Would you take an ability that would make you impossible to kill? Details inside.


Pathfinder First Edition General Discussion

Scarab Sages

I was discussing an ability combination on a discord and realized that it would make you impossible to kill (Mythic tier 10 - Immortal: Can only be killed by a critical or coup de grace with an artifcat, Spheres of power - destruction incanter specialization immune to critical hits as a natural ability so can't be negated). Which got me wondering if you could take abilites that make you truly immortal as in don't age, don't need to eat, drink or breathe and can not be killed. Would you do it? Would your characters do it? Knowing that's it there's no going back and all anyone can do with you now is seal you away somewhere. You aren't going to grow old, you can't be killed and in 100, 1000, 10 billion years you'll still be around barring divine intervention (beyond the rules) even if you spent nearly the whole ten billion years trapped in a soul gem or sealed away in some prison plane.

NOTE: Please don't discuss if these abilities would combine that way, I'm just curious would people or there characters take a combination of abilities that essentially make them eternal if the choice was given to them?

Me I'm honestly thinking no, long life would be great but that long? I think eventually you would want an out as an option.


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Senko wrote:
Me I'm honestly thinking no, long life would be great but that long? I think eventually you would want an out as an option.

Its Pathfinder. There is always an "out" button. Just ask a god to help you die.

If a god wants you dead, you are dead. Thats the reason gods have no stats. In theorie they can always erase you. They wont to so, cause gods dont interfere directly in mortal matters.

If we take them out of the equation, and just ask if you wanna be immortal without Gods as an out button, why not. The last out button will always be the death of the universe.
And if I´m a level 20/10 charakter I can travel to all the places there are. Not only golarion, but the whole universe and if that gets boring, there are planes with infinite space for me to explore.

But my charakter would need a really good research topic (dimension of time) or a few project to oversee (like Baba Yaga in Irrisen) so that he has something to do until the universe dies.


Sure, I probably would, once, just to do it. But, if it's a mythic 10 and some massive divine power, that's kind of like a goal to work towards. That's not really something you just start the game at unless the game is already overpowered, and if I can start the game like that, I am already not considering it to be taken seriously.

Scarab Sages

Pizza Lord wrote:
Sure, I probably would, once, just to do it. But, if it's a mythic 10 and some massive divine power, that's kind of like a goal to work towards. That's not really something you just start the game at unless the game is already overpowered, and if I can start the game like that, I am already not considering it to be taken seriously.

So view it as the conclusion of a massive series of trials like Heracles where you've fought, bled and suffered now you have the option to take this power or walk away and die a mortal some point in the future (depending on race).


You'd need to also find a way to become immune to baleful polymorph since that would strip you of your critical hit immunity.


Pass. The immortality you offer is too extreme. There are situations where that kind of immortality would be a bad thing. A very bad thing.

You did not mention whether you are immune to cognitive decline. Many people don't make it to 100 without their mind going. I'd hate to see what it is like at 10 billion.

Another situation is getting captured and studied by those who would also like to have your immortality. Desperate even. They could go so far as to perform surgery on you frequently to try to figure out what makes you tick. I don't think that would be pleasant.

Living to be 10 billion won't be pleasant either. Somewhere along in that time, the sun will explode. I hope you are happy to fly around like a large clump of space dust. No air, really cold (or hot at times), vacuum of space, and having no sense of down or having anything to grasp or stand on.


My current character in fact just did something similar this level.

In her case, it's also a mythic ability. The caveat is that to properly kill her, you need to destroy her bonded weapon. That's not as easy as it might seem because it's a summoned / dismissed weapon, so if she has any warning that it's being targeted she can dismiss it as a free action. And it's intelligent. Soon it'll be able to move, and ideally eventually teleport itself to friendlies.

Her race already doesn't age.

Basically, turn her into stone, or a bunny if you want her out of the way. (And neither of those are easy either.)

I've done this deliberately because her party role is the damage-soak, so she's taking damage and spells all the time. You don't walk into a battle with (functional) AC 5 without some kind of backup plan.

Soul Safe
Your item carries a part of your immortal spark within it, and unless the item is destroyed you cannot be permanently slain. If you are killed, your body reforms 24 hours later in the nearest open space within 30 feet of the item. If you are affected by death effect or energy drain while wearing or wielding the item, you may expend one use of legendary power as an immediate action to negate that effect; this cost is doubled if the effect is a mythic effect and tripled if the mythic rank or tier of the effect’s creator exceeds yours.

An item must have the eternal bond legendary ability and be a minor or major artifact to have this ability. This is a persistent ability.


Immortality feels more like a means than an ends. What are you trying to achieve by becoming immortal? Maybe you want to build a civilization. Or maybe you want to become a god. Maybe you just want to gather all the worlds knowledge.


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Melkiador wrote:
Immortality feels more like a means than an ends. What are you trying to achieve by becoming immortal? Maybe you want to build a civilization. Or maybe you want to become a god. Maybe you just want to gather all the worlds knowledge.

This.

You have to be the right kind of person to handle immortality.

Personally? I think I'd do fairly well at it, better than most. I'm not sure if that would be enough to get me through actual Aeons but I think I could handle a few millennia.

My characters? Just trying to think through them ... I've had a few other characters for one-shots, but this is all the characters who have been my "main" character through my Pathfinder career:

NO: Remus (1E Bloodrager), Renna (2E Fighter/Druid), Walter (1E Investigator), Kira (1E Paladin), Scudder (2E Alchemist), Soac (2E Monk/Druid), Reinier (2E Thaumaturge)

The ones in the No camp just don't have the temperament for it, and they know it.

YES: Winston (1E Alchemist), Winifred (1E Occultist/Mortal-Usher)

Winifred is becoming an adherent of Pharasma, and would happily serve the Lady of Bones until the end of the universe until the end of time. She definitely has the temperament for it, and has an unending quest that would keep her occupied for all that time - a quest that would be fulfilling and meaningful.

Winston on the other hand was a charlatan and a con-man. He craves power that he does not truly possess, and would 100% jump at this chance before you could withdraw the offer. He would also deeply regret that choice. I actually think this might be the most interesting character to play that scenario with, someone who finally gets what they think they want, only to lose a sense of purpose and succumb to eternity.


For anyone interested in this kind of story, check out THOUSAND YEAR OLD VAMPIRE, a solo journaling RPG about what it would be like to be a thousand year old Vampire, slowly forgetting the things that made you who you are and trying to adapt to the changing world around you.

Scarab Sages

MrCharisma wrote:
For anyone interested in this kind of story, check out THOUSAND YEAR OLD VAMPIRE, a solo journaling RPG about what it would be like to be a thousand year old Vampire, slowly forgetting the things that made you who you are and trying to adapt to the changing world around you.

Remember the Mythic Shadow from the D&D 3.5 Epic Destinies WotC released online in 2008?

It was kind of similar to the vampire above. Here's its description:

"Legends of your exploits have traveled the world, but they seem so unreal that most consider your very existence a rumor. An enemy might, if he's lucky, catch a glimpse of you in the shadows before he feels your blade in his back. Those who bring the fight to you find you an elusive opponent -- almost impossible to keep in one place or to hit effectively. Being a mythic shadow means you won't get all the glory you deserve, so you'll have to take comfort in being the one person who knows how good you really are."

This is very much how I'd envision my Mythic Zon-Kuthon Rogue/Shadowdancer's immortal existence being - a witness to history with an occasional involvement in it.


Melkiador wrote:
Immortality feels more like a means than an ends. What are you trying to achieve by becoming immortal? Maybe you want to build a civilization. Or maybe you want to become a god. Maybe you just want to gather all the worlds knowledge.

I my case, my character didn't pick this; I did.

Wroth Liv (angered life) is a valkyrie. She died once. Now she's better. Better able to protect the weak. Better able to defend the vulnerable. Better able to defeat the evil. Death would be... inconvenient.

Mechanically she's been picking up ever-increasing durability. A delayed-damage-pool. Regenerating temporary hit points. Spell-sundering. Stuff that basically makes her get back up after you knock her down. Regenerating a body seems just the next step in such a mythic character's bag of tricks.

That said, I agree with the point that it isn't for everyone, and I wouldn't pick it for every character, or even many.

But the OP's question is interesting.

Scarab Sages

Anguish wrote:
Melkiador wrote:
Immortality feels more like a means than an ends. What are you trying to achieve by becoming immortal? Maybe you want to build a civilization. Or maybe you want to become a god. Maybe you just want to gather all the worlds knowledge.

I my case, my character didn't pick this; I did.

Wroth Liv (angered life) is a valkyrie. She died once. Now she's better. Better able to protect the weak. Better able to defend the vulnerable. Better able to defeat the evil. Death would be... inconvenient.

Mechanically she's been picking up ever-increasing durability. A delayed-damage-pool. Regenerating temporary hit points. Spell-sundering. Stuff that basically makes her get back up after you knock her down. Regenerating a body seems just the next step in such a mythic character's bag of tricks.

That said, I agree with the point that it isn't for everyone, and I wouldn't pick it for every character, or even many.

But the OP's question is interesting.

Well at least one person does, most people seem more interested in treating it like a monkey paw and pointing out where I didn't cross every i and dot every t like not specifying you don't suffer from cognitive degredation in your eternal state.


This isn't the only immortality thread we've ever had either. One of the "better" versions in game is the capstone for heaven's oracle.

Quote:

Final Revelation: Upon achieving 20th level, your rapport with the heavens grants you perfect harmony with the universe. You receive a bonus on all saving throws equal to your Charisma modifier. You automatically stabilize if you are below 0 hit points, are immune to fear effects, and automatically confirm all critical hits. Should you die, you are reborn 3 days later in the form of a star child, who matures over the course of 7 days (treat as the reincarnate spell).

When you get bored with life, you just start a new one.

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