
Jonathan Morgantini Community and Social Media Specialist |
1 person marked this as a favorite. |

I just read this week that Raymond E. Feist is writing a new books series that will combine the two separate universes from Magician/Midkemia and the Firemane novels. I actually love combining universes like this.
What books have you read whose story you'd like to see continued on the table? I'm a huge Wheel of Time fan, and we DID get that 3.5 book that tried its best with a wonky magic system. I could see Magician working fairly easily. Malazan Book of the Fallen as well.

![]() |
1 person marked this as a favorite. |

While Magician is perhaps my favorite fantasy book, ever (and Daughter of Empire is right up there as well), Feist tended to focus on the absolute highest levels of power, between Milamber and Tomas, particularly, and it might be hard to find a way to differentiate it from a generic d20 based fantasy game setting.
Wheel of Time, on the other hand, could indeed be interesting. I love a good magic system, and that one is richly developed.
GURPS managed to convert a fair number of fantasy/sci-fi settings, back in the day, although I'd certainly love to see them in more of a d20 context. Andre Norton's Witch World, a childhood fave. David Brin's Uplift series.
Anne McCaffery, Dragons of Pern stuff would seem an obvious one, but I'd much rather play in the psi-heavy setting of her To Ride Pegasus / Pegasus in Flight setting.
Roger Zelazny's Lords of Light was my favorite sci-fi book, growing up, and could make a neat setting, albeit a very odd one.
Saberhagen's Empire of the East also has a neat setting.
The old classics. Howard's Conan, Moorcock's Elric of Melnibone, Leiber's Fafhrd & the Gray Mouser, etc.
Something a bit more modern, the setting (and magic systems) of Leigh Bardugo's Grishaverse is neat. I didn't care as much for her first stuff, but by her Six of Crows duology, she crafted a gritty fantasy city setting that I'd love to play in! I'd definitely want to see more of the stuff she had less focus on in the books, like the Fabricators. She focused quite a bit on the more visually dynamic elemental 'benders,' but I feel like the others would need a bit of jazzing up to be playable game-characters and not stay-at-home 'NPC crafters.'

Jonathan Morgantini Community and Social Media Specialist |

Magician may be generic in terms of mechanics, but it would be fun for me to play in a game that name-dropped those characters from the books who might still be around. I BRIEFLY attempted to run a continuation of the Wheel of Time story in game form for a podcast, but we were neither prepared nor diligent enough with our time to make it work. It was hard to translate OP spellcasting to a TTRPG.
I'm also excited to see what the upcoming Stormlight Archive RPG has in store.

Bjørn Røyrvik |
There aren't really any that sprang to mind. There are certainly many books that have elements I would like to see in certain games but either I don't want the entire package of story/setting/specific elements in a game, or stories/settings I think would atually be lessened by trying to tell my own in them.
The old classics. Howard's Conan, Moorcock's Elric of Melnibone, Leiber's Fafhrd & the Gray Mouser
I have some good news for you...