorts, understanding the issue much differently.

"If I don't make up for what I did, what is my life worth?" Cats replies, not sure The Twin will understand. "My life ain't worth cat if I don't do things right...and at least try to do better. I know I cat something. I just know it."

He looks to the ratling.

"Of course, if he doesn't start squeaking, then he's lying to us and then it's fine to cat him. Fair is fair, but I want squeaks."

...and round 3 of Fear for the Mariner.

-Posted with Wayfinder

The cloaked ratling looks suddenly very small, frightened, and fragile in the jaws of the Twin's Snake.

"I'll tell you about the one that haunts your dreams. We have known of him for generations. We call him the Shredman, the Every-All, and the Final Dream. Your people call him the Tatterman!"

The second ratling, threatened by the Twin's dagger, glares back at him. "Not mouseman, stupid manling. Genny Two-Tails is a girl." Indeed, the tiny face seems female now that it is holding still. Her name seems partially taken from the fact that she actually has two tails instead of one.

Rough Around the Edges 2 | HP: 17/17 | AC 17; Touch 13; FF 14 | Fort +2; Ref +3; Will +2 | CMD 15 | Initiative +3 | Perception +2 | Sense Motive -1 | Kn. Arc +8 | Spellcraft +5
Eidolon Stats:
HP: 11/11 | AC 21*; Touch 13; FF 18* | Fort +1; Ref +6; Will +3 | CMD 15 | Perception +5 | Sense Motive +5 | Kn. Religion +8 | Stealth +8
Summon SLA: 5/5 | Spells: 1st: 3/3

The Twin looks impassively at Genny, but he finds that Cats' comment makes him smile.

Hearing the words of the cloaked rat, the Twin is unimpressed. "Inconsequential. We already know his name. Squeak to the point faster. " he says icily as the Snake squeezes down in the cloaked rat and the man keeps his dagger between him and the rat-woman.

-Posted with Wayfinder

Male Halfling

"Tell us more about this Tatterman! And hurry up before my bolt releases all on its own." Fearless presses it further into the ratlings skin impatiently for his answers.

Fearless looks to the cardsnake. "If he doesn't answer soon and with everything then just keep squeezing."

Scarab Sages

M Human

The Big Bald man who just had a ground eye view of all the dustbunnies under the patient beds (tsk,tsk the cleaning people really should have been fired long before Havoc Day), and uses those beds to get to his feet.

He is weak and wobbly. He wants to use the bed to sit on, but then thinks of all the bed bugs that are probably there. With that disgusting thought, he strengthens his backbone.
clw: 1d8 + 2 ⇒ (6) + 2 = 8

Cloakling, you and two tails seem to have a narrow window of survival. I suggest that you tell everything you know and tell it true.
I am a preacher, and well versed in knowing about liars and charlatans.

I am studying your every word and comparing it to the history we already know!

I use Sense Motive +8 on the Ratlings

He then starts to think about solutions on how to keep Cat's word.
Having the Sanctuary people guard these dangerous beasts just isn't plausible. We may have to let them go.....

Guy who Rocks in Chair 1

Cats folds his arms after sheathing his short sword.

"Keep catting, Rat. We ain't heard anything new yet," Cat taps his foot, awaiting for the stool rat to squeal.

The ratling uses his strange magic to communicate in your tongue.

"The Tatterman has been on Briarstone Isle for a long, long time. He is a legend from ancient times before your histories. My people have glimpsed him in our dreams, but never was he truly able to manifest... until now. It is said that once the Tatterman has turned his malevolent eye upon a victim, he hounds them to their death."

"Your people say he was once a servant of the Briarstone Witch, which was only half-true. He served to Witch, yes, but his true master was one of the Great Old Ones. A terrible force of evil...Hastur, The King in Yellow. This final piece of information is delivered in a hushed whisper after glancing over his tiny shoulders."

"Now let us go. We attacked only to defend ourselves and if you leave us be we will do the same for you. I am Ratch Mamby, leader of my pack, I offer you treasures to seal our compact."


Brother Butterfly: 1d20 + 8 ⇒ (1) + 8 = 9
Cats: 1d20 + 4 ⇒ (7) + 4 = 11
Fearless: 1d20 + 1 ⇒ (20) + 1 = 21
Pinkie: 1d20 + 10 ⇒ (15) + 10 = 25
The Mariner: 1d20 - 1 ⇒ (7) - 1 = 6
The Twin: 1d20 - 1 ⇒ (10) - 1 = 9

Fearless and Pinkie feel that Ratch is being truthful. Brother Butterfly, Cats, The Mariner, and The Twin aren't so sure.

The Mariner sticks his head back in after walking back past the orderlies. "No bats?", looking around to make sure then adding, "I think we should bash his brains in."

Intimidate: 1d20 - 1 ⇒ (9) - 1 = 8

Guy who Rocks in Chair 1

"That's new. And that's new news about the Catterman," Cats mumbles as he listens, not liking the 'once the Tatterman has turned his malevolent eye upon a victim, he hounds them to their death' part, which was dangerously worrisome.

"Anyone hear of this 'Catsur' before? I ain't never heard of it." Cats looks around to see if anyone else knows.

DM Rah wrote:
"Now let us go. We attacked only to defend ourselves and if you leave us be we will do the same for you. I am Ratch Mamby, leader of my pack, I offer you treasures to seal our compact."

Cats quasi-nods.

"Ayep, that is the deal. Genny can go get the treasure...and after she does that, and after you two promise to leave here forever, we'll let you go." Cats offers his word and will fight to defend it, it's clear.

Male Halfling

Fearless removes his crossbow from underneath the ratling's chin. "Though I don't like it. Deals a deal." Fearless takes a couple steps back and waits for Genny Two-tails to go and fetch said treasure.

"Better not be garbage like goblins stockpile...."

Scarab Sages

M Human

BB gives a skeptical, scruntched up face while hearing Cloaked Ratling talk about The Tatterman. It seems odd that a human is being referenced as being generations old. I guess that's not a lot of time in "Rat Years". He also doesn't exactly get how The Tatterman was in Ratlings dreams. He needed more info.

Seeing how the dominoes are probably falling, he wants to get a couple more answers.

Before you go slinking off into the warrens under the Library or out the front door, I want to know more about This Briarstone Witch and what she did. Why did the Tatterman work for her? What were their goals, and why would they come back?

I'd like to make a religion roll for the Old Gods and the name Hastur - the king in Yellow. religion: 1d20 + 6 ⇒ (3) + 6 = 9.
Lastly, I cast Detect Magic to view the Ratlings and keep concentrating for two tails to leave and "hopefully" come back.

mumbling to himself... Yellow. What a stupid and unfashionable color for a deity to wear.

As Ginney scurries under the desk Ratch offer what he knows about the Briarstone Witch. "Our stories of the Witch tell of a woman who called upon the Outer Gods to inflict her wrath upon Thrushmoor. It was believed that Briarstone Island was a place of power for her, and it was here that she enslaved my people and forced our chief to become her familiar. Then, one day, she was gone. Our legends say she was taken to the Dreamlands by the Tatterman to serve as his slave for all eternity."

Ginney returns as he finishes his story. In her hands is a shiny valuable brooch. Ratch takes the brown cloak and offers it along with the brooch. Brother Butterfly detects magic from them both.

Cloak - Spellcraft DC 20:
A cloak of resistance +1

Brooch - Spellcraft DC 16:
A brooch of shielding

1 person marked this as a favorite.
Rough Around the Edges 2 | HP: 17/17 | AC 17; Touch 13; FF 14 | Fort +2; Ref +3; Will +2 | CMD 15 | Initiative +3 | Perception +2 | Sense Motive -1 | Kn. Arc +8 | Spellcraft +5
Eidolon Stats:
HP: 11/11 | AC 21*; Touch 13; FF 18* | Fort +1; Ref +6; Will +3 | CMD 15 | Perception +5 | Sense Motive +5 | Kn. Religion +8 | Stealth +8
Summon SLA: 5/5 | Spells: 1st: 3/3

The Snake loosens from around Ratch and the Twin looks at the offerings to the group. "Apologies for my friend eating all of your kin. Next time you should just say hello." he says as his eyes flash with magic.

Spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25 Cloak of resistance +1
Spellcraft: 1d20 + 5 ⇒ (10) + 5 = 15 Unidentified.

The Twin recognizes the cloak and shrugs, unsure if he really wants one. "I have a fairly nice dagger. I don't need the cloak, though it will boost your innate defenses against magic and poison and the like." he says. "But, I don't know what the brooch is."

"Also, we have no need to boot them from the building, nor do we even know if we can." he says, feeling a bit bad for causing so much harm when he and the Snake hardly have a scratch. "Let them stay here and make sure you tell the Inquisitor of whoever that they are here and are peaceful."

Looking to Ratch and Genny, the Twin narrows his eyes. "Be nice to the humans." he starts. "Now, where can we find the Catterman... I mean Tatterman?" he asks, stumbling due to Cats' constant alteration of speech.

Male Halfling

Spellcraft: 1d20 + 7 + 1d6 ⇒ (5) + 7 + (6) = 18

With a small bit of inspiration fearless paws at the brooch and cleans it off on his shirt.

"You clasp the brooch on that cloak with the pin here. Someone added some sort of magical barrier that looks to allow the brooch to block magical missiles from striking you." He hands the brooch back to the Twin.

Grabbing the cloak Fearless places it in the Mariner's hands. "Don't need you getting scared and running away on us again."

Guy who Rocks in Chair 1

Cats seems satisfied and is happy to let the ratlings go. He takes some time to examine the room in case there was anything of value that had been overlooked in the fighting.

1d20 + 7 ⇒ (2) + 7 = 9 Perception - Search room.

"What the cat now? Do we go back and rest? Or catty on?" Cats looks down at his multiple wounds and thinks about resting for a week.

hp 4/17

Having no concept of magiked things, the Mariner defers to Fearless's judgement, "Thanks." How's this supposed to protect from bats? Use it like a shrimping net maybe? Bat net. This big embroidered cheese symbol on the back is kinda weird, sigh, just put it on.

Scarab Sages

M Human

Hells Bells!
Looking around to the rest of the members of the party. BB exclaims, Basically, the story I'm hearing is that WE are in the middle of Revenge Island, with supernatural forces, witches, dream murderers, and ancient (or outer?) Gods are all creating strife and mayhem. For something that happened hundreds of years ago and has absolutely nothing to do with us… but we are their punching bag.

Looking at each of the other PC’s to see if they silently agree with his assessment.

Turning back to the Ratlings.

Well a deal is a deal, but I want to make it perfectly clear that if Ratch or any of his clan attack any humans, then we will be forced to hunt them and exterminate.

When Ratch and Two Tails leaves BB goes back to the Sanctuary, and warns Lady Winter of our uneasy truce. Further advising that he doesn’t trust them. Suggesting to bring the sick and the children into the main sanctuary for better guarding. Plus York should have some acid or Alchemists Fire available in case the Ratlings bring a swarm of rats. His last course of action is to try to see if there's one or two extra vials of acid or Alchemist fire.

Scarab Sages

M Human

Hey Fearless, can you please take a look at this pearl again?
You seemed to look at these new items and almost instantly know what they do. I think if given a second glance, you might have better luck

He hands him the pearl and touches his left wrist with his holy forearm.
Cast Luck on Fearless . Fearless if you use spellcraft, you get two rolls, taking the best result.

Male Halfling

Fearless shrugs and takes a look at the pearl as he spins the tiny sphere between his fingers.

Spellcraft Pearl DC 32: 1d20 + 7 + 1d6 ⇒ (5) + 7 + (1) = 13
Spellcraft Pearl DC 32: 1d20 + 7 + 1d6 ⇒ (10) + 7 + (6) = 23

"No clue. This pearl holds many powerful secrets to unlock, I'll have to take a better look tomorrow or when we stop getting swarmed by hundreds of hungry rats." Fearless spins the pearl back to BB.

"Speaking of which." Fearless points a stubby finger up to York. "You got any extra glass containers with acid or alchemist's fire laying around? This place is just crawling with critters. Quit holding out on us!"


HP 16/16
AC 18
Spells 1st 1/2
Inspiration 1/3
Tactician 1/1

Guy who Rocks in Chair 1

Cats follow Brother Butterfly back into the Chapel not because he cares what the Brother is doing, but so that he can relax from his wounds.

"Oh man, this cat is in pain. He got me right where he could reach, the tiny thing from behind, he did," Cats grouses as he get comfortable.

Scarab Sages

M Human

Seeing his friend in discomfort, BB moves over to him.
Let us continue out Journey. Desna is not done with us this day.

CLW: 1d8 + 2 ⇒ (4) + 2 = 6

Guy who Rocks in Chair 1
"Brother Butterfly" wrote:
"Let us continue out Journey. Desna is not done with us this day."

Cats smiles as the soothing healing washes through his system.

"Are you *sure*? Because I'm pretty sure the gods just had us laid out by a bunch of rats. They seem to be screaming 'come back tomorrow'," Cats resists, just getting comfortable. "What the cat do the rest of you think?"

HP 10/17. I'll go but I'll be hiding in the back, moreso.

As Cats debates continuing into the asylum with Brother Butterfly, Lady Winter approaches and offers her healing powers.

BB, save that spell.
CMW Cats: 2d8 + 3 ⇒ (7, 2) + 3 = 12 *Full HP
CLW Butterfly: 1d8 + 3 ⇒ (5) + 3 = 8 *16/19 HP
CLW Pinkie: 1d8 + 3 ⇒ (2) + 3 = 5 *16/17 HP


Meanwhile, Fearless goes to York and demands arson supplies. York shakes his head, wondering why anyone would be carrying around such foolish things in an asylum full of mental patients, but Campre approaches and takes a couple flasks from a ratty pouch at his side.

"I've got two. I'll sell 'em to ya for 20 gold each."
York blinks at the gap-toothed orderly. "What are you doing with those? And where did you get them?"
Campre shrugs. "The shapeshifter in the dungeon had 'em."

Male Halfling

Fearless looks confused at Campre. "Don't be a fool." He places his fingers in the air one at a time as if counting.

"One...Why would I have gold in here as a patient....
Two... We saved your ass when we could have just let the Shapeshifters gut you and escaped...
And three....this is the most important. While you are in here all nice and snug we are out there exploring, risking our lives."

Fearless reaches his hands out."So just give us the flasks already Fool."

Guy who Rocks in Chair 1

Cats seems very inspired when Winter offers her aid to heal him. He smiles.

"Cat you very much," Cats says, jumping to his feet. "I feel much better. Much much catter." He grins and looks back toward the rat holes and the rest.

When others are ready, he'll follow along.

Btw, I think I've forgotten or missed it, but does Ms. Winter have a holy symbol as a focus for her efforts? And does it match any of the statues in the chapel?

1,051 to 1,077 of 1,077 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Paizo / Messageboards / Community / Online Campaigns / Play-by-Post / DM Rah's Strange Aeons All Messageboards

Want to post a reply? Sign in.

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.