A New Start

Game Master sunshadow21

The untamed lands to the north and west present great opportunity, and also great risk, for those bold enough to make their own path.



Looking to recruit one or two players to bolster this game. It's a homebrew world and the campaign will involve a mixture of wilderness and civilization. Feel free to read the attached campaign notes, game thread, and discussion thread, and ask any questions you may have. I'm generally open minded about character concepts, as long they work mechanically. Current party composition is a aasimar paladin, half elf ranger, aasimar barbarian, and elven fighter. We're still just starting, so incorporating new characters will still be easy.

Lantern Lodge RPG Superstar 2015 Top 16

Your world sounds interesting;

I've been wanting to play a Nagaji paladin (aimed for Hospitalier); any issues with that given the melee heavy group presented (and the current lack of arcane)?

Lantern Lodge RPG Superstar 2015 Top 16

Rolling for stats;

2d6 + 6 ⇒ (1, 4) + 6 = 112d6 + 6 ⇒ (6, 5) + 6 = 172d6 + 6 ⇒ (3, 6) + 6 = 152d6 + 6 ⇒ (6, 1) + 6 = 132d6 + 6 ⇒ (5, 2) + 6 = 1316 = 16


Interested...

I could go with some sort of arcane, not sure what just yet, would need to really read everything over first.

Any chance we(I) can convince you play Darkbiter again? We miss you and him :)


The lack of arcane really doesn't bother me, as the world in general is light on magic users in general. I have a number of places the nagaji could fit, and while I might change the servitor status based on backstory and region, but the concept definitely sounds interesting. Biggest things I would want to see in the writeup is what god and what type of naga were the progenitors in this particular case. You can find a list of the commonly recognized gods in the campaign notes, but if you want to use a different one, that's fine as well; there are plenty of regional and local gods that are either trying to recover their previous power or establish themselves as the newest occupant of the heavens.


This seems pretty interesting to me. Plus the partial spellcasting limitation makes me want to try a bard I've been thinking up for a while. Haven't decided on race yet, but I think it could be really cool. That or a crossbowman would be totes boss.

Lantern Lodge RPG Superstar 2015 Top 16

The Voice of Wisdom wrote:
The lack of arcane really doesn't bother me, as the world in general is light on magic users in general. I have a number of places the nagaji could fit, and while I might change the servitor status based on backstory and region, but the concept definitely sounds interesting. Biggest things I would want to see in the writeup is what god and what type of naga were the progenitors in this particular case. You can find a list of the commonly recognized gods in the campaign notes, but if you want to use a different one, that's fine as well; there are plenty of regional and local gods that are either trying to recover their previous power or establish themselves as the newest occupant of the heavens.

Well I created a Nagaji paladin for another campaign (that I wasn't selected for) that went with the cliched adopted by an order of paladins and becomes one himself as he came of age bit. Assuming you're looking for something more in-depth to explain his origin, I'll look more into your notes and have a backstory that will be a touch more original based on your campaign world; hopefully tomorrow, Saturday at the latest.

Sincerely,
BPC


Black Powder Chocobo wrote:
The Voice of Wisdom wrote:
The lack of arcane really doesn't bother me, as the world in general is light on magic users in general. I have a number of places the nagaji could fit, and while I might change the servitor status based on backstory and region, but the concept definitely sounds interesting. Biggest things I would want to see in the writeup is what god and what type of naga were the progenitors in this particular case. You can find a list of the commonly recognized gods in the campaign notes, but if you want to use a different one, that's fine as well; there are plenty of regional and local gods that are either trying to recover their previous power or establish themselves as the newest occupant of the heavens.

Well I created a Nagaji paladin for another campaign (that I wasn't selected for) that went with the cliched adopted by an order of paladins and becomes one himself as he came of age bit. Assuming you're looking for something more in-depth to explain his origin, I'll look more into your notes and have a backstory that will be a touch more original based on your campaign world; hopefully tomorrow, Saturday at the latest.

Sincerely,
BPC

That would be an acceptable background. It would limit your choice of gods as there are not very many that have the following necessary to sustain an order of paladins; I would rule that it would have to be one of the gods listed on the campaign notes. Otherwise I don't see a lot of difficulty with the concept.


Any chance of a druid getting in?


A druid would be fine. Full casters aren't completely nonexistent; they are simply not nearly as common as partial casters and noncasters are, and their role in society is much more nuanced than they often are in other settings. Within certain roles, especially the containment of the wild magic zones, dealing with the other planes, and other matters of high magic, they still maintain a dominant role, but in day to day affairs, they have much less direct power and authority, preferring to take a more indirect and less polarizing role. Basically, they function more like the powerful circle of mages in Greyhawk than Elminster and his cohorts from Forgotten Realms. They are present, and their actions impact a lot of people, but they focus on shaping movements, not individual events. Druids are actually amongst the most common still to be found, along with sorcerers, oracles, and witches. All of these classes, except for sorcerer which has its own reasons for being common, retain their role as healers, guardians, and wisefolk.


I'm getting enough interest, I may move some of the entries over to the concurrent game that is running beside this one. It's the same world, just exploring a different area, taking place in a more settled and civilized area.

Sovereign Court

I got an idea for a oracle that I will hash out or even a bard.

Rolls:
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (3, 2) + 6 = 11

Lantern Lodge RPG Superstar 2015 Top 16

The Voice of Wisdom wrote:


That would be an acceptable background. It would limit your choice of gods as there are not very many that have the following necessary to sustain an order of paladins; I would rule that it would have to be one of the gods listed on the campaign notes. Otherwise I don't see a lot of difficulty with the concept.

I think Pelina would be just fine; an order of paladins under her would probably be more akin to a collection of peacekeepers than anything else, given the deity's portfolios and the state of the world.

BPC


Hello,

This is Black Powder Chocobo's entry for your campaign :)


Sritaro:
Looks good, the writeup works well. I would suggest double checking your math on your hp; otherwise, it looks good to go. I think I'll go ahead and put in the other group because while having 2 paladins in the same group could be interesting, the other groups lacks healing, and is an area that is going to give more opportunities for your "violence as a last resort" approach. The Dangers of Civilization Discussion. I'll let you introduce yourself on the dissuccion thread, and introduce you into the game shortly.


The Voice of Wisdom wrote:
** spoiler omitted **

Whoops.... I was just avoiding an unlucky number?

Hopefully I'll get to Level 2, then 4... then I'll really be able to heal like I envision :)

Liberty's Edge

I'm interested. Preferrably the ongoing one, but either would be fine. Lets see what stat rolls I get:
2d6 + 6 ⇒ (2, 1) + 6 = 92d6 + 6 ⇒ (1, 6) + 6 = 132d6 + 6 ⇒ (3, 1) + 6 = 102d6 + 6 ⇒ (6, 4) + 6 = 162d6 + 6 ⇒ (1, 2) + 6 = 9

Hmmm. I'll think about it and work on a character tonight when I get home from work.

Liberty's Edge

Here's what I came up with:

Spoiler:

Balmoren
N Male Elf
White Haired Witch 1

1st: Witch; Cantrips, White Hair, Time Patron, Familiar (Compsognathus), Weapon Finesse, Traits (Reactionary, Resilient (Fort))

Str:9
Dex:18
Con:11
Int:18
Wis:9
Cha:10

Init:+4 (+4 Dex) Speed:30 ft Low-Light Vision
HP: 7 (1d6+1) AC: 14 (+4 Dex)
Fort:+1 (+0 base, +0 Con, +1 trait) Ref:+6 (+2 base, +4 Dex) Will:+1 (+2 base, -1 Wis)
Immune Sleep, +2 vs Enchantments
BAB: +0 CMB: -1 (+0 BAB, -1 Str) CMD: 13 (-1 Str, +4 Dex)
Action Points: 5

Attack:
White Hair +4 (1d4+4 and grab +4)
or
Longbow +4 (1d8 x3)

Spells Known:
0- All
1st- Cause Fear (DC 15), Charm Person (DC 15), Cure Light Wounds, Enlarge Person, Mage Armor, Mount, Obscuring Mist

Prepared Spells (CL 1):
0 4/Day- Dancing Lights, Daze (DC 14) x3
1st 2/Day- Cure Light Wounds, Obscuring Mist

Skills:Acrobatics +5 (1 rank, 4 dex), Disable Device +5 (1 rank, 4 dex), Escape Artist +5 (1 rank, 4 dex), Intimidate +4 (1 rank, 3 class), Knowledge (Arcana) +8 (1 rank, 4 int, 3 class), Knowledge (History) +8 (1 rank, 4 int, 3 class), Knowledge (Nature) +8 (1 rank, 4 int, 3 class), Knowledge (Planes) +8 (1 rank, 4 int, 3 class), Perception +2 (2 race), Sleight of Hand +5 (1 rank, 4 dex), Spellcraft +8 (1 rank, 4 int, 3 class), Stealth +5 (1 rank, 4 dex), Trade (Circus Performer) +4 (1 rank, 3 class)

Gear:Longbow (75gp), Healer's Kit, Backpack (Common) (2gp), Sunrod x4 (8gp), Waterskin (1gp), Bedroll (1gp), Flint and Steel (1gp)
Total:88
Gold:92

Compy (Familiar)
N Tiny animal
Init +6; Senses low-light vision, scent; Perception +6
DEFENSE
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 6 (1d8+2)
Fort +4, Ref +4, Will +0

OFFENSE
Speed 40 ft., swim 20 ft.
Melee bite +1 (1d3–1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5
Base Atk +0; CMB +0; CMD 9
Feats Alertness, Improved Initiative
Skills Perception +6, Sense Motive +2, Swim +7
SQ Empathic Link, Improved Evasion, Share Spells, Store Spells


I am interested. I have no preference for a group yet...it really depends on what the rolls inspire. Here goes.

16 = 16
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (3, 3) + 6 = 12


I'm cutting off new entrants, as I enough to fill both parties comfortably right now. I look forward to seeing what concepts those who have already expressed interest come with; it sounds like it should add some nice diversity to the groups.

Jelani, did you have a particular personality or background in mind? And what hex did you choose?

Liberty's Edge

The Voice of Wisdom wrote:

I'm cutting off new entrants, as I enough to fill both parties comfortably right now. I look forward to seeing what concepts those who have already expressed interest come with; it sounds like it should add some nice diversity to the groups.

Jelani, did you have a particular personality or background in mind? And what hex did you choose?

I did actually write an edit to my post yesterday with a nice nice big character description and background but apparently it didn't post. Lets try it again.

Spoiler:

Balmoren was born in the forested valleys of the Barrier Mountains, not so long ago by Elven standards. When he was still a young boy he found a strange egg in the forest. He brought it home and tended it until it hatched. Inside was a baby Compsognathus. As the baby dinosaur grew Balmoren formed a special bond with it. Over the years of his childhood the Compy exhibited exceptional intelligence and the two were never found far from one another.
As Balmoren went through puberty he began to notice the ability to sense Compy's emotional states, and to intuit the working of some basic magic through his bond with the animal. As he began to work magic, his hair grew long and white and he began to notice an increased awareness and control over time. Eager to better understand his developing abilities and to seek out adventure, Balmoren left the valley with a traveling sideshow that stopped there one summer.
He has spent the years since traveling with the show, learning more magic and performing for crowds. His show is a mixture of feats of dexterity, acrobatics, cantrips and tricks with Compy.

As for the Hex, the White Haired Witch loses the Hex ability in order to get White Hair.

Not to be a whiner, but I would like to point out that Sritaro, and Roidrage's 5 stat rolls both add up to 27 point buy equivalent on the chart. Unspunnen's add up to 22....mine only add up to 11. Not exactly an even playing field.


Check your private messages, Jelani.


Silently surveys the Nagaji. A thick strand of his hair stroking his chin as if in deep thought, another absently playing mouse for the cat-sized dinosaur hopping wildly in pursuit of its jerking motions.

Went ahead and made an Alias. Also, I uploaded an image to the Quateros Visual Aides group that I cobbled together of Balmoren if anyone's interested. Character stats are in the profile for this Alias.


Balmoren, if you want to head over to the discussion thread, I will work out a way to introduce you into the game shortly.

Sovereign Court

Sorry a crazy weekend I'll have my orc oracle up tomorrow, sorry about that.


Looking to replace a character that had to drop out in this campaign due to real life. The remaining characters are a aasimar paladin, a half elf ranger, and a aasimar barbarian. Need at least one, would like two, just to make things easier if this comes up again. There are a few house rules; these and character creation is covered in the campaign notes linked on the info page. Feel free to read the campaign thread and discussion thread to get a feel for the campaign.


Any new character would be starting at 2nd level with 1000 gp of equipment, though I'm willing to fudge that number a bit with a good backstory and reason to do so.

The Exchange

2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (6, 1) + 6 = 13
16

So that'd be 16,16,13,13,13,10.

Would you allow The Lasher archetype for fighter?


I have no problem with it, and it would fit well with the current party composition.

The Exchange

Alright. I'll get one built, and I'll get backstory and personality stuff done too.

The Exchange

So, let me get this straight, regarding skills. If I've got a 16 dex, then, as a fighter, I get 4 Dex-based skill points per level? And if I further have a 13 intelligence, I get 2 int-based skill points per level?


Yes.

The Exchange

Alrighty then. Just making sure I had it right.

The Exchange

Sorry it's taken me a while to get my character up, I've had some IRL stuff to deal with, as well as a few campaigns shut down, a campaign assimilated into another one, etc etc. I should have my lasher up in the next 24 hours. Again, sorry to be a bother, making you wait. As I type this, it's 5 AM, I'm going to sleep for a while, and I should have that up sometime today, IRL allowing.


I understand completely. Life does not always cooperate as much as one would like.


Alright, I'm mostly finished. How many action points am I starting with?

As far as I can tell, I'm starting with 1 from 1/2 level 2, 6 from 3/class level, and 4 from unspent Constitution skill points (Con 16), for a total of 11.


That's correct. And once I get a chance, I'll be adding more uses for them, so people have something to spend them on.


Looks good; I would say you also have at least some kind of bedroll and blanket as well as you are currently traveling. As long as the encumbrance is close, and it's over because of basic items, I'm not going to worry too much about that aspect. I'll get you written in some time tonight after my work shift. I would ask that you include the archetype information on your profile, or at least a link to it, so that I can easily find it.


I knew I was forgetting something. I'll have those on soon.

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