
Seth86 |

so i made a bit more blast caster. mostly a very annoying one with as much initiative as i could without hurting the build
Magic Missile Mage
Lashunta
Female lashunta arcanist 6/gestalt 6/wizard (exploiter wizard) 6/Archmage 6 (Pathfinder Campaign Setting: Inner Sea Bestiary 25, Pathfinder RPG Advanced Class Guide 8, 133)
NG Medium humanoid (lashunta)
Init +19; Senses Perception +7
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Defense
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AC 26, touch 17, flat-footed 21 (+9 armor, +1 deflection, +5 Dex, +1 enhancement)
hp 84 (6d6+48)
Fort +7, Ref +8, Will +11
Defensive Abilities hard to kill, mythic saving throws
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Offense
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Speed 30 ft., fly 60 ft. (good)
Special Attacks arcane metamastery[MA] (1 spell slots), arcane reservoir (6/18), arcanist exploits (arcane discovery, potent magic[ACG], spell disruption[ACG]), archmage arcana (wild arcana), consume spells, force of will, mythic power (17/day, surge +1d8), wild arcana[MA]
Spell-Like Abilities (CL 6th; concentration +7)
. . At will—daze (DC 11), mage hand
. . 1/day—detect thoughts (DC 13)
Arcanist Spells Prepared (CL 6th; concentration +16)
Wizard (Exploiter Wizard) Spells Prepared (CL 6th; concentration +16)
. . 1st—magic missile[M] (8)
. . 0 (at will)—detect magic, mending, prestidigitation
. . M mythic spell
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Statistics
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Str 10, Dex 20, Con 18, Int 31, Wis 20, Cha 12
Base Atk +3; CMB +13; CMD 29
Feats Alertness, Empower Spell, Extra Mythic Power[M], Extra Path Ability[M], Extra Reservoir[ACG], Improved Initiative, Knowledge Is Power, Mythic Spell Lore[M], Scribe Scroll, Split Slot[UM], Toppling Spell[UM]
Traits magical lineage, wayang spell hunter
Skills Appraise +19, Fly +20, Knowledge (arcana) +21, Knowledge (dungeoneering) +19, Knowledge (engineering) +19, Knowledge (geography) +19, Knowledge (history) +19, Knowledge (local) +19, Knowledge (nature) +19, Knowledge (nobility) +19, Knowledge (planes) +19, Knowledge (religion) +19, Linguistics +19, Perception +7, Sense Motive +7, Spellcraft +19; Racial Modifiers +2 Knowledge (arcana)
Languages Abyssal, Aklo, Catfolk, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, Lashunta, Necril, Orc, Sakvroth, Sylvan, Undercommon; limited telepathy
SQ amazing initiative, competent caster[MA], eldritch flight[MA], enduring armor[MA], mythic spellcasting[MA], perfect preparation[MA], recuperation, sanctum[MA]
Other Gear wizard starting spellbook, 25,000 gp
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Special Abilities
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Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Arcane Discovery Learn an arcane discovery, as a wizard of half your arcanist level.
Arcane Metamastery (1 spell slots) (Su) Use 1 power to apply a known metamagic (up to listed spell slot adjustment) to any spell for 10 rnds for free.
Arcane Reservoir +2 DC or CL (18/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Competent Caster (Ex) Concentration checks for arcane spells auto succeed (unless highest level castable).
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Enduring Armor +9 (Su) Armor of force grants armor bonus equal to 3 + your tier.
Familiar Bonus: +4 to initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fly (60 feet, Good) You can fly!
Force of Will (Ex) As an immediate action, use 1 power to reroll any d20, or force non-mythic to reroll.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Knowledge Is Power (Ex) Add intelligence bonus to CMB, CMD, and to Strength checks to break or lift objects.
Limited Telepathy (30 feet) (Su) A lashunta is able to mentally communicate with any creature within 30 feet with whom she shares a language. Otherwise this ability is identical to the telepathy ability.
Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Perfect Preparation (Ex) No need for a spellbook or familiar when preparing spells.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Sanctum (36 20-ft. cubes, 6 unseen servants) (Su) Gain access to your own personal extradimensional sanctum.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Disruption (1 round, DC 14) (Su) Use 1 reservoir, attempt dispel vs. non-perm spell to suppress on 1 target for 1 rds (Will neg).
Split Slot (3 -> 2 x 1) Once per day when you prepare spells, you may treat any one of your open spell slots as if it were two spell slots that were two spell levels lower. For example, a 9th-level wizard can split a 5th-level slot into two 3rd-level slots, preparing fir
Surge (1d8) (Su) Use 1 power to increase any d20 roll by the listed amount.
Toppling Spell Spell with the force descriptor knocks targets prone.
Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem).
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Arcane Familiar CR –
Arctic hare (Ultimate Wilderness 191)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +1
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Defense
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AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
hp 42 (1d8-1)
Fort +1, Ref +5, Will +6
Defensive Abilities improved evasion
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Offense
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Speed 50 ft.
Melee bite +1 (1d3-4)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
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Statistics
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Str 3, Dex 16, Con 9, Int 8, Wis 12, Cha 5
Base Atk +3; CMB +4; CMD 10 (14 vs. trip)
Feats Run
Skills Acrobatics +3 (+7 to jump with a running start, +11 to jump), Appraise +5, Fly +16, Linguistics +5, Spellcraft +5, Stealth +15 (+19 in snow); Racial Modifiers +4 Stealth in snow
Languages speak with master
SQ empathic link
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Special Abilities
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Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Master (Ex) You can communicate verbally with your master.