Reactive Strike vs Impliement's Interruption


Rules Discussion


I'm comparing these two feats and it seems as though Reactive Strike covers ranged attacks while Imp's Interr doesn't. Meanwhile Imp's Interr covers concentrate actions but Reactive Strike doesn't. Am I reading this correctly?


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For the most part, yes.

Reactive Strike works on the ranged attack itself. As well as manipulate actions and move actions. Also, you don't have to pick a particular creature as a target for it first. You can react to anyone who does any of those things within your melee reach.

Implement's Interruption only works on manipulate actions, concentrate actions, and move actions. And it only works on your current Exploit Vulnerability target (or target's if your GM is generous and you can have multiple enemies 'targeted' due to upgrade feats or other circumstances).

I will note that Reactive Strike doesn't necessarily work on all spellcasting. Only spellcasting that has the Manipulate trait. Same with Implement's Interruption.

I will also note that Implement's Interruption will work on Reload of a ranged weapon (Reload is an Interact action, and Interact has the Manipulate trait). So while you might not be able to react to an already loaded crossbow being fired, you can react to someone reloading, drawing, and firing a shortbow and to that crossbow being reloaded after it was fired.

Also, Implement's Interruption works if the Thaumaturge is using a ranged weapon (though the range is pretty short at 10 feet). Reactive Strike is melee only (and it is possible for a character's current long-term melee reach to be more than 10 feet).


Ohhhhhh damn, that's a crazy fact about the ranged option. That's like a game changer.

But hold on, Implement's Interruption should work on all concentrate actions, so therefor, all spellcasting, right?


Yeah. Sorry. Still finalizing my post, lol.


And yes, there are a lot of other things regarding spellcasting that have the Concentrate trait. Such as Sustain. Implement's Interruption would react to those as well.

It is hard to find a spell that doesn't have the Concentrate trait, but they do exist. Pet Cache doesn't - though I don't know why an enemy would be using that in battle. And it has the Manipulate trait anyway, so the Thaumaturge could still use Implement's Interruption on its casting. But the theory is still there - there may be a spell that an enemy could cast that couldn't be reacted to.


Okay cool, thanks.

Dark Archive

I was quite relieved when my Thaumaturge finally got reactive strike from marshal archetype. I trained out of weapon implement after that.

Maybe it was dependent on the adventure, but as soon as multiple enemies where involved implements interruption was difficult to use. There are loads of actions that sound like they should have triggering traits, but don't - and asking your DM after every one of them gets old for both of you.

If a DM would allow you to use it against all enemies covered by symphatetic vulnerability it would be a lot better, but that is clearly not the case RAW.


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Also note that Implements Interruption can disrupt Move actions, and Reactive Strike can't. It lacks the restriction on which types of actions it can disrupt, so anything that triggers it is valid.

It's harder to use it because it only applies to the target of your Exploit, but against that target it can be a BIG problem for the target. Especially if you get the Paragon Implement for Weapon and it now disrupts on a hit.


Do I get it right that, in comparision with the Reactive strike, the Implement's interruption can't be triggered if the target starts a move action, such a Stride, being out of the thaum's threatened area and goes through it leaving any square an the area during this action?

(Sorry for a little necroposting)


Oh, I accidentally found an answer for my question.

I'll leave it here just in case:
https://2e.aonprd.com/Rules.aspx?ID=2355

Some reactions and free actions are triggered by a creature using an action with the move trait. The most notable example is Reactive Strike. Actions with the move trait can trigger reactions or free actions throughout the course of the distance traveled. Each time you exit a square within a creature's reach, your movement triggers those reactions and free actions (although no more than once per move action for a given reacting creature). If you use a move action but don't move out of a square, the trigger instead happens at the end of that action or ability.

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