Do these two abilities work the same?


Rules Questions


1] Intrugue Oracle's Assumed Form (Sp): You can change your appearance at will, as disguise self with a caster level equal to your oracle level. At 7th level, you can choose to actually transform, which works the same way but counts as a polymorph effect instead of an illusion and doesn’t allow a Will save to disbelieve. At 11th level, the ability lasts until you dismiss it or use it again, allowing you to even keep it active while you sleep. At 15th level, when you use this ability as a polymorph effect, you can gain the size bonus to your ability scores and additional racial abilities as if using alter self.

2] Vigilante talent, Malleable Flesh (Su) (Chronicle of Legends pg. 7): Whether through mutation or alchemy, some vigilantes have flesh that is as moldable as clay and as fluid as ink. A vigilante with this talent gains the shapechanger subtype and the compression universal monster rule. In addition, the vigilante can alter his appearance as disguise self, except that the changes are physical rather than illusory. However, aspects of the vigilante’s aesthetic persist in all forms, halving the bonus on Disguise checks gained from this effect and from seamless guise. At 12th level, the vigilante can pass through narrow openings, even mere cracks, along with any item he wears or carries (to a maximum of his light load).

From what i can see the big difference is that one is a polymorph effect while the other isn't.

This implies that in Assumed form's case the polymorph rules apply while they don't for Malleable Flesh.

Th relevant polymorph rules are:

1] In addition to these benefits, you gain any of the natural attacks of the base creature, including proficiency in those attacks. These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses.

2] If a polymorph spell causes you to change size, apply the size modifiers appropriately, changing your armor class, attack bonus, Combat Maneuver Bonus, and Stealth skill modifiers. Your ability scores are not modified by this change unless noted by the spell.

3] While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. You also lose any class features that depend upon form, but those that allow you to add features (such as sorcerers that can grow claws) still function.

What do you think? Should they work the same?

To me the answer is yes, because of the absurdity that Malleable Flesh would create if it didn't work like, or wasn't treated as, a polymorph effect.

The first one coming to mind would be a character with horns or a tail that turns into a creature without those appendages whiste still being able to attack since the polymorph rule n°3 never had to be applied.


They absolutely don't work the same.

Assumed Form spells out pretty clearly what it does.

It works like Disguise Self. At 7th level it's a polymorph effect, instead of illusion (you're body is physically changed), At 11th level it last indefinitely. At 15th level, you can also gain the size bonus change to your ability scores, as if you were using alter self (meaning you can get a bonus to strength or dex depending on what you chose) and darkvision, low light vision, scent, and swim if the thing you're turning into has that.

The main thing with the polymorph tag onto Assumed Form is it prevent you from using any other polymorph effect. You would technically gain any natural attacks (once you get to 15th level, because prior to that you can only use the disguise self version which doesn't allow for changing of creature type, just changing your appearance). And again with the "polymorph size change" bit, it would only apply at 15th level because again your creature can't be changed with disguise self. At 15th level, as a GM I would rule the effect from Alter Self override the normal part of polymorph ability score changes.

I guess prior to level 12, the abilities work very similarly. At 12th level Malleable Flesh allows the user to slip through tiny cracks. And then at 15th level Assumed Form works like Alter Self.

I guess your question is, should you apply the restrictions of polymorph to the Malleable Flesh ability...and if that's the case then yes I think that makes sense. Of course they're mostly not relevant, since Disguise Self only alters your appearance to the same creature type (including subtype), it does not allow for different races. So you can look like a different human, but still a human.

The Exchange

They are different and work differently.

Both are initially based on disguise self. The oracle revelations grants the option to use it as a polymorph starting at 7th level (but you don't have to). The vigilante talent never becomes a polymorph.

A vigilante with horns and a tail still has those appendages, it's just disguising those features by shaping its flesh in ways to conceal them. And remember that disguise self does not allow you to change your creature type, though it can look like a different subtype that doesn't have horns. It can still gore an opponent, though that would of course count as "interacting" with it.

I don't know, but I would suspect the vigilante talent is not a polymorph in order to make it more useful. If it was a polymorph, the vigilante could not be under the effect of another beneficial polymorph.


Claxon wrote:

...

I guess your question is, should you apply the restrictions of polymorph to the Malleable Flesh ability...and if that's the case then yes I think that makes sense. Of course they're mostly not relevant, since Disguise Self only alters your appearance to the same creature type (including subtype), it does not allow for different races. So you can look like a different human, but still a human.

Disguise self actually states, "You make yourself—including clothing, armor, weapons, and equipment—look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your creature type (although you can appear as another subtype). Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person or gender."

Bolded portion does explain where the question comes from, but as previously stated the Disguise Self spell does not grant any new abilities anyway.

On the other hand, I could see where a GM may decide/allow that the shapechanger subtype gained Malleable Flesh implies that the Change Shape UMR applies, and that does say that the ability follows polymorph rules.

But that is definitely not RAW, and as Belafon notes, that can be a disadvantage for having other spells active.


Fair point about Disguise Self technically allowing for different subtype, but the end result (as already noted) is that you don't gain any abilities. So even if you changed your subtype to one with a bite or claw attack, you don't actually get those. Somehow you superficial have features that look like those, but they don't actually function. And same if you have those features and turn into something that doesn't have them, you new form will make it look like you don't have those features, but they still function. It's not until Assumed Form start to function like Alter Self where that might happen.


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The shapechanger subtype in this case gives no benefits. The only it gives it proficiency with its natural weapons, simple weapons and those weapons and armor mentioned in the description. Since it grants no natural attacks and there is no description mentioning any weapons and armor it gains nothing. The Vigilante already has proficiency in simple weapons. But the vigilante is affected by effects that target shapechanger subtype. This makes having the subtype more of a disadvantage then an advantage. I suspect that this was deliberate as a way to balance the ability.

The first difference is that malleable Flesh does not totally alter your appearance. Some of the vigilante’s ascetics appear in all forms which cuts the bonus to disguise from +10 to +5. Malleable Flesh also reduces the vigilante’s seamless disguise bonus from +20 to +10. That means the vigilante with malleable flesh actually has less of a bonus than the standard vigilante to appear as his alternate identity. This gives the vigilante with malleable flesh ha a +5 bonus to appear as something different than one of their identities and a +15 to appear as their other identity. They give up some of the bonus to be able to appear in many different forms. Assumed form on the other hand grants the full benefit from disguise person. So, in reality it is actually better at disguising yourself the malleable flesh.

Another difference is that malleable flesh gives you the compression ability at 1st level and the ability to pass through narrow opening or small cracks at 12t level. These abilities are available to the character at any time and do not require that they be in a different form.

At 15th level Assumed form functions as alter self so it gives you the size bonus to your ability scores and the racial abilities of the form. At this level you do actually gain the natural attacks of the form you assume.

So, while these abilities seem similar, they are actually quite different. Malleable Flesh gives you more than just the ability to disguise yourself but has some drawbacks. Assumed form starts off weaker, but in a lot of ways is much stronger especially once you reach 15th level.

The Exchange

Mysterious Stranger wrote:
The shapechanger subtype in this case gives no benefits. The only it gives it proficiency with its natural weapons, simple weapons and those weapons and armor mentioned in the description. Since it grants no natural attacks and there is no description mentioning any weapons and armor it gains nothing. The Vigilante already has proficiency in simple weapons. But the vigilante is affected by effects that target shapechanger subtype. This makes having the subtype more of a disadvantage then an advantage.

I don't know that I would say that. There are a handful of feats (like Shapeshifter Style) that require you to have the Shapechanger subtype. And there's the rare occurrences like being baleful polymorphed - a shapechanger can return to their natural form as a standard action.

On the negative side you've got a weapon (Shifter's Sorrow) and being a valid target for bane (shapechanger) and favored enemy (shapechanger).

It's close to a wash, probably a slight benefit unless you happen to be in a campaign that hates shapechangers.


Claxon wrote:
Fair point about Disguise Self technically allowing for different subtype, but the end result (as already noted) is that you don't gain any abilities. So even if you changed your subtype to one with a bite or claw attack, you don't actually get those. Somehow you superficial have features that look like those, but they don't actually function. And same if you have those features and turn into something that doesn't have them, you new form will make it look like you don't have those features, but they still function. It's not until Assumed Form start to function like Alter Self where that might happen.

1] Attacks are not abilities.

2] Assumed form is a polymorph effect sisnce level seven.
3] The polymorph rules state that you get any attack your form has.
4] Assumed form lets you turn into creatures of your subtype that can have other attacks.
5] If you turn into a creature with attacks you don't have using Assumed form you gain those attacks.

These are not points i'm discussing, it's written in the rules.

What i asked is: Does Malleable Flesh work the same? cause if it doesn't you can attack with invisible appendages and since the transformation is real the enemy cannot disbelief it, making the situation absurd.


Belafon wrote:

They are different and work differently.

Both are initially based on disguise self. The oracle revelations grants the option to use it as a polymorph starting at 7th level (but you don't have to). The vigilante talent never becomes a polymorph.

A vigilante with horns and a tail still has those appendages, it's just disguising those features by shaping its flesh in ways to conceal them. And remember that disguise self does not allow you to change your creature type, though it can look like a different subtype that doesn't have horns. It can still gore an opponent, though that would of course count as "interacting" with it.

I don't know, but I would suspect the vigilante talent is not a polymorph in order to make it more useful. If it was a polymorph, the vigilante could not be under the effect of another beneficial polymorph.

Yep but even interacting with them is not an issue here because Malleable Flesh says it cannot be disbelieved, meaning that even if you attack with them the opponent will not be able to see them and that makes no sense, hence the question.


Mysterious Stranger wrote:

The shapechanger subtype in this case gives no benefits. The only it gives it proficiency with its natural weapons, simple weapons and those weapons and armor mentioned in the description. Since it grants no natural attacks and there is no description mentioning any weapons and armor it gains nothing. The Vigilante already has proficiency in simple weapons. But the vigilante is affected by effects that target shapechanger subtype. This makes having the subtype more of a disadvantage then an advantage. I suspect that this was deliberate as a way to balance the ability.

The first difference is that malleable Flesh does not totally alter your appearance. Some of the vigilante’s ascetics appear in all forms which cuts the bonus to disguise from +10 to +5. Malleable Flesh also reduces the vigilante’s seamless disguise bonus from +20 to +10. That means the vigilante with malleable flesh actually has less of a bonus than the standard vigilante to appear as his alternate identity. This gives the vigilante with malleable flesh ha a +5 bonus to appear as something different than one of their identities and a +15 to appear as their other identity. They give up some of the bonus to be able to appear in many different forms. Assumed form on the other hand grants the full benefit from disguise person. So, in reality it is actually better at disguising yourself the malleable flesh.

Another difference is that malleable flesh gives you the compression ability at 1st level and the ability to pass through narrow opening or small cracks at 12t level. These abilities are available to the character at any time and do not require that they be in a different form.

At 15th level Assumed form functions as alter self so it gives you the size bonus to your ability scores and the racial abilities of the form. At this level you do actually gain the natural attacks of the form you assume.

So, while these abilities seem similar, they are actually quite different. Malleable Flesh gives you more than just...

Are you an artificial intelligence?


God/Dog wrote:


What i asked is: Does Malleable Flesh work the same? cause if it doesn't you can attack with invisible appendages and since the transformation is real the enemy cannot disbelief it, making the situation absurd.

Short answer: no.

Malleable Flesh is stuck as Disguise self which never gives you new natural attacks. So any natural weapons of a form may take are simply mimicked by your flesh (e.g. claws look real, but are too soft to do damage beyond an unarmed strike). If you already have natural attacks, you can disguise yourself as a creature without them and still have those attacks available. If that seems absurd, recall that the ability states that identifiable aspects of your character bleed into all forms of this ability - your natural weapons could be perfect examples of this. Alternatively, you can flavor it as your natural attacks morph briefly to their normal state when you attack, like your disguised elf mouth suddenly morphs into your actual half-orc tusks for a bite attack before reforming the disguise.

And while the enemy does not get a will save to disbelieve it, they instead get the opportunity to see through the disguise (perception check).

Belafon wrote:
Mysterious Stranger wrote:
The shapechanger subtype in this case gives no benefits. The only it gives it proficiency with its natural weapons, simple weapons and those weapons and armor mentioned in the description. Since it grants no natural attacks and there is no description mentioning any weapons and armor it gains nothing. The Vigilante already has proficiency in simple weapons. But the vigilante is affected by effects that target shapechanger subtype. This makes having the subtype more of a disadvantage then an advantage.

I don't know that I would say that. There are a handful of feats (like Shapeshifter Style) that require you to have the Shapechanger subtype. And there's the rare occurrences like being baleful polymorphed - a shapechanger can return to their natural form as a standard action.

On the negative side you've got a weapon (Shifter's Sorrow) and being a valid target for bane (shapechanger) and favored enemy (shapechanger).

It's close to a wash, probably a slight benefit unless you happen to be in a campaign that hates shapechangers.

Shapeshifter style was one of the examples I was thinking of when I suggested a GM may grant the change shape ability with the shapechanger subtype as both are prerequisites for the feat.


God/Dog wrote:
Claxon wrote:
Fair point about Disguise Self technically allowing for different subtype, but the end result (as already noted) is that you don't gain any abilities. So even if you changed your subtype to one with a bite or claw attack, you don't actually get those. Somehow you superficial have features that look like those, but they don't actually function. And same if you have those features and turn into something that doesn't have them, you new form will make it look like you don't have those features, but they still function. It's not until Assumed Form start to function like Alter Self where that might happen.

1] Attacks are not abilities.

2] Assumed form is a polymorph effect sisnce level seven.
3] The polymorph rules state that you get any attack your form has.
4] Assumed form lets you turn into creatures of your subtype that can have other attacks.
5] If you turn into a creature with attacks you don't have using Assumed form you gain those attacks.

These are not points i'm discussing, it's written in the rules.

What i asked is: Does Malleable Flesh work the same? cause if it doesn't you can attack with invisible appendages and since the transformation is real the enemy cannot disbelief it, making the situation absurd.

I understand what the polymorph general rules say, but you don't gain natural attacks from it. Because that's not how Disguise Self works. I get that this is a weird quirk of adding the polymorph trait to Disguise Self, but as a GM you would never convince me the ability is intended to add the attacks of whatever humanoid you transform into, because the base spell version doesn't. If it was intended to add Natural Attacks I would say it needs to call that out more specifically, than expecting people to draw the conclusion "oh because this becomes a polymorph effect, they'll totally get the natural attacks at that point". No, just no.

Now, when Assumed Form (at 15th level) allows you to use it as Alter Self, then you would get the natural attacks of that form.

The Exchange

God/Dog wrote:
Belafon wrote:

They are different and work differently.

Both are initially based on disguise self. The oracle revelations grants the option to use it as a polymorph starting at 7th level (but you don't have to). The vigilante talent never becomes a polymorph.

A vigilante with horns and a tail still has those appendages, it's just disguising those features by shaping its flesh in ways to conceal them. And remember that disguise self does not allow you to change your creature type, though it can look like a different subtype that doesn't have horns. It can still gore an opponent, though that would of course count as "interacting" with it.

I don't know, but I would suspect the vigilante talent is not a polymorph in order to make it more useful. If it was a polymorph, the vigilante could not be under the effect of another beneficial polymorph.

Yep but even interacting with them is not an issue here because Malleable Flesh says it cannot be disbelieved, meaning that even if you attack with them the opponent will not be able to see them and that makes no sense, hence the question.

I think you may have gotten the abilities backwards. Assumed Form (if you take the "polymorph" option at 7th level) doesn't allow a save. Malleable flesh has no such language. Not only that, malleable flesh only grants half the disguise bonus an actual disguise self spell does.

The way I read the "appearance alteration" portion of malleable flesh is that it the moving of skin and musculature works like slapping some clay on various parts of your body (or removing some). It may not stand up to close scrutiny (like touching).


Well, it wouldn't be a will save to disbelieve (or be foiled by something like truesight). But it would make sense to allow for a perception check of some sort to realize something was up.


Mysterious Stranger wrote:

And no, I am not an AI. I have been active on these forums for decades.

That's misleading Mysterious Stranger! I can look at your post history and see your first post was in 2011. So saying decades is misleading. You've been posting here for over a decade, but not two!

;)


Since I posted in two different decades (2010's and 2020's) that counts as two decades.

:)

Scarab Sages

Mysterious Stranger wrote:

Since I posted in two different decades (2010's and 2020's) that counts as two decades.

:)

Well, if that's the case, I'm a three decader. :p

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