
St0nemender |

Hi,
i wanted to make a Paladin that focuses on keeping the group safe by tripping opponents with reach. Due to some group-composition shenanigans i am also the guy who is in charge of picking locks and disabling traps, which is why i decided to start with trapper.
Also, i really like the idea of having a Shelyn Paladin not focusing too much on armor bot on elegant dance-like movements on the battlefield, also i find the image of polearms with shields really cool. So, yes there is a lot of stuff thats not very "effective" per se.
So, i have basicly two questions: Can this build work in a normal environment and is there a way to trip and deal damage?
Human
Ranger - Trapper (2)
Paladin - Virtuous Bravo of Shelyn
STR 14
DEX 18
CON 12
INT 12
WIS 9
CHA 17
1 Trapper (1) feat: Fey Foundling, Weapon Focus (Glaive) features: "Trap Finding, Favoured Enemy (Outsiders), track, Wild Empathy"
2 Trapper (2) features: Combat Style (Underhanded): Combat Expertise
3 Paladin (1) feat: Bladed Brush features: "Bravos Finesse, Bravos's Smite (1), Aura of good, detect evil"
4 Paladin (2) feature: "Divine grace, Lay on hands"
5 Paladin (3) feat: Shield Focus feature: Nimble (AC+1), Aura of courage, Divine health
6 Paladin (4) feature Panache & Deeds, Channel positive Energy, Bravos Smite (2)"
7 Paladin (5) feat: Shield Brace feature: Divine Bond (Glaive)
8 Paladin (6)
9 Paladin (7) feat: Improved trip feature: Nimble (AC+2), Bravos Smite (3)
10 Paladin (8) feature: Aura of Resolve
11 Paladin (9) feat: Fury's Fall
12 Paladin (10) feature: Bravo's Smite (4)
13 Paladin (11) feat: Power Attack fature: Nimble (AC+3), Advanced Deeds

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Can it work? Sure. Nothing wrong with this build.
Is there a way to trip and deal damage? Greater Trip is the most straightforward. When you trip an enemy it provokes AoO (from everyone threatening, not just you).
Unsolicited advice:
While the image of a polearm with a shield is cool, I would probably not want to take the required feats if you are interested in a tripping build. I'd rather take Power Attack and Improved Trip earlier and add in Greater Trip and Combat Reflexes.

Azothath |
interesting but by level 7 flying comes into play and you just got impv'd trip. There are "trip" builds out there and it is a better move at low level.
As Belafon said reordering your feats is advised.
Samurai - warrior poet arch Graceful warrior is interesting. He loses Weapon and Armor Proficiency; Mount; Weapon Expertise; Banner; etc, comes with serious armor & shield restrictions, and his Order may conflict with a Paladin's oath. It might be better to just get Weapon Finesse feat if you're going for a backup weapon & shield.
IDK... bard seems a better multiclass dip or arcanist.
Glaive is okay but there are better choices (while a deities weapon is thematic, don't make bad choices). In order; Dwarven giant-sticker(exotic), Dwarven longhammer(exotic), then Dwarven longaxe(exotic), Flying blade(exotic), then Lucerne hammer, then fauchard(exotic, reach, trip), then bardiche, bec de corbin, glaive-guisarme, gnome ripsaw glaive(exotic), halberd, glaive, horsechopper, orc skull ram(exotic), tepoztopilli.