Beyond Heaven (Dungeon Planet) (Inactive)

Game Master MCKhaos


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Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
Sona Θ3 wrote:
Did I manage to get any control of the little deathbots near 2BR? Is Sona still dancing with those programs, or are they the flurry of activity with heightened security?

With a 9 you disabled them, a 10 would have turned them to your side. If you want to take control, you'll need another roll.

For the time being the ICE seem to be ignoring you, but the flurry of activity near the engineering node continues.

What do you do?

Please ask as many setup questions as you need here. In my head I'm thinking of the nodes as consoles controlling different aspects of the ship, and the dance floor as dangerous terrain between those consoles. At this point Sona knows which node does what. In other words, tell me what consoles exist, what they control, and what you want to try to do with them.


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

Retzack emerges from the elevator and sniffs the air, grinning wickedly.

Where did you go little morsel?

Defy Danger (Wis): 2d6 - 1 ⇒ (1, 4) - 1 = 4 Maybe not the ideal play, but XP is good too right?

Retzack disappears into the darkness after Melphits.


Android Engine of Destruction | Lvl 6 | XP: 10 | HP: 14/27 | Armor 4 | 1d10 | STR +3 | DEX +1 | CON +2 | INT 0 | WIS 0 | CHA -1 | Blood: 4

Personal projectile fields you say? Flamethrower time. With Termination Protocols running rampant, this is AP, forceful and messy damage.

Volley: 2d6 + 3 ⇒ (4, 5) + 3 = 12

Damage to the middle one: 1d10 + 1d6 ⇒ (10) + (2) = 12


Male Human Survivor | Lvl 4 | XP: 4 | HP: 17/27 | Gambit 0 | Armor 1 | 1d10 | STR +1 | DEX +1 | CON +2 | INT 0 | WIS -1 | CHA +2

Right sorry, I got concussed, debility to INT, forgot to say it

damage: 1d8 + 2 ⇒ (2) + 2 = 4/2=2-2=0 yay armour!

dd+(is there a stat attached to this, like Dex, or Con. Con is a great stat for rolls!): 2d6 + 1 ⇒ (6, 3) + 1 = 10

as the elf lashes out, dexter moves to the side, lickety split, weaving around the elf's barrage., then he strikes out, ramming the sword into the elf's guts (if he can)

DD+Dex, if nessesary to dodge: 2d6 + 2 ⇒ (3, 5) + 2 = 10
Eviscerate and disembowel: 2d6 + 2 ⇒ (1, 2) + 2 = 5

is it abusing survive to use it on this?: 2d6 + 3 ⇒ (3, 2) + 3 = 8

Half damage if i actually get to abuse survive like this


Remote Avatar Bot 5 | 20/20 HP, visual status: Normal | Str 0 | Dex 3 | Con 1 | Int 2 | Wis 2 | Cha -1 | 2 XP
MCKhaos wrote:

RAE dives down at the elf. You can choose either to: 1) Keep the elf's attention on you, deal your damage to the elf (+RAE's ferocity), but remain held and take fire from the other three or 2) turn the elf's attention to RAE, free yourself, dodge the oncoming fire, but the elf will blast RAE.

What do you do?

Being an android gives my animal companion +1 armor. I choose the latter option, and escape the elf's spell. Flying up to a better vantage point near the room's ceiling, the RAB will open fire on the elf that just fired at RAE.

REVENGE!: 2d6 + 3 ⇒ (2, 4) + 3 = 9
Damage without RAE: 1d8 ⇒ 2

At the end of his volley, BoT's blaster pack lets out a low-pitched warning tone. "Damn!" he curses, examining the readout. "Out of ammo!"

Reaching behind his back, the ranger-bot draws the extendable vibrospear he looted from the commando in the street battle, and pops off the safety, causing it to extend to full length. He grasps it in both hands as his blaster cannon attachment withdraws into his forearm, and prepares to dive-bomb!


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
BunkR BustR wrote:

Personal projectile fields you say? Flamethrower time. With Termination Protocols running rampant, this is AP, forceful and messy damage.

[dice=Volley]2d6+3

[dice=Damage to the middle one]1d10+1d6

The three dwarves decide to charge you. You cook the middle dwarf to a cinder by the time they reach you. The remaining two take flanking positions and dart in at you with their blades.

What do you do?


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
Dexter Hyde wrote:

Right sorry, I got concussed, debility to INT, forgot to say it

[dice=damage]1d8+2/2=2-2=0 yay armour!

[dice=dd+(is there a stat attached to this, like Dex, or Con. Con is a great stat for rolls!)]2d6+1

as the elf lashes out, dexter moves to the side, lickety split, weaving around the elf's barrage., then he strikes out, ramming the sword into the elf's guts (if he can)

[dice=DD+Dex, if nessesary to dodge]2d6+2
[dice=Eviscerate and disembowel]2d6+2

[dice=is it abusing survive to use it on this?]2d6+3

Half damage if i actually get to abuse survive like this

Let's try to figure out how Survive works. I kind of see it as a special form of defy danger (CON). What I mean is that it can be used in any situation that would otherwise allow a defy danger (CON). So, I'm not sure it can be rolled with every 7-9 H&S to counter the return damage. What do you think makes sense?

The elf parries your blow with the butt of his rifle, and you lose your grip on your beam saber. It goes spinning into the nearby darkness, and in the light of the blade you see Melphits stalking up on Retzack from behind. The vampire seems to be unaware of the impending danger.

After you are disarmed, the elf drop steps, pulling the rifle up to a firing position. Your scar burns brightly as you notice two of the other three elves train their focus on you. Your immediate adversary smiles at you and pulls the trigger.

What do you do? (if you choose to avoid this damage through Survive, you can use that survive roll. Otherwise let me know your plan)


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
Blast-O-Tron v3 wrote:
MCKhaos wrote:

RAE dives down at the elf. You can choose either to: 1) Keep the elf's attention on you, deal your damage to the elf (+RAE's ferocity), but remain held and take fire from the other three or 2) turn the elf's attention to RAE, free yourself, dodge the oncoming fire, but the elf will blast RAE.

What do you do?

Being an android gives my animal companion +1 armor. I choose the latter option, and escape the elf's spell. Flying up to a better vantage point near the room's ceiling, the RAB will open fire on the elf that just fired at RAE.

[dice=REVENGE!]2d6+3
[dice=Damage without RAE]1d8

At the end of his volley, BoT's blaster pack lets out a low-pitched warning tone. "Damn!" he curses, examining the readout. "Out of ammo!"

Reaching behind his back, the ranger-bot draws the extendable vibrospear he looted from the commando in the street battle, and pops off the safety, causing it to extend to full length. He grasps it in both hands as his blaster cannon attachment withdraws into his forearm, and prepares to dive-bomb!

Not quite sure how to handle RAE's armor. Does he have HP?

Your RAE is blasted back against a nearby wall. He falls to the ground and twitches. It would be 1d10+2 damage. My intent is not to destroy RAE, but to knock him out of the rest of the fight. More of a "use up their resources" than a "deal damage." I just don't know how the +1 armor factors into that.

The elf refocuses on you in time to watch the bullets bounce harmlessly off of his chestplate. As you dive down, he raises his hands again, which begin to glow brightly. The other elves seem preoccupied with Dexter at this point.

What do you do?

Dark Archive

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m Human(?) Vampire 1 | HP: 21/21 | Armor: 1 | XP: 5/8 | Blood: 5/7 | Hunger: 0 | FX: scarred

Retzack lurks in a pool of liquid shadow. He watches the battle-play and breathes in the myriad of factors. Bot, Dexter, the elves. Melphits.
Feeling like a plan may be hatching, he wonders, 'What here is useful or valuable to me?'

Discern Realities: 2d6 - 1 ⇒ (1, 3) - 1 = 3
Oh confound! =P


Male Human Survivor | Lvl 4 | XP: 4 | HP: 17/27 | Gambit 0 | Armor 1 | 1d10 | STR +1 | DEX +1 | CON +2 | INT 0 | WIS -1 | CHA +2
MCKhaos wrote:
Let's try to figure out how Survive works. I kind of see it as a special form of defy danger (CON). What I mean is that it can be used in any situation that would otherwise allow a defy danger (CON). So, I'm not sure it can be rolled with every 7-9 H&S to counter the return damage. What do you think makes sense?

I think it should probably be like Bend Bars, Lift gates, so yeah. I can probably only reasonably use it if I can see the damge coming (I.E., not after a 9- on H&S.)

the moment his sword goes flying, Dexter is moving. he throws himself sideways, intending to land gently and spring back at his asailant, and grapple his assailant, shouting Retzack, Behind you!

DD+Dex: 2d6 + 2 ⇒ (2, 4) + 2 = 8

I will take damage (Or half, if you feel merciful) to get into a position to grapple with the assailant

He then grabs his opponent, hopefully too close for the man to use his weapon, and twists the man's neck hard, hoping to kill him

Twist & Snap: 2d6 + 2 ⇒ (2, 3) + 2 = 7
damage, had forceful: 1d10 ⇒ 10

and, regardless of the man's condition, he will throw him at Melphits. I think this is DD+Str, but it might be volley. What I want is to knock him down/ tangle him up in his friends body, so your call.

whatever this move is: 2d6 + 2 ⇒ (4, 3) + 2 = 9


Android Engine of Destruction | Lvl 6 | XP: 10 | HP: 14/27 | Armor 4 | 1d10 | STR +3 | DEX +1 | CON +2 | INT 0 | WIS 0 | CHA -1 | Blood: 4

2BR's organkinetic reactor reverses polarity as the dwarves close (spending 1 blood for a second target, attack is mirrored entirely).

Hack and Slash with claws: 2d6 + 3 ⇒ (3, 2) + 3 = 8

Twin claws lash out at the approaching targets, going for the neck.

Damage to both targets, TP active, forceful and messy damage: 1d10 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
BunkR BustR wrote:

2BR's organkinetic reactor reverses polarity as the dwarves close (spending 1 blood for a second target, attack is mirrored entirely).

[dice=Hack and Slash with claws]2d6+3

Twin claws lash out at the approaching targets, going for the neck.

[dice=Damage to both targets, TP active, forceful and messy damage]1d10+2+1d6

So they both get separate counter attack damage? Or would it be your standard highest dice roll + 1 per additional attacker?


Gynoid Technician Lvl:6.05 HP:23/23 A:0 Dmg:d6 | Stock +0 ~ INT+3 ~ STR+2 ~ CON+1 ~ WIS+0 ~ CHA+0 ~ DEX-1

> Close your eyes for a second, I think there's something here that can give you all an advantage... Catch them off guard at least.

Sona crosses to a pensive terminal with waltzing protocols that are waiting on baited breath to trigger their systems. This is the fire suppression console, where Sona is jacked in. She figures she's much less likely to trigger security by activating systems meant to defend the ship. These systems, though, don't look like the same XPyroFoam dispensers she found in the T.E.R.R.A. mine.

Control Systems: 2d6 + 3 ⇒ (4, 5) + 3 = 12

True to Association of Silence's credo, the Heirophant is equipped with a fire suppression system reverse-engineered from arcane origins. Doors close and the rooms are filled with a blue light. It should reduce the efficacy of energy weapons, if they work at all. The systems should activate in both combat areas.


Remote Avatar Bot 5 | 20/20 HP, visual status: Normal | Str 0 | Dex 3 | Con 1 | Int 2 | Wis 2 | Cha -1 | 2 XP

I...actually hadn't thought of that. Huh. That's a weird racial to have if animal companions don't really have "HP" in the strictest sense. Maybe we can discuss another Ranger racial for androids/RABs. I'm open to ideas...this is a new combo.

Seeing the hands glowing brightly spurs the RAB into action. In his control room, Jamee pushes both joysticks straight ahead, activating his bot's jetpack and sending him charging at the elf with his vibrospear whining.

Hack and slash!: 2d6 ⇒ (2, 6) = 8
Damage: 1d8 ⇒ 4


Gynoid Technician Lvl:6.05 HP:23/23 A:0 Dmg:d6 | Stock +0 ~ INT+3 ~ STR+2 ~ CON+1 ~ WIS+0 ~ CHA+0 ~ DEX-1

Command: When you work with your animal companion on something it’s trained in and you take damage, add its armor to your armor.


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
Retzack, the Black wrote:

Retzack lurks in a pool of liquid shadow. He watches the battle-play and breathes in the myriad of factors. Bot, Dexter, the elves. Melphits.

Feeling like a plan may be hatching, he wonders, 'What here is useful or valuable to me?'

[dice=Discern Realities]2d6-1
Oh confound! =P

Dexter's energy blade shorts out and you find yourself in near complete darkness. You hear whispers coming from all around you. I know what you are ...

The silver wrist blade that Melphits is now wielding is fairly valuable, probably worth about 50 gold. What does it feel like to be repulsed by silver?

As Dexter calls out you spin in time to see Melphits striking. What do you do? Definite danger here to be defied.


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
Dexter Hyde wrote:
MCKhaos wrote:
Let's try to figure out how Survive works. I kind of see it as a special form of defy danger (CON). What I mean is that it can be used in any situation that would otherwise allow a defy danger (CON). So, I'm not sure it can be rolled with every 7-9 H&S to counter the return damage. What do you think makes sense?

I think it should probably be like Bend Bars, Lift gates, so yeah. I can probably only reasonably use it if I can see the damge coming (I.E., not after a 9- on H&S.)

the moment his sword goes flying, Dexter is moving. he throws himself sideways, intending to land gently and spring back at his asailant, and grapple his assailant, shouting Retzack, Behind you!

[dice=DD+Dex]2d6+2

I will take damage (Or half, if you feel merciful) to get into a position to grapple with the assailant

He then grabs his opponent, hopefully too close for the man to use his weapon, and twists the man's neck hard, hoping to kill him

[dice=Twist & Snap]2d6+2
[dice=damage, had forceful]1d10

and, regardless of the man's condition, he will throw him at Melphits. I think this is DD+Str, but it might be volley. What I want is to knock him down/ tangle him up in his friends body, so your call.

[dice=whatever this move is]2d6+2

You charge your target undeterred. Take half of 1d10+2 as you are hit with a spell that burns at your skin. Interpreting it as spending your survive hold.

The elf's facial expression changes from triumph to despair as he realizes that his gun is no longer working. You charge and place your hands on his head. Unfortunately, armor isn't much use when your neck is snapped. The elf dies. However, Melphits and Retzack are too far away to hit with the limp body. You are welcome to toss him into one of the other elves. The gunner, and the caster that is not preoccupied with BoT stay focused on you as the crossfire continues. The gunner throws his gun aside, and pulls out an elegant mace. The gunner charges as the caster readies another spell.

What do you do?


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
Blast-O-Tron v3 wrote:

I...actually hadn't thought of that. Huh. That's a weird racial to have if animal companions don't really have "HP" in the strictest sense. Maybe we can discuss another Ranger racial for androids/RABs. I'm open to ideas...this is a new combo.

Seeing the hands glowing brightly spurs the RAB into action. In his control room, Jamee pushes both joysticks straight ahead, activating his bot's jetpack and sending him charging at the elf with his vibrospear whining.

[dice=Hack and slash!]2d6
[dice=Damage]1d8

You collide with the elf right as his spell goes off. Your blade digs deep into his side, but his glowing hands grasp BoT's head and a burst of energy reverberates through the RAB's chassis. Take 1d10+2 damage and reduce by your armor. The elf holds tight despite the pain, and his hands charge up again.

What do you do?

Interesting rules issue I just hadn't thought about before. A 7-9 on H&S demands a specific hard move in response (deal damage). However, can a GM use another hard move instead? I think that violates RAW but would be more interesting. For example here, I think it would have been more interesting to give Jamee a debility related to a disrupted connection with BoT, but my hands are tied.


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
BunkR BustR wrote:

2BR's organkinetic reactor reverses polarity as the dwarves close (spending 1 blood for a second target, attack is mirrored entirely).

[dice=Hack and Slash with claws]2d6+3

Twin claws lash out at the approaching targets, going for the neck.

[dice=Damage to both targets, TP active, forceful and messy damage]1d10+2+1d6

The dwarves attack furiously, and the dwarf to your left manages to slip past your guard with his blade. Take 1d10+3 damage. Decided to rule it as just using the best damage +1 per each additional enemy rule. I'm am interested to know how that it supposed to come out.

Somewhere deep within your circuits, there is the faintest snap and you extend your claws. You lash out in both directions with your metallic claws, digging deep into their power armor and spilling blood across the floor. The dwarves are knocked backwards, but quickly begin to stand.

What do you do?

Dark Archive

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m Human(?) Vampire 1 | HP: 21/21 | Armor: 1 | XP: 5/8 | Blood: 5/7 | Hunger: 0 | FX: scarred

Retzack rolls his eyes as the speaker-in-the-dark whispers words that were surely intended to be ominous. "Mmm, yes, you surely deduced that because I'm not wearing a black cape with big, dripping fangs and advanced male-pattern baldness that I'm somehow trying to conceal something. Newsflash Sherlock, with the integration of hyper-terra aliens and nano-cyber technology I'm not weird any more. Okay, sure, we still have some bad press, and people still fear us more than max cybered bull-hybrids for some reason, but we've had our successes too. On New Athers IV I lead a political movement that emphasized co-existence and non-traditional food sources. The planet is now 30% vampires, or, as we prefer, Hemo-Deficient Ambulatories. Due to the HDA population the farming community now makes more than most trans-planet corporations and the funeral industry is all but bankrupt except for a few weirdos. "Never say goodbye to grandma but say hello to beef!" was my marketing baby so STOP OPPRESSING MY CULTURE YOU ETHNOCENTRIC B~*~*!"

Defy Danger Dex: 2d6 + 0 ⇒ (4, 2) + 0 = 6
1 miss, 1 XP

Retzack spins around and tries to dodge out of the way, but he only manages to stumble over his feet and do a little pirouette.

Little pinpricks start walking up his spine, causing shivers and, for some reason, arousal. 'Oh hell, is that f$+*ing silver? Do people still use that? Do you know how hard I worked so Dr. Blenheim could invent his advanced Palladium coating? Just like silver, but half the price! Amazing what the lack of one single proton can do! But no, someone has to be an old fashioned fuddy-duddy! I'd send him a text to tell him how lame he is but he probably hasn't heard of telephones yet!'

On Weaknesses:

Retzack isn't like most other vampires. He wasn't sired, but instead was turned into a vampire after completing a ritual with something called the Stone of Irrationality.
Hence, his weaknesses don't manifest in the normal way, but he's spoken with other vampires about this, and they experience similar, but not exact, symptoms.

For other vampires, or, as we prefer, Hemo-Deficient Ambulatories, being near garlic, or silver, or fire, feels like walking into a room full of pudding, and the consistency gets thicker the nearer you get, and the more there is of it. For Retzack, it's more like a number of pin-pricks, with the intensity, frequency, and concentration of the pricks increasing with nearness and volume.

Something that is universal is that each weakness feels different. Sunlight feels like stepping into a shower of molten lava, while garlic has a thick, almost pleasant sensation, not unlike a small boy trying whiskey for the first time--it's not happy and no, he doesn't want any more, mom, but it's not the worst thing in the world.

Silver is akin to a beautiful woman dragging her nails down a chalkboard. It's gonna send shivers up the spine, but the package itself is desirable, so the internal wires can get crossed.

Oddly, getting stabbed with silver is a lot like getting stabbed by a beautiful woman, so at least he's got that in common with mortals.


Android Engine of Destruction | Lvl 6 | XP: 10 | HP: 14/27 | Armor 4 | 1d10 | STR +3 | DEX +1 | CON +2 | INT 0 | WIS 0 | CHA -1 | Blood: 4

>Miss Muffet, now would be a lovely time for some emergency repair

Here goes: 1d10 + 3 - 4 ⇒ (4) + 3 - 4 = 3

Ow. But nothing major. Yet. Still, 2BR is very annoyed. Out comes the Mech Cannon.

Volley, spending +1 ammo to attack both dwarves: 2d6 + 3 ⇒ (2, 3) + 3 = 8

Second target: 2d6 + 3 ⇒ (6, 2) + 3 = 11

Damage Dwarf 1, pierce 2, forceful messy: 1d10 + 1d6 ⇒ (1) + (4) = 5

Damage Dwarf 1, pierce 2, forceful messy: 1d10 + 1d6 ⇒ (8) + (5) = 13


Android Engine of Destruction | Lvl 6 | XP: 10 | HP: 14/27 | Armor 4 | 1d10 | STR +3 | DEX +1 | CON +2 | INT 0 | WIS 0 | CHA -1 | Blood: 4

>Miss Muffet, now would be a lovely time for some emergency repair

Here goes: 1d10 + 3 - 4 ⇒ (9) + 3 - 4 = 8

Ow. Well, if 2BR is still standing, then out comes the Mech Cannon.

Volley, spending +1 ammo to attack both dwarves: 2d6 + 3 ⇒ (1, 5) + 3 = 9

Second target: 2d6 + 3 ⇒ (3, 3) + 3 = 9

Damage Dwarf 1, pierce 2, forceful messy: 1d10 + 1d6 ⇒ (2) + (6) = 8

Damage Dwarf 2, pierce 2, forceful messy: 1d10 + 1d6 ⇒ (7) + (4) = 11


Gynoid Technician Lvl:6.05 HP:23/23 A:0 Dmg:d6 | Stock +0 ~ INT+3 ~ STR+2 ~ CON+1 ~ WIS+0 ~ CHA+0 ~ DEX-1

A shrill whistle and a series of staccato tones transmit from the little spiderbot as she scuttles out to make repairs.
Operate Self: 2d6 + 2 ⇒ (3, 1) + 2 = 6
Mending?: 1d8 ⇒ 8


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Android Engine of Destruction | Lvl 6 | XP: 10 | HP: 14/27 | Armor 4 | 1d10 | STR +3 | DEX +1 | CON +2 | INT 0 | WIS 0 | CHA -1 | Blood: 4

2BR has been rebuilt and repaired so many times by Sona that his chassis layout is basically instinctive knowledge.

Aid: 2d6 + 2 ⇒ (5, 6) + 2 = 13


Male Human Survivor | Lvl 4 | XP: 4 | HP: 17/27 | Gambit 0 | Armor 1 | 1d10 | STR +1 | DEX +1 | CON +2 | INT 0 | WIS -1 | CHA +2

Damage(These guys hit hard): 1d10 + 2 ⇒ (3) + 2 = 5/2=2(Move specifies rounding down)-2=0. hot damn, I am untouchable!

Dexter will launch the corpse of the dead elf at the spellcaster, hoping to at least disrupt the bastard's spell.

Macabre volley: 2d6 + 2 ⇒ (4, 4) + 2 = 10
damage (Is there a modifier here, I feel like there should be): 1d10 ⇒ 3

and will fly at the other elf, drawing stabby from his belt, and keeping the mace at bay with his left arm. My idea here is that his weapon is Close while mine is hand, so if I DD to get inside his guard, I autodamage him, but i'll roll H&S in case you rule that not legit

DD+Con to get inside his guard: 2d6 + 3 ⇒ (5, 3) + 3 = 11
Questionably nessesary H&S: 2d6 + 2 ⇒ (2, 6) + 2 = 10
Stabby doing what he does best: 1d10 ⇒ 1


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Gynoid Technician Lvl:6.05 HP:23/23 A:0 Dmg:d6 | Stock +0 ~ INT+3 ~ STR+2 ~ CON+1 ~ WIS+0 ~ CHA+0 ~ DEX-1

I think Miss Muffet and BunkR BustR get into an argument about what needs fixing, like Han and Chewie, or a buff, surly 3PO and R2. She'll draw unwelcome attention or put herself in a spot.


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Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
Sona Θ3 wrote:
I think Miss Muffet and BunkR BustR get into an argument about what needs fixing, like Han and Chewie, or a buff, surly 3PO and R2. She'll draw unwelcome attention or put herself in a spot.

My mind immediately went to Rey and Finn plugging the poison leak.


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
BunkR BustR wrote:

>Miss Muffet, now would be a lovely time for some emergency repair

[dice=Here goes]1d10+3-4

Ow. But nothing major. Yet. Still, 2BR is very annoyed. Out comes the Mech Cannon.

[dice=Volley, spending +1 ammo to attack both dwarves]2d6+3

[dice=Second target]2d6+3

[dice=Damage Dwarf 1, pierce 2, forceful messy]1d10+1d6

[dice=Damage Dwarf 1, pierce 2, forceful messy]1d10+1d6

Heal 8 from Sona. I think that move to add targets for additional ammo just uses the one volley roll. Unfortunately, it doesn't really matter here.

As the bullets fly towards the two dwarves they seem to slow dramatically about a foot from the dwarven armor. The sluggish slugs ping harmlessly off the alloy breastplates.

The dwarves stand with guttural laughter and charge through the rain of bullets, blades held high.

What do you do?


Remote Avatar Bot 5 | 20/20 HP, visual status: Normal | Str 0 | Dex 3 | Con 1 | Int 2 | Wis 2 | Cha -1 | 2 XP

I like that suggestion, Sona.

Damage taken: 1d10 + 2 - 1 ⇒ (2) + 2 - 1 = 3

Warning lights flash on Jamee's command console as the mage grips BoT's head. The elf releases his grip a moment later, but the damage was done, and the bastard's hands are glowing again now.

Time for a change of tactics, the elf-boy thinks to himself.

Moving quickly, Blast-O-Tron attempts to maneuver behind the elf mage and grab him to hold him still.

Not sure if I can use Dex for this, but I'm moving fast so it seems like it should apply: 2d6 + 3 ⇒ (6, 1) + 3 = 10

If he succeeds, he intends to strip off his backpack jetpack, attach it to the rear of the elf's armor, and activate its full output thrusters externally - thereby controlling the mage by sending him on a chaotic and uncontrollable flight until he collides with a bulkhead.

Should I roll something for that? :)


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

How does your jet pack work? What powers it?


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
Retzack, the Black wrote:

Retzack rolls his eyes as the speaker-in-the-dark whispers words that were surely intended to be ominous. "Mmm, yes, you surely deduced that because I'm not wearing a black cape with big, dripping fangs and advanced male-pattern baldness that I'm somehow trying to conceal something. Newsflash Sherlock, with the integration of hyper-terra aliens and nano-cyber technology I'm not weird any more. Okay, sure, we still have some bad press, and people still fear us more than max cybered bull-hybrids for some reason, but we've had our successes too. On New Athers IV I lead a political movement that emphasized co-existence and non-traditional food sources. The planet is now 30% vampires, or, as we prefer, Hemo-Deficient Ambulatories. Due to the HDA population the farming community now makes more than most trans-planet corporations and the funeral industry is all but bankrupt except for a few weirdos. "Never say goodbye to grandma but say hello to beef!" was my marketing baby so STOP OPPRESSING MY CULTURE YOU ETHNOCENTRIC B@&*!!"

[dice=Defy Danger Dex]2d6+0
1 miss, 1 XP

Retzack spins around and tries to dodge out of the way, but he only manages to stumble over his feet and do a little pirouette.

Little pinpricks start walking up his spine, causing shivers and, for some reason, arousal. 'Oh hell, is that f*#+ing silver? Do people still use that? Do you know how hard I worked so Dr. Blenheim could invent his advanced Palladium coating? Just like silver, but half the price! Amazing what the lack of one single proton can do! But no, someone has to be an old fashioned fuddy-duddy! I'd send him a text to tell him how lame he is but he probably hasn't heard of telephones yet!'

** spoiler omitted **...

The blade enters your back as you attempt to spin away, digging in to the hilt. Melphits quickly snaps the blade off, and lashed out with a precisely aimed kick that drives the blade in deeper. Take 1d8+1d6+2 damage and suffer the effects of your weakness until the blade is removed.

You stumble forward a few feet but regain your footing and turn to find Melphits facing you, with an ancient blade. You talk too much.

What do you do?


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
Dexter Hyde wrote:

[dice=Damage(These guys hit hard)]1d10+2/2=2(Move specifies rounding down)-2=0. hot damn, I am untouchable!

Dexter will launch the corpse of the dead elf at the spellcaster, hoping to at least disrupt the bastard's spell.

[dice=Macabre volley]2d6+2
[dice=damage (Is there a modifier here, I feel like there should be)]1d10

and will fly at the other elf, drawing stabby from his belt, and keeping the mace at bay with his left arm. My idea here is that his weapon is Close while mine is hand, so if I DD to get inside his guard, I autodamage him, but i'll roll H&S in case you rule that not legit

[dice=DD+Con to get inside his guard]2d6+3
[dice=Questionably nessesary H&S]2d6+2
[dice=Stabby doing what he does best]1d10

Definitely forceful.

You launch the dead gunner at his companion, fully knocking him off of his feet. The caster is pinned beneath the corpse and begins to struggle to free himself.

Meanwhile, you rush towards the mace wielding elf, and easily parry his blow. Your momentum draws you close, and you hold your blade outstretched. Your aim is true, directly at his elven heart. But your blade seems to be stopped by his decorative cloak, as sparks fly with a distinctive metal on metal clang. The elf pushes you backwards with his off hand, and brings the mace swinging sideways towards your skull.

What do you do?

Dark Archive

m Human(?) Vampire 1 | HP: 21/21 | Armor: 1 | XP: 5/8 | Blood: 5/7 | Hunger: 0 | FX: scarred

Damage - 1 armor: 1d8 + 1d6 + 2 - 1 ⇒ (1) + (2) + 2 - 1 = 4

Retzack clamps his teeth together as the dagger pierces his chainmail and sharp needles radiate out along his back like that one movie where that girl has to look for a thing in a pool of used hypodermic needles.

Using meditation techniques long mastered, he masters the pain and accepts it, allowing him to turn around and face his attacker. "Oh don't worry, I can do MUCH more than just talk."

The vampire lunches forward, slapping the blade aside and grabbing Melphits, long fangs diving in to drink deeply.

Defy Danger Dex: 2d6 + 1 ⇒ (2, 5) + 1 = 8
Hack and Slash - grapple: 2d6 + 2 ⇒ (5, 4) + 2 = 11
take no damage, lose 1 blood


Remote Avatar Bot 5 | 20/20 HP, visual status: Normal | Str 0 | Dex 3 | Con 1 | Int 2 | Wis 2 | Cha -1 | 2 XP

MCKhaos, sorry it took me so long to reply! It runs on a portable internal cold fusion nuclear reactor, of course! What else would I feel comfortable enough strapping to my RAB's chassis?


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
Blast-O-Tron v3 wrote:
MCKhaos, sorry it took me so long to reply! It runs on a portable internal cold fusion nuclear reactor, of course! What else would I feel comfortable enough strapping to my RAB's chassis?

Sona, what effect does your energy dampening field have on a portable internal cold fusion nuclear reactor?


Gynoid Technician Lvl:6.05 HP:23/23 A:0 Dmg:d6 | Stock +0 ~ INT+3 ~ STR+2 ~ CON+1 ~ WIS+0 ~ CHA+0 ~ DEX-1

The dampening field is light-based and suppresses chemical reactivity. If there were some kind of crack, the module's output would wane and sputter... or worse, the chemical bath that keeps the cold fusion cold might fail.

Dark Archive

m Human(?) Vampire 1 | HP: 21/21 | Armor: 1 | XP: 5/8 | Blood: 5/7 | Hunger: 0 | FX: scarred

As Retzack spars with the canny foe, he spends a point of blood to heal the recent damage.

Blood is LIFE!: 2d6 ⇒ (4, 4) = 8


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
Blast-O-Tron v3 wrote:

I like that suggestion, Sona.

[dice=Damage taken]1d10+2-1

Warning lights flash on Jamee's command console as the mage grips BoT's head. The elf releases his grip a moment later, but the damage was done, and the bastard's hands are glowing again now.

Time for a change of tactics, the elf-boy thinks to himself.

Moving quickly, Blast-O-Tron attempts to maneuver behind the elf mage and grab him to hold him still.

[dice=Not sure if I can use Dex for this, but I'm moving fast so it seems like it should apply]2d6+3

If he succeeds, he intends to strip off his backpack jetpack, attach it to the rear of the elf's armor, and activate its full output thrusters externally - thereby controlling the mage by sending him on a chaotic and uncontrollable flight until he collides with a bulkhead.

Should I roll something for that? :)

The Mage bounces once off the ceiling before spiraling out into the main corridor and turning towards the front of the ship. The barrage of elven curses suggest that he is clearly out of control. You find yourself on the ground near Dexter's melee.

What do you do?


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
Retzack, the Black wrote:

[dice=Damage - 1 armor]d8+d6+2-1

Retzack clamps his teeth together as the dagger pierces his chainmail and sharp needles radiate out along his back like that one movie where that girl has to look for a thing in a pool of used hypodermic needles.

Using meditation techniques long mastered, he masters the pain and accepts it, allowing him to turn around and face his attacker. "Oh don't worry, I can do MUCH more than just talk."

The vampire lunches forward, slapping the blade aside and grabbing Melphits, long fangs diving in to drink deeply.

[dice=Defy Danger Dex]2d6+1
[dice=Hack and Slash - grapple]2d6+2
take no damage, lose 1 blood

Melphits is waiting for your charge. You can move into grappling range, but he will strike first before you do.

What do you do?


Remote Avatar Bot 5 | 20/20 HP, visual status: Normal | Str 0 | Dex 3 | Con 1 | Int 2 | Wis 2 | Cha -1 | 2 XP

First things first - Jamee pilots his RAB over to RAE, scooping the mechanical bird tenderly off the floor, tucking her into traveling configuration with his RAB's fingers, and sliding her back into his safe deployment chamber within his chassis.

Without ammo, he's limited to his vibrospear. He looks critically over at the mace-wielding elf squaring off with Retzack, and scans the distance between him and the elf. He hefts the vibrospear, checking its weight.

If I used the clumsy tag for a -1 and volleyed with a spear I'm not supposed to throw, I'd still have a higher modifier on my Volley than a Hack and Slash. Can I do that?

Attack roll, modifier to be determined: 2d6 ⇒ (2, 6) = 8
Damage on the mace-wielding elf: 1d8 ⇒ 1


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Sigh, damage die...

*locks his D8 in a box of shame*


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

Retzack's adversary has a blade, Dexter's adversary has a mace. Which are you targeting BoT?


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Remote Avatar Bot 5 | 20/20 HP, visual status: Normal | Str 0 | Dex 3 | Con 1 | Int 2 | Wis 2 | Cha -1 | 2 XP

The mace guy definitely. Ideally the blade guy will take out Retzack in the meantime; guy creeps me out.


Android Engine of Destruction | Lvl 6 | XP: 10 | HP: 14/27 | Armor 4 | 1d10 | STR +3 | DEX +1 | CON +2 | INT 0 | WIS 0 | CHA -1 | Blood: 4

One of the dwarves gets a full claw to the face.

Hack von Slash: 2d6 + 3 ⇒ (1, 2) + 3 = 6

WELP

Dark Archive

m Human(?) Vampire 1 | HP: 21/21 | Armor: 1 | XP: 5/8 | Blood: 5/7 | Hunger: 0 | FX: scarred

Retzack grins as he runs straight into Melphits' waiting blade!

'Another day, another stabbing.'


Male Human Survivor | Lvl 4 | XP: 4 | HP: 17/27 | Gambit 0 | Armor 1 | 1d10 | STR +1 | DEX +1 | CON +2 | INT 0 | WIS -1 | CHA +2

Dexter twirls and dives under the blow (hopefully), and positions himself with the mace-weilder between him and the mage.

DD+Dex: 2d6 + 2 ⇒ (1, 5) + 2 = 8

and then, that situation dealt with, he rams a titanium-chromium alloy fist into the elf's face, hard, possibly sending him flying over to his friend

H&S barehanded: 2d6 + 2 ⇒ (4, 2) + 2 = 8

damage, forceful: 1d10 ⇒ 1

G&!+%~mit mr. Punchy, you and MrStabby are both miserable failures today!


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
BunkR BustR wrote:

One of the dwarves gets a full claw to the face.

[dice=Hack von Slash]2d6+3

WELP

The dwarf parries with his vibroblade, shearing off your left hand. At that moment a series of warning sensors trigger as the second dwarf brings his blade down into your back. The point of these guys was to offer 2BR a challenge. It might be working too well. Take 1d10+3 damage.

The first dwarf ducks into the parry, spins, and brings the blade soaring towards your head.

What do you do in the face of this attack?


Android Engine of Destruction | Lvl 6 | XP: 10 | HP: 14/27 | Armor 4 | 1d10 | STR +3 | DEX +1 | CON +2 | INT 0 | WIS 0 | CHA -1 | Blood: 4

Here goes nothing...: 1d10 + 3 - 4 ⇒ (3) + 3 - 4 = 2

Phew. Discretion is the better part of valor. What's the most open route out of here?


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets
Retzack, the Black wrote:

Retzack grins as he runs straight into Melphits' waiting blade!

'Another day, another stabbing.'

Take 1d8+2 damage.

Retzack gleefully uses his weight to drive Melphits blade to the hilt in a relatively important-organ-less part of his torso, while reaching out to grasp the elf and pull his neck within range. Gain 1 blood as you latch on.

Oddly, Melphits does not seem as pliant as your usual meals. He pushes the blade in deeper, attempting to throw you off him. You'll have to defy danger to continue feeding.

3 sips and he'll be a goner. You've got one.

What do you do?


Lucky Sixes: 12/12 HP | Useful Links: Quick Reference | Sheets

Dexter and BoT, neither of your attacks get through his armor, so I'm going to take some liberties with how this is described.

BoT, you toss your spear at Dexter's target and it flies true. However, at the last moment the elf steps back and catches it out of mid air. Like the battlemasters of old, this elf seems at one with the spear, twisting it up into Dexter's body before the survivor realizes. The pain sends the punch wide. Take 1d8+2 Pierce 2.

The gunner attempts to push the spear deeper. The caster has wriggled out from the dead elf and is beginning to rise.

What do you each do?

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