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So large creatures can carry 2x bulk as per Table 6-19: Bulk Conversions, Player Core pg 270.
I am curious how this interacts with things like Hefty Hauler, the Centaur's Robust feature, and a lifting belt.
Hefty Hauler: You can carry more than your frame implies. Increase your maximum and encumbered Bulk limits by 2.
Lifting Belt: You can carry Bulk equal to 6 + your Strength modifier before becoming encumbered, and you can hold and carry a total Bulk up to 11 + your Strength modifier.
Normal Calculation for Large would be 2(Str+5) normal capacity / 2(10+str) max capacity
If a large creature has hefty hauler would it be 2(str+5)+2, or 2(str+5+2)?
Do any of the other features work differently?

Finoan |

I don't think the order of operations is specified. There are several cases like this.
There is a general rule that when you divide a value, you round down unless otherwise specified. There is not a rule saying that you multiply first and then add or add first and then multiply.
So it is something you will have to talk to your GM about. Fortunately the difference is pretty small. And only applies in games where bulk is actually tracked to that level of precision.

NorrKnekten |
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Don't think you need to specify it in the rules as the language itself defines it.
Regardless of size you calculate your bulk as if you were a medium creature before using the Bulk Conversion Table to get the new values. So 2(str+5+2)
If you went with the alternative then the large creature no longer has a 2x bulk limit and any item or feat that increases bulk limit is only half as potent (since large creatures need items twice as heavy to wield), Which goes against another paragraph on the same page
Because the way that a creature treats Bulk and the Bulk of gear sized for it scale the same way, Tiny or Large (or larger) creatures can usually wear and carry about the same amount of gear as a Medium creature.
A popular way to handle bulk with large(and tiny) PCs is to do it like the VTTs like Foundry do, They don't adjust the bulk limits on creatures depending on their size. Instead they adjust the bulk on the gear as it enters the characters sheet if it is sized differently to them.
3 becomes 1+5L bulk.
2 becomes 1 bulk.
1 becomes L bulk.
L becomes neglible.

Claxon |

Don't think you need to specify it in the rules as the language itself defines it.
Regardless of size you calculate your bulk as if you were a medium creature before using the Bulk Conversion Table to get the new values. So 2(str+5+2)
If you went with the alternative then the large creature no longer has a 2x bulk limit and any item or feat that increases bulk limit is only half as potent (since large creatures need items twice as heavy to wield), Which goes against another paragraph on the same page
Player Core pg. 270 2.0 wrote:Because the way that a creature treats Bulk and the Bulk of gear sized for it scale the same way, Tiny or Large (or larger) creatures can usually wear and carry about the same amount of gear as a Medium creature.A popular way to handle bulk with large(and tiny) PCs is to do it like the VTTs like Foundry do, They don't adjust the bulk limits on creatures depending on their size. Instead they adjust the bulk on the gear as it enters the characters sheet if it is sized differently to them.
3 becomes 1+5L bulk.
2 becomes 1 bulk.
1 becomes L bulk.
L becomes neglible.
This is probably the most mathematically consistent way of doing it.
And it's pretty early for me, and my brain isn't in full gear, but if you do it this way it would mean that things that increase your bulk capacity by a flat amount (like Hefty Hauler) are "multiplied" for it to work out equivalently.

Finoan |

And it's pretty early for me, and my brain isn't in full gear, but if you do it this way it would mean that things that increase your bulk capacity by a flat amount (like Hefty Hauler) are "multiplied" for it to work out equivalently.
Yes, that ends up being the difference in value. Applying the size multiplier last will multiply the static bonuses from the feats.

Claxon |

Claxon wrote:And it's pretty early for me, and my brain isn't in full gear, but if you do it this way it would mean that things that increase your bulk capacity by a flat amount (like Hefty Hauler) are "multiplied" for it to work out equivalently.Yes, that ends up being the difference in value. Applying the size multiplier last will multiply the static bonuses from the feats.
Yes, but I more meant if you imagine doing the math based on if the creature were medium and not large, and imagine altering the bulk only for items that don't match the size of the creature (for example a set of full plate sized for a large creature still counts as 4 bulk for calculation, but the extra set of medium size full plate the character is carrying becomes 2 bulk for the purposes of this calculation). Once you look at it that way, it becomes clear that in order for the math to work out correctly you must multiply feats like hefty hauler.
And it's still probably easier to pretend like the large creature is medium, and just adjust items down that aren't matched in size to the creature (because otherwise you're just doing a lot of multiplication and dividing of items unnecessarily).

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I think the general consensus is to do the full normal calculation than the multiplier.
The process that got me thinking about/working on this is I am playing a kobold that is riding a dragonkin pc
We are both building to wear fullplate.
So 3 bulk (small creature) + 4 bulk armor + some amount of counts as L (1 bulk or less other items on the kobold), +8 bulk (large armor) +2 bulk (large steel shield) +2 bulk (large trident) adds up to needing to carry 19 bulk + misc other equipment.
+4 str so 2(5+4+2) = 22, so enough for that plus a bit of extra misc gear. This would be much tighter but still workable at 2(5+4)+2= 20.

Ravingdork |