5th Mendevian Crusade Group 1 (Inactive)

Game Master Brian Minhinnick


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Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

I think a few Cold Iron Arrow per archer might not be a bad idea and a cesti for each PC as a emergency weapon.


Might I suggest battle trained mounts this time? A heavy warhose is expensive sure, but you don't have to make a DC 20 ride check to avoid losing your turn every time you get in a fight, they can defend themselves and are a little more sturdy than the light horses as well. Also you were only gone a day so it didn't really come up, but your horses need water and food too. If someone can cast create water then the horses should be able to graze for fodder.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Screw horses.

Nothing less than a HIPPOGRIFF! They kick A$$ and are affordable. Where is the exotic mount stable?


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

Great idea, but Doesn't one need the ride skill and handle animal skill to ride one.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

We have a Cavalier with EXPERT TRAINER.

Give Kenan Time to have them COMBAT Trained, just like a Warhorse.

500gp for untrained hippogriff.


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

sweet, how long will training take in game time.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Expert Trainer: At 4th level, a cavalier learns to train mounts with speed and unsurpassed expertise. The cavalier receives a bonus equal to 1/2 his cavalier level whenever he uses Handle Animal on an animal that serves as a mount. In addition, he can reduce the time needed to teach a mount a new trick or train a mount for a general purpose to 1 day per 1 week required by increasing the DC by +5. He can also train more than one mount at once, although each mount after the first adds +2 to the DC.

Train for combat riding: Combat Training (DC 20): An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks.

So Kenan could do it in 6 days by making a DC 25 Handle Check. Add +2 to DC for each extra Mount.


There's no hippogriff breeder in town, sorry. If you want something exotic, you're going to have to catch it yourself or get it through a class feature. Or possibly (if you went into the city and made good enough rolls) import one from somewhere, which would take a lot of time, as would training them, which means the price would go up by a lot.

I'm flexible, but not ready to deal with a party mounted on battle hippogriffs without them investing some SERIOUS effort first.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

OK. We'll save up for Griffons later instead. They're tougher anyway.


Jin; Do you intend to keep the ring or shall we sell it to add to the party loot? I'm thinking of keeping the ring of sustenance.


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

the ring is a good choice to keep, in the long run we might want to look into those for the party.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

I would like to keep the ring. Only getting 1/2 return on sales sux so I try not to waste good items. If we are short on something awesome, I'll part with it.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Now we have the Gorumite The fighter And a new cleric of Imodae who is waiting for approval.

Given how long this is taking should we wait for others or go between these 3?

Mechanically: they are all strong. The fighter is good reliable DPR. In a smaller group I would say hell yes, but we are going to be fighting predominantly EVIL things and his will save is nothing special (that's just me but I ALWAYS go for a High will save fighter/ranger).

The cleric of GORUM is built for DPR. In bursts he'd rock and obviously has the advantage of prepared spells.

The cleric of IMODAE (who is awaiting approval to post) is Spell and Channel focused and looks to be going the Divine Tank route. +6 to SR vs outsiders is sweet and HV (which he is aiming for) is a Damn good Prc. His aura's, which kick in at 8th level will be great. Aura of HEROISM will affect all of us as a swift and Aura of Menace sucks enemy AC and saves. I could team evil eye with that and drop a combined-6 to AC or Saves on a BBEG.

Role play: Only heard from the GORUMITE so far but I like what I have seen so far.

The IMODAEN has a kick A$$ back story and I'm gonna talk to the fighter in the game play thread.

VOTE? Undecided till all the players have posted.

*Sorry for the long post. Got bored.

I figure you guys have Shopping to do and we can't do that at the inn.
Wanna warp to the next day?
I have challenged Terri to a PvP duel (non-leathal) and can quickly resolve it with a couple of rolls each way for the warriors to watch in game.
The others can state their spell casting chops.

Right now guys I am leaning towards the clerics..
We are predominantly gonna be fighting things that have magic options and I really feel a prepared divine caster is what we need. Terri's role play today (if I can get her on. I have access for next 12 hrs) might convince me otherwise.


Wish we could take them all.. Wait, we can take them all...

The cleric of Gorum is awesome in every regard and I think Peitry would hate him and him not caring making Peitry hate him even worse (CN vs. LN) so I think the rp has a good chance of getting fun.

The fighter is as solid as I've ever see one and the key feature of a fighter is to stay steady in every situation but I think Jin is correct in that we'll just be battling evil outsiders and cleric is the d&d uber class.

The Iomedean is better tactically than the Gorumite both channel wise and feature wise. Plus his story is great. But still, a good story won't keep us alive in the wastes though versatility in channeling just might.

I dunno, I was hoping for a bard.


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

I am not sure if this would throw things off but what if we had 2 join our group and if the other group wouldn't mind taking another to make the groups 7 and 7 then we have an extra if something like this happens again.


I'm not sure there is any rule on how large a group can be actually...


4-6 people, same as it was at first. You guys are already way more powerful than a standard sixth level party. Not gonna make it worse by letting there be seven or eight of you. Sorry guys, you're gonna have to make the hard choice. My two cents is that mechanically you'd be best served by the Iomedean cleric. They are all excellent roleplayers. -shrug- Welcome to the world of DMing, I've had to reject a lot of good characters in my time on these boards.


AOO:
[dice=AOO Unarmed]1d20+13[/dice] [dice=Damage]1d6+4[/dice] #1
Group Boni:
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear
Human Cavalier (Luring Cavalier) 7 / Monk (Zen Archer) 3 (HP 81/81; AC 25/20/23; F+13/R+10/W+15; CMD 33; Perc +26; Init +2)

I think too, that the Iomedean cleric will fit best to this group.


Alright, Iomedaeian gets my vote.


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

The Iomedean gets mine as well.


That's three votes for the Iomidaeian, the majority available. I think that if anyone objects to the choice that they should get a chance to state their case to see if they sway anyone.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

I have to agree.

From an RP standpoint, Jin thinks and Fights tactically.

Realistically we have a pair of Switchitters in our Paladin and cavalier. Both can melee and.ranged. crissor has LOH so tank tank.
Smite and Challenge is awesome vs team evil.

The fighter is an all out melee focus (who surprisingly spent most wealth on her sword and lacks even a bow or at least a chakram). That will save is going to be a problem.

Sirhan is a good backup Melee
with me being Mr flexible: either Debuff or Strike and help round out Peitry's spells.

My preference is one of the clerics and as good as the Gorumite is the Imodaen is going to bring more to the table.

Having said that I quite like all 3.

I say we resolve the downtime fight/shopping and make our choice.
But we should let the other two know to keep their chars available and if somebody leaves they get PM'd.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Soooo...how we gonna break it to these guys?

I know we have made a decision but don't wanna not have let the others have not had a chance. Terri is done. I suggested the 2 on 2 battle to speed things up.


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

Ok, I am getting ready to do Initiative. I would hate to be the bearer of bad new to those we don't choose all of the characters are good.


Just kick his ass Sirhan, and then you'll have a good reason to pick Sigmund. :P


I'll tell 'em. Got no qualms with it, it's not like it's personal.


Done.


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Dot.


AOO:
[dice=AOO Unarmed]1d20+13[/dice] [dice=Damage]1d6+4[/dice] #1
Group Boni:
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear
Human Cavalier (Luring Cavalier) 7 / Monk (Zen Archer) 3 (HP 81/81; AC 25/20/23; F+13/R+10/W+15; CMD 33; Perc +26; Init +2)

I welcome you in our illustrious round.


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

Welcome Aboard Sir Knight.


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Thanks for choosing me!

What are we planning to explore next? Any special things you'd reccomend? I will get a mount that's combat trained.

Couple of DM questions:
1) how do rule casting with heavy weapon, and shield?Also light shield.

2) most channel energy modifying abilities refer to harming undead. Since I have alignment channel, do those effects modify my channel against evil outsiders. Specifically: glory domain,divine conduit trait. First part of consecrate spell, etc.

3) since most mortals without divine influence are neutral, do fiendish or celestial creatures count as evil/good?


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP
Sigmund Voight wrote:

Thanks for choosing me!

What are we planning to explore next? Any special things you'd reccomend? I will get a mount that's combat trained.

Couple of DM questions:
1) how do rule casting with heavy weapon, and shield?Also light shield.

2) most channel energy modifying abilities refer to harming undead. Since I have alignment channel, do those effects modify my channel against evil outsiders. Specifically: glory domain,divine conduit trait. First part of consecrate spell, etc.

3) since most mortals without divine influence are neutral, do fiendish or celestial creatures count as evil/good?

By raw you can go one handed Weapon like your Falcata and shield if you buy a weapon cord. You drop your weapon as a free action, cast with weapon hand and regrasp your sword as a swift action. The other hand holds the heavy shield.

You could instead go the light shield/buckler option but you lose your shield bonusif you use your shield hand to cast.

2. Alignment channel (evil outsider) means you can affect those creatures with either heal or harm. You decide which each time you channel. Sacred Conduit and Glory domain do apply.
So you could either Harm them for normal channel damage OR use your Bravery/Valor/Heal option as well (though healing and buffing demons would probably pi$$ your god off)

3. Something only counts as evil/good if it has that descriptor.


@Sigmund; Welcome aboard. If you look at the travel map in the campaign info thread you'll see marked the Keep of the Nail, it's a fallen Hellknight keep overrun by undead. That was our intended destination.

A question for the group; How long are we staying? Personally I'd lke to head out as soon as possible. I can scribe scrolls en-route as by the rules, managing 2 hours of work by spending 4 hours a day crafting during breaks and such. That means I can craft 1 scroll a day of 2nd level or lower or a 3rd lvl one over four days and I don't feel it's necessary to just wait the full week for the ring to kick in. It's been two days, five to go and I don't really feel like giving group 2 5 whole days of a head start on us.

We're better prepared now with the wand and the pearl so if we buy food and water I feel comfortable we'll last longer than two nights in the wastes now as I will be allot more useful with the freed spell slots.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Agreed.


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

Agreed about leaving, we can head out in the morning. The Combat is done we have new mounts we pick up food first thing and I say we pick up extra even if it goes bad, Sirhan can purify it.


@ Sigmund - What Jin said. On the evil question, you'll need to detect evil to be sure, but basically anything not from the material plane is aligned in some way, including fiendish and celestial creatures. I know I said mortals before, but I meant 'normal' races. Fey, outsiders, undead, dragons, aberrations might all be aligned other than neutral.


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

OK. The spell 'weapons against evil' can help the party overcome evil creatures with DR 5 or less, but would be less useful if fiendish didn't impart some evil connection.

I'll do my last minute shopping and be ready to go.


Most of the things you will fight will be evil. Don't think I'm spoiling anything by giving you that. That's a great spell for this game. Would have cut the last fight down from almost 10 rounds to probably 3 or 4.


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

I'll keep one or two handy then.

Also, do you require us to have our mount stats in our profile?


I would appreciate it, but if its just a bought mount then a link would suffice.


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Per the
handle animal skill FAQ
, can I swap my combat trained mounts Endurance feat for Light Armor Proficiency and buy it some barding?


Give me a creative story reason that you would have such a mount and then sure.


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Chargers for knights were very much in demand for knights in Castle Firrine. Many wanted a noble white stallion or a striking black mare or even a chestnut Quadiran quarter horse.

There was little demand for a painted brown and white, and though it was a spirited foal, it was slated for draft duty. Sigmund disagreed and begged his father to let him have it instead. After weeks, his father relented and agreed to let him have it, but only if it was trained for war like a proper steed. The brown and white spots across the horse's face reminded him of the spotted owls living in the woods outside the castle, and so he named him 'Owl'.

Though not as graceful an equestrian as his father, Sigmund learned to hold his own in the saddle, at least well enough to fight and cast. As a present for passing his entrance exams, Nicholas gave him a set of tailored barding and a saddle with the family crest on the horn.

Sigmund kept the horse all through college, and brought it home with him after the trial. After his breakdown, Owl was the only thing that kept him ahead of the huntsmen. They rode at an exhausting pace, stopping only to eat handfulls of oats that Sigmund augmented with magic. Keeping exhaustion at bay with his dwindling spells, They crossed the border and dissapeared into the pilgrimage heading for Clydwell Keep.


Excellent ^_^


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Updated with mount and supplies. Adjusted mounts hoof attacks to primary attacks and added armor to AC. Do mounts follow standard rules for sleeping in light armor?

I have 20 days supplies for Owl and I. That should be enough I figure.

How much do I need to contribute for the wand and pearl?


Sigmund Voight wrote:
How much do I need to contribute for the wand and pearl?

Nothing I'd think. It was bought with the rewards earned in the wastes and as you didn't get any of the reward you shouldn't have to pay IMO.


1 person marked this as a favorite.
AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Its 54 miles to Fort Nail, I've got a full bag of feed, half a pouch of tobacco, its hot, and I'm wearing smoked goggles.


1 person marked this as a favorite.
Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

Hit it


Is the plan to head directly to the fort? If so and everyone's ready please post here saying so, then we can head out.


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

That is the plan, I need to add Rations and my horse the sheet and should be all set.

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