Maxwell's Silver Hammer build


Advice

The Exchange

I'm making a new PC for PFS1 and am looking for ideas for a 1st level build based on the character in this song.

Ideas so far:
- hammer (probably alchemically silvered)
- skill focus stealth
- precision damage
- painting skill
- 2 fans/companions, Rose and Valerie
- murderous psychopath trait or archetype
- knowledge of medicine
- possibly perform comedy (fool)
- hatred or favored enemy for metaphysical scientists, teachers, judges and/or people in positions of authority

Any thoughts on how to do this?

P.S. Technically he does not need to have a non-evil alignment, as our campaign has rules that are like PFS1, without that restriction.

Shadow Lodge

As a starting point for getting the most at first level specifically, consider:
Human (for the bonus feat) or Half-Elf (for the bonus skill focus feat)
Rogue (Unchained)
Starting Feats: Martial Weapon Proficiency (since the proper 'hammers' are martial) and Skill Focus (Stealth).
Wield an 'Alchemical Silver' Light Hammer
Emphasize Dex and Int.
Spend skill points as desired (you should have plenty to go around)

Alternately, you could go Halfling (for the bonuses to stealth) and delay taking skill focus.

Most of the rest of your 'items' seem more like roleplay than game mechanics (the antipathies are very specific)...


Sacred Slayer Inquisitor with the sedition inquisition (domain) gets leadership at level 8 to get your followers, and definitely fits the anti-authority theme. Several deities with warhammer as a favored weapon, and a few with light hammer or hammer.

The Clandestine, Execution, and Heresy inquisitions may also be of interest.

Inquisitors are not far behind rogues for skill points, and have WIS as casting, so good for medicine and profession (head banger/clanger).

Spell list includes invisibility, a level 2 spell, available at class level 4, which happens to be when it gets sneak attack.

Dark Archive

Taja the Barbarian wrote:

As a starting point for getting the most at first level specifically, consider:

Human (for the bonus feat) or Half-Elf (for the bonus skill focus feat)
Rogue (Unchained)
Starting Feats: Martial Weapon Proficiency (since the proper 'hammers' are martial) and Skill Focus (Stealth).
Wield an 'Alchemical Silver' Light Hammer
Emphasize Dex and Int.
Spend skill points as desired (you should have plenty to go around)

Alternately, you could go Halfling (for the bonuses to stealth) and delay taking skill focus.

Most of the rest of your 'items' seem more like roleplay than game mechanics (the antipathies are very specific)...

you can get hammer proficiency a lot better.

theres an alternate ability for humans that gives 2 martial or exotic weapon profs, thats better than wasting a feat on 1 weapon.
"Military Tradition
Source Inner Sea Races pg. 214
Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait."
half elves can also trade skill focus for a weapon prof IIRC

Shadow Lodge

Name Violation wrote:
Taja the Barbarian wrote:

As a starting point for getting the most at first level specifically, consider:

Human (for the bonus feat) or Half-Elf (for the bonus skill focus feat)
Rogue (Unchained)
Starting Feats: Martial Weapon Proficiency (since the proper 'hammers' are martial) and Skill Focus (Stealth).
Wield an 'Alchemical Silver' Light Hammer
Emphasize Dex and Int.
Spend skill points as desired (you should have plenty to go around)

Alternately, you could go Halfling (for the bonuses to stealth) and delay taking skill focus.

Most of the rest of your 'items' seem more like roleplay than game mechanics (the antipathies are very specific)...

you can get hammer proficiency a lot better.

theres an alternate ability for humans that gives 2 martial or exotic weapon profs, thats better than wasting a feat on 1 weapon.
"Military Tradition
Source Inner Sea Races pg. 214
Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait."
half elves can also trade skill focus for a weapon prof IIRC

Perhaps, but the second weapon is largely irrelevant since your only light 'proper hammer' option (for 'finesse training' purposes) is the Light Hammer, so either way you 'lose' a level 1 feat to get proficiency with the one weapon you want...

If you expand the definition of 'Hammer' to the entire weapon group, you could grab proficiency with the exotic Aklys (which is described as more of a club), but that's pretty much the only other non-simple light 'hammer' option out there...

Dark Archive

Taja the Barbarian wrote:
Name Violation wrote:
Taja the Barbarian wrote:

As a starting point for getting the most at first level specifically, consider:

Human (for the bonus feat) or Half-Elf (for the bonus skill focus feat)
Rogue (Unchained)
Starting Feats: Martial Weapon Proficiency (since the proper 'hammers' are martial) and Skill Focus (Stealth).
Wield an 'Alchemical Silver' Light Hammer
Emphasize Dex and Int.
Spend skill points as desired (you should have plenty to go around)

Alternately, you could go Halfling (for the bonuses to stealth) and delay taking skill focus.

Most of the rest of your 'items' seem more like roleplay than game mechanics (the antipathies are very specific)...

you can get hammer proficiency a lot better.

theres an alternate ability for humans that gives 2 martial or exotic weapon profs, thats better than wasting a feat on 1 weapon.
"Military Tradition
Source Inner Sea Races pg. 214
Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait."
half elves can also trade skill focus for a weapon prof IIRC

Perhaps, but the second weapon is largely irrelevant since your only light 'proper hammer' option (for 'finesse training' purposes) is the Light Hammer, so either way you 'lose' a level 1 feat to get proficiency with the one weapon you want...

If you...

i know its a slight stretch, but dwarven maulaxe is a light exotic weapon that deals a d6 and is half axe half hammer.

also, if not a dex build, theres a trait for earthbreaker proficiency

Dark Archive

Honestly, the Slayer class ahs most of this

I'd say slayer with an earthbreaker, maybe with the turncoat or velvet blade archetype

Shadow Lodge

Name Violation wrote:

Honestly, the Slayer class ahs most of this

I'd say slayer with an earthbreaker, maybe with the turncoat or velvet blade archetype

The issue with this is you need

Strength for attack/damage,
Dex for stealth/ac,
presumably a decent Wis for 'medicine', and
presumably a decent Cha for the 'fan club'

This seems like it is stretching your point buy a bit thin: Going with a Dex build saves you a bit here.

Going with a Halfling build, a 20 pt buy could work like:

Statistic [Pts] Score +Racial =Final
Strength [2pts] 12 - 2 = 10
Dexterity ]10pts] 16 + 2 = 18
Constitution [2pts] 12 = 12
Intelligence [-1pts] 09 = 09
Wisdom [5pts] 14 = 14
Charisma [2pts] 12 + 2 = 14

With the size modifier and racial bonus from the Secretive Survivor alternate racial trait, you have +14 Stealth (before any Armor Check penalty), so you don't really need Skill Focus right away.

You don't get Heal as a class skill automatically, so you'd need a trait for this, but there are a couple of options here (like Caretaker, Mwangi Herbalal Tradition, Venicaan Medic, or Imperial Soldier).

Shadow Lodge

Upon further reflection, you could use the Heirloom Weapon trait to gain proficiency with a light hammer, but I believe this is literally for one specific weapon (not all light hammers, but this one specific heirloom light hammer only).

This means duel-wielding hammers isn't going to be an option, and you'll need a Masterwork Transformation spell to upgrade it before you can add any magical enchants, but it would otherwise work and leave your level 1 feat slot open...

Shadow Lodge

I can't believe I didn't think of it earlier, but Alchemist(Vivisectionist) fits your medical theme pretty well, but mechanically it would be a bit rough:

  • No baseline proficiency in non-simple weapons or Stealth, so your traits will probably be spent here
  • No innate 'dex to attack rolls' ability, so you either need to get the Weapon Finesse feat or boost your strength
  • You get the ability to use the Knowledge(Nature) skill instead of the Heal skill so you can dump Wis and boost Int (which you need for alchemy) instead, but this only kicks in at level 3.

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