DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 10: Thirteen Cages

Roll 20 Link

Slayer Totals


7,251 to 7,300 of 9,101 << first < prev | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | next > last >>

Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik steels himself against the golem's inevitable counter attack as he full round attacks. He will also heal himself as a swift action.

LoH: 5d6 + 7 ⇒ (5, 2, 2, 2, 4) + 7 = 22

Power Attack: 1d20 + 17 - 3 ⇒ (12) + 17 - 3 = 26
damage: 2d6 + 7 + 9 ⇒ (5, 2) + 7 + 9 = 23

Power Attack: 1d20 + 12 - 3 ⇒ (5) + 12 - 3 = 14
damage: 2d6 + 7 + 9 ⇒ (4, 5) + 7 + 9 = 25;

Power Attack: 1d20 + 7 - 3 ⇒ (3) + 7 - 3 = 7
damage: 2d6 + 7 + 9 ⇒ (3, 1) + 7 + 9 = 20;


Portal Round 4

Init: Nowzai, Epik, Magma, Iron Golem

Nowzai continues to unload spell after effective spell at the golem as the paladin rails again, noting this time is desire for damaging blows is costing him purchase against the construct's armored body. A better aimed blow, while less damaging, may have a chance of getting through.

Perhaps the two of you could work together ... find a way to flank, or even once of them distract or aid the other one

The celestial serpent's voice appears cleanly in your minds

Magma to hit: 1d20 + 16 ⇒ (20) + 16 = 36; HIT!; Crit?: 1d20 + 16 ⇒ (13) + 16 = 29; CRIT!; Damage: 2d10 + 28 ⇒ (9, 10) + 28 = 47
Magma to hit iterative: 1d20 + 11 ⇒ (1) + 11 = 12

Magma however, finds a weak spot and crushes home a massive dent in the construct's left side, nearly buckling the thing in half. It moves erratically for a moment before it slams home a couple of blows on the fighter.

To hit Magma: 1d20 + 28 ⇒ (18) + 28 = 46
To hit Magma: 1d20 + 28 ⇒ (10) + 28 = 38
Total damage: 4d10 + 32 ⇒ (9, 1, 7, 2) + 32 = 51

Actions Round 5? Is Magma still up?


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

i have 10 hp left

defensive withdrawal


Male Human Wizard (Conjuror) 10 / Loremaster 4

As Magma falls back, Tlanextic heals him with an invisible touch.

Empowered CMW: 3d8 + 15 ⇒ (2, 1, 6) + 15 = 24

"One good hit will drop it!" Nowzai hurls his last prepared sonic orb.

LOoS (ranged touch): 1d20 + 8 ⇒ (1) + 8 = 9 Oh FFS!


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik stays in the fight but changes tactics and does not power attack. He will also heal himself as a swift action.

LoH: 5d6 + 7 ⇒ (6, 3, 1, 3, 2) + 7 = 22

Power Attack: 1d20 + 17 ⇒ (3) + 17 = 20
damage: 2d6 + 7 ⇒ (5, 4) + 7 = 16

Power Attack: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 2d6 + 7 ⇒ (1, 5) + 7 = 13;

Power Attack: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 2d6 + 7 ⇒ (4, 6) + 7 = 17;

Crit: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 2d6 + 7 ⇒ (5, 1) + 7 = 13;


Portal Round 4

Init: Nowzai, Epik, Magma, Iron Golem

Nowzai misses with his spell as Epik strikes the golem once with a well aimed blow that slices easily through Magma's previously created hole and cuts the golem cleanly in half.

END COMBAT!

Brass Trumpet

The party rushes Fario over to the batthouse, where Meerthen and Fellian explode into well orchestrated motions, disrobing, cleaning and healing the fallen half-elf's many wounds, using salves and spells. Within minutes, the normally plucky half-elf is sitting up groaning and holding his head in his hands.

"Rhiavadi!" He exclaimed when he finally came to, immediately creating a battery of questions about his health and whereabouts from the two Striders.

Anything from you three?


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik will heal Magma and will then search the room and the remains of the golem for anything of value. "We were lucky to survive this encounter. We need to shut down this gate and return to Cauldron."

LoH: 5d6 + 7 ⇒ (5, 4, 4, 1, 1) + 7 = 22

Perception: 1d20 + 11 ⇒ (1) + 11 = 12


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Any check to make to recognize that name? Other than that, no, I don't really know anyone here so I will just listen and add in my $.02 when needed


Male Human Wizard (Conjuror) 10 / Loremaster 4

Nowzai sighs in relief as the golem finally falls. "Agreed. We wanted to find out more about what is going on here, but this excursion is clearly too risky for just the four of us. Perhaps with the others here, we could search more thoroughly."


Sama'el Val'varen wrote:
Any check to make to recognize that name? Other than that, no, I don't really know anyone here so I will just listen and add in my $.02 when needed

No check necessary, House Rhiavadi is one of the major noble houses in Cauldron. It's on the Cauldron info sheet on Roll 20.


Male Fetchling Slayer 7/ Red Mantis 5

"What about Rhiavadi? Who captured you, I mean I know the Last Laugh, but whom from the guild? What did they want?"


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

thank you for the healing


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik will exit the room and will examine the stairwell/hall going south and will make a cursory check of the eastern passage by listening at the doors and detecting evil.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31


Portal

Epik finds that staircase ends in rubble entirely encased in ice.

Brass Trumpet

Fario groans as he feels his head and side and blinks at the bright lights. He finally falls back and becomes more lucid, noting and brightening with recognition at the familiar faces.

"Yes, House Rhiavadi is involved in something dire in this city. I was investigating the strange disappearance of the Mayor and I retraced his last known steps to the city archives where I paid the archivist to find out what he was researching. Noble families in turns out ... the last book he looked at had recent ink smudges on the Rhiavadi page and a bleed through of ink from something else he wrote ... it appears it said Vhalantru. House Vhalantru has no entry in the Cauldron archives given Lord Vhalantru's relatively recent rise to prominence here.

As such, I traced the Mayor to Osibu where I was rebuffed from entering. Frustrated I returned to watch House Rhiavadi where I watched some strange things over the past couple days. I saw members of the Town Guard ... those not engaged in the siege ... and members of the Blue Duke's half-orc mercenary unit entering and leaving the House at all hours. Many would travel to House Vhalantru. Some shady guests appear to be staying at House Rhiavadi and I saw some others arrive. Of note, a pale half-elf clad in scant, tight fitting balck garments came in a horse drawn coach. Her cloak was made of what appeared to be a black shadow and it fluttered about her as if there was a wind, but the night was still that evening. She was ushered in by a smiling slip. A pair of well-armed humans arrived the night after, one carrying a black mace capped with an iron skull and the symbol of Zon-Kuthon emblazoned on his shield. The last evening I watched, five well-armed dwarves arrived. One of them looked familiar, a white-haired, white-bearded dwarf wearing ablack leather half-mask set with a black gem in place of his eye. I never once saw Lady Rhiavadi but dozens of her servants came and went, mostly slips. It was shortly after the dwarves that I lost memory."


Male Human Wizard (Conjuror) 10 / Loremaster 4

Nowzai looks around, frowning in frustration. "Shall we move back to the portal? I would like to explore here further, but without Jenya healing your wounds, I fear it is too dangerous. We have a little time yet -- we could enlist her aid and return, or disable the portal now and leave it. Your thoughts?"


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik nods and leads the way back to the portal. "Let's shut it down."


Male Fetchling Slayer 7/ Red Mantis 5

Brass Trumpet

"Sounds like we need to check out house Rhiavadi closer, perhaps I can disguise myself as one of the guests and gain entry. It sounds like this may be the golden egg!"

"How did you come to be in the custody of the Last Laugh? Were you watching them as well? What did they say to you when you were in their care....if you want to call it that."


Male Human Wizard (Conjuror) 10 / Loremaster 4

Nowzai nods, "Pass through, and I will teleport home when it is done."


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

yes shut down the portal.

moving through the portal


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will listen and then see if he recognizes anyone from the discription

Knowledge Local - 1d20 + 15 ⇒ (13) + 15 = 28

"It's not a bad idea Dalamus but it might also make sense to gather up the rest of the group, we are talking about walking into one of the great houses of Caulderon, there is no telling what we might face. Remember how things went at the church, if we ran into another group like that with just us 3 we would be dead"


Sam:

The one-eyed dwarf sounds like Adrick Garthun, who Dalamus has met a couple times, most recently at the Cusp of Sunrise. The Kuthite sounds like Kkyron Bonesworn, a Nidalese priest exiled from Nidal for his mercenary nature, but still dedicated to the shadowy god. His companion is likely to be Melagorn Thureq, a necromancer who never leaves his side.
Khryon is the leader of an infamous band of adventurers in the region called the Necrocants.

Portal

The party returns back to the ice lattice room to depart the area when a blast of cold air and ice fragments blows through the hole in the icewall.

Perception DC25:

You spy movement up ahead in the room, you may act in the surprise round and post a surprise round action

Everyone take 13d6 ⇒ (4, 1, 3, 2, 5, 4, 6, 2, 6, 1, 2, 4, 4) = 44 cold damage; DC20 reflex save for half; if you have surprise initiative, you can move out of the way without rolling the save

Roll initiative and post first round actions


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

"The one-eyed dwarf sounds like Adrick Garthun, anyone know anything about him?" Sam pauses and rubs his chin, "The Kuthite sounds like Kkyron Bonesworn, he's a Nidalese priest exiled from Nidal for his mercenary nature, but still dedicated to the shadowy god. His companion is likely to be Melagorn Thureq, a necromancer who never leaves his side." After another pause he says, "If I remember correctly he is also the leader of an infamous adventure group known as the Necrocants"

Any way to know if we ran into them and they out numbered how that fight might go? Just purely based on what we know of their abilities and power


Male Fetchling Slayer 7/ Red Mantis 5

"I hear you Sam, but what I am thinking is more or less a solo mission. I get what intel I can, and get out. Worst case scenario, I will DD out and disappear. I also have a distinct advantage, as I no longer look like the Dalamus that they would be looking for, besides I am pretty good at it."

Dalamus stops and thinks a little more about it

"I also have the option of going invisible and watching and listening like a fly on the wall, that actually might be the best option. That would give me solid intel for me, if I do have to sneak in....What do you think?"


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Perception: 1d20 + 11 ⇒ (6) + 11 = 17

Ref: 1d20 + 11 ⇒ (4) + 11 = 15

Init: 1d20 + 1 ⇒ (2) + 1 = 3

Epik will heal himself and then searches for the attacker.

LoH: 5d6 + 7 ⇒ (3, 2, 3, 1, 1) + 7 = 17

Perception: 1d20 + 11 ⇒ (3) + 11 = 14


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I forgot you look nothing like you used to...that isn't as bad of an idea that way, though if they have any way to detect thoughts you could be f'd. Though if you do try it invis or anything and they catch you, they would know you were trying to hide for certain


Male Fetchling Slayer 7/ Red Mantis 5

True. I also have the disguise self spell, so that would help. I would just need to target a person that I am trying to either imitate or act like one of their companions. That is why I was thinking invisbility would be the perfect first step. Learn the lay of the land, before a full on infiltration.


Male Human Wizard (Conjuror) 10 / Loremaster 4

Reflex save: 1d20 + 8 ⇒ (3) + 8 = 11 ... 44 - 30 cold resistance = 14 damage.

Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Nowzai recoils from the sudden icy blast. As he recovers, thankful for his cold resistance, he looks around for the devil foe.


Init: 1d20 + 9 ⇒ (7) + 9 = 16; forgot this

After the blast of ice, the devil is visible just inside the crack in the wall


Male Human Wizard (Conjuror) 10 / Loremaster 4

Nowzai starts to cast a summoning.

SMVI... 1d3 + 1 ⇒ (2) + 1 = 3 large earth elementals to the north of the devil!


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

On his turn, Epik will smite evil on the devil and will move to power attack it.

Power Attack: 1d20 + 17 + 7 - 3 ⇒ (7) + 17 + 7 - 3 = 28
damage: 2d6 + 7 + 1 + 22 + 9 ⇒ (2, 3) + 7 + 1 + 22 + 9 = 44; first strike smite damage = 2/level for evil dragons and outsiders


Male Fetchling Slayer 7/ Red Mantis 5

This is the slowest conversation ever! Come on Sam, get posting!


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

My vote would be gather the party but I won't stop you from scouting either. Just not sure how much of the split party stuff was planned, were we just supposed to rescue this guy and it was supposed to take longer or if this next step is part of the plan. I tend to play more cautiously

If you feel confident in your skills to do this then I won't stop you, the only reason I went into the other building was I was as untouchable as I can get plus being invis

I sadly don't have any spells I can cast on you to assist, so I will just wait and see what happens


Male Fetchling Slayer 7/ Red Mantis 5

Tike, Fario has never answered my questions from a previous post. That may impact how I proceed


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

reflex
1d20 + 10 ⇒ (12) + 10 = 22

int
1d20 + 4 ⇒ (10) + 4 = 14

move to attack anything i can see vital strike

1d20 + 19 ⇒ (9) + 19 = 28 damage4d6 + 18 ⇒ (2, 2, 5, 5) + 18 = 32


Dalamus Othreleth wrote:
"How did you come to be in the custody of the Last Laugh? Were you watching them as well? What did they say to you when you were in their care....if you want to call it that."

Fario rubs the bridge of his nose, trying to recall details, "I assume they were the ones thst ambushed me. I am not sure what gave me away, but I think the Last Laugh guildmaster, the Jester, was involved some how. They referenced him a couple times in interrogation. I get the sense he may have discovered me. Which makes me wonder, was he at the House as well? I doubt he was casing the place, but maybe Rhiavadi hired the Last Laugh as guards?"

He shakes his head a bit, "It gets fuzzy. I blacked out a lot, but generally I think they were trying to figure out what led me to them. They mentioned you and your allies as well, but I cant remember the context."

-Posted with Wayfinder


Portal

Round 1 Init: Ice Devil, Nowzai/Tlanaxtic, Magma, Epik

Surprised and slow, the party gets blasted by the cold and looks about quickly to spy the ice devil back inside the lattice room. It is on its toes quickest and sets itself up just inside the door with a readied pose.

Nowzai begins his summoning spell as Magma and Epik move in to attacl. (Magma is back to using his hammer?)

Magma hits the breach first, walking through a cold blast of air taking 1d6 + 13 ⇒ (2) + 13 = 15 points of cold damage as he passes through the wall. (Should've done this last time but I forgot. Part of wall of ice)

The devil thrusts hard going for max damage with his thrust

Power Attack To hit Magma: 1d20 + 17 ⇒ (18) + 17 = 35; HIT!; Damage: 2d6 + 22 + 1d6 ⇒ (2, 6) + 22 + (4) = 34 + Fort Save DC23 or be slowed for 1d6 ⇒ 6 rounds

Magma flows in and bounces his hammer off the creature's armored chitin.

Epik also enters taking 1d6 + 13 ⇒ (2) + 13 = 15 cold damage and slips in behind Magma, drawing an opportune attack from the creature.

Power Attack To hit Epik: 1d20 + 17 ⇒ (10) + 17 = 27; HIT!; Damage: 2d6 + 22 + 1d6 ⇒ (2, 4) + 22 + (4) = 32 + Fort Save DC23 or be slowed for 1d6 ⇒ 2 rounds

Epik also cannot find a chink in the creature's hide.

It retaliates with a flurry of blows.

Spear Power Attack To hit Magma: 1d20 + 17 ⇒ (19) + 17 = 36; HIT!; Damage: 2d6 + 22 + 1d6 ⇒ (4, 4) + 22 + (5) = 35 + Fort Save DC23 or be slowed for 1d6 ⇒ 2 rounds
Spear Power Attack To hit Magma: 1d20 + 12 ⇒ (6) + 12 = 18; miss
Spear Power Attack To hit Magma: 1d20 + 7 ⇒ (4) + 7 = 11; miss
Bite Power Attack To hit Magma: 1d20 + 9 ⇒ (6) + 9 = 15; miss
Tail Power Attack To hit Magma: 1d20 + 9 ⇒ (16) + 9 = 25; miss

Nowzai's elementals appear. The 2 western ones take 2d6 ⇒ (3, 5) = 8 cold and negative energy damage from snapping lattice work move them if you don't like where they're placed and then roll their actions

At Nowzai for action Round 2... don't forget Tlanextic


Male Human Wizard (Conjuror) 10 / Loremaster 4

Not forgetting Tlanextic, but his spell selection is pretty limited. Not much he can do here.

Nowzai casts and sends a lance of thundering energy into the foe.

SR: 1d20 + 14 ⇒ (14) + 14 = 28
Sound Lance sonic damage: 10d8 ⇒ (4, 4, 1, 8, 5, 6, 7, 1, 6, 3) = 45 ... DC 21 Fort save for half

The summoned elementals pummel the flanked devil.

EE1 A: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35; Damage: 2d6 + 9 ⇒ (6, 6) + 9 = 21
EE1 B: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26; Damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15

EE2 A: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21; Damage: 2d6 + 9 ⇒ (1, 2) + 9 = 12
EE2 B: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38; Damage: 2d6 + 9 ⇒ (4, 4) + 9 = 17

EE3 A: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28; Damage: 2d6 + 9 ⇒ (4, 2) + 9 = 15
EE3 B: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27; Damage: 2d6 + 9 ⇒ (5, 5) + 9 = 19

EE2 B Confirm Critical: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26; Crit Damage: 2d6 + 9 ⇒ (1, 6) + 9 = 16

+1 to all attack and damage rolls if the devil is on the ground.


Male Fetchling Slayer 7/ Red Mantis 5

"They specifically mentioned my name? That is rather interesting if they did. Did you happen to see this "jester?"

Dalamus thinks about this for a minute then asks "If you were going to try and impersonate someone with the hope of gaining access to the house, who would you chose?"


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Fort: 1d20 + 17 ⇒ (7) + 17 = 24

Epik heals himself as a swift action and then attacks.

LoH: 5d6 + 7 ⇒ (3, 1, 6, 4, 6) + 7 = 27

Power Attack: 1d20 + 17 + 7 - 3 ⇒ (17) + 17 + 7 - 3 = 38
damage: 2d6 + 7 + 22 + 9 ⇒ (6, 1) + 7 + 22 + 9 = 45; first strike smite damage = 2/level for evil dragons and outsiders

Power Attack: 1d20 + 12 + 7 - 3 ⇒ (8) + 12 + 7 - 3 = 24
damage: 2d6 + 7 + 11 + 9 ⇒ (2, 5) + 7 + 11 + 9 = 34;

Power Attack: 1d20 + 7 + 1 + 7 - 3 ⇒ (3) + 7 + 1 + 7 - 3 = 15
damage: 2d6 + 7 + 11 + 9 ⇒ (2, 4) + 7 + 11 + 9 = 33;


Portal

Round 1 Init: Nowzai/Tlanaxtic, Magma, Epik, Ice Devil

Nowzai smashes the devil with a lance of solid formed sound staggering it back into the elementals which drub him four times.

It turns to stare at the elementals raising its spear forming ice at the tip ...

... and Epik separates its head from its shoulders.

Fort Save: 1d20 + 15 ⇒ (4) + 15 = 19; fail

END COMBAT! That's more like how these fights should've been going


Male Human Wizard (Conjuror) 10 / Loremaster 4

Nowzai nods grimly. "Check the devil's corpse and let us leave this place."

Detect magic on the devil...


its large spear is magical

-Posted with Wayfinder


Male Human Wizard (Conjuror) 10 / Loremaster 4

Nowzai points out the magic weapon. "Beware. Coming from the hands of a fiend, it may be cursed."


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik heals Magma and then pushes the fiend aside. "I have no use for devil gear. Let's finish the job."

He searches the room for any remaining threats and then approaches the portal and waits for Nowzai to activate it.

Perception: 1d20 + 11 ⇒ (9) + 11 = 20
LoH: 5d6 + 7 ⇒ (2, 4, 5, 3, 3) + 7 = 24


Male Human Wizard (Conjuror) 10 / Loremaster 4

"Go through. Touch the portal when you get to the other side. I will do the same from here, then meet you in Cauldron when the portal is disabled."


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik salutes Nowzai and then steps through the gate. On the other side, once Magma is through, he touches the portal and waits.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Fort save
1d20 + 18 ⇒ (5) + 18 = 23


Portal

Epik, Magma and Tlanextic pass through the portal. Epik turns and touches the portal frame and within moments, the outside turns gray and then cracks, the mirror like surface disappearing with an audible pop and a hissing sigh.

Nowzai appears next to you a few minutes later.

Brass Trumpet

Dalamus wrote:

"They specifically mentioned my name? That is rather interesting if they did. Did you happen to see this "jester?"

Dalamus thinks about this for a minute then asks "If you were going to try and impersonate someone with the hope of gaining access to the house, who would you chose?"

Fario speaks slowly as he recalls details, "Not your name specifically, but the group of you as a whole. I did not see him, they just talked as if he might have been there. A servant would be good, but a halfling would be perfect. These nobles don't notice the slaves ... besides, maybe you could find a way to free them or better yet, get them to aid in some sort of revolt,"


Male Human Wizard (Conjuror) 10 / Loremaster 4

Portal

Nowzai sighs, slightly frustrated. "Well, it is a partial success anyway. I wish we could have learned more about that place, and why it is so important to our enemies. At least they are cut off for the time being."

"Shall we find the others?"


Male Fetchling Slayer 7/ Red Mantis 5

"I like the way you think Fario....a servant, of course! Nothing will be expected of me, in the ways of contacts and knowledge! I am going to prepare myself for the mission."

Dalalmus will walk away and start preparing his disguise, he will also enhance his disguise with "disguise self" just before arriving at the lords house.

Disguise
1d20 + 12 ⇒ (3) + 12 = 15

After sometime he will return to the room where the others are
"So, what do you guys think? Do you think this will pass? I am trying to be a female servant"

7,251 to 7,300 of 9,101 << first < prev | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Fflash's Shackled City Campaign All Messageboards

Want to post a reply? Sign in.