
Scott Denis |
I'm going to be playing in a campaign and I was considering playing a Cavalier and taking the monstrous companion feat and getting a Kirin. When adding levels of Sorcerer the class progresses at level 7 after the first level is taken I understand. what I'm wondering is, how does spell failure work with them, they don't really do and somatic components like a person would so I'm wondering if there is a rule anywhere that explicitly states how the SFC works.

Pizza Lord |
Armor interferes with the gestures that a spellcaster must make to cast an arcane spell that has a somatic component. Arcane spellcasters face the possibility of arcane spell failure if they’re wearing armor. Bards can wear light armor and use shields without incurring any arcane spell failure chance for their bard spells.
Casting an Arcane Spell in Armor: A character who casts an arcane spell while wearing armor must usually make an arcane spell failure check. The number in the Arcane Spell Failure Chance column on Table: Armor and Shields is the percentage chance that the spell fails and is ruined. If the spell lacks a somatic component, however, it can be cast with no chance of arcane spell failure.
Barding says nothing about changing this, so it would seem that a creature casting spells or using spell-like abilities will not have to check for Arcane Spell Failure if those spells or actions lack somatic components.
If a creature does somehow have such an arcane power, and its description lists a movement that would quite similar to a somatic component to generate it, like it says they wave their arms around or make an arcane gesture, a GM can rule that they require a check. Not all creatures are written with the idea that they'll be wearing armor, so the designers may not have considered it. I can't think of one of the top of my head, but generally it's not going to be an issue.

Azothath |
⇝ Kirin CR7 with Combat Casting and Eschew Materials.
⇝ Monstrous Companion feat will need effective druid level 12 for CR7
as with any creature the master asks/makes a check. A Handle Animal check may be needed for a mount or animal companion. The relationship between masters and Familiars and bonded mounts (INT > 2) are a bit different.
Casting means the creature will have to fulfill component requirements like verbal(language) and gesturing, eschew materials covers low cost materials. Armor interferes with arcane spellcasting and the numbers are given in the armor descriptions. I'd go for mithral kikko barding (ASF 10%) or Mage Armor. Technically an enchanted harimaki should work too...
SLAs are only like spells for description, SR & Antimagic, AoOs, concentration checks to avoid provoking. No components so no ASF.
Changing the creatures spells around will be tricky and up to the GM. The creature has the (air) element descriptor so it should use the Elemental Air school.
Growth is GM managed as RAW is static. With two more HD I'd think about the Advanced template(+1 CR) rather than gain size. Just remember that you'll be 12th level (CR 14) and it may be CR 7 and not a combat critter at CR-7 or -6.

Azothath |
commentary
monstrous companion is a trap feat. its strictly a worse version of leadership.
see if you can just take regular leadership instead, Kirin is a 13th level cohort
Nah... not a trap. Monstrous Companion is just less broke than Leadership. Both are not PFS legal (reasons are pretty obvious).
From a Game Play perspective you have to swap the companion out for a higher HD version which is a plague on continuity and character development. So it falls to the GM to scale up the current companion if needed or use the Animal Companion advancement chart. It is not a burden on a Home GM and there are monster advancers out there. PF took a more specific & static approach to Rules than 3.5.