Jumping and Haste


Rules Discussion


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So, I got this idea in my head for a Barbarian who, after getting hasted, leaps into a group of enemies and then uses Whirlwind Attack. You can reduce your action economy for jumping to a single action with Quick Jump and there are a lot of supporting skill feats and Barbarian class feats to allow for some pretty amazing distances you can jump around.

However, as per RAW, you can only Stride (or Strike) with your extra Haste action. I cannot find any clarification if jumping (i.e. the Long Jump or High Jump actions) would be considered Striding or if they are completely separate from Striding and thereare are not legal for use with the extra Haste action. By logic it would make sense that you can jump as part of your normal movement, but logic and rules are often separate things.

Any ideas on this?


Not allowed per RAW.
Now, I agree it's funny. Maybe you can convince your GM.


Subordinate Actions wrote:
Using an activity is not the same as using any of its subordinate actions. For example, the quickened condition you get from the haste spell lets you spend an extra action each turn to Stride or Strike, but you couldn't use the extra action for an activity that includes a Stride or Strike.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Alrighty. Too bad. I think the restriction on that extra stride is a bit too tight, but the rules are the rules.


Players have the same complaint as to why they can't just Step with the Haste action, or use Haste as part of a Vicious Swing/Sudden Charge; the rules are designed that way for a reason.


Nither can you Fly or climb with Quickened even if you have those movement types.

Animal companions have the same issue with their 1 independent action, only Stride or Strike.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Darksol the Painbringer wrote:
Players have the same complaint as to why they can't just Step with the Haste action, or use Haste as part of a Vicious Swing/Sudden Charge; the rules are designed that way for a reason.

I can see why it should be kept as a separate action and not used for two-action combo feats, but not being even able to do a simple jump seems a bit much. Anyway, again, rules are rules. I'll probably allow in my own game, but I was asking more for characters I plan to use in PFS.

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