Wear a Weapon Banner? How Many Actions?


Commander Class Discussion

Verdant Wheel

As title.

Let's say I choose a weapon to be my banner.

If I use an Interact action to Stow it (so that it is now Worn), does it count as being visible to my allies?

Commander wrote:
As long as your banner is visible (such as by being af xed to your weapon or worn attached to a pole alongside your backpack)

What if my banner is a polearm? Does the answer change?

=)


"Feats and abilities with the banner trait require you to be holding your banner or wielding a weapon or shield it is attached to."

Wearing it doesn't count.

You can attach it to your polearm though.

Verdant Wheel

Mellored wrote:
Wearing it doesn't count.
Commander wrote:
As long as your banner is visible (such as by being affixed to your weapon or worn attached to a pole alongside your backpack)

=)


rainzax wrote:
Mellored wrote:
Wearing it doesn't count.
Commander wrote:
As long as your banner is visible (such as by being affixed to your weapon or worn attached to a pole alongside your backpack)
=)

that gives you the +1 bonus.


rainzax wrote:
Mellored wrote:
Wearing it doesn't count.
Commander wrote:
As long as your banner is visible (such as by being affixed to your weapon or worn attached to a pole alongside your backpack)
=)

That's for the bonus to Will saves and fear effects. It doesn't work for the Banner trait.

Verdant Wheel

I guess I’m trying to imagine the 3+ different setups for Banner passive and active abilities.

1) Your banner is a weapon, which you always wield
2) Your banner is a pole, always attached to your backpack
3) Some combination of the first two

Q) What is the action economy of the combination banner setup?

Does this help clarify what I am asking?

Liberty's Edge

It could definitely use some clarification, but for abilities without the Banner trait, I would say that it being Worn is good enough; it's still visible, so it meets that requirement.

Obviously, for things that actually have the Banner trait, Worn isn't good enough, you have to be holding/wielding it, as per the trait's text.


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Banner is worn: +1 Aura, and lets you use some abilities like Form Up.

Banner in your hand or attached to something in your hand (like your polearm): +1 Aura and also can use Banner abilities.

No Banner: no aura, no Banner abilities. Still plenty of things to do, like Guiding Shot.

Swapping is an Action.

Also, I don't see a limit on the number of banners. So you can attach one to 2 different weapons.

Verdant Wheel

Mellored wrote:

Banner is worn: +1 Aura, and lets you use some abilities like Form Up.

Banner in your hand or attached to something in your hand (like your polearm): +1 Aura and also can use Banner abilities.

No Banner: no aura, no Banner abilities. Still plenty of things to do, like Guiding Shot.

Swapping is an Action.

Also, I don't see a limit on the number of banners. So you can attach one to 2 different weapons.

This is what I presumed, but wanted to check what others thought.

With a 1st level ability that let's you plant your banner, it opens up questions of getting organized in creating your characters plan(s) inside of a dynamic fight.

I may have to commit to 2 or 3 weapons in order to enjoy multiple styles of banner play - with an additional action cost to switch between them.

There probably should be text about "one banner only" because "I have a banner on my sword, shield, hat, cat, and underwear" is downright silly in that it basically obviates the concept of having a banner itself.

"2 banners" should probably be a class feat.

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