| GMDQ |
Hello! I am going to take on Dragon’s Demand; this is building off of a prior recruitment conducted by Plastic Dragon:
https://paizo.com/campaigns/v5748p75jbnn1/recruiting&page=1
This is going to be a long post. I apologize for the info dump, but past experiences make me want to be sure I set clear expectations from the start. I also want to provide what information you might need about the campaign. Please take your time reading this. Thank you.
I’m going to leave this recruitment open until Saturday, January 17, 2026, 11:59 p.m. EST). Yes, I know that is a short window, but the primary group invited to the recruitment has already created their character. This window is the time you have let me know you’re still interested and make any desired tweaks to your character.
The following list of characters/players are the applicants to the Plastic Dragon’s game who expressed interest in joining a table I’d run; this includes both people from the recruitment who weren’t chosen by Plastic Dragon AND people who were, as that GM’s game unfortunately never started:
Emmett Xanderi, Human Brawler Fighter 1 (GM Drake)
Edric of Many Fathers, Human Paladin (Chuck8)
Varrus Lebeda, Half-Elf Rogue (Aldizog)
Sahvi Copper-Scales, Human Scaled-Fist Monk (aiming for sorc/dragon disciple) (Crisischild)
Rill Ozeanschild, Human Paladin of Sarenrae (Supreveio)
Hegio Aeminus, Human Wizard (Wyshart)
Gideon Stormborn, Half-Elf Fighter (Ironperenti)
Merin Hawkglade, Half-elf Summer Witch (Slowdrifter)
Aria Tanner, Half-elf Druid (but possibly changing to herb witch) (DBH)
If you are on this list, PLEASE POST HERE to let me know you are still interested in being recruited for my game. If you do not post here before Sunday, I will consider your application withdrawn.
When you post your interest here, please note the following:
1. Acknowledge you have read this entire damn post and agree to the posting expectations listed below, including that you agree to post, as a rule, at least once every 48 hours either in or out of character.
2. Remind me of your character’s name (if you’re not posting under the alias) and if you are making any changes to your application.
3. Describe what your character was doing in Silas Gribb’s caravan on the way from Cassomir to Belhaim and beyond (see setting notes below).
4. Note any items you find triggering or disturbing that you do not want to be included in the game. I don’t need a lengthy explanation as to why; simply note what the thing is. For example, “No spiders please.” I by default try to avoid issues like abuse, rape, and violence toward children, and I generally avoid flirtation, affection, and romance unless discussed with and consented to by players beforehand.
What if I am “Not on the List”?
You’re welcome to inquire and/or submit a character, but given the way this recruitment emerged, I want to give special consideration to the prior recruitment’s applicants who have already expressed interest. So please be aware the playing field is not level.
The character generation requirements are in Plastic Dragon’s original thread, and yes, you only have five days to submit.
Please post your character building questions to the thread and not PM so others who have similar questions can also see the answer. As a rule, I also generally prefer open discussion than PMs as a rule and do not like to be spammed with PMs. This said, you are welcome to PM me if you have a private/personal question or concern.
For simplicity’s sake I am using the same chargen rules as Plastic Dragon so you don’t need to restat anything. I will be using Hero Points. PCs begin with one Hero Point and may earn up to three. By default I’m assuming you’re applying with the same character, but you may tweak or change your submission. You cannot reroll your dice but you may reallocate stats if you want.
As folks level, I ask they pull their feats and spells from Paizo’s Pathfinder RPG hardcovers only (e.g., core and the “Advanced” and “Ultimate” books). This just makes it easier for me to anticipate what’s possible for your PCs—and also puts reasonable limitations on me and what I throw at you. I’m willing to discuss this and approve things on case-by-case bases, but I’ve had too many issues with someone pulling some random spell from a little-known soft splat which came out after the module/AP and somehow is tailored to solve a specific story problem magically without any effort.
I strongly urge you to use Archives of Nethys as the system reference document, as they clearly identify sourcebooks up top (and it’s a less annoying site, IMO).
Things you as players may wish to know about the story and setting as you revisit your applications:
I am choosing to go with the game’s suggested hook that the party were travelers in or workers for a caravan traveling through Belhaim in Taldor.
Key information about the caravan:
• The caravan master is Silas Gribb. None of you have any deep personal connection to him (if you did, that’d be a problem!).
• The caravan was headed from Cassomir going through Taldan toward Yanmass and eventually terminating in Isarn in Galt.
• The caravan is escorting a reliquary belonging to Abadar, which is being carefully guarded by NPCs. No one but people assigned by Gribb (which is none of you) are allowed near the wagon containing the reliquary.
• You can always say you were hired as a caravan guard, but it is equally fine to simply be a traveler seeking safety in numbers, a pilgrim, a merchant, etc.
Without spoiling too much, said caravan will be stranded in Belhaim, a sleepy town past its prime. You’ll be hired early in the story to investigate something due to local superstitions preventing the locals from volunteering. An underlying, ongoing story challenge will be to get to know the people of Belhaim and earn their trust. So you cannot be from Belhaim, as I want to lean into the strangers-becoming-friends element. It is up to you if you want your PC perhaps to eventually come to love Belhaim and settle down in it or get out at the first opportunity once this is all over. However, do note the module goes from level 1 to 7, so you’re going to be there for a while, and there are some (limited) opportunities for downtime.
On Dragons
The module's title makes very clear there's something in the story involving at least one dragon. Belhaim has a history involving the "dragon plague" and its founder slew a dragon. However, no one has seen a dragon near Belhaim in ages. Your characters at the start of the game would have no reason to seek out or suspect a dragon being involved in whatever is going on. There are also numerous kinds of enemies and friends to deal with who are definitely not dragons. Trying to uberspecialize your character around dragons may not necessarily be advantageous, even if eventually at some point yes, the PCs may encounter a dragon.
Religion
Key faiths in Belhaim are Abadar, Shelyn, and the Green Faith, and this bears some relevance to relationships with NPCs in the town.
I expect the following of my players (and myself) and reserve the right ask a player to leave if they do not meet these expectations, or even end the game if these things are not occurring among the group as a whole. I’m putting this in the recruitment thread so if you find any of this not to your liking, you know not to apply to the game.
1. Show up.
Planning and running a game takes a lot of time and effort, even when using a module to help. I’m not going to spend that time and effort if you don’t consistently, actively participate.
• I expect all players to generally post at least once every two days, in OR out of character in either the gameplay or discussion thread. More often is fantastic, but not mandatory. If during a 48-hour period, you take 10 seconds to post in the Discussion thread, “I’m here, nothing to say at the moment,” or “I’m waiting for x response,” or “Really busy, can’t post until …” you have met this requirement.
• If you need a break for any length of time longer than two days, please give advance warning. You may need a break for any reason, I just want to know when you need it.
• Lengthy or repeated disappearance without warning will lead to your removal from the game. If most players stop posting over a notable period of time, silently indicating commitment and interest has been lost, the game will end.
• I understand emergencies happen and of course am willing to be flexible. I am trying to prevent trends which indicate a lack of commitment or loss of interest, not punish you for living life.
• I check applicants’ post histories to see if they have a habit of flaking from PBPs.
• Where all other aspects of an application are equal, I may give preference toward players in six or fewer games on the boards, as I find those who overcommit to games have a greater chance of becoming unreliable posters over time (and also I want to give people are in no or few games a chance to play).
2. Communicate (respectfully).
This dovetails with 1, such as when you need to communicate why you aren’t posting in character or need to take a break. Sometimes people don’t realize they’re waiting for you to respond. Sometimes someone—probably me—has made a mistake. Sometimes something really awesome happens. Please point these things out.
• I want to know if you are bored or frustrated with me or the game. I do not read minds, and silence tells me nothing useful.
• I get wanting to avoid conflict and that’s why you don’t want to bring up frustrations. Human beings will mess up and miscommunicate and cause conflict and bad feelings. But the best way out of it is talking to each other, even if it’s sometimes what triggers the conflict to begin with.
• Please try to frame feedback to me or fellow players helpfully and without blame or insult. E.g., “DQ, I am struggling to follow this lengthy paragraph,” instead of “DQ, you write like shit.” I am more likely to be able to fix the problem with the first kind of feedback.
• Please feel free to talk in Discussion whatever you like, and please have your PCs talk to each other.
3. Remember where you are and that you are playing with relative strangers.
We are total strangers to one another posting on a public forum accessible by the entire world who has internet access. We don’t know what we look like, how old we are, what our cultural practices are, etc. Please take care with assumptions.
• We are on a public forum owned by the company Paizo. I expect folks to follow Paizo’s rules for posting (including the no politics rule).
• Bear in mind people from all around the world OF ALL AGES are possibly reading what they post. Imagine your 13-year-old or younger offspring or niece/nephew reading what you post. Would you feel comfortable with that? If not, don’t post it.
• More specifically, please avoid abuse, graphic violence, and sex. Not even behind spoilers, please. There will of course be fantasy violence given the nature of the game and the story.
• Don’t assume familiarity and that your comfort levels with certain subjects are the same as another’s.
• Please abide by my and other requests for avoiding certain kinds of content. I will ask you to leave if you don’t and report you to the admins should the content be inappropriate or a sign of harassment.
4. Respect player and character agency (e.g., no godmoding)
• Do not write NPC interactions or behaviors, unless I have explicitly discussed and planned this with you beforehand. This module is NPC heavy and PC relationships with the NPCs matter, so having folks assume reactions, friendliness levels, etc., is problematic. I play the NPCs, you play your own character.
• Controlling your PC’s own minions (animal companions, familiars, etc.) is fine. And in fact appreciated. I can roleplay their reactions/personality only if you wish.
• Do not assume reactions or consent from any other character, PC or NPC. Please try to remember to post interactions as conditional, attempts, or offers, not assumed success. For example, “Sally offers Bob a hug,” not “Sally hugs Bob.” Bob may not wish to be hugged, so Sally’s player should not assume her character actually manages to hug Bob. This is a “within reason” and “use common sense and human decency” rule. I’m not going to slam you for forgetting or glossing over a fairly brief moment (like, say, handshaking). The point is to ensure players control their own characters and are able to fully roleplay their reactions, not feel manhandled by another player (or GM).
Of course, I hold myself to these same expectations and standards. I am committed to this game, will respect your boundaries and your agency, and I will communicate when I can’t post and/or if anything has gone awry.
I love roleplay and world build and encourage interacting with each other, foremost, and with NPCs. However, I also will give back what the PCs give; I’ve had many players prefer to be handheld down a dungeon and not really talk to anybody. I can go along with that and can run the game by rote, but I’d rather things be more dynamic if and where possible.
I tend to be fairly easy on combats and don’t—at least not intentionally—tend to engage in shatteringly difficult fights. I’ll probably use most fights as written in the module, adjusting if needed for APL and EITR. Of course, the dice have their own ideas about what happens. Nonetheless, if what you’re here for is tactical character building and lengthy, near-death encounters at every turn, I am probably not the GM for you.
I like to give a fair amount of description of a place and of NPCs; if these become too overwhelming or I am infodumping too much, please say so.
House rules
1. One free resurrect
The first time a character gets killed, the player can choose to take a battle scar or other minor consequence to survive. They will not immediately bounce back to life but recover some time after the end of the combat. Such a PC may also be subject to temporarily becoming plot vessels, i.e., their “death” may bring in a divine mission or NPC to help move things along. The next time a PC dies, the party has to invest in their raising.
2. Aid another
Everyone must declare if they are Aiding Another before any rolls are made (so check with your fellow players FIRST if you want help). The result uses the participants’ highest roll, and then every other success above 10 adds +2 to the roll.
3. Taking 10 and 20
Taking 10 must always occur in non-hazardous/combat situations (this isn’t a house rule, but good to remind folks). Taking 10 takes 10 minutes or double the time it would normally take, whichever is longer. Taking 20 takes about an hour (adjusting as necessary on a case-by-case basis).
4. Quarterstaff Tweak
A randomly small thing, but if you have martial or monk weapon proficiency, you can use quarterstaffs as trip weapons.
PBP Efficiency
Waiting for people to roll and respond, especially during combat, slows PBPs excessively. We will do the following to expedite gameplay:
1. I will, when relevant, roll everyone’s Perception check for things like ambushes or other sudden-notice events. This will be in the thread either openly or under a spoiler so you as a player know it has happened. If you roll Perception when I have already rolled Perception for you, your roll will be disregarded. If you want to use active perception, like search an area/check for traps, please roll it yourself.
2. Otherwise, you think you might have a relevant skill check to make, just roll it. Do not wait for me to prompt you.
3. If I post a skill check DC something under a spoiler, you may read the spoiler after rolling the dice if you succeed at the check’s DC. If I post multiple spoilers for one skill check, please roll the check only once; the multiple spoilers are for different degrees of success on that one roll.
4. For dungeon crawl/exploration portions, I operate by an “auto crawl” system, where, unless you tell me otherwise, I will assume you thoroughly investigate an area (Taking 10 on Perception) and then, if there is nothing of interest, move to the next immediate area. I will pause of course when there is something of interest and/or the PCs have a choice to make, or otherwise there hasn’t been a pause for a couple rooms and you might need time to discuss or process what’s happened so far.
5. In combat, I will reveal all foe AC, HP, and saving throws. Other defenses like DR or resistances will be revealed during combat or with a successful Knowledge check (or auto-revealed if the creature is common enough).
a. Therefore, you will know automatically whether you hit so you can roll damage and don’t need to wait for me to confirm things.
b. Please roll your target’s saving throws, don’t wait for me to do it. I will likewise do the same for your PCs (so for example, if the dragon uses its breath weapon on you, I will roll your Reflex saves versus the effect). If you cast a spell on the dragon, you roll the dragon’s save.
6. To facilitate this, please keep your microstatblock updated.
a. In the “race” field of your profile, indicate HP nn/nn | AC nn T nn FF nn | CMD nn CMB nn | Init + nn, Per +nn | Fort +nn Ref +nn Will + nn (conditionals) | Immune xxx Resist xxx [Any other important combat traits here]
b. In the “class” field of your character write “| Hero Points NN | Status” and then add any buffs, debuffs, ongoing effects, etc.
c. Keep this up to date with HP count, effects, etc.
If you find any of the above objectionable, please do not apply and/or let me know you would like to be removed from consideration.
| Varrus Lebeda |
I am still interested in participating.
1. I have read the whole document. And yes, I can post at least every 48 hours. One question on house rules: by your wording of "hazardous" rather than "threatened or distracted", I surmise that you would prohibit Take 10 for Disable Device, Climb, and possibly Swim depending on the situation. Is that correct? Just want to be clear. I would select options to mitigate the risks if that were the case.
2. Varrus Lebeda, Aldizog's submission. Swapped out Precise Shot for Defiant Luck (non-Core, but from a hardcover, Advanced Race Guide).
3. Caravan guard as described in profile background.
4. Nothing in particular as far as in-game content, given what you have already said.
How do you run maps? I find that Google Slides works well on phones, whereas Roll20 does not (at least for me), but Roll20 has advantages such as sightlines. I could do either.
| Seth86 |
Stats: 4d6 ⇒ (4, 3, 3, 1) = 11 10 +0
Stats: 4d6 ⇒ (5, 5, 5, 2) = 17 15 +2
Stats: 4d6 ⇒ (6, 5, 6, 2) = 19 17 +3
Stats: 4d6 ⇒ (4, 6, 5, 4) = 19 15 +2
Stats: 4d6 ⇒ (2, 3, 6, 4) = 15 13 +1
Stats: 4d6 ⇒ (5, 4, 4, 2) = 15 13 +1
That's an amazing spread
Apologies for only applying now
I'll be submitting a ranger (ranged) human/elf/half elf
I did read your post. 48h is very generous
| GMDQ |
How do you run maps? I find that Google Slides works well on phones, whereas Roll20 does not (at least for me), but Roll20 has advantages such as sightlines. I could do either.
I'll be using Google Draw (works much like Slides, but it won't skip to the next slide if you scroll too far). You can't create measured sight lines but folks can use line tools to determine them easily enough given the maps are on a grid.
I'll keep campaign info in Slides.
If we decide a particular format isn't working out we'll switch to something else freely accessible without an account if at all possible.
| Hack Anslash |
I've got to at least roll and see, right?
4d6 ⇒ (2, 3, 6, 4) = 15 - 2 = 13
4d6 ⇒ (2, 1, 6, 4) = 13 - 1 = 12
4d6 ⇒ (1, 4, 5, 3) = 13 - 1 = 12
4d6 ⇒ (1, 1, 2, 6) = 10 - 1 = 9
4d6 ⇒ (6, 1, 1, 6) = 14 - 1 = 13
4d6 ⇒ (4, 5, 6, 2) = 17 - 2 = 15
Well.
Will consider. If i do go with something it would likely be a cleric of some sort. Probably a dwarf.
| GMDQ |
Oh and yes, I could restrict take 10 for certain physical checks under certain circumstances, but in those cases I'd be sure that succeeding on that check was not the only way the PCs could proceed.
For example, let's say something you need to get to is on an island in a lake on choppy waters. Swimming is one way to get there, but the choppy waters would prohibit taking 10 on Swim. But I might also leave in the area floating logs someone could make use of or a friendly swimming creature who might be convinced to help. Players might need to get creative but failure of a check shouldn't be a bottleneck by default.
| GM_Drake |
If we decide a particular format isn't working out we'll switch to something else freely accessible without an account if at all possible.
Some of the games I have played/playing in use slides. I can find it a bit frustrating (particularly accidentally selecting the map grid instead of a token). This usually results by trying to move tokens without first zooming in on the map to where the token you want to move is.
A free to use VTT I have been using for years is owlbear rodeo.
A free account gives you two rooms. You can have multiple maps on a free account. I tend to edit maps in Paint3D to make one larger map so using only of the two rooms (you get with free to use accounts) you do not have to 'lose' visual of where some players's tokens are, for when the PCs are in various different locations at the same time.
Here is an example of how good a free account on owlbear rodeo is:
I made the map of Sandpoint into an actual 5 foot grid space map using it.
I will have to grant permission for you to enter the room (map). When I get back tonight, I will check it and grant permission to all who requested it.
| Revolving Door Alternate |
Stat 1: 4d6 ⇒ (5, 4, 4, 2) = 15 => 13
Stat 2: 4d6 ⇒ (3, 6, 2, 2) = 13 => 11
Stat 3: 4d6 ⇒ (5, 2, 6, 2) = 15 => 13
Stat 4: 4d6 ⇒ (6, 6, 6, 4) = 22 => 18
Stat 5: 4d6 ⇒ (1, 5, 6, 6) = 18 => 17
Stat 6: 4d6 ⇒ (5, 3, 1, 1) = 10 => 9
Hmm... Not a bad spread. Let me think about what kind of build would work well for this.
I'm kinda leaning toward a fell gnome oracle of bones. Would that be an acceptable choice for submission?
| GMDQ |
GMDQ wrote:If we decide a particular format isn't working out we'll switch to something else freely accessible without an account if at all possible. <snip>Some of the games I have played/playing in use slides. I can find it a bit frustrating (particularly accidentally selecting the map grid instead of a token). This usually results by trying to move tokens without first zooming in on the map to where the token you want to move is.
I'm using Draw, not Slides, which is less fiddly. The CTRL-Z button fixes any accidental map movement.
I will not be exploring any alternatives at this time, but am open to discussing it with the group I recruit if my usual way of doing things does not work out. What I've done in the past has worked extremely well for my previous campaigns.
| Revolving Door Alternate |
...
I'm kinda leaning toward a fell gnome oracle of bones. Would that be an acceptable choice for submission?
Nevermind. Oracle of Bones just really starts to get into its thing about the time this module ends. So not an Oracle of Bones.
Still thinking of an oracle though.
| GMDQ |
@GM, are you still accepting submissions? Any particular roles? I don't want to step the toes of the people from the original recruitment if I apply with something.
I am accepting submissions through Saturday 11:59 p.m. I would like to give particular preference to the previous applicants, but you are welcome to submit something.
You can see the list of the potential applicants (some of whom have pulled out) in the opening post and glean where there might be some gaps in the party. I noticed not many full-on healers for one thing, but there's other possibilities as well depending on who shows up.
| GMDQ |
Revolving Door Alternate wrote:...
I'm kinda leaning toward a fell gnome oracle of bones. Would that be an acceptable choice for submission?Nevermind. Oracle of Bones just really starts to get into its thing about the time this module ends. So not an Oracle of Bones.
Still thinking of an oracle though.
I'm following the original recruitment's design focus which requests "classic high fantasy" sort of heroes with a preference, but not restriction, toward core. I think an oracle might be fine--it's not all that different from a cleric potentially--but character theme and flavor will matter.
| Rill Ozeanschild |
Still interested.
1. Acknowledge you have read this entire damn post and agree to the posting expectations listed below, including that you agree to post, as a rule, at least once every 48 hours either in or out of character.
Acknowledged.
3. Describe what your character was doing in Silas Gribb’s caravan on the way from Cassomir to Belhaim and beyond (see setting notes below).
Serving as a guard for the caravan. Partially because it's in her nature to help, partially because it was easier than traveling alone.
| Wyshart |
Hegio Aeminus, Human Wizard (Wyshart)
[...]
Acknowledge you have read this entire damn post and agree to the posting expectations listed below, including that you agree to post, as a rule, at least once every 48 hours either in or out of character.
Character's namme is Hegio Aeminus, as stated and I acknowledge I've read and that I'll post at least once every 48 hours. No alias yet, I'll make it if I'm picked, if that is okay!
Describe what your character was doing in Silas Gribb’s caravan on the way from Cassomir to Belhaim and beyond (see setting notes below).
After finishing his studies in Stavian's Hold's Eastern Front Academy, Hegio returned to greet his parents in Cassomir, but their relationship still relatively strained, he left, both to prove himself and to expand his knowledge, hoping his talents as a novice wizard would be novel enough for the small towns the caravan would go through to start his career, so to speak.
Note any items you find triggering or disturbing that you do not want to be included in the game
...No spiders, please. Actually, I'm fine with spiders as long as the description isn't overly detailed.
| Emmett Xanderi |
1. Acknowledge you have read this entire damn post and agree to the posting expectations listed below, including that you agree to post, as a rule, at least once every 48 hours either in or out of character.
I have.
2. Remind me of your character’s name (if you’re not posting under the alias) and if you are making any changes to your application.
Emmett Xanderi
3. Describe what your character was doing in Silas Gribb’s caravan on the way from Cassomir to Belhaim and beyond (see setting notes below).
Emmett has been earning a living as a caravan guard for a while. After his first stint was over (for a caravan traveling from Oppara to Cassomir), Silas Gribb hired him as a caravan guard. As the owner of the first caravan was still in Cassomir, he could have put a good word in with Silas that Emmett was a dependable caravan guard.
4. Note any items you find triggering or disturbing that you do not want to be included in the game. I don’t need a lengthy explanation as to why; simply note what the thing is. For example, “No spiders please.” I by default try to avoid issues like abuse, rape, and violence toward children, and I generally avoid flirtation, affection, and romance unless discussed with and consented to by players beforehand.
No miscarriages during the campaign. Loss of children via miscarriage as part of character backstories I am okay with, but please not once the campaign starts.
No bugs entering in through the ears (i.e. Wrath of Khan), please.
No needles in the eye. One of the few scenes from movies that freaked me out when I first saw them was such a scene from the movie Eye in the Sky. It was from the perspective of the character getting the needle in the pupil, which added extra horror factor for me.
If any other such things come to mind that didn't as I typed this, I will make sure to let you know.
I will probably remove the 1 rank he has in Perception (no class skill bonus for fighter) and put it into another skill that a) makes sense for his character background story; and/or is b) a skill that is only usable if trained in it, that makes sense he is already trained it before the campaign starts.
I also prefer using Archives of Nethys, and tend to include hyperlinks to the site in my character builds.
Thank you for giving us a heads up 'hardcover books' only.
What about the hardcover books that are not 'Advanced' or 'Ultimate' books, such as Horror Adventures, Inner Sea Gods, The Inner Sea World Guide, Occult Adventures and Pathfinder Unchained? Are the character options from those hardcover rules books also allowed?
Religion: Growing up in a family that owns and runs a tavern in Oppara, with family tradition dating back to their gladiator ancestor winning his freedom while fighting in the Oppara Arena and buying the bar with the coin he made from the same fight; I will peruse Inner Sea Gods to see which deities make up his primary 'personal pantheon' - off the top of my head the following deities will be part of his 'personal pantheon': Abadar (making an honest living), Cayden and Kurgess (fair competition). I will also take a look at pantheons and divine covenants on AoN, with the Good Neighbors covenant being one that will be part of his 'personal pantheon'.
Show up
I usually check my PBP games every day (and usually multiple times during the day), though some of my games there are days that I do not post in gameplay (as I am waiting for others to post).
I feel weary to post such things in some of my games (so there are not 'double-ups' of my posts simply stating 'I'm still here' (or something to that effect). I will definitely post in discussion if I am waiting for an appropriate time to next post in gameplay. btw, is there a general consensus on the boards which is the default preferred approach to games? Is it yours (which I would prefer, as it lets the GM know I am still interested in their game), or do a lot of players on the boards get 'peeved' at players adding such 'extra posts' in the discussion tab?
The games that are showing in my active games on my profile:
GM_Drake's Untitled Campaign - not active - was recruitment for using Core PFS iconics for Book 1 of Strange Aeons, that was not 100% successful. At some point down the line, I will try recruiting for this one again, but the earliest would probably not be until Halloween is approaching.
Aundairian Tales - active, though daily posting is currently in a waning phase. Time it takes for my daily posts in this PBP is neglible.
Dwarves Ho!!! - active, though currently in the process of a restart for the campaign as we have changed editions we are using for the campaign. The time it takes for my daily posts in this PBP is neglible.
Heroes of Today - active, recently lost two players. The time it takes for my daily posts in this PBP is trivial to moderate.
The lands of MelVaun (An isekai themed adventure) - not an active player in this PBP.
Lia's Adventures in Golarion - active. The time it takes for my daily post in this PBP is between trivial to moderate.
Overlord 2, the Other Guild - not an active player in this PBP. At some point will probably become an active player in the PBP. Time it will take for my daily posts in this PBP will proably be trivial to moderate.
Wrath of the Righteous, Knights of the Black Blades! - active. The time it takes for my daily posts in this PBP is moderate.
Zion High - active. The time it takes for my daily posts in this PBP is trivial to moderate.
Two of the campaigns listed as previous campaigns became became inactive because the GM for them has not posted since August/September. Should the GM come back to continue the games, I plan to continue playing in The Heroes of Sandpoint.
I have been posting consistently nearly daily on the boards since the first PBP I played in, which was June of last year. I think the longest I went without posting was for less than a week during the week one of my brothers died (not including the two weeks in November that were the planned 1 week shutdown of the website and the actual 1 week shutdown of the website).
Communicate (respectfully)
Having a NPC that is intentionally supposed to be difficult to understand is fine, but that should hopefully not apply to GMs and players. I know I can tend to post 'lengthy' posts myself. I will try to remember to use spoilers so I am not creating 'walls of text' with my posts. There are different reasons for different kind of long posts, with one kind including multiple actions my character might take on my turn depending on what has happened since my last turn, or, for example, if I will not be readily availble to check and post throughout a day when we have an active combat going on, and there might be a flurry of posts before I have time to check and post next, so that I do not hold up the game by everyone waiting for my next post.
Remember where you are and that you are playing with relative strangers.
I agree.
Respect player and character agency (e.g., no godmoding)
I agree.
Sounds good.
Taking 10 and 20 I will try not to forget that you are not using the standard rules set for how long taking 10 and 20 takes.
For example, the lockpicking characters in the party, it will take them 10 minutes to take 10 on their disable device to pick a lock (probably without breaking a lockpick) and would take them an hour to take 20 on their disable device check to pick a lock (and breaking a few lock picks in the process - one for each result from 1 to 20 on the d20 that would result in failing by enough that causes the active lockpick to break that is a PF2E result for critical failing).
Is the above example correct?
The following is just a copy and paste of how you want us to format our character's profile headers (for me to quickly access it when I format Emmett's profile header).
a. In the “race” field of your profile, indicate HP nn/nn | AC nn T nn FF nn | CMD nn CMB nn | Init + nn, Per +nn | Fort +nn Ref +nn Will + nn (conditionals) | Immune xxx Resist xxx [Any other important combat traits here]
b. In the “class” field of your character write “| Hero Points NN | Status” and then add any buffs, debuffs, ongoing effects, etc.
c. Keep this up to date with HP count, effects, etc.
| Aria Tanner |
I was thinking of changing Aria to a Herb Witch, but looking at the list above I can see another Witch already there.
The other thing I note is no Cleric or Oracle. I've played in a number of games where there was no main healer of any type. They were all short-lived , much like the party members.
So I'll retool Aria as a Cleric, I had her built as a healing Druid so it's not much of a change.
Player expectations. I normally check the board daily so 48 hours is more than enough time.
It's late down here so I'll have Aria up tomorrow.
| GMDQ |
Thank you for giving us a heads up 'hardcover books' only.
What about the hardcover books that are not 'Advanced' or 'Ultimate' books, such as Horror Adventures, Inner Sea Gods, The Inner Sea World Guide, Occult Adventures and Pathfinder Unchained? Are the character options from those hardcover rules books also allowed?
Please note this restriction applies to leveling up and primarily to feats and spells. Any restrictions on chargen are the same as in Plastic Dragon's original thread. YOU DO NOT NEED TO CHANGE AN EXISTING APPLICATION. If you do change your application, I would prefer the sources listed, but I'm not going to put a hard no on it.
Everything in the "Pathfinder Roleplaying Game" line is fine (I forgot to mention the Adventures, sorry): Advanced Player's Guide, Advanced Race Guide, Advanced Class Guide, Ultimate Campaign, Ultimate Combat, Ultimate Magic, Ultimate Intrigue, Ultimate Wilderness, Ultimate Equipment, Occult Adventures, Horror Adventures, Adventurer's Guide. (This line also includes the Bestiaries and Codices but no, you cannot play a monster. ;) )
The exceptions are we are not using Mythic rules, obviously, and the inclusions of Unchained are the same as the original recruitment: use Background skills and Unchained core classes.
I am not including materials in the "Pathfinder Campaign Setting" line of books, e.g., Inner Sea World Guide, Inner Sea Races, as a rule.
Per the original recruitment, we are also using Elephant in the Room (EITR).
The point of this is largely just to keep things to a reasonable level so I am not caught off guard with, "wait, what spell was that???"
| Seth86 |
Haelin is half elf, and half other elf. strange as that may sound. Her mother was an escaped slave who barely survived her successful escape, found by the road by a human hunter. He nursed her back to health, and eventually, soon actually, the two were wed. Her first child was not his, though he raised her as his own, never letting her feel ostracized by her paternal heritage. Instead, he taught her how to actually accept and master her differences. When she came of age, he handed her a bow that has been in their family for ages. Teaching her how to use the 'monstrosity' and use it well
The skills she picked up from her human father made her embrace the terrain, and even came to fall in love with it. Keeping it safe from poachers and other ne'er-do-wells.
Eventually this gained her a reputation big enough to be asked to help guide a caravan through some difficult terrain, which she happily accepted
Haelin
Half-elf (Half Drow) ranger 1
NG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 12 (1d10+2)
Fort +3, Ref +6, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+4/19-20) or
. . rapier +4 (1d6+4/18-20)
Ranged orc hornbow +4 (2d6+2/×3)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 15, Dex 19, Con 13, Int 13, Wis 15, Cha 10
Base Atk +1; CMB +4; CMD 17
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack, Precise Shot
Traits reactionary
Skills Climb +5, Handle Animal +4, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +5, Perception +8, Stealth +7, Survival +6, Swim +5; Racial Modifiers +2 Perception
Languages Common, Elven, Sakvroth
SQ drow heritage, elf blood, finesse weapon attack attribute, track +1, wild empathy +1
Other Gear studded leather, arrows (20), blunt arrows[APG] (20), dagger, orc hornbow, rapier, backpack, bedroll, belt pouch, canteen[UE], signal whistle, string or twine[APG], thread (50 ft.), whetstone, 2 sp, 2 cp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Drow Heritage Count as a drow for pre-reqs.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
| Lapyd |
Lapyd wrote:@GM, are you still accepting submissions? Any particular roles? I don't want to step the toes of the people from the original recruitment if I apply with something.I am accepting submissions through Saturday 11:59 p.m. I would like to give particular preference to the previous applicants, but you are welcome to submit something.
You can see the list of the potential applicants (some of whom have pulled out) in the opening post and glean where there might be some gaps in the party. I noticed not many full-on healers for one thing, but there's other possibilities as well depending on who shows up.
Thanks GM! I will go over the details and see if I can build something to fill the gaps, maybe empowering the potential roles already there :)
| Seth86 |
Seth86 wrote:Sorry, no. Not willing to do much home brewing in a PBP.Question:
If I am suppose to get an animal companion (@level 4), can I change it to an intelligent item?
I like the idea of an orc hornbow made from dragon horn. And it becomes her companion
No worries. Was just wondering if it's possible as with Leadership a cohort could be an intelligent item. But Animal Companion it will be then, when the time comes
Other than that, does the charater idea/story at least fit the story or is it too out there?
| Muradin Dazellar |
Hi GM! Here's Lapyd, and I'd like to submit Muradin. The profile contains his basic background and crunch.
Muradin is a Dwarf kinetic chirurgeon, a hydrokineticist healer - and even though not as great as a cleric or oracle, I think he may still be a fun addition.
I used to play in the forums years ago, but had to stop after personal/health reasons - coming back now slowly, and this is my first character and submission (I want to keep the number of my games short so to keep the quality and frequency of the posts).
Thanks in advance for the consideration!
| GMDQ |
No worries. Was just wondering if it's possible as with Leadership a cohort could be an intelligent item. But Animal Companion it will be then, when the time comes
Other than that, does the charater idea/story at least fit the story or is it too out there?
That kind of question I always struggle to answer in a recruitment, because I don't necessarily want to give one person an edge over another.
At a glance, I don't see anything untoward with your build or concept. It is no more "out there" than many of the other submissions.
This advice applies to everyone: I suggest rereading the original recruitment thread to see the feel of characters folks were putting together there to get a sense of if you are on track.
===
Everyone, I'll try to get a list of confirmed applicants up this evening, but it may not happen until tomorrow.
| Revolving Door Alternate |
Revolving Door Alternate wrote:I'm following the original recruitment's design focus which requests "classic high fantasy" sort of heroes with a preference, but not restriction, toward core. I think an oracle might be fine--it's not all that different from a cleric potentially--but character theme and flavor will matter.Revolving Door Alternate wrote:...
I'm kinda leaning toward a fell gnome oracle of bones. Would that be an acceptable choice for submission?Nevermind. Oracle of Bones just really starts to get into its thing about the time this module ends. So not an Oracle of Bones.
Still thinking of an oracle though.
Yeah, that is what I'm going for. Primarily a nature focused medic and buffer, but I like the play of the oracle better than the cleric. Not sure exactly why, but spontaneous caster seems more 'god touched' than a prepared caster to me. {shrug}
Male half-elf oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (elf, human)
Hero Points 1
Init -1; Senses low-light vision; Perception +3
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 14 (+2 armor, +5 Dex, +2 shield)
hp 12 (1d8+4)
Fort +3, Ref -1, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 20 ft.
Melee cestus +1 (1d4+1/19-20) or
. . morningstar +1 (1d8+1)
Ranged sling -1 (1d4+1)
Oracle Spells Known (CL 1st; concentration +6)
. . 1st (5/day)—bless, cure light wounds, shield of faith
. . 0 (at will)—detect magic, guidance, light, stabilize
. . Mystery Nature
--------------------
Statistics
--------------------
Str 13, Dex 9, Con 17, Int 13, Wis 10, Cha 20
Base Atk +0; CMB +1; CMD 16
Feats Extra Revelation[APG], Skill Focus (Knowledge [nature])
Traits devotee of the green
Skills Acrobatics -3 (-7 to jump), Diplomacy +9, Heal +4, Knowledge (history) +5, Knowledge (nature) +9, Knowledge (religion) +5, Linguistics +2, Perception +3; Racial Modifiers +2 Perception
Languages Common, Elven, Sylvan, Taldan
SQ elf blood, hero points, oracle's curse (lame), revelations (bonded mount, nature's whispers)
Combat Gear acid, alchemist's fire; Other Gear leather armor, heavy wooden shield, cestus[APG], morningstar, sling with 5 sling bullets, backpack, bandolier[UE], belt pouch, candle, flint and steel, iron holy symbol of The Green Faith[UE], mess kit[UE], spell component pouch, torch, trail rations, waterskin, 9 gp, 4 sp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
--------------------
Horse
N Large animal
Init +1; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
hp 17 (2d8+7)
Fort +5, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +3 (1d4+3), 2 hooves -2 (1d6+1)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 15, Int 6, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 16 (20 vs. trip)
Feats Toughness
Tricks Attack, Attack Any Target, Come, Guard, Heel, Stay, Work
Skills Acrobatics +1 (+9 to jump), Perception +6
SQ attack any target, come, docile, guard, heel, stay, work
Other Gear sling bullets (5), bedroll, bit and bridle, blanket[APG], candle (9), feed (per day) (2), hemp rope (50 ft.), pot, riding saddle, saddlebags, soap, torch (9), trail rations (4)
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stay [Trick] The animal will stay where it is.
Work [Trick] The animal pulls or pushes a medium or heavy load.
Moss-Fingers has always been skilled at healing. He has finally found this caravan which didn't seem to be too abusive to wards it's beasts of burden. Let me know if he has found this to be untrue. So this has become his route to exploration of the countryside.
His family and friends were sad to see him leave, but most are of the opinion that he has to leasve to see how much better it is at home. Then he will be back. The exception was his little sister, Camitle, who was felt heart broken and betrayed at his leaving.
Though Moss-Fingers is appreciated by the caravan (he is equally useful for lamed mule or injured guard), he feels like there is something more he is missing out on. He's just not sure what it might be.
1. I have read the entire post and can easily post every 48 hours.
2. Moss-Fingers de'Morcaine.
3. Caravan medic to heal any minor injuries.
4. Nothing that I can think of.
| Emmett Xanderi |
Emmett has been updated and is ready for your perusal, DQ.
The 'pantheon' of deities he reveres are a deity (Kurgess), the Offering Plate pantheon (Abadar, Alseta, Cayden Cailean, Folgrit, Kazutal) and the Good Neighbors covenant (Cayden Cailean, Erastil, household spirits, Torag)
I added a bit of family history for how his ancestor, Xander, came to be a gladiator at the Oppara Arena two centuries ago.
I used the edicts and anathema of Kurgess, covenant and the pantheon he reveres, and prioritized the order of the edicts and anathema he abides by.
Emmett's priority order of edicts, in descending order:
1st: (Kurgess) claim victory or accept defeat with grace
2nd: (Good Neighbors) provide aid after disasters damage settlements
3rd: (The Offering Plate) contribute your unique talents to society
4th: (The Offering Plate) give to those in need
5th: (Good Neighbors) volunteer your time and resources for good causes
6th: (Kurgess) compete to your full potential
7th: (Kurgess) seek always to better yourself
8th: (Good Neighbors) participate in the betterment of your community
9th: (The Offering Plate) pass on skills and resources to others
10th: (Kurgess) encourage others to strive toward their own potential for greatness
Emmett's priority order of anathema, in descending order:
1st: (The Offering Plate) take resources from those who need them
2nd: (Kurgess) cheat at honorable contests
3rd: (Good Neighbors) dictate where and how people should live
4th: (Good Neighbors) allow a community space to fall into disrepair
5th: (The Offering Plate) act selfishly
6th: (The Offering Plate) keep knowledge or wealth to yourself
7th: (Kurgess) engage in reckless or needless destruction or bloodshed
8th: (Kurgess) dishonor those who have lost or failed (including defeated or slain enemies)
I updated his Hero Forge mini.
After he left the tavern his family has owned for two centuries, Emmett joined a Offering Train caravan heading west from Oppara. When the caravan reached Cassomir, Emmett decided to remain within Taldor instead of continuing to travel west with the Offering Train caravan. As luck would have it, there was a caravan master in Cassomir looking to hire some guards...
| GMDQ |
Hi GM! Here's Lapyd, and I'd like to submit Muradin. The profile contains his basic background and crunch.
Muradin is a Dwarf kinetic chirurgeon, a hydrokineticist healer - and even though not as great as a cleric or oracle, I think he may still be a fun addition.
I used to play in the forums years ago, but had to stop after personal/health reasons - coming back now slowly, and this is my first character and submission (I want to keep the number of my games short so to keep the quality and frequency of the posts).
Thanks in advance for the consideration!
Thanks for your submission. Do note per the original recruitment thread and the discussion here there is a strong preference for core and core-like classes and an aim for a high fantasy feel. I will consider your submission along with everyone else's. But while I am trying to be fair to everyone, I will note I don't tend to think of kineticists as "classic high fantasy."
| GMDQ |
Hi all, here’s a list I have so far of people who have submitted an application to this game (alphabetical order by PC’s first name):
Applicants from Previous Recruitment
Aria Tanner, Half-elf Cleric(?) (DBH) (Still awaiting updated character sheet)
Edric of Many Fathers, Human Paladin (Chuck8)
Emmett Xanderi, Human Turfer Brawler 1 (GM Drake)
Rill Ozeanschild, Human Paladin of Sarenrae (Supreveio)
Hegio Aeminus, Human Wizard (Wyshart)
Ukter Quickmug, Halfling Rogue (Veniir)
Varrus Lebeda, Half-Elf Rogue (Aldizog)
New Hopefuls
Haelin, Half-elf Ranger (Seth86)
Moss-Fingers d’Morcaine, half-elf oracle of nature (Revolving Door Alternate)
Muradin Delaz, Dwarf hydrokineticist (Lapyd)
Please let me know if I missed anyone; any oversights are not intentional. As with the previous recruitment, these are all great characters and the decision will be difficult!
You have till tomorrow (and really technically early Sunday morning) to submit a character. You’re also welcome to tweak your submissions and folks who get in can make adjustments afterward if they deem it necessary (but try to make your submission as complete as possible).
| Lapyd |
Muradin Dazellar wrote:Thanks for your submission. Do note per the original recruitment thread and the discussion here there is a strong preference for core and core-like classes and an aim for a high fantasy feel. I will consider your submission along with everyone else's. But while I am trying to be fair to everyone, I will note I don't tend to think of kineticists as "classic high fantasy."Hi GM! Here's Lapyd, and I'd like to submit Muradin. The profile contains his basic background and crunch.
Muradin is a Dwarf kinetic chirurgeon, a hydrokineticist healer - and even though not as great as a cleric or oracle, I think he may still be a fun addition.
I used to play in the forums years ago, but had to stop after personal/health reasons - coming back now slowly, and this is my first character and submission (I want to keep the number of my games short so to keep the quality and frequency of the posts).
Thanks in advance for the consideration!
Apologies, GM. I was under the impression that any hardcover Paizo official would be fair game. Hopefully it’s built in a fun and fantasy way enough that you may like it :)
| GMDQ |
Again, I can't say I like or dislike something. It's not fair to the other applicants. I did want to point that most folks had submitted Core or APG classes for a reason, and that the original recruitment that this is based on makes clear what kind of PCs are sought.
I also want to remind that I will be giving primary consideration to the applicants from the previous recruitment. Others like you are welcome to apply but as I mentioned in my first post, the playing field is not level.
If you decide you would have more fun submitting a different character, you have till midnight tomorrow to do so. I will only consider one application per player.
| Lapyd |
Absolute fair, DQ! Don't worry, I'm not truly asking for a like or dislike on the character, but rather on the class for this particular game. I'm also stating that I wouldn't be disappointed if not selected - I totally understand the priority being given to the people from the first recruitment. Just trying to find a niche where I can build a fun and interesting concept, be useful to the composition, and likely have a chance of being selected to support my mates.
| Emmett Xanderi |
with spoiler closed (full width screen, post not favorited):
HP 12/12 | AC 15 T 12 FF 13 | CMD (reposition 21) (deft maneuvers 20) (sunder 19*) (grapple & powerful maneuvers 18*) | CMB (reposition +10) (deft maneuvers +8) (grapple & powerful manuevers +6*) |
Init +2, Per +7 | Fort +5 Ref +5 Will +0| Immune nil Resist nil [Giant Ancestry, Martial Flexibility, Brawler's Flurry, Favored Turf +1, Terrain Mastery, endure elements, Brawler’s Strike, CWM]|Hero Points 1 |
Status Effects: -
*Martial Flexibility, Skills & Attacks: Show
*
with spoiler open (full width screen, post not favorited):
HP 12/12 | AC 15 T 12 FF 13 | CMD (reposition 21) (deft maneuvers 20) (sunder 19*) (grapple & powerful maneuvers 18*) | CMB (reposition +10) (deft maneuvers +8) (grapple & powerful manuevers +6*) |
Init +2, Per +7 | Fort +5 Ref +5 Will +0| Immune nil Resist nil [Giant Ancestry, Martial Flexibility, Brawler's Flurry, Favored Turf +1, Terrain Mastery, endure elements, Brawler’s Strike, CWM]|Hero Points 1 |
Status Effects: -
*Martial Flexibility, Skills & Attacks: Hide
Can increase CMB/CMD for 1 minute; Skills: Acro +1, Diplomacy +0, Intimidate +4, K (local) +4, Per +7, Prof +4, Sense Motive +4, Stealth -1; Reposition +10; cestus +5, kick +5, klar +5, close weapons +5, melee +5; ranged +3
*
Gender entry line
11 character spaces left, which is sufficient for the 7 spaces that will be needed for for when all the 7 single digits will be double digits and adding "+FTB" to Initiative (for Favored Turf bonus).
*
Race entry line
At 1st level, can remove the crossed-out specials to make 110 character spaces left for status effects.
At 2nd level, can abbreviate Giant Ancestry (GA) and Martial Flexibility (MF) and remove crossed-out specials to make 122 character spaces left for status effects.
At 3rd level, can abbreviate Brawler's Flurry (BF) and remove crossed out specials to make 122 spaces left for status effects.
At 4th level, can abrreviate Favored Terrain (FT) and remove crossed out specials to make 76 spaces left for status effects. By abbreviating Terrain Mastery (TM) and endure elements (EE), increases space left for status effects to 102 spaces.
At 5th level and 6th levels, will have 63 spaces for status effects, which can be increased to 93 spaces by abbreviated Brawler's Srike (BS) and Close Weapon Mastery (CWM).
At 7th level, the spaces for status effects will reduced by 3 spaces, to add "/+1" to Favored Turf bonuses.
*
Class/Levels entry line
17 spaces not used, which is enough to account for the 13 of the 14 (not stealth) single digits becoming double digits.
*
For players who do not already know the following:
Your profile posting header (when you post in gameplay and discussion tabs):
The Gender entry line is the first line(s) of your header.
The Race entry line continues along same line as what you inputted into the gender entry line (unless the gender entry line ended with [ /spoiler].
The Class/Levels entry line is the third and last entry line for your header, and continues to add along same line as the Race entry line (unless the Race entry line ended with [ /spoiler].
Any spoilers you add automatically makes the spoiler added as the next line in your header.
As far as I know, there is not a way to make a line break without using a spoiler tag.
Crisischild
|
Thanks for doing this, GMDQ =) Your rules seem reasonable.
My dragon-monk, Sahvi Copper-Scales, is indeed still interested. Scaled Fist UnMonk and Eldritch Scrapper Sorcerer going into Dragon Disciple at 6 and 7. Arcana and diplomacy as skills. I can either do more monk if the party needs more martial skills, or more sorcerer for more spellcasting, but will probably start with Monk/1 Sorc/1 to get the monk and martial flex stuff going. Either way it's... not a particularly strong build lol.
On one such wandering - a night rife with dark clouds and lightning but no rain - an old cowherd wandered into Sahvi's camp, seeking shelter and a meal. Sahvi had always struggled to share, always wanting to keep her things for herself, but she knew the lore of her people. It was said that on nights such as this, during storms such as this, the dragon god Kass - known as Apsu to most of the rest of the world - would disguise himself as a disheveled cowherd with an enormous herd of storm aurochs. He would wander the plateau, testing lone travelers, searching for those that are unselfish enough to share what little they have with a helpless old man. It was said he would curse those that turned him away with poverty. Sahvi was not superstitious, but she weighed the odds and decided it was not worth the risk, so she reluctantly shared what she had with the old man. In the morning, the old man was gone, only a gold coin bearing Kass' likeness left where the man had been. Surely a coincidence... It was Sahvi's first great treasure, and the encounter only encouraged her to continue her wanderings.
One day in Sahvi's early adulthood, a large caravan led by a cleric of Apsu came through the Lyrune-Quah territory. They had no business with the shoanti beyond travel through their lands, but were looking to hire more hands to aid on the long, long journey on an indirect route that would ultimatley land in far, far aways Cassomir, Taldor. Sahvi immediately joined, against the protests of her parents, seeing this opportunity as a road to fame and fortune once she could make it to Cassomir. Along the way, the cleric - brother Morran - taught the curious Sahvi of Apsu's teachings and something of the draconic language, having seen her Apsu coin she wore like a medallion. He suspected that the odd blood within her veins was draconic in nature. Once arrived to Cassomir, the pair were hired on as guards for another caravan headed further afield. As the caravan neared a small town called Belhaim, Sahvi's dreams turned to ones of portent; moonlit wings over a broken tower sat amongst the dark and drooping trees of a fetid swamp...
Pic of Sahvi
Bright and brazen, Sahvi is impossible to ignore. Her crop of short red hair, green eyes, and copper skin stand out amongst her families' paler browns. She's on the short and sleight side for a shoanti with a slim and toned athletic build. She carries herself with grace and utter confidence and dresses to impress. Her current favorite outfit is from the Empire of Kelesh - or, at least, inspired by the Empire of Kelesh - with gold costume jewelry and a cropped peacock pattern top and matching sheer harem pants or wrap skirt. Bangles on her wrists chime when she moves and a dragon coin diadem anoints her brow. Her ears are slightly pointed and her pupils have a faint hint of being slitted, traits that are not unlike those that the dragonblooded are said to carry.
Sahvi is far more gregarious than her shoanti kin, making friends easily and always curious about exotic outsiders. She longs to travel and explore, even more than her nomadic kin, and is always running ahead to see what there is to see beyond the next hill. She lacks the usual stoicness expected of shoanti, and rather enjoys partying, but is just as stubborn and reliable as her kin.
But dragon blood runs thick in her veins, and she struggles with the vices of a dragon. Applause pull at her heart, all things shiny call her name, and a challenge never goes unanswered. She was never happy with the simple nomadic lifestyle her people embraced, instead wishing a mansion with a private pool for herself. She tries to stymie these urges with meditation, but she is always on the look out for ways to enrich herself while still living up to Apsu's teachings.
Sahvi “Copper-Scales”
Female human (Shoanti) unchained monk (scaled fist) 1
LG Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 15, touch 15, flat-footed 13 (+3 Cha, +2 Dex)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +2
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Offense
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Speed 30 ft.
Melee unarmed strike +5/+5 (1d6+3)
Special Attacks flurry of blows (unchained), stunning fist (1/day, DC 13)
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Statistics
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Str 16, Dex 14, Con 13, Int 10, Wis 12, Cha 16
Base Atk +1; CMB +4 (+6 grapple); CMD 19 (21 vs. grapple)
Feats Combat Expertise, Deadly Aim, Dragon Style[UC], Power Attack, Stunning Fist, Unarmed Combatant, Weapon Focus
Traits indomitable faith
Skills Acrobatics +6, Climb +7, Diplomacy +4, Knowledge (history) +4, Linguistics +1, Perception +5
Languages Common, Draconic, Shoanti
SQ finesse weapon attack attribute
Other Gear 35 gp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Dual Talent +2 Str, Cha. Replaces Skilled, Bonus Feat.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stunning Fist (1/day, DC 13) You can stun an opponent with an unarmed attack.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Weapon Focus (Natural Weapons) +1 Attack.