About Davkas GellantaraDavkas Level 4 Tattooed Draconic Sorcerer/ Level 1 Admixture Wizard
Davkas grew up an average child. Not weak and quick with his slight frame he had a knack for the delicate work of weaving ropes. Come from common stock the son of an unknown sailor and a weaver woman, he grew up around the sea and played and ran with the other kids around the docks. He thought to grow to sail one day. From his low station the boy's only realistic option for adventure would be to hire on as a powdermonkey and work his way up to sailor. It was a hard life, but one in which a common person could at least expect to see more of the world than the average man. As soon as he was old enough he was able to finally find work as a powdermonkey and eventually learn to sail. But he lacked to fortitude for the very heavy work and possessing good agility and a keen wit managed to secure lighter duties often. It was during the many days in the crows nest, looking over the horizon that he contemplated inward and heard the call of the wind and waves. Minor tricks at first but eventually growing into true magic. He had the fortune to be on a ship which had a travelling wizard aboard who'd intervened when the crew began to rally against the young man. Sailors were a superstitious lot after all and it was only the magical assurances of the wizard to the ships captain that one of his crew was actually a budding sorcerer. Life got even easier for him then. The captain had seen many mighty magics in his day and thrilled at the idea of a loyal crew member who might one day wield arcane forces under his sail. This all suited Davkas quite nicely. The title of Ships Wizard suited him and now with a better understanding of his powers and some leave up his sleeve while his captain's ship is under repair he has taken a freelance job. It was time to line his own pocket for a change... --------------------DEFENSE -------------------- AC 16, touch 13, flat-footed 12 (+3 Dex, +2 armor, +1 Magic)
Resist Nil
Speed 20 ft. Melee Staff +4 (1d6+1/x2) Crossbow Attack +5 (1d8/19-20/x2) Space 5 ft., Reach 5 ft.
--------------------STATISTICS -------------------- Base Atk +2; CMB +3; CMD 16
Traits Magical Lineage (Fireball)-Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level. Skills- bold= Class skills 2+3+1H
Racial Modifiers Human+2 Int
--------------------SPECIAL ABILITIES --------------------
Restricted Schools: Necromancy, Divination Versatile Evocation (Su): When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. 6/day Bloodline Arcana:
Familiar Tattoo (Su)
Mage's Tattoo (Ex)
Spell Specialization
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell. --------------------GEAR/POSSESSIONS ---------------
Arms/Armor
Gear:
Magic Gear:
Spell like ability: Dancing Lights 3/day.
1-4/day Comprehend Languages, Ray of Enfeeblement ----------------------SPELLS--------------------------- Wizard P=Prepared, S=School spell
Level 1
Level 2
--------------------------WIZARD SPELLBOOK---------------
Known level 2-4Burning Arc, Create Pit, Invisibility, Summon Monster 2
Create Pit, Invisibility x2 , Summon Monster 2, Chatterbeak:
CHATTERBEAK Male Raven NN Tiny Magical Beast Init +2; Senses Low-Light Vision, Scent; Perception +6 -------------------- DEFENSE -------------------- AC 17, touch 14, flat-footed 13 (+2 Dex,+2 Size,+3 Natural) hp 14 (5HD) Fort +3, Ref +4, Will +8 --------------------
Skills:
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help. |