It's the (hand) economy, stupid — thoughts on multi-armed ancestries?


Playtest General Discussion


It's just about multi-armed ancestries in general. In the playtest rule, multiarmed ancestries only have one pair of active hands, and they need an action to swtich active hands. It seems that you can't add extra limbs via augmentations as well.

We know Paizo has been consistently strict on hand economy since PF2e. It's also clear that multi-arm can grant some advantage like you can hold multiple weapons, shield and consumables. However, the current solution feels overly restrictive and reduce the flavor of ancestries.

If we can have flying Barathu, why can't we have proper multi-arms? Maybe the benefit can be balanced by negative conditions if all your hands are occupied, or just allow everyone to pick up some cybernetic arms? I would love to know how everyone think about it.


Link to previous thread on subject.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

I'm of the same opinion, there don't seem to be enough ancestry feats to relax the restrictions as you level up either.

If Paizo is afraid of PCs wielding too many heavy weapons or shields, just limit heavy weapons or shields to one at a time regardless of arm count.

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