Baldwin the Merciful's Razor Coast: Black Spot (Inactive)

Game Master baldwin the merciful

"The Black Spot" An adventure of extradimensional depravity for four to six 5th level PCs Explore the wreck of The Flying Fortune, a ship impaled on the exposed tip of an underwater mountain with a waterfall of gold coins spilling from her shattered hull. Unravel the mystery of her vanished crew—the bloodstains, the shredded decking. Discover a dank and gaping hole in the stone peak that pierces the Fortune. Is it a natural opening? Or a tunnel crafted by arcane engines? It leads down, that much is clear. Down inside a hollow, underwater mountain—all the way to the ocean floor.


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Evil GM

"Rule the Razor you say? A fool’s ambition. The subtleties and perils of this realm are manifold. Land and sea murder at the whim of ancient gods. Men’s smiles hide a thousand knives. Those fooled into believing that the Kraken’s tentacles are more fearsome than its insidious and far reaching schemes soon find themselves cruelly enlightened – usually moments before calamity claims their souls. The Razor is too vast, its terrors too multitudinous, for even the bravest adventurer to conquer. It won’t stop them from trying though, and that means good business for me. I thank the gods daily for sending so many fools into this world.”

— Saldrin Seaheart,
local guide and purveyor of “adventuring supplies”

Welcome aboard and congratulations for your selection.

I run an active game that has plenty of twists and deviations, role-playing galore and did I mention complex layers of battle? Simply put, you will get out of the game as much as you put in. If you are engaging and like RP, you should have a fantastic time. If you like combat you will be satisfied, but I do like more that mass dice rolls. Play the role, do not simply roll the dice.

I hope everyone has fun, this is should be an exciting adventure. I use maptools and post frequent maps. I try to be attentive to the game and I post both consistently and frequently. Although this is a supplement adventure module based on the Razor Coast setting it can be run independently from the overall campaign setting, and you don’t need to have RC materials. I’ll make some adjustments along the way to challenge the party and add a flair of DM creativity.

Here are a few DM boons, in addition to those previously given at recruitment, to add to your sheets:

(2) CMW 2d8+7
(1) CSW 3d8+10
(1) Handy Haversack
Everfull Mug (3/day 12 ounces of fine beer or wine)

What time zone is everyone in? I’m in the eastern.

Remember the number one rule to a successful game is: Communication. Let everyone know if you are going to be offline.

Now on to the game…


Evil GM

I need avatars selected for Revhi and Jean Phillipe Poulain so I can make the token for maptools.


Male Human Sorc/Evoker 5 HP: 28/28 | AC: 16 | T: 13 | FF: 12 | Fort: 3 | Ref: 5 | Will: 8 l Perception:7 l CMB+3 l CMD+16

Baldwin knows already but for everyone else, I am in Perth Australia.

About 10 hours ahead, but I post at all hours.

I am an unashamed powergamer, but I don't argue with the DM over rules, if he says no, that's it.
I also LOVE the rp side of this game and try not to dominate play.

Playing a full caster is different for me because I normally build melee focused 3\4 self buffers.

In any case Davkas will be pretty helpful. He has a feeling of self importance and wants to be recognized as such but conveys it by trying to be as useful with his best talent: Magic.

He can blast the crap out of things so he'll shine vs swarms/clusters but by all means if you have a particular buff he'll try to learn it. As long as it's not Necromancy. He WON'T cast such spells.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Greetings All, I am in the San Francisco Bay Area so 3 hours behind Baldwin.

This will be my first attempt with a monk(besides a zen archer) since 1E.

I pretty much always play full arcane casters so this should be different.

Marcus is built as a battlefield control type martial and a decent protector of squishies.

Ok then I am off to work


Evil GM

Davkas, Revhi and Jean Phillipe can you make sure your profile stat line looks like Marcus' so it's easy for me see the essentials. Thanks.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

So I have some extra coin lying around, if anyone has some suggestions as to some party needs I am ready to help out.

EDIT: Also I am good if we already are familiar with one another


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8
baldwin the merciful wrote:
"Rule the Razor you say? A fool's ambition."

"Then consider me the luckiest fool you'll ever meet."

baldwin the merciful wrote:
What time zone is everyone in?

Central time zone. I am one hour behind you.

baldwin the merciful wrote:
I need avatar selections for Revhi...

My avatar picture should be fine for that.

baldwin the merciful wrote:
Revhi...can you make sure your profile stat line looks...

All done!

Marcus Nightsky wrote:
So I have some extra coin lying around...

Air crystals. I have some, but they're always handy in a water-bound campaign. 50gp prevents drowning for a minute.


Evil GM

I'm going to hold off on posting to give Jean Phillipe Poulain time to post an avatar and quick introduction.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Thanks, on it.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Stat line not correct yet, this is an old draft.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Baldwin, I added some air crystals and an ioun stone that gave me a +1 to initiative. I am at +3 now. Unless any one needs anything I will go old school and donate most of it to the monastery.


Evil GM
Marcus Nightsky wrote:
Baldwin, I added some air crystals and an ioun stone that gave me a +1 to initiative. I am at +3 now. Unless any one needs anything I will go old school and donate most of it to the monastery.

That works


Evil GM

Marcus as an fyi, I post a lot, and I tend to develop conversations. So, it's not unusual for me to have several posts with you as if we were sitting at a gaming table.

The other players have been in one or more of my games, so they know some of nuisances already.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Sounds cool, would you mind passing me the chips

Edit: Also I usually go offline from the time I leave work 6:30 till 11:00pm est. I am married and enjoy time with my wife


Evil GM

By the way this adventure actually begins with the group getting on board The Sealord's Blessing. Since you happen to be in port, I've added the Broken Skull and other material that actually appears in the Razor Coast Campaign Setting for flavor.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

I like it, gives us a chance to get to know one another and maybe cause a little mayhem 8>).

EDIT: What would Marcus know of the laws in town regarding public fights and more important how would the proprietor feel about brawls in his bar. I do not wish to go to jail and miss the boat.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Well I think I have got all my good rolls out of me.

EDIT: I tend not to post much on the weekends, feel free to bot me along


Evil GM

It's my game night so I won't be online today.


Evil GM

I'll be offline till the afternoon.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

5.Flying Kick: Before the attack, the monk moves a distance equal to his fast movement bonus(10'), this movement is made as part of a monks flurry of blows attack and does not require an additional action, At the end of this movement the monk must make an attack against an adjacent foe, this movement may be between attacks, This movement provokes an AOO as normal. The attack made after the movement must be a kick.

Am I understanding this correctly in that this gives an extra attack(that provokes an AOO) as part of a flurry and I can move 10' and still full attack as opposed to 5'?


Evil GM
Marcus Nightsky wrote:

5.Flying Kick: Before the attack, the monk moves a distance equal to his fast movement bonus(10'), this movement is made as part of a monks flurry of blows attack and does not require an additional action, At the end of this movement the monk must make an attack against an adjacent foe, this movement may be between attacks, This movement provokes an AOO as normal. The attack made after the movement must be a kick.

Am I understanding this correctly in that this gives an extra attack(that provokes an AOO) as part of a flurry and I can move 10' and still full attack as opposed to 5'?

You get to move according to you your fast movement bonus, along with a flurry of blows, which is a full round action. Normally, a character can only move 5 feet and full round attack. Note: whenever a monk uses his FoB, he gets one additional attack at his highest BAB. With this style strike the last attack must be a kick.

Style Strike (Ex):

At 5th level, a monk can learn one type of style strike. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen.

Flying Kick: The monk leaps through the air to strike a foe with a kick. Before the attack, the monk can move a distance equal to his fast movement bonus. This movement is made as part of the monk's flurry of blows attack and does not require an additional action. At the end of this movement, the monk must make an attack against an adjacent foe. This movement may be between attacks. This movement provokes an attack of opportunity as normal. The attack made after the movement must be a kick.

Flurry of Blows:

At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

So I can move 40'and FoB incurring an AOO as long as one attack is a flying kick.

I can split my attacks during an FoB i.e. one attack on baddie 1. move up to 40' and attack another(incuring an AOO)


Evil GM

That's how I read it, it close to spring attack, but you get a full round attack using your FoB.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

That's pretty cool, really adds to the whole battlefield control martial concept I was going for.


Evil GM

There must be someone in the air but all three of my games were super slow yesterday, it nearly shocked my system.


Evil GM

I'm going to be offline in the morning, but feel free to post. I'll mix in some crew reactions and commentary.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,
baldwin the merciful wrote:
There must be someone in the air but all three of my games were super slow yesterday, it nearly shocked my system.

RPG superstar voting started yesterday so I suspect that may have something to do with it


Evil GM

I believe we have a person putting together an unchained rogue to join up with the crew.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

That was fast


Evil GM

So it looks like the unchained rogue position has been filled. It may take him a day or so to get his character together. I'm actually looking forward to this addition, it's a gamer that I've wanted to game with for quite while now but our schedules haven't work.


Male Human Ranger 1

You are also loving the unchained rogue. Not that I disagree. Still, their debuffing strikes feel a bit like DRAGONAGE rogues but it works and they needed the boost.

Silver Crusade

Male Human 10 Manager/20 BBQer

I am looking forward to seeing the rouge in action. Who knows may make one myself for a game

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

I am having out of towners staying with us over the weekend so I will be pretty much incommunicado


Evil GM

I was completely swamp today and I'll be busy this evening. Sorry for the delay.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Ok. Hi all.

May I present Dinette - Rogue/Fighter(lore warden). She is mostly a rogue, but I wanted the extra feats. IF (yeh, I know it is a big IF), we continue on to later levels, she will most likely go for the Halfling Opportunist PrC. Until then, she is good at all that rogue stuff, back stabbing, helping people, back stabbing, confusing foes, backstabbing people, and other skill related stuff.

baldwin and everyone, please check my character. Pretty sure everything is good, but I am sure that I missed adjusting something.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Hi Dinetta, I look forward to seeing you onboard

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Currently reading through the gameplay. Should have a real post up in a while.


Evil GM
Dinetta Cillara wrote:
Currently reading through the gameplay. Should have a real post up in a while.

There shouldn't too much to read, we haven't really progressed into the storyline. I've been pretty busy work wise, and I'm not keeping an insane game pace.

Here are a few DM boons, in addition to those previously given at recruitment, to add to your sheet:

(2) CMW 2d8+7
(1) CSW 3d8+10
(1) Handy Haversack
Everfull Mug (3/day 12 ounces of fine beer or wine)

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Heh, on the first day you guys kept a pretty good pace.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8
Dinetta Cillara wrote:
You are more likely to get hit with iceberg lettuce.

Hahahahaha, let's keep her!


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

I love it!

Just, you guys probably know this but it's worth saying just in case. I am playing a rude character. He does not actually express my feelings about you guys or your characters, and probably not even his own feelings. But he's designed with an arc in mind, if that makes sense.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Totally alright, thanks for letting us know.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

BTW Jean, your avatar is perfect for obnoxious french dude


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Hahaha, thanks, Marcus. As soon as I saw that one I was like "Yup, that Poulain all right."


Evil GM

I'll be offline mos the night.


Evil GM

I'm super busy tonight and all of tomorrow, so my posting is going to be limited.

Silver Crusade

Male Human 10 Manager/20 BBQer

Question for anyone, Is "Razor Coast" similar to "Skull and Shackles" plotwise. The reason I ask is my group and I love seaborne adventure and are doing "S&S" now. We would like to do another as long as the plot is different.


Evil GM

I only completed one and half books in S&S, so I don't know how the whole campaign plays out. That being stated I've DM'd RC for over a year and it is different from what I see. It is 40% urban based, 40% sea based, and 20% swamp and other terrain.

spoiler alert:

There are memorable side encounters in this campaign book.

It is extremely sandboxy and it takes some time to get fully acclimated to the material and organization. The lack of indexing adds to the delay although using a pdf helps with the search. (I think you need both the book and pdf to really get the hang of the material since there is a lot of flipping around sections. I use both.) The three biggest complaints for me: 1. lack of index for organization, 2. maps are small and not always easy to manipulate for pdf (maptools), 3. My biggest complaint is the lack of ships.

The storyline is top notch and the investigation will keep your party guessing, the NPCs are incredible, the baddies are well thought out, and the campaign book adds quite a few supplemental adventures that spice it up.

If you don't like to spend time getting ready for the game, then run from this campaign, but overall this is blast to run.

Silver Crusade

Male Human 10 Manager/20 BBQer

Thanks Baldwin, I am a bit anal about prep so no problem there, I will be running this game for a FtF group so that should take care of the map issues, lack of ships....that's a big one. But we have plenty of that in S&S.

As long as it's a good story that works for me. BTW I will not pick it up till this game is done scouts honor 8>)

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

As an FYI, I start a new job on Monday, so my daytime posting may be less than it has been. Might be able to get something in from my phone or laptop, but that remains to be seen. I expect to still be on most evenings and should be able to get something up early in the morning if there has been overnight posts.

All things considered, I will probably post more than most people.

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