Tridus |
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I'm really surprised by how many people are trying to move mountains to validate the idea that half of quick alchemy doing nothing at all is a legitimate and sound interpretation of the rules. "English is a contextual language" yeah, and in context one of these interpretations is clearly absurd and incorrect.
Genuinely wild.
Do you all hate alchemists that much?
Agreed. I find it very strange because a few years ago we had Arcane Caascade, which didn't work. What it actually did was in no way ambiguous. What was intended was also in no way ambiguous. We just collectively all house ruled it so that this core class feature actually worked and moved on (which was good because it took over 2 years to get errata).
I'm not sure why there is resistance to doing that here. It's obvious that a core class feature is intended to actually do something, otherwise why waste book space on it? It would have been better had they not used the same term in different ways, but it still seems pretty clear what is intended.
(I feel the same about the Oracle Bones Curse, except I can't actually divine what that one is intending to do. Just that its current wording is far more complicated than necessary for what it it RAW does, which suggests that it was trying to do something more.)
Xenocrat |
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Errenor wrote:Still need rectification due to how a Kineticist simply cannot use mythic rules...JiCi wrote:Just a small reminder that Blasts are Impulses. A lot of people seem to forget that. But this can muddy wordings in possible solutions for the mythic problem.Mystic Kineticist
Errata those rules to include Blasts and Impulses... or add feats that treat those as Strikes and Spells, respectively.
Kineticists can use them fine. Possibly as many as 80% of mythic feats don’t involve strikes or casting spells and those that are particularly powerful are extremely limited by mythic point expenditure. They excel with the class DC abilities.
ElementalofCuteness |
JiCi wrote:Kineticists can use them fine. Possibly as many as 80% of mythic feats don’t involve strikes or casting spells and those that are particularly powerful are extremely limited by mythic point expenditure. They excel with the class DC abilities.Errenor wrote:Still need rectification due to how a Kineticist simply cannot use mythic rules...JiCi wrote:Just a small reminder that Blasts are Impulses. A lot of people seem to forget that. But this can muddy wordings in possible solutions for the mythic problem.Mystic Kineticist
Errata those rules to include Blasts and Impulses... or add feats that treat those as Strikes and Spells, respectively.
People feel as if that is not the same aw being able to Kinetic Blast or Impulse using Mythic Proficiency on either Striking or your Class DC. To some people it lacks that fantasy and to that I have to agree with since we are planning a Mythic campaign one of the characters dropped Kineticist since so far to them they feel like their own self contained bubble which in a non-mythic game, single-classed, no free-archetype you can't go wrong with Kineticist. AKA a vacuum!
Speaking of errata, alter Mythic Rules so that Kineticist, Magus via Spellstrike and Summoner's Eidolon can all benefit from the offensive part of Mythic. I.E Striking or Casting portion.
Ravingdork |
I would definitely appreciate definitive clarification on how the Gunslinger Alchemy feats work now. Preferably before the Remaster Rebuild expires in PFS.
If the way Paizo handled the oracle Remaster transition in PFS was any indication, you're in for a whole lotta' disappointment.
graystone |
Squark wrote:I would definitely appreciate definitive clarification on how the Gunslinger Alchemy feats work now. Preferably before the Remaster Rebuild expires in PFS.If the way Paizo handled the oracle Remaster transition in PFS was any indication, you're in for a whole lotta' disappointment.
Not everyone was disappointed: I was pleasantly surprised they improved it. ;)