GM


Advice


So ive been playing with a group all starting level 3 and are about 5 now. When we went into combat everything targeted me, as i was okay with this having 24ac and 55 hp I suddenly after the first attack was brought down to 15 hp. When i asked to see dice rolls for combat attacks from then on because if that was anybody else they would have died right there and it just so happened to be the one who had high health. I was responded with our gm laughing and saying "No, the gm hides everything even attack rolls"


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What's the question?


The GM is allowed to hide everything. Some GMs do, some GMs don't.
Also no matter your AC, a natural 20 always hits.

It is very possible you got hit by a critical hit and the GM didn't let you know. This is the problem as you ~should~ know the difference between enemy average damage and enemy critical damage.


It's also possible your GM is being a dick. Do you trust him? If so, hiding the die rolls shouldn't be an issue. If not, then you may have quite a few problems.

Rolling in the open or behind a screen is a style thing and not all groups of players accept that style from each other or the GM. How does the rest of the table feel? Do they want all rolls in the open? Or is that not important to them?


SorrySleeping is right: GMs usually tell when a critical hit has been scored, because it makes sense: you should know if you have been hit on a vital point, or something like that. But it's more about GM-ing style, not a rule of the game.


As others have already said, it's very common for GMs to hide rolls - Paizo even produce 'GM Screens' specifically to hide rolls.

Talk to your GM, and if necessary the other players.

I don't see an actual rules question (or any question at all) in the original post, maybe this should be better in advice or general discussion?


1 person marked this as a favorite.
Megistone wrote:
SorrySleeping is right: GMs usually tell when a critical hit has been scored, because it makes sense: you should know if you have been hit on a vital point, or something like that. But it's more about GM-ing style, not a rule of the game.

Actually since there are several abilities, items, and spells that negate criticals, you should know if you are hit by one.


necromental wrote:
Megistone wrote:
SorrySleeping is right: GMs usually tell when a critical hit has been scored, because it makes sense: you should know if you have been hit on a vital point, or something like that. But it's more about GM-ing style, not a rule of the game.
Actually since there are several abilities, items, and spells that negate criticals, you should know if you are hit by one.

Makes sense.

Grand Lodge

necromental wrote:
Megistone wrote:
SorrySleeping is right: GMs usually tell when a critical hit has been scored, because it makes sense: you should know if you have been hit on a vital point, or something like that. But it's more about GM-ing style, not a rule of the game.
Actually since there are several abilities, items, and spells that negate criticals, you should know if you are hit by one.

To expand on this there are many ability that happen after a die roll but before the results are known. So, players are supposed to know what the d20 rolls are. I say “A 15 for a total of 25. Does that hit your AC.” The rules tell you when you are supposed to hide rolls.


Alas, my players insist I hide my rolls, that way I can avoid having a -3 encounter TPK with some hot dice. Too many have seen goblin archers with almost no chance to hit, drop a Barbarian to negatives in a single round or render the wizard into a wand only.

This should be a campaign or group norm understood and monitored by all. The group I play in has a list of 'group' rules that cover the revelation of rolls and for what, just like 'pizza buy in' and 'bathe before the game, dammit' posted and signed by everyone. The last was 'before you come', but I came straight from work and had to shower to become vaguely human before sitting down. Or get to the game about another 1 1/2 hours later.

The most evil thing they won't let me do when running is to have the players roll the damage they take. I must admit to enjoying that!

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