new munitions mechanist doesn't function


Rules Discussion


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Something I noticed in the new munitions mechanist feat

Despite the feats wording heavily focusing in on makeing ammo with quick alchemy it can't actually do that

Quick alchemy takes 1 action to make the shot
Then you need to take 1 action to reload
Then 1 action to activate the round
Then 1 action to fire

For 4 total actions

And since the ammo loses effect at the start of your turn you can't use munitions mechanist to make and use alchemical ammo unless you take another feat to use risky reload, or have someone haste you every combat

You can still use it to make bombs, but considering how much focus the wording of the feat puts on ammo specifically this is clearly a significant oversight


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Risky Reload solves this...But yeah.


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ElementalofCuteness wrote:
Risky Reload solves this...But yeah.

I did mention risky reload as a potential work around

The main reason I posted this here is in hopes that someone at paizo sees this, because it feels like such an obvious oversight that it can not possibly be what was intended, and I figured the designers would want to know so they could make an errata to fix it

Not sure how you'd go about fixing this myself, maybe an addition to quick alchemy that lets you reload as a free action if you make a peice of alchemical ammo? I don't know I am not a game designer.


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This is already in the spring errata topic since the G&G remaster release. It's unlikely that the designers didn't notice but no problem to post this here too.

Everyone's mother wrote:
Not sure how you'd go about fixing this myself, maybe an addition to quick alchemy that lets you reload as a free action if you make a peice of alchemical ammo? I don't know I am not a game designer.

If you want to homebrew just allow to compress Quick Alchemy with Reload in same action. Something like:

Quote:
You’re adept at crafting ammunition. You gain the Quick Alchemy benefits (Player Core 2) and 4 versatile vials, but can only use Quick Alchemy to create bombs or alchemical ammunition. When Quick Alchemy is used to create alchemical ammunition you can also use its action to Reload.

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