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DM Emissary's Ruby Phoenix Tournament

Game Master Misroi

PROVE YOURSELF!


51 to 100 of 376 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Poog am still here.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

I'm here.


Just wanted to make sure everyone had a chance to respond to Marythsan if they wished. If everyone's waiting for the story to advance, then I'll add a post in a bit.


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

yep, I'm here


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13

How mad would it make Poog if we decided to name the group after It instead? Lol!


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Poog am NOT amused! Who am naming group after mangy dog?!


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13

How about the Ladies and the Tramps? And It.


Female Human (Vudrani) monk of the four winds 4 / paladin 8
Zarina Malora wrote:
How about the Ladies and the Tramps?

Love it. This has my vote!


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

Simon and Poogfunkle

Poogapalooza

Poog's Entourage

It and the Bipeds

ITiots

Fire on the Mountain

Magical Mystery Tour

Enter the Goblin

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

LOL at It and the Bipeds.


I like the idea that the rest of you are debating team names while Chung Po wipes the floor with Asha. ;P


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Ouch. Remind Poog not to get in a grappling situation with Chung Po!


That was a bit confusing, so let me try to straighten it out.

Asha attempts to grapple Chung Po, but he is able to strike her and initiate a grapple, which he handily controls. Now that he's finished, I believe she actually gets to do something - which might be struggle futilely to escape the grasp of the tetori monk. This is sorta what he's built for.


Female Human (Vudrani) monk of the four winds 4 / paladin 8

I already took my action - just because it got interrupted doesn't mean I can change it, I don't think. On the other hand, I'm not completely without options...


Despite Pathfinder's simplified rules, I think I still need a slide rule to figure out how grappling works.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yeah, I loathe grappling. I don't think however, Chung gets to do it as a move action AND standard action.

He can make a CMB check only as his standard action. If he succeeds, he can do one of the actions under grappling (probably damage in this case). If he fails, the grapple is broken.

Then he must continue to make a check each round, as a standard action, to maintain the hold. If Asha does not break the grapple, he gets a +5 circumstance bonus. A successful check allows him to continue grappling the foe, and perform one of the grapple actions (as part of the standard action spent to maintain the grapple).

Asha, on her turn, can try to break the grapple, as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD).

If she succeeds, she breaks the grapple and can act normally. Which would mean move, I guess, since she'd already have used her standard action Alternatively, she can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Though I don't know if she gets to do one of the actions -- presumably cause damage -- as part of the standard action to take over the grapple.


Female Human (Vudrani) monk of the four winds 4 / paladin 8
motteditor wrote:
Yeah, I loathe grappling. I don't think however, Chung gets to do it as a move action AND standard action.

'

No, he gets to do it as a move action and a second move action. Which adds up to the same thing.

However, the grapple rules do say "on subsequent rounds" for the +5 bonus for not having escaped the grapple, so I think he wasn't able to hold onto her despite his mighty training.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I like "The Five Elements" that Simon suggested as a name. Very WWE.

We actually pair up well with the elements too:
Poog - fire's typical for goblins, though I'd say he's actually more water, as the healer.
Asha -- air
Zak -- earth
Zarina -- fire
Simon -- void


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13

The Five Elements is pretty cool. I like it as well.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Heh. ^^ I'm glad you both like it. It just came to me after the current champion linked us all to an element.


Female Human (Vudrani) monk of the four winds 4 / paladin 8

I'm also pretty fond of that suggestion (though, amusingly, I would have connected us to the elements in an almost completely different order than you did, mott). Five Elements it is?


Tetori monks cheat hard when it comes to grappling. I'm not sure if he gets the +5 or not - the only reason I gave it to him is that he had control of the grapple when his turn started. Of course, that's only because he was able to start a grapple on Asha's turn.


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

How would you do it, Asha? I figured:

Asha's a monk of four winds, thus air.

Zarina's a gold dragon disciple (and sorceress), thus fire.

Zakarras is a fighter, which generally associated with strength and thus earth (which I think also goes well with him being a horizon walker).

Simon's a ninja and conjurer, thus void seemed to make sense.

Which leaves water -- often associated with healing -- for Poog. Poog blames It for that; he'd much rather be fire.


Female Human (Vudrani) monk of the four winds 4 / paladin 8

Well, the biggest thing is that Zakarras is not a melee fighter - he's an archer, and his horizon walker focus is on the Plane of Air. So I think he's kind of a lock for the air slot.

If Zakarras is air, then Asha is water - both Chung Po and Marthysan have referred to her as "flowing" when she fights, and in fact an earlier draft of her had her as a flowing monk instead of a monk of the four winds. As for the four winds, each wind represents a different element (since she can choose any energy form except sonic for her strikes), so that's not really definitive.

I agree with you on Simon and Zarina, but that leaves earth for Poog - but that works for me, because goblinoids as a whole feel "earthy" to me, and earth is often associated with healing too.

DM Emissary wrote:
Tetori monks cheat hard when it comes to grappling. I'm not sure if he gets the +5 or not - the only reason I gave it to him is that he had control of the grapple when his turn started. Of course, that's only because he was able to start a grapple on Asha's turn.

Well, the only two reasons I'm gonna argue it are a) it might matter if/when we meet Chung Po again in the tournament and b) a teensy bit of pride at getting so thoroughly tossed around. grin But I think it's also a balance thing - it seems a little unfair to have the +5 bonus for "not escaping the grapple" apply when Asha has not, in fact, actually had any chance whatsoever to actually even try to escape the grapple. But it's not like it will change the outcome of the fight either way - clearly Asha is going to get manhandled, and it's just a question of how many ronds it takes Master Po to pull it off.


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

Earth, Wind, and Fire - we can double up on elements of choice

good call on Zak as air, that is his focus. the combo of the eversmoking bottle, goz mask, oath bow, and flying is ugly, ugly - should be great fun now that we're a team :)


That's a good point, Asha - we managed to encounter a weird grey area in the grappling rules. We'll move forward with only applying the +5 if the defender has had a round to try to get out of the grapple.

I think it's actually Asha's turn, too.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Hmmm. I'm starting to wish I'd invested in Silent Spell... Oh, well. ^^


Well, that problem sorted itself rather neatly. I was wondering how Poog was going to handle having to deal with the written word!


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Ooops. I actually forgot about goblins and their written word issue. Dang it. Let's just assume It read it to Poog. He'd want It to lose his words. Stupid It!


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Map says Poog no am having permission to see it, GM.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Whoo! Looks like my Archon nailed that Spade Monk on the first shot, at least! :) Next round, it's time for some stabbity-stab.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Alright, so my archon attacks next round. Can I keep the successful attack, or should I reroll then?


You can keep the successful attack, assuming the monk attacking you doesn't hit you and cause you to lose the spell. Speaking of, I'm guessing you'd like to take a 5' step to avoid the attack of opportunity?


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Most certainly!


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

My network crapped out yesterday evening, and there is no telling as of yet when it will be back up. Please NPC me until my return? I hope it may be today, but can not be certain...

Simon will basically honour the Monk's surrender and leave him alone, but sends the Lantern Archon to harry the remaining Monks with its rays of Light from the highest elevation it can achieve while remaining in range, thus offering support to the other members of the Five Elements.


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Do we have multiple battles in one day? That could inform my next actions...


With the exception of the final day (assuming you make it that far), you are only scheduled for one official bout per day. There are also exhibition matches you will qualify for, and other amusements for the crowd as well.

So, yes, indirectly.


Life's been hectic; I'll post an update tonight, though!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Just as an aside, while Poog may be a bit greedy as a character, I'm not as a player. If you want something, obviously speak up, even though Poog will think he deserves it all.


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13

I love that Poog gets the win, claims his prize, and it's a rock! Its probably that no good It again...

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Whoops, sorry, Zarina. Just realized I missed your CLW post. Will do in the a.m.


You are fine, Mott. I'm only down 4 HP. Is all good.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

If we have some time before the next match starts, I'd like to cast Cat's grace and Mage armor just before we enter the ring.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

We should have a few hrs. Poog plans to cast a few things beforehand as well.

Also my Dog's ill so my posting may be curtailed a little (tho I think it's more likely to affect games I'm running)


Hope your dog is ok, ME. I care more for my dogs than just about anything in the world...


Sorry for the delay, folks - had to go out of town. Let's get the show back on the road!


Looks like we're waiting on me, so I'll update when I get home from work.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Hmmm... I'm not sure what this thing is yet, but I've got a hunch that its original head is in the sack. Depending on the outcome of our Knowledge checks, could someone lob something explosive in there?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

As DM Emissary pointed out, I screwed up Poog's tentacles' BAB. It helps to remember your character is only 11th level, and not a 17th level character in the Witchwar Legacy game you're running. : )


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Poog am off to burn down nuptials of two Poog friends this weekend, so Poog may not am going to post much.

Poog am hoping there am chocolate fondue.

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