Just wanted to make sure everyone had a chance to respond to Marythsan if they wished. If everyone's waiting for the story to advance, then I'll add a post in a bit.
That was a bit confusing, so let me try to straighten it out.
Asha attempts to grapple Chung Po, but he is able to strike her and initiate a grapple, which he handily controls. Now that he's finished, I believe she actually gets to do something - which might be struggle futilely to escape the grasp of the tetori monk. This is sorta what he's built for.
Female Human (Vudrani) monk of the four winds 4 / paladin 7
I already took my action - just because it got interrupted doesn't mean I can change it, I don't think. On the other hand, I'm not completely without options...
Yeah, I loathe grappling. I don't think however, Chung gets to do it as a move action AND standard action.
He can make a CMB check only as his standard action. If he succeeds, he can do one of the actions under grappling (probably damage in this case). If he fails, the grapple is broken.
Then he must continue to make a check each round, as a standard action, to maintain the hold. If Asha does not break the grapple, he gets a +5 circumstance bonus. A successful check allows him to continue grappling the foe, and perform one of the grapple actions (as part of the standard action spent to maintain the grapple).
Asha, on her turn, can try to break the grapple, as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD).
If she succeeds, she breaks the grapple and can act normally. Which would mean move, I guess, since she'd already have used her standard action Alternatively, she can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Though I don't know if she gets to do one of the actions -- presumably cause damage -- as part of the standard action to take over the grapple.
Female Human (Vudrani) monk of the four winds 4 / paladin 7
motteditor wrote:
Yeah, I loathe grappling. I don't think however, Chung gets to do it as a move action AND standard action.
'
No, he gets to do it as a move action and a second move action. Which adds up to the same thing.
However, the grapple rules do say "on subsequent rounds" for the +5 bonus for not having escaped the grapple, so I think he wasn't able to hold onto her despite his mighty training.
I like "The Five Elements" that Simon suggested as a name. Very WWE.
We actually pair up well with the elements too:
Poog - fire's typical for goblins, though I'd say he's actually more water, as the healer.
Asha -- air
Zak -- earth
Zarina -- fire
Simon -- void
Female Human (Vudrani) monk of the four winds 4 / paladin 7
I'm also pretty fond of that suggestion (though, amusingly, I would have connected us to the elements in an almost completely different order than you did, mott). Five Elements it is?
Tetori monks cheat hard when it comes to grappling. I'm not sure if he gets the +5 or not - the only reason I gave it to him is that he had control of the grapple when his turn started. Of course, that's only because he was able to start a grapple on Asha's turn.
Female Human (Vudrani) monk of the four winds 4 / paladin 7
Well, the biggest thing is that Zakarras is not a melee fighter - he's an archer, and his horizon walker focus is on the Plane of Air. So I think he's kind of a lock for the air slot.
If Zakarras is air, then Asha is water - both Chung Po and Marthysan have referred to her as "flowing" when she fights, and in fact an earlier draft of her had her as a flowing monk instead of a monk of the four winds. As for the four winds, each wind represents a different element (since she can choose any energy form except sonic for her strikes), so that's not really definitive.
I agree with you on Simon and Zarina, but that leaves earth for Poog - but that works for me, because goblinoids as a whole feel "earthy" to me, and earth is often associated with healing too.
DM Emissary wrote:
Tetori monks cheat hard when it comes to grappling. I'm not sure if he gets the +5 or not - the only reason I gave it to him is that he had control of the grapple when his turn started. Of course, that's only because he was able to start a grapple on Asha's turn.
Well, the only two reasons I'm gonna argue it are a) it might matter if/when we meet Chung Po again in the tournament and b) a teensy bit of pride at getting so thoroughly tossed around. grin But I think it's also a balance thing - it seems a little unfair to have the +5 bonus for "not escaping the grapple" apply when Asha has not, in fact, actually had any chance whatsoever to actually even try to escape the grapple. But it's not like it will change the outcome of the fight either way - clearly Asha is going to get manhandled, and it's just a question of how many ronds it takes Master Po to pull it off.
Earth, Wind, and Fire - we can double up on elements of choice
good call on Zak as air, that is his focus. the combo of the eversmoking bottle, goz mask, oath bow, and flying is ugly, ugly - should be great fun now that we're a team :)
That's a good point, Asha - we managed to encounter a weird grey area in the grappling rules. We'll move forward with only applying the +5 if the defender has had a round to try to get out of the grapple.
Ooops. I actually forgot about goblins and their written word issue. Dang it. Let's just assume It read it to Poog. He'd want It to lose his words. Stupid It!
You can keep the successful attack, assuming the monk attacking you doesn't hit you and cause you to lose the spell. Speaking of, I'm guessing you'd like to take a 5' step to avoid the attack of opportunity?
Male Human Ninja 6 / Conjurer 5; Init. +6; Perception +11; AC 17 (+4 Dex., +1 Dodge feat, +2 natural armour); hp 86; Fort +8, Ref +11, Will +9
My network crapped out yesterday evening, and there is no telling as of yet when it will be back up. Please NPC me until my return? I hope it may be today, but can not be certain...
Simon will basically honour the Monk's surrender and leave him alone, but sends the Lantern Archon to harry the remaining Monks with its rays of Light from the highest elevation it can achieve while remaining in range, thus offering support to the other members of the Five Elements.
With the exception of the final day (assuming you make it that far), you are only scheduled for one official bout per day. There are also exhibition matches you will qualify for, and other amusements for the crowd as well.
Just as an aside, while Poog may be a bit greedy as a character, I'm not as a player. If you want something, obviously speak up, even though Poog will think he deserves it all.
Male Human Ninja 6 / Conjurer 5; Init. +6; Perception +11; AC 17 (+4 Dex., +1 Dodge feat, +2 natural armour); hp 86; Fort +8, Ref +11, Will +9
Hmmm... I'm not sure what this thing is yet, but I've got a hunch that its original head is in the sack. Depending on the outcome of our Knowledge checks, could someone lob something explosive in there?
As DM Emissary pointed out, I screwed up Poog's tentacles' BAB. It helps to remember your character is only 11th level, and not a 17th level character in the Witchwar Legacy game you're running. : )