PFS2 #6-05 Silver Bark, Golden Blades


GM Discussion

**

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Started preparing to run this scenario...

Noticed a few minor things that might warrant corrections later.

I think the Appendix 1 entry for "Event 3: Pit Trap (Levels 1-2)" has a misplaced "(0)" at the end of the "Halfling Street Watcher" entry. The text for this event earlier in the scenario listed this entry without the "(0)" and the scaling text assumes that "Halfling Street Watcher" is always present in the event... so (unless otherwise corrected) I'd probably just run this event unscaled with the Hazard, 1 "Halfling Street Watcher" and 1 "Halfling Troublemaker".

Perhaps this extra "(0)" migrated from the last page of Appendix 2? There's a "Halfling Troublemaker" entry without a "(0)" in "Event 5: Boss Fight (Level 3-4)" that doesn't appear in the list earlier in the scenario.

On Handout #1 "Sakura's Sprig" is misspelled as "Sakura's Spri*n*g" in the Item header area.

Also, there's some extra artwork in Appendix 3 of a "Pitborn Adept" although one doesn't appear in this scenario. Instead of removing the artwork, one should be added to the scenario. :)

Wayfinders 4/5 5/55/55/55/5 ***** Contributor

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Well-spotted! I noticed those editing errors as well.

Also, I have a Loot Sheet for Silver Bark that I am hoping GMs will feel helpful when running to provide loot handouts for their players.

Grand Archive *

Pathfinder Maps, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Thought I’d chime in with Enraged Big Katsu’s +86 to Survival

But since I’m also in the midst of preparing to run this scenario this weekend; I’ve got big katsu at the boat launch and pit trap and wild things;
In terms of placement I was thinking putting the pit trap in the training room, could be part of the gangs training; then put the halfling and boar in the boat docks area, and finally big katsu arrives down entry stairs, biggest areas with a chance to use his size and strength to shove folk into the water of the docks

Wayfinders 4/5 5/55/55/55/5 ***** Contributor

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Calcryx666 wrote:
Thought I’d chime in with Enraged Big Katsu’s +86 to Survival

But... he needs that Survival to find the best cutlets!

Calcryx666 wrote:

But since I’m also in the midst of preparing to run this scenario this weekend; I’ve got big katsu at the boat launch and pit trap and wild things;

In terms of placement I was thinking putting the pit trap in the training room, could be part of the gangs training; then put the halfling and boar in the boat docks area, and finally big katsu arrives down entry stairs, biggest areas with a chance to use his size and strength to shove folk into the water of the docks

That sounds great! I hope I get to hear about everyone's monster layouts with this one!

Hmm

Sovereign Court 4/5 **

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Heya,

Loving the scenario, and looking forward to running it! Below are two questions I have about it.

There seems to be an editing issue with regards to the Boat Launch map: Where is C8 (the shrine)? Is it the room that is mostly hidden by the compass?

Second: With regards to Bloodmoon (both tiers), in relation to Reactive Strike: The high tier Empowered Bloodmoon mentions that the weapon is Tiny but has reach. I'm assuming that the regular Bloodmoon (and the low tier Empowered Bloodmoon) do not have reach?

Sovereign Court 4/5 **

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Ran it today at 19 CP, for a party of 6.
I had the drake, the boat launch, pit trap and the constructs.

The investigator had a "bad crit roll" where he accidentally finished the poracha, costing them the bin from the kami. He was also the one whose Devise Stratagem actions regularly got interrupted by the Tengu's Eat Fortune abilities.

My party spent a lot of time trying to get the mail destined for the nephews from the squirrly creature, which led to a cartoonish scene with various attempts to coax the creature.

The Animated Wine Dispenser with drunk Tengu, that I placed in C1b got a laugh from the whole table.

The pit trap was in the entrance squares to C6, with the halflings successfully baiting a melee character by throwing their eggs and forks. That trap is mean and iconic, but very fair.

I ran the drake in C6 as well, after the party had dealt with the room that I assume was C8. That one appropriately got obliterated by the ranger with a drake rifle crit: It was a relatively short combat.

In order to play into the Golden League NPC's going crazy, I had Bloodmoon whisper in the PC's mind during the first round of combat, playing to their envies and ambitions.

The balancing seems fine, though I have a few remarks:
- Using a Hero Point for a reroll is a Fortune effect. I think a GM should consider carefully whether they want to cancel out one with the Eat Fortune ability that the Tengu have
- How should one handle cantrips such as Know the Way, or spells that show you the way / prevent you from getting lost?
- My party handled all combats trying to knock out the opponents instead of killing them (although they failed with the poracha). They decided that it was maybe best to avoid bloodshed, being unsure how that would impact the "miasma" that the Kami described. I couldn't find if that was necessary, but I wasn't going to stop them from doing that, as it felt in line with what the Kami explained.

All in all, great fun was had! I'll write a review soon.

4/5 5/55/55/5 ****

Sakura Is concerned with the Kami and other spirits, not the Golden League.

Sakura, box text pg 8 wrote:
Then Sakura pauses. “Should you meet enraged kami, defend yourselves, but try not to kill them. They know not what they do.”

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