Ancestry ressistances feeling underwealming to anyone else?


Pathfinder Second Edition General Discussion


Anyone else that feel like resistance from ancestries are abit low? it always feels weird to me that something that thematicly should be something they should have natural protection against lagg so far behind cheap basic items,

Most (if not all) are just ½ your level.

While you can get 5 ress at level 6 with items for not mutch gold.
and when your ancestry catches up at level 10 you get the new item variant of 10 resistance.
so its not even that on some levels its better. apart from first 4 levels its always doing catch-up.

So if you want to lean into your ancestral resistance you would ither need to invest into items that totaly nullifies your bonus or be worse then most other in the party at your supposed element, and that always felt wrong on a RP level

They ither should have made it full level or made it stack with one other source of resistance,
or atleast have it as an option in the form of an ancestry feat.

What do you all think on this topic?


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So I’m not a balance expert or anything so I won’t come at this from that angle. But I do think I have something valuable to add in that; as someone who came from the Fifth version of the Dragon game, as both a player and a GM, I don’t think player characters should have crazy high resistances or even immunities unless they’re paying a decent cost for it.

In my experience as a player, those resistances will just make GMs not use the types of monsters that would affect them and as a GM, I found that they often trivialized encounters for that one character if I did use the monsters that would target their resistance/immunity. Based ENTIRELY on personal vibes and experience, I am perfectly okay with the cheap resistances being somewhat weaker.


I wouldn't mind a feat upgrade to the resistances, but they are about right when you get them.

Cognates

Dr. Aspects wrote:

So I’m not a balance expert or anything so I won’t come at this from that angle. But I do think I have something valuable to add in that; as someone who came from the Fifth version of the Dragon game, as both a player and a GM, I don’t think player characters should have crazy high resistances or even immunities unless they’re paying a decent cost for it.

In my experience as a player, those resistances will just make GMs not use the types of monsters that would affect them and as a GM, I found that they often trivialized encounters for that one character if I did use the monsters that would target their resistance/immunity. Based ENTIRELY on personal vibes and experience, I am perfectly okay with the cheap resistances being somewhat weaker.

Blanket magic resistance for a character at level 1 is perfectly fine what do you mean?

Disparaging the other system aside, I agree with Deriven's assesment. The resistances are pretty well balanced for when you get them, but they can fall off a little at higher levels, so an opt-in upgrade might be welcome.


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Nelzy wrote:
What do you all think on this topic?

At low level, there's no way to gain a Resistance but these feats. At mid level, you can buy items to get similar resistances but they are so expensive that you won't cover all types of damage. At high level, you can cover all types of damage but you lack the Investment slots to actually cover them all.

These feats are not exceptional, but compared to the alternative they are very far from bad.


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Pathfinder Adventure Path Subscriber

If there is any issue with ancestry resistances, it is that ones that cover damage types that often do persistent damage (or most commonly do persistent damage) are just way more valuable than others, but that doesn't ever seem reflected in balancing of the feats that grant resistance.


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Dr. Aspects wrote:

So I’m not a balance expert or anything so I won’t come at this from that angle. But I do think I have something valuable to add in that; as someone who came from the Fifth version of the Dragon game, as both a player and a GM, I don’t think player characters should have crazy high resistances or even immunities unless they’re paying a decent cost for it.

In my experience as a player, those resistances will just make GMs not use the types of monsters that would affect them and as a GM, I found that they often trivialized encounters for that one character if I did use the monsters that would target their resistance/immunity. Based ENTIRELY on personal vibes and experience, I am perfectly okay with the cheap resistances being somewhat weaker.

I'm in agreement here. I'm in a 3.5 game whre I'm playing a dry lich and, while it's fun being an undead, and all the immunities and things were amusing for the first couple encounters, it's caused our DM to at least partially warp encounters around those immunities and my higher HP.

The net effect is we wind up with my character not especially challenged by a lot of encounters, and I become a clock for the enemy while the rest of the party does their thing, or that narrow subset of hard countering enemies shows up, and I become entirely useless. Because my immunities, and in a way some of my resistances, are an all-or-nothing proposition it's pretty much impossible to balance encounters.
Also, there are times I'll just mentally check out from an encounter because I know the enemies can't do anything significant to me, which isn't a great habit to fall into when the table is relying on you to help keep the game moving.


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I find that they are an OK option, but largely only good when my character is already playing with that damage type and really wants it.

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