Ancestry ressistances feeling underwealming to anyone else?


Pathfinder Second Edition General Discussion


Anyone else that feel like resistance from ancestries are abit low? it always feels weird to me that something that thematicly should be something they should have natural protection against lagg so far behind cheap basic items,

Most (if not all) are just ½ your level.

While you can get 5 ress at level 6 with items for not mutch gold.
and when your ancestry catches up at level 10 you get the new item variant of 10 resistance.
so its not even that on some levels its better. apart from first 4 levels its always doing catch-up.

So if you want to lean into your ancestral resistance you would ither need to invest into items that totaly nullifies your bonus or be worse then most other in the party at your supposed element, and that always felt wrong on a RP level

They ither should have made it full level or made it stack with one other source of resistance,
or atleast have it as an option in the form of an ancestry feat.

What do you all think on this topic?


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So I’m not a balance expert or anything so I won’t come at this from that angle. But I do think I have something valuable to add in that; as someone who came from the Fifth version of the Dragon game, as both a player and a GM, I don’t think player characters should have crazy high resistances or even immunities unless they’re paying a decent cost for it.

In my experience as a player, those resistances will just make GMs not use the types of monsters that would affect them and as a GM, I found that they often trivialized encounters for that one character if I did use the monsters that would target their resistance/immunity. Based ENTIRELY on personal vibes and experience, I am perfectly okay with the cheap resistances being somewhat weaker.


I wouldn't mind a feat upgrade to the resistances, but they are about right when you get them.

Cognates

Dr. Aspects wrote:

So I’m not a balance expert or anything so I won’t come at this from that angle. But I do think I have something valuable to add in that; as someone who came from the Fifth version of the Dragon game, as both a player and a GM, I don’t think player characters should have crazy high resistances or even immunities unless they’re paying a decent cost for it.

In my experience as a player, those resistances will just make GMs not use the types of monsters that would affect them and as a GM, I found that they often trivialized encounters for that one character if I did use the monsters that would target their resistance/immunity. Based ENTIRELY on personal vibes and experience, I am perfectly okay with the cheap resistances being somewhat weaker.

Blanket magic resistance for a character at level 1 is perfectly fine what do you mean?

Disparaging the other system aside, I agree with Deriven's assesment. The resistances are pretty well balanced for when you get them, but they can fall off a little at higher levels, so an opt-in upgrade might be welcome.

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