Clebsch GM Wrath of the Righteous Adventure Path

Game Master Clebsch73

The Sword of Valor relic reclaimed and the demonic forces on the defensive, Queen Galfrey orders six heroes of Drezen to explore the Worldwound near the citadel for pockets of resistance and information on what the demons may be planning.

Party Loot

Drezen Citadel Entrance | Aron's Map of Drezen Fortress


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Map of the Marchlands | Wintersun Hall

Hope everyone can stay warm and safe this weekend. It's not too bad here, but with wind chill it's pretty cold. Might get freezing rain on Saturday.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

My smite damage was higher because it does double on the first attack against evil dragons, as I recall. You are right on the attack bonus though. Forgot to adjust that after my last leveling.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot
Clebsch GM wrote:

@Franti: I'm reviewing Franti's bonuses to hit and am not able to recreate the listed bonus of +10 for his single sap attack.

I get +2 (BAB) +5 (Dex mod) +1 (MWK) +1 (Weapon focus) = +9

What am I forgetting? This is important for the double attack he just made on the dragon (round 4), since his first attack only just hits with the bonus used in the post. But if my calculation is correct, he should be at +7/+6 for making a two weapon attack with a MWK sap in his main hand and normal sap in the off-hand.

It should actually be +11 for a single sap, and +9/+8 for my TWF.

+3 (BAB was mislisted) + 5 (Dex) + 1(Small adds a bonus to attack rolls) +1 (MWK) +1 (WF)

Second weapon puts them both at -2 (TWF), and -1 for my 2nd weapon as it is not masterwork.

GM wrote:
Also note that the dragon has blind-fight, which eliminates any bonuses he would get for being effectively invisible and there is no flanking at present. His damage will be just normal damage, no sneak attack bonus. Franti wouldn't have known that, so he's learning it this round. Just letting you know the reason that the sneak attack damage and bonus will deducted when I post the results.

Oh, I'm back visible. I was actually continuing my attacks on the dragon-rider, using the flanking provided by Ellena. Dodge the dragon, attack the dragonrider. Sorry if that was unclear, I'll get back on doing the OoC explanations after a combat post.


Map of the Marchlands | Wintersun Hall

It was my mistake thinking you were attacking the dragon. Got focused on the attack bonus and forgot that you did mention Franti was attacking the dragon rider. He does get the flanking from Ellena's position prior to her next turn action. Actually, since he is stunned, Franti gets sneak attack effects regardless of flanking. His attack results are more than enough to hit the man. Hitting the dragon is going to be tougher. >:)


Map of the Marchlands | Wintersun Hall
Ellena Lovain wrote:
My smite damage was higher because it does double on the first attack against evil dragons, as I recall. You are right on the attack bonus though. Forgot to adjust that after my last leveling.

I failed to read the whole text of Power Attack on Ellena's profile.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

@GM I added a link to the Imperious Bloodline on Avelina's statblock. Thank you for reminding me!

Just to let everyone know, I'm going out of town this evening to go to my girlfriend's hometown for 4-5 days. I expect that I should be able to post okay as I'll have my phone and my girlfriend's laptop, but I'll let you know if anything comes up.

EDIT: On the subject of listing roll bonuses, what I always try to include modifiers on the roll in parentheses, as some of y'all may have observed. I do bonuses first, then penalties. Then, when I'm writing out the actual numbers that correspond to those bonuses, I write them in the same order.

Any number that is already listed on my stat block doesn't get broken down, just for brevity. For example, Avelina's attack roll with her Mwk Cold Iron Longsword sits at -1, and I don't break down that in the dice roller.

Here's an example one:

[dice = Attack with Mwk Cold Iron Longsword vs Dragon (bless, divine favor, power attack) ]1d20-1+1+1-1[ /dice ]
[dice = Damage (divine favor, power attack)]1d8+1+2[ /dice ]

It may look complicated, but as someone who has run a level 10 brawler/bard/monk with flurries on PbP, it can really help.


Map of the Marchlands | Wintersun Hall

That's how I like to see it. I'm assuming the melee and ranged bonus and damage listed in the stats section already takes into account things like BAB, Strength or Dex bonuses, weapon mastery, masterwork and magic bonuses, etc. So the only thing that needs to be added when posting are things that may also modify the roll like flanking, power attack, etc.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

@GM: as far as I'm aware they cold resist bonuses do not stack as they are from different sources. Eventually my bloodline becomes 10 resist and that will overwrite


Map of the Marchlands | Wintersun Hall

I picked up a copy of "Paths of Righteousness." If you live in the Richmond area, there are slightly damaged copies for sale at One Eyed Jacques game store for half price ($7.50). I've just had a little time to look it over but I like a lot of the options. I'm probably most interested in the Prestige class related to the goddess of the aurora, Pulara, which has some witch like benefits.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

There were quite a couple PrCs that I really liked from that book. I can't remember any of the names, but that was a really good book, IMHO.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

I really like the Crimson Templar, the Dawnflower Anchorite (I sort of like this for a sorcerer more than a divine class), and I think I like the Runeguard but I need to wrap my head around it a little better. Along with the Sphere Seeker and the Stargazer you mentioned above.

It's a great little book. I'm anxious to see how much gets approved for PFS play.


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Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Incredible props to Anarya, Ellena, and Tauni this fight. We had buffs, debuffs, and battlefield control out the wazoo there. We might've gone a bit too hard on them...


Map of the Marchlands | Wintersun Hall

You definitely can deal with one or two higher level characters when you can focus as a team. This was an example of a class called Dragon Rider, published by Super-Genius games. It's a variant of a summoner where instead of an eidolen, you summon a dragon steed. Blinding the dragon and interrupting the rider's attempt to cast Enlarge Person on the dragon certainly helped.

We'll see how you fare against more opponents of relatively high level, which may or may not be soon.


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Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

We probably need to come up with a standard operating procedure for what we do with our prisoners. As Franti does a bunch of nonlethal damage, we are going to be taking wounded prisoners quite often. Ellena will be against slaying any of them except demons and dragons, as she can't think of how to keep them safely and securely while thinking about redemption.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

I'm about to leave for Chrismas vacation - I'll be out of town until the 28th so my posting will be slow at best. Please bot me as needed while I am away!

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Hey, I'll be back home tomorrow night and I can get a post up then. Been a whirlwind trip meeting all of my girlfriend's family!


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Map of the Marchlands | Wintersun Hall

Things will shift a bit to dungeon mode, with exploring the house. So those who are able to post, can take the lead in terms of which rooms to explore first, etc. After this morning, I'll have lots of time to post and will get some detailed descriptions of the house. I have a few details to work out about what you all find.

If you haven't already, make sure you have listed the gear that you have purchased/kept, particularly the high gp items, plus whatever your general gp surplus. I want to make sure I keep you all with sufficient stuff to make up for the fact that the AP is designed for 4 adventurers rather than 6.

Happy Winter Solstice to all. My wife and I come from different religious traditions, so we celebrate the return of the sun in proper Neo-Pagan style, with lights, gifts, music, food, and the obligatory watching of Love Actually and listening to David Sidaris' Santa Land Diary read by Sidaris.

Whichever tradition(s) you celebrate, I wish you all (a) happy, safe, and meaningful holiday(s).


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

My posting will be slow until a bit after the new year, but I should be able to pop in every once in a while. Feel free to bot me if things need to move forward.


Map of the Marchlands | Wintersun Hall

Not to worry. I will be making some posts in the next day or so with spoilered perception/stealth rolls that will allow you all to explore the house without need for me to constantly monitor and post replies, although I'll be checking regularly as I am not working this next week.

If/when an encounter is required, then we'll go into initiative and melee format as usually, but it's possible you can explore a lot of the house without any combat.

Whoever wants to can post the intention to enter a room and then open the appropriate spoiler and role play the results. This way, if anyone is busy with holiday stuff, it won't slow things down.

I hope all are having a good weekend/holiday.


I am working on Tauni's post in Word and will have it up in just a little while. I am sorry about the delay; the holiday's and some seasonal illness have made things harder and slower than I expected.


Map of the Marchlands | Wintersun Hall

No worry. This is holiday time, so things are expected to slow a bit. Hope you're feeling better.


Map of the Marchlands | Wintersun Hall

I'll be posting the events initiated by entering the Study Nook this afternoon. I've already rolled the perception/stealth rolls and will just need to determine initiative order and post who gets to act first and what various people see. If you have a preferred marching order let me know.

If you read this and can do so, place yourself in the kitchen where you want to be when things move into the next room. Anyone who hasn't moved his/her character I will place as seems appropriate. Some people are probably still in vacation/holiday mode, so I'm not trying to hurry things, but just want to get the next encounter set up. I expect posting may be a bit sporadic until we get into next week and the new year.

Also, I've just agreed to take of the GM duties of another AP, the Reign of Winter. I'm hoping I can handle it without having it slow down the pace of posting in this campaign and other games. I've also been trying a new system found at Storium.com. It's an interesting approach that focuses on writing and creativity over game rules and dice.

Hope everyone is having a good week and will have a happy New Year, safe, sane, but also lots of fun.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

I assume Karas would probably be first, looking around his home. If you'd place Elena second, that'd be great for me, DM.


Map of the Marchlands | Wintersun Hall

Done.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

I should have a post up shortly, glad I got a spare few hours right as initiative was rolled.


I take it that I am waiting for the GM to post the results of Ellena's action before I post for Tauni? Or should I be going ahead to post for her now that Ellena has posted?


Map of the Marchlands | Wintersun Hall

I apologize for all the ret-cons that were incorporated into the last post. I was somewhat distracted over the winter break. I have just taken over the GM duties of another AP (Reign of Winter) whose GM had to quit while they were about half way through the first book.

I also added a PBP game as a PC in another AP (Kingmaker) which required some attention to get the character ready and then there was a flurry of posts as the game got started.

In all that, I forgot that the round we were in was just the surprise round. While reviewing the actions of the PCs posted, I noticed a couple of other mistakes I made. I think the posted ret-con is better than trying to muddle along with all the mistakes.

Hope all had a happy new year.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Fine by me, DM! You are doing a great job!


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Everything makes total sense here. Well done and if retcons are needed that is definitely the way to do it.


No problem. We know running the game is a big job, and whatever makes it easier for you.

Speaking of which, I have more than half way through getting Tauni's character sheet updated in a Word document. It is a lot of spells to hyperlink, but I am getting there. I hope to have that done this weekend. Then it will be easier to maintain going forward.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Hey Guys, Im going to be going dark this weekend due to a camping trip. see you late sunday.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

I am also going to be gone - Pathfinder convention! I'll be back on Tuesday.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

The basement looks fun, but perhaps should wait until last? I'm enjoying Dragon House thus far. Hopefully I'll get shocked less (in the electrical way) but otherwise I see no reason not to look around most of the manor.

I'll probably be using detect magic whenever wary or trapseeking for now on, using Minor Magic as if it was instinct. I probably won't use it much outside of that until Franti realizes he is casting a spell and seeing magical auras.


Map of the Marchlands | Wintersun Hall

I'm going to be a little busy the next few days with end of term stuff, but I'll try to get a post describing the upstairs soon. Meanwhile, let me know if your marching order has changed. I've been assuming Franti and Karas at the front, followed by Ellena and Avelina, with Tauni and Anarya generally to the back.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

GM:

In the new Healer's Handbook, there is an absolutely fantastic Oracle archetype for Anarya called the Pei Zin Practitioner that would enhance her healing abilities and grants her some additional uses of Profession (herbalist). I would like to revise Anarya's build in light of this new archetype, with your permission - I want to drop both of her current archetypes, as neither of them are really working out quite as well as I had hoped for her, and this new one is very appropriate for Anarya's healing talents.

I would make the following changes to Anarya - almost entirely replacing abilities she has never used in favor of new ones much more suited to her:

  • Replace her 3 ranks in Craft (Alchemy), which she has never used, with Profession (Herbalist).
  • Replace both the Purifier and Dual-Cursed archetypes, and give up her legalistic curse, which she has only used once or twice. As a result she would lose her see sin revelation, which she has never used. She would lose the spells veil of heaven and confess and would learn cure light wounds and cure moderate wounds automatically now, which would allow me to select another first-level spell known.
  • Gain the Pei Zin Practitioner archetype, which would grant her the following:
    Healer's Handbook wrote:

    Master Herbalist (Su): A Pei Zin practitioner has mastered countless alchemical techniques that supplement her divine powers and greatly aid her when she heals the sick and wounded. She gains a competence bonus on Profession (herbalist) checks equal to 1/2 her oracle level (minimum 1), and uses her Charisma modifier in place of her Wisdom modifier when attempting Profession (herbalist) checks.

    Additionally, a Pei Zin practitioner can identify potions as if via detect magic using Profession (herbalist) instead of Spellcraft, and she can attempt such a check after holding a potion for 1 round.
    This ability replaces the additional class skills the oracle gains from her mystery.
    Healer's Way (Su): A Pei Zin practitioner combines alchemy, acupuncture, and divine magic to heal wounds by touch. She can use this ability a number of times per day equal to 1 + her Charisma modifier. With one use of this ability, she uses positive energy to heal the target of 1d6 hit points for every 2 oracle levels she has. Using this ability is a standard action unless the oracle targets herself, in which case it is a swift action. Using this ability requires only one free hand. This ability counts as a paladin’s lay on hands ability for the purposes of feats, spells, and effects that work with that class feature when it is used for healing purposes. Unlike lay on hands, this ability cannot be used to harm undead.
    This ability replaces the revelation gained at 1st level.
  • At level 7 she would gain another revelation which lets her make Profession (Herbalist) checks to cure conditions on her targets whenever she uses Healer's Way on them.

    If you'll let me, I would like to make these changes to Anarya. I've been unhappy with her build for a while now and I think this will greatly help me make her more fun to play.


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    Map of the Marchlands | Wintersun Hall

    @ Anarya: This all looks good to me. Go ahead and make the changes.

    I'm back to posting at my regular schedule. I still have some papers to grade today and I'm thinking of heading up to DC for the Woman's March on Saturday, but otherwise, I'm going to be posting as usual.


    Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

    Took me two subway trains to finally find space to get onboard (insane on a Weekend near noon!) - Boston was certainly showing that revolutionary spirit today.


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    Map of the Marchlands | Wintersun Hall

    I arrived at the Metro station closest to Richmond at 9:30 AM, but the line to get tickets and board trains was stretched back so far, you could not see the station from the far end of the line. I spent a little time at a nearby mall until the lines went down and did not make it to the National Mall where the march was forming up until about 1:30 PM.

    When it was over, I entered the subway station and it took about six to eight trains packed too full of people to admit any more before I was able to squeeze on. Reminded me of images I've seen of Japanese commuter trains.

    Anyway, it was an interesting day. Let's see what happens now.


    Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

    Work's been something awful this past week. I'l try to get something up by tomorrow, but feel free to bot me as necessary.


    Map of the Marchlands | Wintersun Hall

    The middle of my week will be extra busy for the next month, so no rush from me. Don't want to give anything away, but there are some details to what happens next that mean I don't want to 'bot anyone unless absolutely necessary.


    Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

    At this point I think the plan is to let Franti at it.

    Silver Crusade

    AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
    Spells Per Day Remaining:
    4-4/4 3-4/7 2-6/8 1-4/8
    Spells Active:
    False Life, Heroism, Mage Armor, Shield
    Shield Scale:1/3

    I'm good with where I am on the map


    Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

    I'm placed.


    Tauni is ready.


    Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

    I'm assuming I'd be unarmed as I was just using my thieve's tools, but ready and where I should be!


    Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

    Ellena's placement is fine.


    Map of the Marchlands | Wintersun Hall

    I'll have initiatives rolled and the encounter introduced this afternoon. Thank you for your patience.


    Map of the Marchlands | Wintersun Hall

    I'll have a post up this afternoon with results of those who have posted.


    Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

    No saps drawn, I even mentioned it before! I should have needed to draw then do a single attack, not that it matters as my attacks did not do damage.

    Silver Crusade

    Anarya wrote:
    HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
    Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
    Spell Effects:
    shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

    I am going to be out of town at a convention all weekend so I will not be able to post. Please bot Anarya as necessary!

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