
ElementalofCuteness |

So what strangeness and unusual interactions does the Mythic rules brought up to you? I know for at least four classes they are locked out of Mythic Strikes feat, Kineticist, Magus, Summoner and Swashbuckler. Since they all required special type of strikes or strike through your Eidolon it makes it feel weird and not like it was suppose to happen.
It feels like Kineticist, Swashbucklers and Magus got the short end of the Mythic Rules.

Perpdepog |
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Mythic Callings arguably incentivize that you don't invest in the skills the calling cares about. Because the callings allow you to spend points to roll skill checks at mythic proficiency regardless of your skill's actual proficiency it can be more beneficial to cover more bases by raising different skills to legendary, and leaning exclusively on mythic points to make those checks your calling wants you to.

Lyra Amary |

Add alchemists to the list of classes that mythic shafts, since no mythic strike abilities allow you to use quick bomber.
Frankly, pretty much every class that deviates from the standard martial/caster paradigm doesn't have a good time with mythic. Runesmith will also have this problem when it comes out.

Tridus |
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With how Mythic proficiency works with rituals, someone who is Trained in a ritual's primary skill is exactly as good at casting a mythic ritual as someone who is Legendary in the skill (all other things being equal). This is really apparent with rituals like Create Demiplane that used to require Legendary Proficiency and now just require you to be Trained and to have secondary caster friends who are really good at the skill (because they don't get to use mythic proficiency).
Mythic proficiency in general and its inverse scaling where it gets less useful the better you are at a skill just feels like it undermines the core skill system progression: investing in a skill makes you better at it.
Also, the massive difference in Mythic Resistence (trivial to bypass in a mythic campaign to the point that it doesn't matter) and Mythic Resilience (no way to bypass except "avoid that save", which is very limiting when it has it in 2 saves and awful when it's all 3).

Teridax |
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Perpdedog and Tridus mention this already, but mythic proficiency weirdly has diminishing returns where the more you invest in the stuff you want to be really good at, the less of a benefit you gain from mythic proficiency. This also leads to weird imbalances where a class like the Barbarian will get much more out of mythic attack proficiency than a Fighter.
As also already mentioned, mythic proficiency is given piecemeal to certain actions, which means classes that rely on specific actions not covered by mythic feats, such as the Kineticist with their impulses or the Magus with Spellstrike, have trouble making use of a lot of mythic feats.
Mythic Points replacing Hero Points without inheriting the way you gain Hero Points or the things you can do with Hero Points means you can actually be worse off in some situations, as you can find yourself with fewer Mythic Points to use for rerolls, and automatically becoming doomed is sometimes less desirable than spending a Heroic Point to just not die, while avoiding taking on any conditions.
Rewrite Fate as written invalidates a lot of feats specifically designed to let you roll a particular check with mythic proficiency, as you can just reroll any skill check or save as a free action with mythic proficiency anyway.

GameDesignerDM |
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Highly doubt that, it might just be the expectations are different (i.e. starting at 2nd-level, when people don't have a lot of skill increases, higher proficiencies from class chassis bumps, ect.)
I think Myth-Speaker will give us more and the first real idea of the arena Paizo was thinking for Mythic beyond the stuff in WoI.

Tridus |
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The more I think about mythic the more I notice it likely wasn't even playtested.
With the way the remaster compressed the schedule and how many other things have come out with "this would have been noticed if it was playtested" problems... I agree. Maybe some folks did a bit with it internally, but it definitely doesn't feel like something that was well tested.
Stuff in the destinies like "the animal companion one doesn't make your animal companion mythic" is an obvious example: this is absolutely awful for its ability to do the thing that it states it wants to do. Anyone who played it would have noticed that real fast.