
Wizard of Ahhhs |

For the purposes of determining which spells can receive the benefits of the Sorcerer's Dangerous Sorcery feat, as well as blood magic effects, do the innate spells granted from things like the Runescarred dedication or the Dhampir 17th level ancestry feat (from APG preview) count as "spell slots"?
They aren't explicitly called out as such, but mechanically they behave (i.e. only cast once per day) like spell slots. So it seems to me that not counting them as such is a bit of nerf for something like the Runescarred dedication.
The consensus in my gaming group seems to be that they aren't, but I wouldn't mind a second opinion (or a third, or a fourth, hehehe).

breithauptclan |
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It does feel like a bit of a nerf that is not called for.
If I described the mechanics of an innate spell as being a specific spell known and which is cast from a spell slot pool independent of any other spell slots from classes or even other feats that grant an innate spell, then it would obviously qualify for things like Dangerous Sorcery because you are casting it from one of your spell slots.
But as written - with innate spells not being cast with a spell slot, then it doesn't qualify.
I would leave it up to each gaming group to decide on. The houserule to allow innate spells to benefit from Dangerous Sorcery etc. doesn't seem to be overpowered.

Quandary |
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It seems like Innate Spells like that aren't so fundamentally different than Multiclass Sorceror slots (at least Level 1 slot, which can only cast the Level 1 Repertoire spell and nothing else). Many Innate Feats actually have choice of spell (which can only be changed via Retraining, but that's also how you can change Repertoire spells). Probably needs a FAQ to specifically affirm it or just tweak the general definition of slot, but I would bet on Innate "slots" counting as slots.

Aratorin |
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No. Only Classes grant Spell Slots.
Spell Slots
Characters of spellcasting classes can cast a certain
number of spells each day; the spells you can cast in a
day are referred to as spell slots. At 1st level, a character
has only a small number of 1st-level spell slots per day,
but as you advance in level, you gain more spell slots and
new slots for higher-level spells. A spell’s level indicates its
overall power, from 1 to 10.
You can’t use your spell slots to cast your innate
spells, but you might have an innate spell and
also be able to prepare or cast the same spell
through your class. You also can’t heighten
innate spells, but some abilities that
grant innate spells might give you the
spell at a higher level than its base level or
change the level at which you cast the spell.
Prepared Casters fill their slots from a spell list during daily preparations. Spontaneous Casters fill their slots from a repertoire at the time of casting.
Innate Spells don't fall into either of those roles.

HammerJack |

An innate spell isn't a spell slot.
If you wanted to houserule that that sort of feat would work with non cantrip innate spells anyway, you wouldn't break the game, but you would still be implementing a minor houserule.