5E Dragons Demand (Inactive)

Game Master nilesr

Town of Belhaim


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Survival: 1d20 + 3 ⇒ (18) + 3 = 21
Survival 1d20 + 3 ⇒ (20) + 3 = 23

With his mercenary background, Davin has traveled the wilderness many times before, so takes the fore when the group heads out overland to the kobold's lair.


Female Tiefling Warlock 2 | AC 13 | Init +2 | HP 17/17 | Saves: STR -1 DEX +2 CON +2 INT +2 WIS +2 CHA +6 | Passive Perception 10/14 | Spell Slots 2/2 | Temp HP: 5/5

One more for overland.

Vakase spends part of the night meditating with her raven informing her of nearby deaths. In the morning she prepares herself for what lies ahead.

Survival: 1d20 ⇒ 19
Survival: 1d20 ⇒ 13


Male Human Varient Cleric of Light 2 , HP: 17/17 , AC: 16/18 with Shield , Saves are Con +4, Wis +5, Cha +4, Passive Insight 15 , Passive Perception 15 , Spell DC: 13

Did you want survival from all of us, or just someone to lead?

If everyone needs to roll:
Survival: 1d20 + 3 ⇒ (18) + 3 = 211d20 + 3 ⇒ (12) + 3 = 15

While Davin leads the group in the direction he feels will get them to the Kobold Warrens, Rurik basks in the wonder of Nature, his heart at peace with the sounds of woodland creatures and the wind in the leaves.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Hack, familiar with traveling overland, fans out to assist the party in finding the kobold lair.

Survival: 1d20 + 2 ⇒ (3) + 2 = 5
Survival Adv: 1d20 + 2 ⇒ (16) + 2 = 18

Liberty's Edge

Heelz: 3/3 |Lucky: 3/3 |FX: Human Celestial Warlock 2| AC: 13 | HP: 19/19 | 1st: 2/2 | Init: +3 Perc: +4 |

Kara walks along in the middle of the party, helpfully pointing out small animals along the way and then setting them on fire.

Granting people Advantage. Helping with fire! =D

Liberty's Edge

Heelz: 3/3 |Lucky: 3/3 |FX: Human Celestial Warlock 2| AC: 13 | HP: 19/19 | 1st: 2/2 | Init: +3 Perc: +4 |

*Fwoom!*
"Wha-what?"
"Gopher."
"Could you not--"
*Fwoom!*
"Squirrel."
"Could you at least wait until we see an animal that is an actual threat??"
*Fwoom!*
"Raven. ... They could peck your eyes out!"
"It was robin."
"Whoops."


LOL...sooo terrifying!!

Davin moves back to where Kara is sniping the local fauna.

"Say sweets, maybe flaming everything you see is not a great idea. It can alert the bigger beasties that we are here and they might get the drop on you before you can fry them...plus it is upsetting Vakase!"

The warrior gives Vakase a wink as he says the last part.

Liberty's Edge

Heelz: 3/3 |Lucky: 3/3 |FX: Human Celestial Warlock 2| AC: 13 | HP: 19/19 | 1st: 2/2 | Init: +3 Perc: +4 |

The small halfling incinerates a particularly large beetle sitting on a big tree, then pauses, looking at her fingers as flame dances on them.

The normally vicarious girl stays quiet in thought, then says, "You're wrong. Anything that wants to notice us can hear us or smell us coming from half a mile away. You, *sniff* still smell like the onions you had with breakfast. A big'un might not come after us now since it has a ready-made buffet for it.

But I'll do it. I'll trade every fluffy bunny and hugable furry thing from here to the kobold village, if---," she looks up at Davin, her big adorable eyes set in a dead serious face.

"---if you promise to kill every last one of the kobolds. Big and small, cute and ugly, you honestly persecute every single reptile like it killed your mom.

A neutral trade, lives for lives.

What do you say?"


Male Human Varient Cleric of Light 2 , HP: 17/17 , AC: 16/18 with Shield , Saves are Con +4, Wis +5, Cha +4, Passive Insight 15 , Passive Perception 15 , Spell DC: 13

Ah cannot tell if yeh care so little fer the Kobolds, er so much fer the bunny's. Really, yeh should only burninate things that are actually attackin yeh, or pose a serious chance ta start attackin yeh. responds Rurik dryly, But yeh seem so keen on a neutral trade, what say yeh to not using yer spells on "every fluffy bunny and hugable furry thing from here to the kobold village" and I'll not use mah healing magics on everyone except you... A neutral trade, lives for a life you'd likely like ta keep.

Bending over to replant a small sapling displaced by their march, he adds, Sarenrae teaches swift justice towards the cruelties born in mortal minds, and Ah dunna think that is limited to cruelty to humanoids only.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Let's just find the enemy. There'll be plenty o'killin' to do soon enough.


Davin's face hardens and the smile flees from his lips.

"No. I will not agree to such an agreement, and I am truly shocked that you would even ask me. I thought we knew each other a little better after the trip down the tower, but I obviously was wrong."

With that said, he turns and marches to the front of the line, then past to an area about 3 or so yards ahead of the party, never looking back and his bow tightly held in his fist.


Wood Elf Monk 2 Max HP 17 | HD 2d8 | AC 16 | Proficiency Bonus +2 | Initiative +3 | Saves: STR: +2; Dex +5; Con +2; Int +1; Wis +3; Cha +1

Kartoss watches Davin stomp away from Kara and says "So, how's dealing with the little one going for you?"


Encounter Map

Davin easily leads the party over land to where the Kobolds are thought to be. Its only about a quarter of a mile away and the trip is easy. Davin (and anyone who rolled better than 10 really) notices right away, that indeed the area is littered with kobold tracks.

The area is an old marble quarry that's since been abandoned. However, there's a small ledge that can be climbed down until you arrive near the base of the quarry, where the tracks lead a few hundred yards to a dark cave.

A fifty-foot-wide strip of shore stretches between the lake's edge and the forty-foot-high quarry wall. It's strewn with stony debris-the result of centuries of rockslides. Several larger boulders stand against the middle of the quarry wall.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Hack draws his axe and progresses warily, looking at the cave entrance as they approach as well as the body of water.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9


Wood Elf Monk 2 Max HP 17 | HD 2d8 | AC 16 | Proficiency Bonus +2 | Initiative +3 | Saves: STR: +2; Dex +5; Con +2; Int +1; Wis +3; Cha +1

Kartoss makes his way into the cave without comment or stealth.


Male Human Varient Cleric of Light 2 , HP: 17/17 , AC: 16/18 with Shield , Saves are Con +4, Wis +5, Cha +4, Passive Insight 15 , Passive Perception 15 , Spell DC: 13

Well, Ah guess that be the plan fer approachin... states Rurik as he hustles off after Kartoss, keeping the lithe elf about 20 feet in front of him.

Liberty's Edge

Heelz: 3/3 |Lucky: 3/3 |FX: Human Celestial Warlock 2| AC: 13 | HP: 19/19 | 1st: 2/2 | Init: +3 Perc: +4 |

"You're just like all the others..." Kara mumbles to her feet, having been thoroughly rebuked.

She shuffles along, 20 feet behind the group, all her effervescent effusiveness gone.

"I thought you loved me," she says to no one.


Encounter Map

Sorry it took me so long to get back to this!

Kartoss strides boldly forward with Rurik right on his heels and Kara trailing! Kartoss doesn't spot the hiding kobolds until its way too late! He hears a yip and then arrows come flying out of the cave!

Shortbow 1: 1d20 + 4 ⇒ (4) + 4 = 8 <-- miss
Shortbow 1 Dis: 1d20 + 4 ⇒ (9) + 4 = 13

Shortbow 2: 1d20 + 4 ⇒ (11) + 4 = 15
Shortbow 2 Dis: 1d20 + 4 ⇒ (9) + 4 = 13 <-- miss

Shortbow 3: 1d20 + 4 ⇒ (5) + 4 = 9 <-- miss
Shortbow 3 Dis: 1d20 + 4 ⇒ (14) + 4 = 18

Shortbow 4: 1d20 + 4 ⇒ (15) + 4 = 19 <-- hit! 1d6 + 2 ⇒ (2) + 2 = 4
Shortbow 4 Dis: 1d20 + 4 ⇒ (16) + 4 = 20

Initiative:

Kartoss: 1d20 + 3 ⇒ (16) + 3 = 19
Davin: 1d20 + 4 ⇒ (5) + 4 = 9
Rurik: 1d20 + 2 ⇒ (19) + 2 = 21
Kara: 1d20 + 3 ⇒ (16) + 3 = 19
Hack: 1d20 + 2 ⇒ (6) + 2 = 8
Vakase: 1d20 + 2 ⇒ (9) + 2 = 11
Kobold Skirmishers: 1d20 + 2 ⇒ (2) + 2 = 4

Round 1
Rurik
Kartoss
Kara
Vakase
Davin
Hack
Kobolds

Teen Titans Heroes Go! Map is updated


Wood Elf Monk 2 Max HP 17 | HD 2d8 | AC 16 | Proficiency Bonus +2 | Initiative +3 | Saves: STR: +2; Dex +5; Con +2; Int +1; Wis +3; Cha +1

As Kartoss approaches, the kobolds inside begin opening fire with arrows. He manages to parry almost all of them, but one of them slices his arm as he moves to parry. He then begins shouting in their language.

Draconic:

"You should all run. The Demon of Fire in the body of a Halfling is coming. If you stay, you will die!"


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Round 1, Rage 1/10 Rounds

Hack moves directly forward 25 feet and 5 feet to the left behind the middle of three rocks just behind and to the left of Kartoss.


Taking aim, Davin fires at one of the kobolds in the cave mouth.

Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Heelz: 3/3 |Lucky: 3/3 |FX: Human Celestial Warlock 2| AC: 13 | HP: 19/19 | 1st: 2/2 | Init: +3 Perc: +4 |

Kara, still smarting from her double smack-down, feels no fire burn within her.

"Wait, wait. We haven't even tried to talk to them," Kara calls out form the back of the group. "How do we know they're even shooting at us? I mean maybe they're just misunderstood? Maybe we're intruding on their sacred lands? I'm, how did you put it, truly shocked that you're trying to kill these people.

I mean, those guys are huggable too.
In the clinical, technical sense, I mean.

I don't know what you people want anymore...."


Male Human Varient Cleric of Light 2 , HP: 17/17 , AC: 16/18 with Shield , Saves are Con +4, Wis +5, Cha +4, Passive Insight 15 , Passive Perception 15 , Spell DC: 13

Lass, if they do any damage ta our group, ye have free reign ta unleash all tha fire in yer soul upon them. We had hoped bein kind ta their kin might have earned us a bit'o respite from this, we was wrong. says Rurik, somewhat down over the loss of life soon to happen, but it was their own actions that brought it upon them. brandishing his holy symbol, he asks Sarenrae to assist in cleansing those that oppose the will of her servant.

Sacred flame, DC 13: 1d8 ⇒ 4

Liberty's Edge

Heelz: 3/3 |Lucky: 3/3 |FX: Human Celestial Warlock 2| AC: 13 | HP: 19/19 | 1st: 2/2 | Init: +3 Perc: +4 |

"Wait, so we can't attack them until they've all harmed us? Or we have to wait until each of them have harmed us? Or do we have to keep track?

Now, it seems easier, at least to me, that we kill them all, like, right away. But you all put the ka-bosh on that, so we're gonna need some rules here.

Um, I -think- that one did some harm? Or was it that one? Or...or the other one.

Are you sure the one you just burned is that one that did the harm? Or do we just have to prove intent first?

Your rules are very complicated."


Wood Elf Monk 2 Max HP 17 | HD 2d8 | AC 16 | Proficiency Bonus +2 | Initiative +3 | Saves: STR: +2; Dex +5; Con +2; Int +1; Wis +3; Cha +1

Kara:

You should read my spoiler above. It will make you chuckle.

Liberty's Edge

Heelz: 3/3 |Lucky: 3/3 |FX: Human Celestial Warlock 2| AC: 13 | HP: 19/19 | 1st: 2/2 | Init: +3 Perc: +4 |

Kartoss:
I have read your spoiler above and I have indeed chuckled. =) Oh! Cruel irony that I'm going against my normal "KILL THEM UNTIL THEY DIE FROM IT" motiff into a truly chaotic stereotypical female. *teehee* I'm sure you can take care of four kobolds without me, and hopefully I'll become the living embodiment of fire and all things that die horribly in fire later. =-)


Encounter Map

Round 1
Rurik calls down holy fire 1d20 + 2 ⇒ (1) + 2 = 3 which scorches a Kobold!
Kartoss moves forward to engage the Kobolds and threatens them!
Kara sulks in a most sulkily way.
Vakase holds
Davin fires his bow and a kobold drops to the ground
Hack moves forward!
Kobolds
Red and Green stab at Kartoss with rough looking spears 2d20 ⇒ (2, 16) = 18 and 2d20 ⇒ (10, 20) = 30 both of the creatures miss, and Kartoss notices that they are squinting heavily in the light.
Blue fires at Kartoss from the inside of the cave mouth 2d20 ⇒ (16, 14) = 30 hitting the Monk for 1d6 + 2 ⇒ (3) + 2 = 5

Cyan and Pink fire from outside the cave 2d20 ⇒ (5, 12) = 17 and 2d20 ⇒ (6, 4) = 10 and they miss

Round 2
Rurik
Kartoss
Kara
Vakase
Davin
Hack
Kobolds
Go good guys!


Davin lines up another of the creatures (RED) and fires.

Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Damage (Crit): 2d8 + 4 ⇒ (6, 2) + 4 = 12

Liberty's Edge

Heelz: 3/3 |Lucky: 3/3 |FX: Human Celestial Warlock 2| AC: 13 | HP: 19/19 | 1st: 2/2 | Init: +3 Perc: +4 |

You can probably go ahead and bot Vakase for right now. TPJ isn't...really posting much nowadays. :((

"See! It's like they're not even trying to hurt us! Maybe this is just their way of saying hello?
But yet you're trying to kill them. Hmmmm, okay, even if something isn't "technically" hurting us, your actions are saying that it's okay to murder them in the face. Alright, okay, it seems kinda confusing, but I think I'm getting it now."


Davin looks back at the young halfling and a rather sad look crosses his face. He looks like he might be wanting to say something, but perhaps now is not the right time...


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Round 2, Rage 2/10, Reckless Att

Hack moves forward and squeezes through to attack the blue kobold. If this is not possible, then I will move up next to Kartoss and attack Green Kobold.

GA Att: 1d20 + 6 ⇒ (2) + 6 = 8
GA Att Adv: 1d20 + 6 ⇒ (20) + 6 = 26
GA Crit Dam: 2d12 + 3 + 2 ⇒ (5, 9) + 3 + 2 = 19


Wood Elf Monk 2 Max HP 17 | HD 2d8 | AC 16 | Proficiency Bonus +2 | Initiative +3 | Saves: STR: +2; Dex +5; Con +2; Int +1; Wis +3; Cha +1

Kartoss leaps at the one who hit him with a bow, moving to teach it a lesson. The last lesson it might learn.

Attack Roll: 1d20 + 5 ⇒ (17) + 5 = 22
Damage Roll: 1d4 + 3 ⇒ (2) + 3 = 5

Bonus Action Attack Roll: 1d20 + 5 ⇒ (13) + 5 = 18
Damage Roll: 1d4 + 3 ⇒ (2) + 3 = 5

I will provoke from Red


Male Human Varient Cleric of Light 2 , HP: 17/17 , AC: 16/18 with Shield , Saves are Con +4, Wis +5, Cha +4, Passive Insight 15 , Passive Perception 15 , Spell DC: 13

Rurik again calls forth the flames of Sarenrae to burn the assaulting Kobolds.

Sacred Flame, DC13: 1d8 ⇒ 5


Encounter Map

Round 2
Rurik calls down more flames! 1d20 + 2 ⇒ (1) + 2 = 3 and the previously scorched Kobold is even more scorched...and falls to the ground on fire.
Kartoss smacks a Kobold into next week.
Kara mouths off to Davin
Vakase hangs out because these kobolds arent "really" a threat.
Davin sends an arrow streaking into a kobold, dropping it.
Hack chops a poor kobold into two pieces...
Kobold... the only one left turns an RUNS! into the cave.

Combat...nominally over.

XP awarded 150/6= 25XP each

The cavern entrance is dark and foreboding.

Liberty's Edge

Heelz: 3/3 |Lucky: 3/3 |FX: Human Celestial Warlock 2| AC: 13 | HP: 19/19 | 1st: 2/2 | Init: +3 Perc: +4 |

"I am NOT mouthing off, I'm just clarifying!" Kara yells at the sky for some reason.

"Oh hellz to the YEAH there, Rurik," Kara chirps gleefully as the kobold drops to the ground, the flames feeding off it's skin and filling the air with the rich, ripe sent of lizard-on-a-stick. "Hold a tick," she says as she gets out some marshmallows and starts roasting them over the burning kobold.

"What? He's already dead and I didn't even kill him. Oh, you probably want to investigate the cave and light more 'boldies on fire, well alright." She puts reluctantly puts her marshmallows away and gets ready to follow the group, her step having returned some of its lightness.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Hack pushes forward, still in a rage, looking for the next enemy.


Wood Elf Monk 2 Max HP 17 | HD 2d8 | AC 16 | Proficiency Bonus +2 | Initiative +3 | Saves: STR: +2; Dex +5; Con +2; Int +1; Wis +3; Cha +1

Kartoss continues to move into the cave, shouting his ominous-sounding message in the language of Dragons.


Davin keeps back and tries to retain a clear shot into the cave as Kartoss moves forward. He also keeps his eye on the halfling, unsure what to say to her, but feeling that something should be said..


Encounter Map

I didn't use dark and foreboding as a metaphor...it's "literally" pitch black past about 30' into the cave mouth

Hack and Kartoss move into the cave, and find that they cannot see much after the cave bends after about about 30'

Perception DC10:
You smell the strong smell of urine from up ahead.

Perception DC16:
It's rat urine, which has a distinctive awful smell.

Map is updated

Liberty's Edge

Heelz: 3/3 |Lucky: 3/3 |FX: Human Celestial Warlock 2| AC: 13 | HP: 19/19 | 1st: 2/2 | Init: +3 Perc: +4 |

Kara grabs a branch and hits it with FLAMING FIRE so at least she can see.

She also randomly sends bolts of fire at the cave wall to help the others.

It's good to help.

Perception!: 1d20 ⇒ 5

"Man, you know what's great?

Fire."


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Perception: 1d20 + 2 ⇒ (9) + 2 = 11


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

Somethin' is pissin' in here. Be aware.


Male Human Varient Cleric of Light 2 , HP: 17/17 , AC: 16/18 with Shield , Saves are Con +4, Wis +5, Cha +4, Passive Insight 15 , Passive Perception 15 , Spell DC: 13

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Rats if'n I'm not mistaken. Them buggers always tried ya get inta the breweries I werked in mah youth. Picking up a small stone, he imbues it with his Lady's Light before handing it off to any of the warrior types who want to lead them into the darkness.


Perception: 1d20 + 3 ⇒ (18) + 3 = 21

"Geez...what the hell! Yeah, it's rat piss....and it smells like a whole bunch of them!"


Wood Elf Monk 2 Max HP 17 | HD 2d8 | AC 16 | Proficiency Bonus +2 | Initiative +3 | Saves: STR: +2; Dex +5; Con +2; Int +1; Wis +3; Cha +1

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

"This place is likely their den, and they may swarm out at us."


Encounter Map

Ughh. I updated you guys from home last night. I see the post didn't take.

Kartoss stalks forward, unafraid of silly smells in unfamiliar places. Kartoss carries with him the light that Rurik provided....several furred shapes rush him from the darkness!

Initiative:

Dire Rats: 1d20 + 2 ⇒ (20) + 2 = 22
Rurik: 1d20 + 2 ⇒ (5) + 2 = 7
Kartoss: 1d20 + 3 ⇒ (17) + 3 = 20
Kara: 1d20 + 2 ⇒ (15) + 2 = 17
Davin: 1d20 + 4 ⇒ (2) + 4 = 6
Hack: 1d20 + 2 ⇒ (12) + 2 = 14
Vakase: 1d20 + 2 ⇒ (20) + 2 = 22

Round 1
Rats surround Kartoss and bring his prediction to fruition, they swarm him.
1: 2d20 ⇒ (17, 14) = 31 hit 1d4 + 2 ⇒ (1) + 2 = 3
2: 2d20 ⇒ (2, 13) = 15 hit 1d4 + 2 ⇒ (2) + 2 = 4
3: 2d20 ⇒ (4, 15) = 19 hit 1d4 + 2 ⇒ (2) + 2 = 4
4: 2d20 ⇒ (12, 5) = 17 hit 1d4 + 2 ⇒ (3) + 2 = 5
5: 2d20 ⇒ (15, 9) = 24 hit 1d4 + 2 ⇒ (2) + 2 = 4
Kartoss goes down in a spray of blood and rat squeaks. (Dropped to 0 and has 2 DST failures)
Vakase (Bot) holds, because the hallway is full of Kartoss parts and rats chewing on them.
Kartoss [-2 DST]
Kara
Hack
Rurik
Davin

Good guys are up


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Round 1, Rage 3/10, Reckless Att

Hack, still enraged moves forward and swings into the swarm.

GA Att: 1d20 + 6 ⇒ (5) + 6 = 11
GA Att Adv: 1d20 + 6 ⇒ (5) + 6 = 11
GA Dam: 1d12 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Davin fires into the hoard of rats, trying to make space for someone to get to Kartoss.

Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Male Human Varient Cleric of Light 2 , HP: 17/17 , AC: 16/18 with Shield , Saves are Con +4, Wis +5, Cha +4, Passive Insight 15 , Passive Perception 15 , Spell DC: 13

So mechanically, is there a way for me to save Kartoss? He goes first of the PC's, so he could die before we can react, and Hack moved into the only space in the tunnel adjacent to him. Could Rurik cast Cure and then reach between Hack's legs to tag Kartoss' foot or something? I'd be fine if that provoked, but would prefer a course of action that is safest.


Encounter Map

You can move into an ally's square and out of that square (although the movement out does indeed provoke an AoO. Spellcasting does not). Also, Kartoss can technically "Hold" his action until the end of the round... allowing you to heal him. (Healing Word is awesome for this sort of thing)

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