My Aasimer's Childhood


Advice


I am trying to create a back story for Aasimer. According to ARG they don't reach adult hood till 60 making it a 1:4 Aasimer:Human ratio.
I am wondering is that a exact even ratio or do they develop normal as infants and/or toddlers and then slow down latter.
It would suck trying to raise an infant for 3 years before they are even ready for solid food.
Also according to Blood of Angels many aasimer children think they are human. This would not be possible if their childhood friends are aging 4x as fast.
How have others handled this in their campaigns?


2 Coppers Worth wrote:

I am trying to create a back story for Aasimer. According to ARG they don't reach adult hood till 60 making it a 1:4 Aasimer:Human ratio.

I am wondering is that a exact even ratio or do they develop normal as infants and/or toddlers and then slow down latter.
It would suck trying to raise an infant for 3 years before they are even ready for solid food.
Also according to Blood of Angels many aasimer children think they are human. This would not be possible if their childhood friends are aging 4x as fast.
How have others handled this in their campaigns?

Actually, James Jacobs said in a post that Aasimar and Tieflings should have the same lifespans as a Human. I believe it is something that we might see corrected in the Inner Sea Races book.

Link to what JJ said

Grand Lodge

In my games we run Aasimars and Tieflings as the same age span as their non outsider counterparts. As in if you're an elf born Aasimar, then you have the elf life span. Or a Gnome Tiefling has the life span of a gnome.

Keeps things simple and allows the world to have Aasimars and Tieflings in all societies.

Grand Lodge

I'm old school in that aasimars, tieflings, and most planetouched are born to human families only and use human lifespans for the most part.

Blood of Angels and Blood of Fiends has a good amount of material for answers to your question.


I personally like that plane touched live longer than regular humans, but I do think that they should probably develop at a rate similar to humans.


Although I don't know it mentioned specifically in Pathfinder, it is a common trope for unusual characteristics to manifest during puberty. If that was the case for Aasimar and other similar races, they could have a totally normal childhood, but then change and still not reach full maturity until 60 or so.

(the other answers are valid too, I just wanted to point out an explanation for the two statements you quoted)


I prefer the idea that planetouched reach maturity at the standard age for their base race, which I usually assume is human. Otherwise you now have a teenaged mentality running around for 60+ years. Essentially your great-great nieces and nephews are caring for you until you reach "maturity". I rather liked the way the D&D 4E handled the longer lived races. All races still mature around the same approximate age, some age a little slower to maturity, but not to the point of 100+ years.

So, your aasimar would mature at the standard age, but would then lived out the extended age categories as shown.


Faelyn wrote:
I prefer the idea that planetouched reach maturity at the standard age for their base race, which I usually assume is human. Otherwise you now have a teenaged mentality running around for 60+ years. Essentially your great-great nieces and nephews are caring for you until you reach "maturity".

In most historical societies, a person was considered capable of functioning as an adult quite a bit before physical maturity. Even now, we generally consider someone to be an adult at 18, but there is good evidence that we continue to mature in various ways until our mid-twenties.


Dave Justus wrote:
Faelyn wrote:
I prefer the idea that planetouched reach maturity at the standard age for their base race, which I usually assume is human. Otherwise you now have a teenaged mentality running around for 60+ years. Essentially your great-great nieces and nephews are caring for you until you reach "maturity".

In most historical societies, a person was considered capable of functioning as an adult quite a bit before physical maturity. Even now, we generally consider someone to be an adult at 18, but there is good evidence that we continue to mature in various ways until our mid-twenties.

Yes, but we are examining how to make this a little easier to swallow for a RPG. For me, a human-born aasimar not being considered an "adult" age category for game purpose until their 60's breaks the suspension of believability. Given that example, you would be coming of age at the same time your brothers and sisters were ending their life. You would essentially be coming of age with your great-nieces/nephews...


Faelyn wrote:
Otherwise you now have a teenaged mentality running around for 60+ years. Essentially your great-great nieces and nephews are caring for you until you reach "maturity".

If this was the case it could account for why there are so few assimars. It's a multi-generational commitment.


Eh. People are too obsessed with humans. Frail, short lived things.

Have the kid grow up among elves, or dwarves. They would think he is still growing up too fast. Heck, even gnomes would only think the kid is a little slow.


Faelyn wrote:
Yes, but we are examining how to make this a little easier to swallow for a RPG. For me, a human-born aasimar not being considered an "adult" age category for game purpose until their 60's breaks the suspension of believability. Given that example, you would be coming of age at the same time your brothers and sisters were ending their life. You would essentially be coming of age with your great-nieces/nephews...

I don't disagree with you there. But that goes into all the starting ages for many races...frankly the idea that Elves take 5 times as longer to learn to be wizards than humans is pretty unsupportable.


Thank you all for your responses. The link was helpful Weren Wu Jen

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