Easl |
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Many of Fan Dancer's effects require one Fan in each hand.
Indeed five of fourteen do. These feats produce stuns, blocks, attacks, debuffs, and special moves. So this is an ask for Paizo to allow a 2-H no-manipulate often powerful combat action with a free hand no-manipulate core class attack combat action, for no action cost. That doesn't necessarily mean it's unbalanced, but I think you are somewhat downplaying the mechanical value of what you're asking for when you refer to it as just flitting about with fans.
which is why I question what a Kineticist has that makes their Impulses starkly more dangerous than a Wizard's (or any other spellcaster's) entire repertoire of spells.
Kineticist impulses aren't more dangerous, they are in fact less dangerous; a [Level] impulse typically does about as much damage as a [L-2, i.e. Max rank-1] spell.
Outside of monk most powerful offensive combat actions require either dedicated use of hands or the manipulate trait. Martials, alchemists, and kineticists got the former, casters got the latter. I think kineticists got the hand use instead of the manipulate trait because Paizo wanted to include a lot of impulses clearly designed for use while standing next to an enemy. So it made more sense to give the kineticist hand use.
it is a bit disappointing to say "Yeah, I'm imagining a character that likes to dance and perform on stage, flitting around the battlefield with their two fans obscuring their form, and with a swish of their fan, can blow gusts of air at folks to knock them away."
But you're not asking for that. You're asking to blow gusts that knock enemies away while forcing them to reroll their attack. or blow gusts that knock enemies away while making a ranged strike against them. Or blow gusts of wind that knock enemies away while stunning and dazzling them. The fan dancer feats that require a fan in each hand are powerful combat actions in and of themselves, they are not just "flitting around the battlefield." If you want "flitting about," fan dancer feats can give you a bonus to stride, give bonuses to allies in your aura, and do several tumble through special actions with a fan in one hand and the other hand free to cast impulses. A fan in each hand is not needed for the 'flitting about' feats in the archetype.
But, having said all that, you are absolutely right that as a "what do you hope to see" thread, this is certainly a valid hope to see. No-hand kineticist impulses are one thing, or maybe a cool fan dancer feat that lets you do things with the Air trait without needing a hand, or maybe a general "improved swap" feat that lets the character swap hand sets as a free action under certain circumstances (maybe limited use or something).
LinnormSurface |
This might be better as an errata to Kinetic Activation rather than an additional feat or something, but something to allow it to work with spells that have other traits/damage types that your blasts can create would be neat(like letting air kineticists use it to cast electricity spells(or cold spells if they have Versatile Blasts)).
Additionally, a high-level feat that lets you pick a spell(with presumably rather specific requirements) and make it an impulse would be pretty cool too.
As far as larger options I'd also be into a class with similar design to the kineticist, but a more arcane/occult flavor. This could be potentially represented with alternate elements such as void, aether, and spirit, but I don't think that's the only way to do it, and I'd somewhat prefer if it used a mental stat instead of Constitution as well.
Theaitetos |
I'd like to see a universal black blade archetype, one that can be taken by people who aren't arcane casters. (Or failing that, one that's simply available for characters in PF2E.)
I'd like to see a Gunslinger archetype that works with non-arcane casters, like Kurumi Tokisaki: Gunslinger + Time Oracle.
Dragonchess Player |
Azoriel wrote:I'd like to see a universal black blade archetype, one that can be taken by people who aren't arcane casters. (Or failing that, one that's simply available for characters in PF2E.)I'd like to see a Gunslinger archetype that works with non-arcane casters, like Kurumi Tokisaki: Gunslinger + Time Oracle.
The beast gunner archetype allows either arcane or primal spellcasting. And you can add time mage to any character with a spellcasting class (or archetype) feature.
Also, guns aren't restricted to the gunslinger class (this is mentioned explicitly, BTW).
BotBrain |
Theaitetos wrote:Azoriel wrote:I'd like to see a universal black blade archetype, one that can be taken by people who aren't arcane casters. (Or failing that, one that's simply available for characters in PF2E.)I'd like to see a Gunslinger archetype that works with non-arcane casters, like Kurumi Tokisaki: Gunslinger + Time Oracle.The beast gunner archetype allows either arcane or primal spellcasting. And you can add time mage to any character with a spellcasting class (or archetype) feature.
Also, guns aren't restricted to the gunslinger class (this is mentioned explicitly, BTW).
Being a gunslinger does make them significantly more usable though. Reload is a really debilitating mechanic.