Clebsch's Reign of Winter

Game Master Clebsch RoW

Our brave adventurers are the only hope in a cold, cruel world.


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Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Will Save 1d20 + 7 ⇒ (5) + 7 = 12

Eianar feels a blackness and cold come over him, he seems unable to shake it off. He mutters to himself, "Gozreh, gis mees some 'elp to sees dese creatures." He moves back away from the bridge.

Perception 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22 with guidance


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Will: 1d20 + 2 ⇒ (5) + 2 = 7
Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Unable to spot an opponent Ingrit holds her position, scanning for something to shoot at.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Damiano moves to K14 to better see what is happening


Male Human (mostly) Ex-cleric and Grumpy Cat

Still missing a saving throw from Tacey.

Ingrit and Eianar feel the metal of their equipment start to become uncomfortably cold. Two blue shards (Magic Missile according to Damiano) strike Dom for 6 points of damage while the second spellcaster tries to Daze him again.

Since you can hear them, you can take a shot at them, but if you can't spot them they are effectively invisible (100% concealment).

You are all up.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Will: 1d20 + 2 ⇒ (7) + 2 = 9.

Dom seems to be disoriented, unable to retaliate against the magic missiles that strike him.

-Posted with Wayfinder


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Assuming Eianar saw them, perception was 22 with guidance, actually its 23 if its a cold or icy environment ...

Eianar points at the creatures, ""Ayes sees yous... He blinks and looks hard at the blue icy creatures, trying to work out what it could be. He describes where the little beasties are and what they look like to his companions.

Know (nature) 1d20 + 5 ⇒ (8) + 5 = 13
Know (planes) 1d20 + 0 ⇒ (11) + 0 = 11
Einar does not have any metal in hand, only a dagger and hand axe as part of his possessions. So will drop his backpack.

Continues go if he gets any knowledge...


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Erland moves up and cures Domitian for 1d8 + 2 ⇒ (3) + 2 = 5 HP via healing hex.

"Do you see them? Where are the little buggers?"


Male Human (mostly) Ex-cleric and Grumpy Cat

Ah, sorry, missed that.

Eianar's trained eye is able to discern your foes. The one that Dazed Domitian is a sprite, just like the ones you fought earlier, and possibly even the very same. The other creature is a small (about 4 feet tall) blue vaguely humanoid creature, a female with a mop of unruly white hair. Both are perched high up in a snow-covered tree. His best guess is that she is some kind of elemental spirit or something.

Unless you are holding or wearing metal, you won't be particularly troubled by the spell. To reach Domitian, Erland will have to make a Reflex save or fall prone, though.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

1d20 + 2 ⇒ (1) + 2 = 3 reflex

Moving to aid the warrior, Erland falls flat on his face with a whump.

"OOF!"


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Casting Sleep (will save DC 15) on the area where the S token is . I moved to K14 last turn to be on reach of it
Damn , I cannot see them


Female Half-Orc STATUS: Pulled Orc

Missed you asking for one, sorry.

Will: 1d20 + 1 ⇒ (5) + 1 = 6


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

As Eianar points them out, Ingrit targets the 4 ft female fey with one of her incendiary arrows.
1d20 + 7 ⇒ (8) + 7 = 15
1d8 + 1 ⇒ (4) + 1 = 5
1 fire

Wearing chain shirt so kinda screwed


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Eianar moves forward towards the bridge to get a better shot as he takes his sling and unloads a shot at the sprite.

Sling shot ranged 1d20 + 3 ⇒ (15) + 3 = 18 damage 1d4 ⇒ 2

Move to K,15 and shoot.


Male Human (mostly) Ex-cleric and Grumpy Cat

Damiano puts the sprite to sleep. Eianar, do you want to redirect your shot? Waiting for Tacey.

On a mini-vacation so internet is spotty. Will try to update map later.


Female Half-Orc STATUS: Pulled Orc

I'm Dazed

Tacey wobbles in place.


Male Human (mostly) Ex-cleric and Grumpy Cat

No, sorry, you're not dazed. The save was against Chill Metal.


Female Half-Orc STATUS: Pulled Orc

Tacey pulls out her hand crossbow and loads it.

Two move actions


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Yes please redirect at the other one ...


Male Human (mostly) Ex-cleric and Grumpy Cat

Sorry about the hiatus.

While Ingrit's arrow misses, Eianar's bullet finds its target, but it seems to bounce off the creature's thick skin.

Finally your foes break cover. The blue witch (or whatever she is), flies up and belches a cloud of frosty fog over Domitian and Erland (Ref 13 or take 1 point of cold damage and be sickened for 3 rounds), while a hitherto unseen sprite flies up and and blasts Tacey, Ingrit and Eianar with Color Spray (Will 13 or be knocked out or in Tacey's case stunned).

Then you are all up. Map updated.


Female Half-Orc STATUS: Pulled Orc

Will: 1d20 + 1 ⇒ (16) + 1 = 17

Tacey shakes off the color spray and takes a step back and fires at the sprite.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 ⇒ 1


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Reflex: 1d20 + 4 ⇒ (19) + 4 = 23. Recovering his wits at the last moment, Dom dives out of the cloud of gas in time to avoid it. Hopping back to his feet, he nocks an arrow, ready to fire at the witch should it cast a spell.

Moving forward across the bridge, and readying a ranged attack.

Readied Longbow: 1d20 + 3 ⇒ (7) + 3 = 10; Damage: 1d8 ⇒ 3. Miss.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

1d20 + 2 ⇒ (17) + 2 = 19 reflex

Rolling away from the blast of cold, Erland stares at the flying creature and whispers several words of power.

"...Sleep..."

The one who just breathed cold at Domitian and myself must make a DC 14 will save or fall asleep for 2 rounds via the slumber hex.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Will: 1d20 + 2 ⇒ (15) + 2 = 17


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit sends one of her incendiary arrows streaking towards the blue witch.

1d20 + 7 ⇒ (18) + 7 = 25
1d8 + 1 ⇒ (5) + 1 = 6
1 fire


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Ref Save 1d20 + 2 ⇒ (13) + 2 = 15
Will Save 1d20 + 7 ⇒ (1) + 7 = 8

Eianar stares at the swirling colors, before falling to the ground.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Damiano uses his bonded object to cast Sleep at the blue witch (will save DC 15)


Male Human (mostly) Ex-cleric and Grumpy Cat

Ingrit's arrows hit the blue witch but the fire seems to bother her more than the very arrow wound. She shrugs off Erland's magic but succumbs to Damiano's. She falls asleep in the air and plummets to the ground, taking some damage and a rude awakening.

She spends the round getting up from prone and starts to sing a weird song. Although you don't understand the word, it seems to egg the sprite to a more aggressive attack. It flies down and engages Ingrit with its tiny sword, but she fends it off. Ingrit and Tacey take 7 points of cold damage as their armor starts to get really uncomfortable.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Does that mean the witch is reachable by Dom now? Because if so, this is happening.

Seeing his chance, Dom drops his longbow in favor of drawing his falcata and moving to engage. He attempts to cleave the witch in twain. Falcata, cold iron, 2 handed: 1d20 + 6 ⇒ (5) + 6 = 11; Damage: 1d8 + 6 ⇒ (4) + 6 = 10. Drat.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

5 Cold Damage due to Cold Resistance

Ingrit takes a single step backward, drawing one of her cold iron arrows and placing her shot right into the vicious little sprite.

Cold Iron: 1d20 + 7 ⇒ (18) + 7 = 25
1d8 + 1 ⇒ (5) + 1 = 6


Female Half-Orc STATUS: Pulled Orc

Tacey's armor is leather not metal.


Male Human (mostly) Ex-cleric and Grumpy Cat

Ah, sorry, no damage to Tacey then unless she tries to draw her sword or something. And actually only 3 damage to Ingrit, since I forgot about the damage last round and added it together. The witch is indeed reachable.

Ingrit wounds the sprite. Erland, Damiano and Tacey to go.


Female Half-Orc STATUS: Pulled Orc

Tacey reloads and fires at the pixie that tried to color spray her.

Just die already!

Hand Crossbow: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 ⇒ 1


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Erland moves to the blue witch, drawing his spear as he goes.

"You've chosen the wrong prey, ice monster!"

He attacks in concert with Domitian, hoping to flank the creature.

1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12 to hit, for 1d8 + 1 ⇒ (7) + 1 = 8 piercing damage


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Damiano uses his hand of the apprentice on the beastie
1d20 + 5 ⇒ (10) + 5 = 151d4 ⇒ 4


Male Human (mostly) Ex-cleric and Grumpy Cat

Erland needs to make a Reflex save to reach the blue witch, since he'll need to move through the icy area.

The blue foes decide that they have had enough and opt for the better part of valor. Dom (and possibly Erland) get an AoO on the blue witch). The sprite unwisely stops to rouse its companion, meaning that you have one round of missile fire to hit them before they vanish out of sight.

You are all up.


Female Half-Orc STATUS: Pulled Orc

I'm hitting you once, dammit!

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 ⇒ 3


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

1d20 + 2 ⇒ (9) + 2 = 11 reflex

I assume that fails...


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Dom swings at the blue witch as it flees.
Falcata AOO: 1d20 + 6 ⇒ (10) + 6 = 16; Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Assuming the witch moves faster than Dom, on his turn, he will move, draw, and throw a spear at it.
Spear: 1d20 + 3 ⇒ (3) + 3 = 6; Damage: 1d8 + 4 ⇒ (2) + 4 = 6. If he can catch the witch, he would use his falcata but miss anyway.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Lining up her shot, Ingrit fires another cold iron arrow at the sprite.

Cold iron: 1d20 + 7 ⇒ (12) + 7 = 19
1d8 + 1 ⇒ (5) + 1 = 6


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Eianar's beard moves as the druid breathes out, catching and freezing the mist that comes from his lips.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Damiano looks at the scene and yells at the retreating blue witch
So you can dish it but you cannot take it ? Coward !


Male Human (mostly) Ex-cleric and Grumpy Cat

Ingrit kills the sprite, but the other sprite manages to escape with the blue witch.

End of combat. You get 200 xp each. Now you get to decide what to do next.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

"Blasted ice creatures, they just won't stick around when you want to! Good shot, Ingrit, at least that's one little blue bugger who won't bother us anymore."

"Anyone hurt?"


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

It takes a few moments before Eianar blinks and looks around, unble to get his bearings for some time... "Wha' appened? where dey go?" he looks from ally to ally, confused at what happened to him, "Dere was dese lights, pretty dey was and den .... he looks blankly around.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

"I'm a little hurt," notes Dom, "but it may be wiser for you to save your magics for more severe wounds."

Dom then retrieves his spear and assesses the situation. "Anyone see signs of the troll that's supposedly around here? Or other tracks? Or should we try to follow the witch's trail?"

-Posted with Wayfinder


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

"Thanks. I'm only slightly hurt...a scratch really." Ingrit says looking down at the dead sprite.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

"No real sense holding onto my hexes, I can use it once a day per person, if you're hurt now it's prudent toget you healthy before we encounter some more foes."

1d8 + 2 ⇒ (5) + 2 = 7 Healing Hex on Domitian


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

I used about an half of my magicks there and the other one is much more specialized but I aggree we should continue before this blue thing renews her store of magical tricks again


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

"Okay, let's follow the witch and see where she fled."


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Eianar gingerly crosses the bridge, slowly hoping that the ice has melted a little in the heat of whatever battle happened. "Oi can 'elp yous witt da tracking if yous want Ingrit" the druid offers up. "Get ta little witch, afore she disrupts any more o da land."

I don't need to roll to aid another with survival(tracking), or I can take a 10, if you want to refuse my aid Ingrit.

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