Clebsch's Reign of Winter

Game Master Clebsch RoW

Our brave adventurers are the only hope in a cold, cruel world.


951 to 1,000 of 5,484 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>

Map of Hut in Book 4

On the Table:
DC 15
Doll: Reflex: 1d20 + 4 ⇒ (19) + 4 = 23

Behind the Screen:
Damiano: Perception, 60', snow: 1d20 - 6 - 4 ⇒ (8) - 6 - 4 = -2

Damiano moves closer and now is within range to detect magic on the doll. He begins to make out magic auras but it will take another round of concentration before they resolve into separate schools of magic. He is still too far away to see the doll clearly enough through the snow to figure out if he knows what manner of creature it is.

Khristov says a few words and makes some gestures with his hands and vanishes from sight, although his position is fairly easy to discern by the tracks in the snow leading to Ingrit's side.

Erland bestows divine healing energy on Domitian, whose wounds had begun to take their toll. (9 points cured.)

When the doll's clothes catch on fire, it begins to try to smother the flames. Soon all the oil and cloth has stopped burning. The doll turns slightly in the air as a result of its sudden movements. It is looking pretty ragged and singed. -2 to all attacks and reflex saves until it spends a full round action stabilzing itself. All attacks, melee and ranged, are at -1 but any attacks or reflex saves adds cumulative -1.

Einar cast guidance on himself this round (8), so the posted attack will be applied in round 9.

Previous Rounds:
Round 1
Erland: 22 (frightened) (double move toward west)
Domitian: 21 (shaken)(double move toward hut)
Damiano: 20 (12 lethal) (frightened)(double move toward east)
Eianar: 15 (shaken) (double move toward hut)
Doll: 11 (delays, waiting to see what PCs that are not frightened away do)
Ingrit: 10 (shaken) (move, readies bow and arrow)
Khristov: 9 (frightened)(double move toward east)

Round 2
Erland: (frightened)(double move)
Doll: (9 lethal)(ends delay)(Activates Spell-like ability)
Domitian (13 lethal) (moves, attacks, hits, 9 to doll)
Damiano (frightened)(double moves toward east)
Eianar (moves after Erland toward the south side of the hut)
Ingrit (shoots arrow, hits, does no damage)
Khristov (frightened)(double move)

Round 3
Erland: (frightened)(double move)
Doll: (9 lethal)(attacks, hits, does 1 to Domitian, paralyzes him)
Domitian: (paralyzed, 14 lethal)(no action)
Damiano: (frightened)(double move)
Einar: (moves)(6,1)
Ingrit: (attacks, hits, does no damage)(7,8)
Khristov (frightened)(Double Move)(now 90' east of ice blocks)

Round 4
Erland: (double move)(3,7)
Doll: (9 lethal) (stands, casts spell, 1 lethal to Domitian)
Domitian: (paralyzed, 17 lethal)(no action)
Damiano: (assumed to double move back toward hut)(60' away)
Einar: (talks)
Ingrit: (prepares incendiary arrows)
Khristov (assumed to double move back toward hut)(60' away)

Round 5
Erland: (move, readies oil)
Doll: (9 lethal)(moves, attacks, hits, does 1 lethal, 1 nonlethal to Ingrit)(spell from previous round does 3 more points lethal to Domitian)
Domitian (paralyzed, 17 lethal)(takes 3 lethal)
Damiano (double move)(60' east of ice blocks)
Einar (moves)
Ingrit (5 lethal, 2 nonlethal, paralyzed)(no action)
Khristov (double move)(60 feet east of ice blocks)

Round 6
Erland (moves)
Doll (9 lethal)(uses spell-like ability, levitates 20' up)
Domitian (17 lethal)(moves, attacks, misses)
Damiano (double move) (30' east of ice blocks)
Einar (casts spell)
Ingrit (5 lethal, 2 nonlethal, paralyzed)(no action)
Khristov (double move)(30' east of ice blocks)

Round 7
Erland (breaks flask of oil on doll, readies flask of alchemist's fire)
Doll (9 lethal, 20' above ground)(casts spell)
Domitian[/b] (17 lethal) (throws Alchemist's Fire flask, misses, hits hut roof)
Damiano (moves, casts spell)
Einar (casts spell, ranged attack, misses)
Ingrit (5 lethal, 2 nonlethal, paralyzed)(no action)
Khristov (double move)

Round 8
Erland (throws alchemist's fire flask, misses, hits hut, 1 point splash damage to Domitian)
Doll (18 lethal, 30' above ground)(spelllike ability)
Domitian (8 lethal) (ranged attack, misses)
Damiano (move, concentration)
Einar (guidance)(readies sling, casts spell)
Ingrit (5 lethal, 2 nonlethal) (ranged attack, ignites doll, doll takes 9 lethal)
Khristov (invisible) (casts spell, moves)

Round 9
Erland (casts spell, cures 9 on Domitian)
Doll (18 lethal, 30' above ground)(puts out flame)(puts out flames on self)
Domitian (8 lethal)
Damiano
Einar (Ranged attack, hits, does no damage)
Ingrit (5 lethal, 2 nonlethal)
Khristov

I think I corrected the damage listed for Domitian. If any other PC started this fight with residual damage, let me know.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Domitian draws another arrow and fires. Longbow, snow: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12; Damage: 1d8 ⇒ 6.

He then moves to wherever his thrown spear might have landed. Miss direction?: 1d8 ⇒ 1.

I didn't actually move, because I admit I don't understand how miss direction works. I just want the option to pick up my spear. For those keeping track, I had to drop my Falcata to use the bow, so it's on the ground now.


Map of Hut in Book 4

There are no rules for this situation, so I'm going to roll a d10,with 1 indicating the spear came back down into Domitian's square, 2-8 circle the target square clockwise, and 9-10 represent the square under the doll. landing square: 1d10 ⇒ 6

Domitian sent another arrow at the doll but again it missed. He cast his eyes about and noticed the spear he had thrown earlier had landed in the square next to Ingrit, the square with footprints leading up to it from the direction Khristov returned to the melee. He crosses over to get the spear.

Previous Rounds:
Round 1
Erland: 22 (frightened) (double move toward west)
Domitian: 21 (shaken)(double move toward hut)
Damiano: 20 (12 lethal) (frightened)(double move toward east)
Eianar: 15 (shaken) (double move toward hut)
Doll: 11 (delays, waiting to see what PCs that are not frightened away do)
Ingrit: 10 (shaken) (move, readies bow and arrow)
Khristov: 9 (frightened)(double move toward east)

Round 2
Erland: (frightened)(double move)
Doll: (9 lethal)(ends delay)(Activates Spell-like ability)
Domitian (13 lethal) (moves, attacks, hits, 9 to doll)
Damiano (frightened)(double moves toward east)
Eianar (moves after Erland toward the south side of the hut)
Ingrit (shoots arrow, hits, does no damage)
Khristov (frightened)(double move)

Round 3
Erland: (frightened)(double move)
Doll: (9 lethal)(attacks, hits, does 1 to Domitian, paralyzes him)
Domitian: (paralyzed, 14 lethal)(no action)
Damiano: (frightened)(double move)
Einar: (moves)(6,1)
Ingrit: (attacks, hits, does no damage)(7,8)
Khristov (frightened)(Double Move)(now 90' east of ice blocks)

Round 4
Erland: (double move)(3,7)
Doll: (9 lethal) (stands, casts spell, 1 lethal to Domitian)
Domitian: (paralyzed, 17 lethal)(no action)
Damiano: (assumed to double move back toward hut)(60' away)
Einar: (talks)
Ingrit: (prepares incendiary arrows)
Khristov (assumed to double move back toward hut)(60' away)

Round 5
Erland: (move, readies oil)
Doll: (9 lethal)(moves, attacks, hits, does 1 lethal, 1 nonlethal to Ingrit)(spell from previous round does 3 more points lethal to Domitian)
Domitian (paralyzed, 17 lethal)(takes 3 lethal)
Damiano (double move)(60' east of ice blocks)
Einar (moves)
Ingrit (5 lethal, 2 nonlethal, paralyzed)(no action)
Khristov (double move)(60 feet east of ice blocks)

Round 6
Erland (moves)
Doll (9 lethal)(uses spell-like ability, levitates 20' up)
Domitian (17 lethal)(moves, attacks, misses)
Damiano (double move) (30' east of ice blocks)
Einar (casts spell)
Ingrit (5 lethal, 2 nonlethal, paralyzed)(no action)
Khristov (double move)(30' east of ice blocks)

Round 7
Erland (breaks flask of oil on doll, readies flask of alchemist's fire)
Doll (9 lethal, 20' above ground)(casts spell)
Domitian[/b] (17 lethal) (throws Alchemist's Fire flask, misses, hits hut roof)
Damiano (moves, casts spell)
Einar (casts spell, ranged attack, misses)
Ingrit (5 lethal, 2 nonlethal, paralyzed)(no action)
Khristov (double move)

Round 8
Erland (throws alchemist's fire flask, misses, hits hut, 1 point splash damage to Domitian)
Doll (18 lethal, 30' above ground)(spelllike ability)
Domitian (8 lethal) (ranged attack, misses)
Damiano (move, concentration)
Einar (guidance)(readies sling, casts spell)
Ingrit (5 lethal, 2 nonlethal) (ranged attack, ignites doll, doll takes 9 lethal)
Khristov (invisible) (casts spell, moves)

Round 9
Erland (casts spell, cures 9 on Domitian)
Doll (18 lethal, 30' above ground)(puts out flame)(puts out flames on self)
Domitian (8 lethal) (ranged attack, misses, moves to square adjacent to spear)(8,8)
Damiano
Einar (Ranged attack, hits, does no damage)
Ingrit (5 lethal, 2 nonlethal)
Khristov

Round 10
Erland
Doll (18 lethal, 30' above ground)
Domitian (8 lethal)
Damiano


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Damiano still concentrates on his detect magic and makes a single move
are there any other sources of magic than the doll ?


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Striking another tindertwig, Ingrit lights six more inceniary arrows planing 3 of them in the snow as she holds another three in her bow hand.

Full round action. It's on you little bastard!


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Erland sighs in exasperation, drawing his crossbow and loading a bolt.

"I bet some ice witch is back in her home, laughing her skinny frozen but off at us, floundering around with a gods' be damned flying evil doll!"


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

"And one of these days I'm gonna find the bi+<# and set her on fire."


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Khristov, realizing he has no means of attacking something flying through the air that's not susceptible to sleep, he starts screaming ad cursing it in Hallit.

Intimidate, demoralize: 1d20 + 2 ⇒ (10) + 2 = 12


Map of Hut in Book 4

On the Table:
Doll: Ranged touch attack for Ray of Frost spell vs. Ingrit's Touch AC of 13
Ranged Touch Ray: 1d20 + 7 ⇒ (6) + 7 = 13
Cold: 1d3 ⇒ 3

Behind the screen:
Damiano: Spellcraft: 1d20 + 9 ⇒ (17) + 9 = 26
Erland: Spellcraft: 1d20 + 8 ⇒ (2) + 8 = 10

Damiano:
Now that he is close enough, Damiano recognizes this doll as a construct used by the white witches of Irrisen called a Guardian Doll. Guardian dolls serve as spies and sentries at places that require ever-vigilant wardens—especially the wintry nation's borders. Similar to soulbound dolls, these strange automatons are infused with fragments of the souls of living beings slain during the dolls' creation. The doll is sentient, and though a small part of the soul's original personality remains, the witchery employed largely strips it of its individuality. This might explain the phantasm and the haunt encountered when the party approached the ice blocks.

Damiano knows that while most constructs are immune to mind-affecting effects, guardian dolls do not have this immunity. They have DR 5/magic, are immune to cold, and they have SR. Their main other forms of offense are a short list of spells they can cast 3 times per day (the most worrisome would be charm person) and a special dagger that can paralyze with cold.

As for his Detect Magic, he can't see any auras in the area that are not known magic items possessed by his allies. He can see the auras around the doll consistent with their magical creation: necromancy, conjuration, and enchantment.

When the doll acts, Damiano recognizes the spell-like ability it uses as Ray of Frost, which it can cast at will.

Damiano approaches the others and begins to understand what they are up against.

Eianar fires a crossbow bolt but it misses.

Ingrit readies more flaming arrows to fire, cursing the doll as she does so.

Khristov attempts to intimidate the doll by hurling insults in Hallit. These don't seem to affect the attitude of the doll however, which seems more focused on the fire being prepared below it.

Erland readies a crossbow bolt, grumbling as he does so.

The doll looks down at the group, sees Ingrit preparing more flaming arrows and hisses something in Hallit, "Xөлдөх," followed by a hand gesture that results in a small bundle of glowing white snow-like crystals that it sends down at Ingrit.

Hallit:
This is the Hallit word for frostbite. or damage from extreme cold.

Ingrit almost dodges out of the way of the magic projectile, but it hits her in the shoulder with a small explosion of frost. Damage = 3 cold, of which only 1 gets through her resistance.

Previous Rounds:
Round 1
Erland: 22 (frightened) (double move toward west)
Domitian: 21 (shaken)(double move toward hut)
Damiano: 20 (12 lethal) (frightened)(double move toward east)
Eianar: 15 (shaken) (double move toward hut)
Doll: 11 (delays, waiting to see what PCs that are not frightened away do)
Ingrit: 10 (shaken) (move, readies bow and arrow)
Khristov: 9 (frightened)(double move toward east)

Round 2
Erland: (frightened)(double move)
Doll: (9 lethal)(ends delay)(Activates Spell-like ability)
Domitian (13 lethal) (moves, attacks, hits, 9 to doll)
Damiano (frightened)(double moves toward east)
Eianar (moves after Erland toward the south side of the hut)
Ingrit (shoots arrow, hits, does no damage)
Khristov (frightened)(double move)

Round 3
Erland: (frightened)(double move)
Doll: (9 lethal)(attacks, hits, does 1 to Domitian, paralyzes him)
Domitian: (paralyzed, 14 lethal)(no action)
Damiano: (frightened)(double move)
Einar: (moves)(6,1)
Ingrit: (attacks, hits, does no damage)(7,8)
Khristov (frightened)(Double Move)(now 90' east of ice blocks)

Round 4
Erland: (double move)(3,7)
Doll: (9 lethal) (stands, casts spell, 1 lethal to Domitian)
Domitian: (paralyzed, 17 lethal)(no action)
Damiano: (assumed to double move back toward hut)(60' away)
Einar: (talks)
Ingrit: (prepares incendiary arrows)
Khristov (assumed to double move back toward hut)(60' away)

Round 5
Erland: (move, readies oil)
Doll: (9 lethal)(moves, attacks, hits, does 1 lethal, 1 nonlethal to Ingrit)(spell from previous round does 3 more points lethal to Domitian)
Domitian (paralyzed, 17 lethal)(takes 3 lethal)
Damiano (double move)(60' east of ice blocks)
Einar (moves)
Ingrit (5 lethal, 2 nonlethal, paralyzed)(no action)
Khristov (double move)(60 feet east of ice blocks)

Round 6
Erland (moves)
Doll (9 lethal)(uses spell-like ability, levitates 20' up)
Domitian (17 lethal)(moves, attacks, misses)
Damiano (double move) (30' east of ice blocks)
Einar (casts spell)
Ingrit (5 lethal, 2 nonlethal, paralyzed)(no action)
Khristov (double move)(30' east of ice blocks)

Round 7
Erland (breaks flask of oil on doll, readies flask of alchemist's fire)
Doll (9 lethal, 20' above ground)(casts spell)
Domitian[/b] (17 lethal) (throws Alchemist's Fire flask, misses, hits hut roof)
Damiano (moves, casts spell)
Einar (casts spell, ranged attack, misses)
Ingrit (5 lethal, 2 nonlethal, paralyzed)(no action)
Khristov (double move)

Round 8
Erland (throws alchemist's fire flask, misses, hits hut, 1 point splash damage to Domitian)
Doll (18 lethal, 30' above ground)(spelllike ability)
Domitian (8 lethal) (ranged attack, misses)
Damiano (move, concentration)
Einar (guidance)(readies sling, casts spell)
Ingrit (5 lethal, 2 nonlethal) (ranged attack, ignites doll, doll takes 9 lethal)
Khristov (invisible) (casts spell, moves)

Round 9
Erland (casts spell, cures 9 on Domitian)
Doll (18 lethal, 30' above ground)(puts out flame)(puts out flames on self)
Domitian (8 lethal) (ranged attack, misses, moves to square adjacent to spear)(8,8)
Damiano (moves, 3rd round of Detect Magic)
Einar (Ranged attack, hits, does no damage)
Ingrit (6 lethal, 2 nonlethal) (lights 3 flaming arrows)
Khristov (Demoralize attempt, fails)

Round 10
Erland (loads crossbow)
Doll (18 lethal, 30' above ground) (casts, does 1 point cold to Ingrit)
Domitian (8 lethal)
Damiano
Einar
Ingrit
(5 lethal, 2 nonlethal)
Khristov

Round 11

Erland
Doll (18 lethal, 30' above ground)
Domitian (8 lethal)
Damiano
Einar
Ingrit (6 lethal, 2 nonlethal)
Khristov

All PCs can post when ready. Sorry for the delay. This only happens every five weeks. I only have one day after the end of classes to get my grading done and post grades.

I can state that this melee will end once the doll has taken another 4 points, which should happen as soon as one of Ingrit's arrows hits and the doll fails its reflex save to avoid catching on fire or if someone can hit it and do more than 5 points of damage. It has DR 5/magic but it can be affected by mind-affecting spells. If players want to post several attacks to represent their PC's actions for the next several rounds, that might speed things up. The doll can only hurl Ray of Frost missiles, which are nearly useless given the number of PCs with cold resistance. It knows it can't levitate back to the ground and survive so eventually, its levitate spell will expire.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Did the doll burn for a turn? Or manage to avoid the 2nd round of fire?

Erland looks at the creature with hatred and disdain, lining up a shot with his crossbow and praying that he will hit.

1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3 to hit, for 1d8 ⇒ 7 piercing damage

His bolt sailing wide, he curses under his breath and loads another shot.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23
Spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29
Let us go into the house , The poor thing can not attack us there and we will be able to rush her when her levitation spell-like power expires

Damiano joins actions to word and goes into the house


Map of Hut in Book 4

The doll spent a full round action in Round 9 putting out the fire and avoiding more damage. But the oil did not burn completely so if flame hits it again, it will force another saving throw to avoid more damage. The DC to hit the doll with a regular projectile is 16 and the touch AC is 15. It has SR 14 to overcome if attempting to cast a spell on it.

As for the hut, its roof is on fire and the fire is not likely to go out on its own, although the snow that the fire melts will make the burning spread more slowly than if it were dry. But unless some effort is made to put the fire out, it will burn the hut to the ground in fairly short order. Probably not a safe place to hide. Starting a bonfire under the doll might force her to levitate higher and prevent her safe return, causing her to fall when the effect wears off.


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

"Are you insane??? It's going to burn to the ground!" Ingrit shouts, as she takes another shot up into the swirling snow, intent on purring an end to the vile little witch toy.

1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17
1d8 + 1 ⇒ (5) + 1 = 6
1 fire


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Eianar shrugs ....


Map of Hut in Book 4

On the Table:
Fire damage: 1d6 ⇒ 6
Reflex save to put out fire on next round: DC 15
Doll: Reflex: 1d20 + 4 ⇒ (20) + 4 = 24

Behind the Screen:
Damiano: Appraise: 1d20 + 4 ⇒ (2) + 4 = 6
Domitian: Appraise: 1d20 ⇒ 5
Eianar: Appraise: 1d20 - 1 ⇒ (14) - 1 = 13
Erland: Appraise: 1d20 + 3 ⇒ (17) + 3 = 20
Ingrit: Appraise: 1d20 ⇒ 20
Khristov: Appraise: 1d20 + 3 ⇒ (8) + 3 = 11

The doll's oil soaked clothing and hair once again catches fire from Ingrit's accurate shot, which even got through the doll's magical defenses and did more damage. The oil caught fire quickly flared up into a major blaze. The doll's vulnerability to fire meant it expired before it could put out the fire. The doll continued to float above the ground as it burned, the magic of levitation still holding it aloft. Eventually the fire died and the spell expired and the doll fell into the snow with a soft thud.

Not much of the doll remained, but close examination revealed two things that survived the fire, a tiny circular mirror and an ice-blue sapphire. Most of the rest was made of wood. The tiny dagger remained, but all its magical properties were apparently linked to the construct, for it lost any special qualities.

Most of the party think the stone is not that valuable, but Erland and Ingrit recognize that the blue stone is a sapphire and probably worth about 600 gp. A check with Detect Magic reveals the stone still possesses enchantment and necromancy magic auras.

The hut burns to the ground, putting up a fair amount of smoke, although with the falling snow, it's doubtful anyone will notice the plume unless he or she is quite close. If the party wants to try to put the fire out, indicate what you do to attempt this.

Attend to the wounded and decide whether you want to push on or rest to recover spells.

Surviving haunt and defeating the doll earns 1600 xp total.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

That kind of thing is an abomination . Wiches of Irrisen create them by sacrificing a soul and infusing the remains in the doll . The girl we saw must have been the sacrifice . I propose we bury the doll in memory of this girl .
On a more prosaic aspect , remember me to cast an identify spell on the stone later . I can continue without problems . What about you ?


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Also , I am more and more inclined that a portion of Irrisen has been translated to Taldor . Since the hut is not magical per se , there is no way I can think of this hut could have been constructed here in the time since the weather changed though I will admit I am no architect


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Erland takes hold of the mirror, being sure to obscure the reflective face with the palm of his hand before exposing his face to it.

"Does anyone have a spare pouch or small sack? This mirror should be placed in a dark area and buried deep. Whichever ice-hearted evil witch created this doll can still use it to view through. There's no sense giving them intelligence if we can prevent it."


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

@Erland - Ingrit could use one of your hex heals.

Domitian seems to rather enjoy the spectacle of the doll burning up and slowly floating to the ground. "Maybe you can burn up the mirror in the fire. Or just give it a good boot!"

He gathers up his weapons and stows them back in their places. "I think we still have a weasel's trail to follow. Let's press on."


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Damiano has a +9 spellcraft. Do you not have Detect Magic prepped?

Khristov agrees with Dom. Seems like nothing a hammer wouldn't fix.


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

"Might be useful if we can figure out a way to use it in reverse." Ingrit says, massaging the small wound on her leg.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

I assumed I failed my test but in case you are right
spellcraft: 1d20 + 9 ⇒ (4) + 9 = 13


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Eland uses his healing he on Ingrit, healing 1d8 + 2 ⇒ (4) + 2 = 6 hp.

"If we smash it, the witch may have that many smaller panes through which to view. Blocking its vision is the best, I believe.

"As to that gemstone, I can swith out a spell tomorrow and give it a closer look, but for now I'd suggest keeping it away from your person or skin. A bag or pouch for that, separate from the mirror seems prudent."


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

"Thanks Erland. Can't say that I left planning on having extra pouches to but potentially dangerous objects." Ingrit says with a shrug."It's a valuable gem at least."


Map of Hut in Book 4

Behind the Screen:
Regarding the Gem:
Damiano: Knowledge (Arcana): 1d20 + 9 ⇒ (9) + 9 = 18
Erland: Knowledge (Arcana): 1d20 + 8 ⇒ (10) + 8 = 18
Khristov: Knowledge (Arcana): 1d20 + 8 ⇒ (9) + 8 = 17

Regarding the Mirror:
Damiano: Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17
Erland: Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18

After discussing the magic infused sapphire in light of what they know of the creation of such constructs as the doll, Damiano, Erland, and Khristov agree that the gem can still be used to create another guardian doll. Its creation will have required a sacrificial death to power the doll, although the spirit of the deceased would not be affected and will have been able to move on to the afterlife (at least as followers of Pharasma would describe it).

As for the mirrors, Damiano and Erland know that the white witches of Irrissen are rumored to use a spell that allows them to see whatever is reflected in specific mirrors of which they have knowledge. So it is likely that this guardian's mirror was used as a way to see what conditions are like in this area. This would add to the evidence that the cold comes from this cold land far to the north.

Once these issues are settled and the injured have been treated, (Ingrit is healed to full, while Damiano still has 8 lethal points of damage) the party begins to move on.

The trail continues through a narrow pass, descending south and east into an icy valley. An unusual pattern of lines is scratched into the fresh snow covering the trail at the edge of the clearing.

See map. I've placed the PCs in the general vicinity of these unusual pattern of lines and marked the square where the lines can be seen. Place your PC where you would prefer him/her to be as the group comes to this point in the trail and then role play how you investigate. I will roll perception checks for everyone and let you know what else, if anything, you notice.

Behind the Screen:
Damiano: Perception: 1d20 ⇒ 10
Domitian: Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Eianar: Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Erland: Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Ingrit: Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Ingrit: Perception, human: 1d20 + 5 ⇒ (4) + 5 = 9
Khristov: Perception: 1d20 + 6 ⇒ (10) + 6 = 16

No one in the group detects anything hazardous in the vicinity of the lines from distance of no closer than 5 feet away.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

I think you meant Domitian had still 8 points of lethal damage
let's see if these are magical first
Casting Detect Magic


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Erland uses his cure light wounds spell on the wounded Domitian.

1d8 + 2 ⇒ (4) + 2 = 6 CLW

"Bah. I knew those cursed ice witches were behind this weather. Just what we're going to do about it, I don't know just yet."


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Dom approaches the odd snow pattern first, not really expecting trouble but wanting to be in front nevertheless. "Any chance something's buried there?'


Map of Hut in Book 4

Damiano casts his spell and can see that there is a magical aura on the path next to the marks.

Domitian edges close enough to see that the marks are writing in the snow.

Damian's concentrates and the aura clarifies and consolidates into a faint abjuration aura.

Domitian reads, "Turn back before the winter devours you."


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

I think it is a magical trap based on abjuration. Might be an explosive rune or a cold trap


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Sounds like Winter devouring you to me.

Khristov takes a look at the area defined by the aura.

Probably not going to be able to disable a spell the way I would a tripwire for a crossbow or something. Let's try to go around the aura?


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

"Before Winter devours you? Definitely sounds cold based." Ingrit says looking at the markings. "On the plus side, I'm pretty sure we're heading in the right direction to get to the bottom of this."


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

"Les gah rahnd. Leave da cold magics to melt wid da snows." Eianar says as he takes a path round the writings.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

"Agreed, avoid the magic auras. Just point the way, Damiano." Dom likewise takes a path of avoidance.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

this way


Map of Hut in Book 4

You are able to avoid whatever that magic aura was and continue following the trail. Before we continue, can you tell me what time of day it would be when you approached the hut with the doll? Also do you have a figure for how far you can travel in a day? Where was the party when it last rested?


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

RE: travel, I believe we are all at speed 30, which would mean 24 miles in a day, without difficult terrain. At 1/2 speed, that's 12 mi/day, at 1/4 speed, 6 mi/day. We last rested at the lodge, I believe we headed out to the guardian hut in mid morning after we rested.


Map of Hut in Book 4

Behind the screen:
Giant Weasel: Stealth: 1d20 + 5 ⇒ (9) + 5 = 14
Giant Weasel: Perception, 50', Snow: 1d20 + 8 - 5 - 4 ⇒ (5) + 8 - 5 - 4 = 4

On the Table:
Damiano: Stealth: 1d20 ⇒ 6
Domitian: Stealth: 1d20 + 1 ⇒ (17) + 1 = 18
Eianar: Stealth: 1d20 ⇒ 6
Erland: Stealth: 1d20 + 10 ⇒ (5) + 10 = 15
Ingrit: Stealth: 1d20 + 8 ⇒ (1) + 8 = 9
Khristov: Stealth: 1d20 + 3 ⇒ (16) + 3 = 19

Damiano: Perception, 50', Snow: 1d20 - 5 - 4 ⇒ (2) - 5 - 4 = -7
Domitian: Perception, 50', Snow: 1d20 + 5 - 5 - 4 ⇒ (6) + 5 - 5 - 4 = 2
Eianar: Perception, 50', Snow: 1d20 + 9 - 5 - 4 ⇒ (13) + 9 - 5 - 4 = 13
Erland: Perception, 50', Snow: 1d20 + 3 - 5 - 4 ⇒ (8) + 3 - 5 - 4 = 2
Ingrit: Perception, 50', Snow: 1d20 + 3 - 5 - 4 ⇒ (4) + 3 - 5 - 4 = -2
Khristov: Perception, 50', Snow: 1d20 + 6 - 5 - 4 ⇒ (15) + 6 - 5 - 4 = 12

Behind the screen:
Giant Weasel: Stealth: 1d20 + 5 ⇒ (9) + 5 = 14
Giant Weasel: Perception, 30, Snow: 1d20 + 8 - 3 - 4 ⇒ (10) + 8 - 3 - 4 = 11

On the Table:
Damiano: Stealth: 1d20 ⇒ 19
Domitian: Stealth: 1d20 + 1 ⇒ (9) + 1 = 10
Eianar: Stealth: 1d20 ⇒ 3
Erland: Stealth: 1d20 + 10 ⇒ (2) + 10 = 12
Ingrit: Stealth: 1d20 + 8 ⇒ (9) + 8 = 17
Khristov: Stealth: 1d20 + 3 ⇒ (6) + 3 = 9

Damiano: Perception, 30', Snow: 1d20 - 3 - 4 ⇒ (4) - 3 - 4 = -3
Domitian: Perception, 30', Snow: 1d20 + 5 - 3 - 4 ⇒ (11) + 5 - 3 - 4 = 9
Eianar: Perception, 30', Snow: 1d20 + 9 - 3 - 4 ⇒ (14) + 9 - 3 - 4 = 16
Erland: Perception, 30', Snow: 1d20 + 3 - 3 - 4 ⇒ (13) + 3 - 3 - 4 = 9
Ingrit: Perception, 30', Snow: 1d20 + 3 - 3 - 4 ⇒ (8) + 3 - 3 - 4 = 4
Khristov: Perception, 30', Snow: 1d20 + 6 - 3 - 4 ⇒ (17) + 6 - 3 - 4 = 16

On the Table:
Damiano: Initiative: 1d20 + 0 ⇒ (12) + 0 = 12
Domitian: Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Eianar: Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Erland: Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Giant Weasel: Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Ingrit: Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Khristov: Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

The party has traveled about 5 miles since leaving the lodge. The snow means they can expect to go about 12 miles in 8 hours of walking. After following the trail of trampled snow, the party reaches a field with relatively few trees.

A cold wind blows through the valley, bringing a spray of sleet and broken ice. The sky ahead roils with thick, gray clouds and the sun is only a dim glow somewhere in the mist. It seems to be getting colder and the snow is falling a little faster.

Suddenly, Eianar and Khristov catch sight of something large moving through the snow toward them.

Eianar, Khristov:
You both see a giant weasel emerge from the white landscape, all white, with a black tip on its tail. One leg is injured, perhaps by a bear trap.
Eianar: Knowledge (Nature): 1d20 + 5 ⇒ (8) + 5 = 13
Eianar has heard of large creatures like this, but this is the first he's actually encountered and he knows nothing about them that would help in battle.

Surprise Round
Eianar: 22
Giant Weasel: 18
Ingrit: 14 (surprised)
Damiano: 12 (surprised)
Erland: 10 (surprised)
Domitian: 7 (surprised)
Khristov: 5

Eianar gets to act first. This is a surprise round, so only a move or standard action. See the Map: Encounter P


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Seeing the giant weasel Eianar shakes his head, "Sees wha tha unatural weather bring, sees creatures from tha cold, theys come ta where theys shouldna. Poor creature is lost ere." He watches the animal closely, seeing that it is injured, and probably hungry. Such an animal is going to be dangerous, unless there was something they could do to sate its hunger. "Tis a noble animal, but wees best defend outselves in case it be after attacking us." So doing Eainar holds his quarterstaff ready to defend himself.

Total Defence +4 to AC ... would have tried wild empathy but it needs a minute to do ... I hate tht it takes so long ...

Know(nature) 1d20 + 5 ⇒ (19) + 5 = 24

P.S. Eianar gets +1 bonus to initiative, know (geog), survival, perception and stealth in cold/arctic terrain...


Map of Hut in Book 4

Behind the screen:
Target: 1=Ingrit,2=Domitian: 1d2 ⇒ 2

This massive weasel moves smoothly across the ground, almost slithering like a snake, before pouncing with teeth bared. It seems intent on attacking Domitian. While the creature is large and takes up a 10'x10' space, it only has reach of 5'. Giant weasels grow to up to 9 feet in length from nose to the base of their tails, which can grow to almost the length of their bodies. They weigh upward of 300 pounds.

Surprise Round
Eianar: 22 (Total Defense)
Giant Weasel: 18 (moves)
Ingrit: 14 (surprised)
Damiano: 12 (surprised)
Erland: 10 (surprised)
Domitian: 7 (surprised, 2 lethal, from earlier fight)
Khristov: 5

Round 1
Eianar
Giant Weasel (6 lethal, from trap)
Ingrit
Damiano
Erland
Domitian (2 lethal0
Khristov

Khristov gets his surprise round action, then Einar gets his first round action, followed by the weasel.


Map of Hut in Book 4

I just realized that I had forgotten to move the weasel on the map. It is now in place, adjacent to Domitian and Ingrit near the front. Also, in case it matters, each square with a red dot indicates a square with a tree trunk or something else that provides cover. Generally treat these squares as if they are occupied by a character, unless moving to climb the tree or hide behind a trunk.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Khristov waves his fingers at the creature and mutters under his breath.

Casting Sleep. Will DC 13 to resist.


Map of Hut in Book 4

Khristov begins a spell that will take him a little longer than most spells to cast. Full round to cast, will roll for effect at start of Khristov's next turn.

Since Eianar's player may not be able to post, I'll have him make a ranged attack to keep things moving.

On the Table:
Eianar: Sling, snow: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Giant Weasel: Bite: 1d20 + 6 ⇒ (10) + 6 = 16
Miss
Claw 1: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Claw 2: 1d20 + 6 ⇒ (1) + 6 = 7
Miss

Eianar moves a bit and sends a sling bullet at the creature's flank, but misses.

The weasel tries to bite Domitian but its powerful jaws catch on a part of his armor and the attack fails to draw blood. But it slashes at him with its front claws and opens a wound in his side. 6 points lethal

Surprise Round
Eianar: 22 (Total Defense)
Giant Weasel: 18 (moves)
Ingrit: 14 (surprised)
Damiano: 12 (surprised)
Erland: 10 (surprised)
Domitian: 7 (surprised, 8 lethal)
Khristov: 5 (casts as FRA)

Round 1
Eianar (moves, ranged attack, misses)
Giant Weasel (6 lethal, from trap)(full attack, hits with claw for 6 to Domitian)
Ingrit
Damiano
Erland
Domitian
(8 lethal)
Khristov

Have at it. If it's still standing after Domitian's action, I'll roll to see if it sleeps.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Erland delays to see if Khristov's spell takes effect.

"If that one doesn't take it out, I can try myself, Khristov!"


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Dom draws his cold-iron falcata and brings it to bear against the weasel.
Falcata, cold iron: 1d20 + 7 ⇒ (16) + 7 = 23; Damage: 1d8 + 4 ⇒ (4) + 4 = 8.

If the weasel still stands and attempts to attack Dom, Dom is ready to parry and riposte.
Parry: 1d20 + 7 ⇒ (4) + 7 = 11
Riposte: 1d20 + 7 ⇒ (6) + 7 = 13; Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Damiano delays not sure his assistance would be useful and wanting to keep his spells for more important creatures


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Ingrit takes a step backwards, firing a masterwork arrow at the weasel.

1d20 + 8 ⇒ (3) + 8 = 11
1d8 + 1 ⇒ (2) + 1 = 3


Map of Hut in Book 4

On the Table:
Giant Weasel: DC 13 Will: 1d20 + 2 ⇒ (16) + 2 = 18

Ingrit shoots an arrow at the weasel but misses.
Domitian slices a crimson gash across the large beast's shoulder but it fights on.
As Damiano and Erland wait and watch, Khristov finishes his spell and sends enchantment magic at the creature, but it shakes off the effort and continues fighting.

Spoiler:
Surprise Round
Eianar: 22 (Total Defense)
Giant Weasel: 18 (moves)
Ingrit: 14 (surprised)
Damiano: 12 (surprised)
Erland: 10 (surprised)
Domitian: 7 (surprised, 2 lethal, from earlier fight)
Khristov: 5 (casts as FRA)

Round 1
Eianar (moves, ranged attack, misses)
Giant Weasel (14 lethal)(full attack, hits with claw for 6 to Domitian)
Ingrit (ranged attack, misses)
Damiano (delay)
Erland (delay)
Domitian (8 lethal) (melee attack, hits, 8 to giant weasel)
Khristov (previous round spell fails)
Damiano
Erland

Round 2
Eianar
Giant Weasel (14 lethal)
Ingrit
Domitian (8 lethal)
Khristov
Damiano
Erland


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

"Hopefully the thing won't shake off my magic!"

Erland begins casting his own sleep spell against the critter.

DC 14 Will or sleep (assuming it has 4 HD or less)


Map of Hut in Book 4

I was waiting on Khristov, but I then realized that if you start a spell that requires a full round to cast during the surprise round, it takes the standard action of the next round to complete it. So Khristov still can take a move action in Round 1. Eianar is due back today, so I'll wait on both of these to post before moving to the next round. Also Damiano has yet to come out of delay.

951 to 1,000 of 5,484 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Black Tom's Snows of Summer All Messageboards

Want to post a reply? Sign in.