New Aether Kineticist Utility Wild Talents


Homebrew and House Rules


Levitate Allies
Element Aether; Type utility (Sp); Level 3; Burn 0
Prerequisite telekinetic haul
You can move a number of willing creatures or objects, up to 30' in a single direction, even upward. The number of creatures is dependent on their weight as per the telekinetic haul wild talent, including the option to accept burn to increase the weight limit. The creatures may not be restrained in a way that would prevent movement; such as being grappled, and must all be within a 30' radius. If you end your turn before the creatures are on solid ground, they will begin falling on your next turn unless you use levitate allies again.

Levitate Enemies
Element Aether; Type utility (Sp); Level 5; Burn 1
Saving Throw none; Spell Resistance yes Prerequisite levitate allies
You are able to lift and restrain several targets in the air. This has the effect of preventing any movement, including a 5' move, though they can still perform other actions such as fighting or spell-casting as normal. This is a combat maneuver using your Constitution modifier in place of your Intelligence or Charisma modifier. The maximum number of opponents is based on their weight as per the telekinetic haul talent, and all opponents must be within 30' of each other. Additional burn for increased weight is not allowed when using this talent. Combat maneuver checks to continue holding those targets that fail their CMD check, receive a +5 circumstance bonus to hold them in place in the following turn, though you do not have to expend any burn to maintain the levitation in followup rounds against those targets, until they either succeed in their CMD check, or you fail to maintain your hold on them.


Telekinetic Maneuvers is level 4 and can only affect one creature with a grapple check. Yours is the same level and can affect multiple creatures for as little as 8 nonlethal damage. Raise the level of the ability, please. Level 5 is pushing too early, whereas level 6 sounds just right to me.

Levitate Allies is balanced or close enough to balanced by the fact that you can just knock out the Kineticist and mess up his party's day.


I increased it to 5, but I don't think you understand what its purpose is, so I've editted that a bit as well.

They are not grappled, they just lose their movement. They can fight, spell-cast, etc, it just locks up a portion of the battlefield. I can see it needing a higher level, but it should be pointed out that it does cost burn (TK Maneuvers does not), and has a very limited usage (TK Maneuvers lets you do a lot of other things as well).

If you're with the reach of the target(s), they can still attack you without penalty.

NOTE: Levitate Enemies should be "30' radius" not "30' away from each other".

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