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Just about to start playing Outlaws of Alkenstar for the first time and someone wants to play an alchemist. Do we have any info (like from interviews or anything) about what's being changed for the player core 2? Not necessarily every detail, but at least the general theme of what's being changed? Is it being simplified? Expanded? Is it going to be easier or harder to play? ![]()
This is sort of a no-brainer. I just bought all these cards last year and they are largely useless now. It's a little upsetting, and they were expensive. Can we get some kind of "remaster pack"? It's still going to be more money, but at least there would be a readily available solution to this problem. ![]()
Old_Man_Robot wrote:
If only animate chairs weren't so silly. One of my players is playing a native-american-inspired elf druid and the bald eagle works so well, thematically. It's just too bad you can't ride it and the support ability is not useable. ![]()
pauljathome wrote:
This is all kind of beside the point. I have no idea why he even brought up the idea of "magical vs non-magical creatures". What's actually happening in-universe is your AC is working with you to combo-attack a target. Just because you are flinging a magic missile instead of an arrow doesn't mean your animal companion would act any differently if they had the "magic" tag. A wolf would harass your target just as well as a shadow hound. There just isn't any lore/verisimilitude reason for any of this to matter to the topic at hand. The ONLY consideration would be gameplay balance. ![]()
Perpdepog wrote:
"Hit and deal damage" seems like it would be a little too overpowered (especially when you consider multi-target/AOE spells). ![]()
Themetricsystem wrote:
That doesn't really follow. The whole point of, say, the bird's attack on an enemy's eyes is that they are simply working with the archer to attack as a team. Whether I fire an arrow or a ray of frost wouldn't really change much in this regard, at least from an immersion/lore perspective. ![]()
Just wondering why nearly all animal companions have a support ability made only for melee/bow users (those who "strike"). Especially when one of the main ways someone would get an animal without using Beastmaster is by being an animal order druid. You'd think at least half would have something that complimented a druid's spellcasting or at least didn't actively exclude it. ![]()
Just curious, about how often are subsequent printings done of core rule books? I preordered the Player Core but now I'm seeing SO much errata on day 1, I'm wondering if I'm better of canceling my preorder and just waiting 6 months - 1 year (if that's the usual amount of time) to get the 2nd printing. ![]()
James Jacobs wrote:
Okay great, thanks for the reply. I will not worry about this then. I just happened to luck out and get into Pathfinder (and tabletop in general) right after the hardcover of Abomination Vaults released. So it skewed by perception of how often they are made :p ![]()
Dancing Wind wrote:
Okay thanks. Guess I'll just buy as I want to run them, as opposed to ahead of time. ![]()
I'd like to buy as many adventures and paths as possible, but I'm always worried that I'll buy a bunch of softcover installments without realizing that a hardcover collection was in the works and I should have waited. Is there a particular place (either here or on YouTube or something) where a list of all hardcover adventure paths, both released and in-production, can be found? For example, I'm eyeing Agents of Edgewatch and Strength of Thousands since they seem ripe for a hardcover. ![]()
HammerJack wrote: If you turn into a full on fox, yes. You'd only expect to keep your clothes on when you're a fox-person hybrid, or if you turn into a humanoid alternate form. Okay right, that. That's the context for my original question. You're in a totally human form, then you switch back to a humanoid-fox. Does the humanoid fox have paws or feet? And if paws, what happens to the shoes?![]()
Hi all, if you're in the Baltimore, MD region and want to play in real life, please join our Discord server: https://discord.gg/tMWKs3VxX We have all of the supplies and resources necessary (including a TV-Table gameboard). All you would have to do is show up. Newbies also welcome. And if you just have questions, email me at bmardiney@gmail.com. Thanks! ![]()
Captain Morgan wrote: Oh, you can also let the first couple levels respond more organically to PC presence. If every level negative one mite teamed up on 3rd level PCs, the PCs should still win. That will speed up the progress as well. You mean like as soon as they enter the dungeon, the entire floor rushes to battle them? Hmm. Maybe I can do that for adjoining rooms (like they hear commotion). But I don't want to have 1 giant battle and then a huge empty ruin to explore with no danger. ![]()
Mathmuse wrote:
No I'm not even smart enough to have been confused at that deep of a level :p It really was just that I had the encounter budget XP listed on my GM screen but every time I looked it up online, I got this chart: https://2e.aonprd.com/Rules.aspx?ID=574 and it made me think I was using the wrong system. As in, I began to think that the numbers for BUILDING an encounter were different from the numbers for REWARDING an encounter. But now I'm learning that they are one and the same, which is good because that's easier to understand. ![]()
bmardiney wrote:
Hmm....feels like robbing of them of content. I guess I could read through it with the eye of "if I got rid of this encounter, would it feels like something is missing". Okay, that's not a bad idea. ![]()
I'm okay with them destroying things for most of the first floor. I guess I'll just adjust the XP gain accordingly (like 20 xp for most of them or something). Also I'll try to just add in an extra creature or 2 for places it makes sense. My plan was to give them the fishing camp part of Trouble first so they have a "base of operations", then do like chapter 1 and 2 of AV, then go back to the second Trouble adventure, then back to AV for another 2-3 chapters, then finish Trouble. That's the overall idea. ![]()
I've got a party of 4 going into the AV campaign but the problem is that they are already level 3. They played Menace Under Otari (the Beginner's Box) and they just got done clearing the fishing camp in Troubles in Otari. So now they are very over-leveled for AV. Should I modify the first dungeon (the surface-level keep) to account for their higher level (maybe add more creatures to each encounter)? Or should I just leave it alone? Also, should I keep giving them XP (though in much smaller amounts)? Or should I just stop giving XP until they reach the third floor? That sounds less fun to me, like I'm denying them rewards, so I'm hesitant to do that. Any help from veteran GMs is appreciated. ![]()
Oh interesting. Okay, so if I'm using APs written by Paizo, I just use the encounter budget chart, then modify up or down based on level and severity. Okay cool. My last question is where do I find the official encounter budget chart? I have it printed on my GM divider screen but I can't seem to find it in the core rulebook. There are these charts, but apparently they were just confusing me: https://2e.aonprd.com/Rules.aspx?ID=574 ![]()
I'm a little confused about how XP is awarded for encounters. At first, I was looking at the XP budget list for creating encounters and awarding based on that (so for a moderate encounter at party level, I was giving 80 XP). I think I realize now that that's the wrong chart to be looking at and I gave out too much XP for a while there. Now I'm looking at the Adversary Level chart and it's saying 40 XP for a party-level encounter. But from there, I don't know how to raise or lower it based on SEVERE, MODERATE, EASY, etc. And then I assume after I figure that out, I go up or down a step based on how over or under-leveled the party is. Right? ![]()
One of my players picked up Tattoo Artist as a skill perk at level 2, but in looking through my books and the Archive, it seems like there are only a handful of tattoos and none of them can be used until level 3. Why does the perk say you can craft tattoos of 2nd level and lower if there are no level 1 or 2 tattoos? ![]()
The Raven Black wrote: I feel bundle and hardcover collection are antithetical. Hence why I bought the Strength bundle. Because its mere existence convinced me that the AP would not get the collected edition treatment. Same for Quest for the Frozen Flame. I think a company will monetize anything and everything they can. Besides, just because someone bought the PDF doesn't mean they won't buy the hardcover as well. I'm a perfect example of that. I've bought 2 (maybe 3?) Pathfinder bundles but I also own all the hardcover books released for 2e so far. ![]()
Perpdepog wrote:
Yeah I think I actually bought that. Still, I like me some hardcover books. One of the main thing that separates PC games from tabletop is feeling the materials in your hands. ![]()
Didn't Strength of Thousands do really well? And maybe they can convert their best-selling ones from 1e as well, similar to Kingmaker. But thanks for the info, too bad Ruby Phoenix is the only one I'm completely uninterested in (Mortal Kombat and medieval RPG don't really go together in my mind, also why I'll never play monk class). ![]()
So something I keep running into when GMing (I'm new) is knowing who dice roll ties go to and who even rolls dice in which situations. Specifically, saving throws are the big one. I just confirmed that attack roll vs AC, tie goes to the attacker. But when it comes to the saving throws, A) I don't know who gets the DC and who get the roll. And B) in a tie, what happens? I haven't looked it up yet but I'm also assuming with skill checks, tie goes to the player. ![]()
Any thoughts on this kind of thing? Better to just build a table or would this be worth it for the "put it away when you aren't using it" aspect? https://us1-photo.nextdoor.com/post_photos/ad/d4/add4522906fc73ea51d81a2164 1f554b.webp?request_version=v2&output_type=jpeg&sizing=linear&x _size=5&resize_type=max ![]()
DeathlessOne wrote:
I'm asking carpenters in my area about it. Got 2 people potentially interested. The only problem now is that my house's rooms are probably too small for it (we don't have a proper dining room). Might be able to make it work somehow, we shall see.
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