Tripping Paladin 2nd


Advice


Hi,

i wanted to make a Paladin that focuses on keeping the group safe by tripping opponents with reach. Due to some group-composition shenanigans i am also the guy who is in charge of picking locks and disabling traps, which is why i decided to start with trapper.

Also, i really like the idea of having a Shelyn Paladin not focusing too much on armor bot on elegant dance-like movements on the battlefield, also i find the image of polearms with shields really cool. So, yes there is a lot of stuff thats not very "effective" per se.

So, i have basicly two questions: Can this build work in a normal environment and is there a way to trip and deal damage?

Human
Ranger - Trapper (2)
Paladin - Virtuous Bravo of Shelyn

STR 14
DEX 18
CON 12
INT 12
WIS 9
CHA 17

1 Trapper (1) feat: Fey Foundling, Weapon Focus (Glaive) features: "Trap Finding, Favoured Enemy (Outsiders), track, Wild Empathy"
2 Trapper (2) features: Combat Style (Underhanded): Combat Expertise
3 Paladin (1) feat: Bladed Brush features: "Bravos Finesse, Bravos's Smite (1), Aura of good, detect evil"
4 Paladin (2) feature: "Divine grace, Lay on hands"
5 Paladin (3) feat: Shield Focus feature: Nimble (AC+1), Aura of courage, Divine health
6 Paladin (4) feature Panache & Deeds, Channel positive Energy, Bravos Smite (2)"
7 Paladin (5) feat: Shield Brace feature: Divine Bond (Glaive)
8 Paladin (6)
9 Paladin (7) feat: Improved trip feature: Nimble (AC+2), Bravos Smite (3)
10 Paladin (8) feature: Aura of Resolve
11 Paladin (9) feat: Fury's Fall
12 Paladin (10) feature: Bravo's Smite (4)
13 Paladin (11) feat: Power Attack fature: Nimble (AC+3), Advanced Deeds

The Exchange

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Can it work? Sure. Nothing wrong with this build.

Is there a way to trip and deal damage? Greater Trip is the most straightforward. When you trip an enemy it provokes AoO (from everyone threatening, not just you).

Unsolicited advice:
While the image of a polearm with a shield is cool, I would probably not want to take the required feats if you are interested in a tripping build. I'd rather take Power Attack and Improved Trip earlier and add in Greater Trip and Combat Reflexes.


You may want to consider dipping one level in Warrior Poet Samurai. They gain weapon finesse as a bonus feat and can use it with glaives and naginatas. You would also gain the challenge and Flourish class features and some of the flourishes are pretty neat.


interesting but by level 7 flying comes into play and you just got impv'd trip. There are "trip" builds out there and it is a better move at low level.
As Belafon said reordering your feats is advised.

Samurai - warrior poet arch Graceful warrior is interesting. He loses Weapon and Armor Proficiency; Mount; Weapon Expertise; Banner; etc, comes with serious armor & shield restrictions, and his Order may conflict with a Paladin's oath. It might be better to just get Weapon Finesse feat if you're going for a backup weapon & shield.
IDK... bard seems a better multiclass dip or arcanist.

Glaive is okay but there are better choices (while a deities weapon is thematic, don't make bad choices). In order; Dwarven giant-sticker(exotic), Dwarven longhammer(exotic), then Dwarven longaxe(exotic), Flying blade(exotic), then Lucerne hammer, then fauchard(exotic, reach, trip), then bardiche, bec de corbin, glaive-guisarme, gnome ripsaw glaive(exotic), halberd, glaive, horsechopper, orc skull ram(exotic), tepoztopilli.


Imp trip at 9th level, even worse.
Ranger trapper arch is okay, trade offs are a mix.

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